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Re-order hfm::Model variables and add shapeTransforms list
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1 changed files with 2 additions and 2 deletions
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@ -315,14 +315,14 @@ public:
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std::vector<Shape> shapes;
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std::vector<Shape> shapes;
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std::vector<Mesh> meshes;
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std::vector<Mesh> meshes;
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std::vector<Material> materials;
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std::vector<ShapeTransform> shapeTransforms;
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std::vector<Joint> joints;
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std::vector<Joint> joints;
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QHash<QString, int> jointIndices; ///< 1-based, so as to more easily detect missing indices
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QHash<QString, int> jointIndices; ///< 1-based, so as to more easily detect missing indices
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bool hasSkeletonJoints;
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bool hasSkeletonJoints;
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QVector<QString> scripts;
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QVector<QString> scripts;
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std::vector<Material> materials;
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glm::mat4 offset; // This includes offset, rotation, and scale as specified by the FST file
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glm::mat4 offset; // This includes offset, rotation, and scale as specified by the FST file
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glm::vec3 neckPivot;
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glm::vec3 neckPivot;
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