first cut and handling buffering of edit packets when voxel servers are unknown

This commit is contained in:
ZappoMan 2013-10-02 15:02:23 -07:00
parent bac16cc5cf
commit cc0009976b
5 changed files with 121 additions and 19 deletions

View file

@ -618,7 +618,7 @@ void* animateVoxels(void* args) {
}
if (::voxelEditPacketSender) {
::voxelEditPacketSender->flushQueue();
::voxelEditPacketSender->releaseQueuedMessages();
}
uint64_t end = usecTimestampNow();

View file

@ -1440,7 +1440,7 @@ void Application::pasteVoxels() {
_sharedVoxelSystem.changeTree(&_clipboard);
}
_voxelEditSender.flushQueue();
_voxelEditSender.releaseQueuedMessages();
if (calculatedOctCode) {
delete[] calculatedOctCode;

View file

@ -45,12 +45,15 @@ public:
virtual bool process();
virtual void processWithoutSleep();
/// are there packets waiting in the send queue to be sent
bool hasPacketsToSend() const { return _packets.size() > 0; }
/// how many packets are there in the send queue waiting to be sent
int packetsToSendCount() const { return _packets.size(); }
protected:
int _packetsPerSecond;
bool hasPacketsToSend() const { return _packets.size() > 0; }
int packetsToSendCount() const { return _packets.size(); }
private:
std::vector<NetworkPacket> _packets;
uint64_t _lastSendTime;

View file

@ -8,6 +8,8 @@
// Threaded or non-threaded voxel packet Sender for the Application
//
#include <assert.h>
#include <PerfStat.h>
#include <OctalCode.h>
@ -15,12 +17,30 @@
#include "VoxelEditPacketSender.h"
EditPacketBuffer::EditPacketBuffer(PACKET_TYPE type, unsigned char* buffer, ssize_t length, uint16_t nodeID) {
_nodeID = nodeID;
_currentType = type;
_currentSize = length;
memcpy(_currentBuffer, buffer, length);
};
VoxelEditPacketSender::VoxelEditPacketSender(PacketSenderNotify* notify) :
PacketSender(notify),
_shouldSend(true),
_voxelServerJurisdictions(NULL) {
_voxelServerJurisdictions(NULL),
_releaseQueuedMessagesPending(false) {
}
VoxelEditPacketSender::~VoxelEditPacketSender() {
while (!_preJurisidictionPackets.empty()) {
EditPacketBuffer* packet = _preJurisidictionPackets.front();
delete packet;
_preJurisidictionPackets.erase(_preJurisidictionPackets.begin());
}
}
void VoxelEditPacketSender::sendVoxelEditMessage(PACKET_TYPE type, VoxelDetail& detail) {
// allows app to disable sending if for example voxels have been disabled
if (!_shouldSend) {
@ -31,12 +51,25 @@ void VoxelEditPacketSender::sendVoxelEditMessage(PACKET_TYPE type, VoxelDetail&
int sizeOut;
if (createVoxelEditMessage(type, 0, 1, &detail, bufferOut, sizeOut)){
actuallySendMessage(UNKNOWN_NODE_ID, bufferOut, sizeOut); // sends to all servers... not ideal!
queuePacketToNode(UNKNOWN_NODE_ID, bufferOut, sizeOut); // sends to all servers... not ideal!
delete[] bufferOut;
}
}
void VoxelEditPacketSender::actuallySendMessage(uint16_t nodeID, unsigned char* bufferOut, ssize_t sizeOut) {
bool VoxelEditPacketSender::voxelServersExist() const {
NodeList* nodeList = NodeList::getInstance();
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
if (node->getActiveSocket() != NULL && node->getType() == NODE_TYPE_VOXEL_SERVER) {
return true;
}
}
return false;
}
// This method is called when the edit packet layer has determined that it has a fully formed packet destined for
// a known nodeID. However, we also want to handle the case where the
void VoxelEditPacketSender::queuePacketToNode(uint16_t nodeID, unsigned char* bufferOut, ssize_t sizeOut) {
NodeList* nodeList = NodeList::getInstance();
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
@ -63,12 +96,38 @@ void VoxelEditPacketSender::queueVoxelEditMessages(PACKET_TYPE type, int numberO
}
}
void VoxelEditPacketSender::processPreJurisdictionPackets() {
assert(_voxelServerJurisdictions); // we should only be here if we have jurisdictions
while (!_preJurisidictionPackets.empty()) {
EditPacketBuffer* packet = _preJurisidictionPackets.front();
queueVoxelEditMessage(packet->_currentType, &packet->_currentBuffer[0], packet->_currentSize);
delete packet;
_preJurisidictionPackets.erase(_preJurisidictionPackets.begin());
}
// if while waiting for the jurisdictions the caller called releaseQueuedMessages()
// then we want to honor that request now.
if (_releaseQueuedMessagesPending) {
releaseQueuedMessages();
_releaseQueuedMessagesPending = false;
}
}
void VoxelEditPacketSender::queueVoxelEditMessage(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length) {
if (!_shouldSend) {
return; // bail early
}
// If we don't have voxel jurisdictions, then we will simply queue up all of these packets and wait till we have
// jurisdictions for processing
if (!_voxelServerJurisdictions) {
EditPacketBuffer* packet = new EditPacketBuffer(type, codeColorBuffer, length);
_preJurisidictionPackets.push_back(packet);
return; // bail early
}
// We want to filter out edit messages for voxel servers based on the server's Jurisdiction
// But we can't really do that with a packed message, since each edit message could be destined
// for a different voxel server... So we need to actually manage multiple queued packets... one
@ -93,7 +152,7 @@ void VoxelEditPacketSender::queueVoxelEditMessage(PACKET_TYPE type, unsigned cha
// If we're switching type, then we send the last one and start over
if ((type != packetBuffer._currentType && packetBuffer._currentSize > 0) ||
(packetBuffer._currentSize + length >= MAX_PACKET_SIZE)) {
flushQueue(packetBuffer);
releaseQueuedPacket(packetBuffer);
initializePacket(packetBuffer, type);
}
@ -109,14 +168,21 @@ void VoxelEditPacketSender::queueVoxelEditMessage(PACKET_TYPE type, unsigned cha
}
}
void VoxelEditPacketSender::flushQueue() {
for (std::map<uint16_t,EditPacketBuffer>::iterator i = _pendingEditPackets.begin(); i != _pendingEditPackets.end(); i++) {
flushQueue(i->second);
void VoxelEditPacketSender::releaseQueuedMessages() {
// if we don't yet have jurisdictions then we can't actually release messages yet because we don't
// know where to send them to. Instead, just remember this request and when we eventually get jurisdictions
// call release again at that time.
if (!_voxelServerJurisdictions) {
_releaseQueuedMessagesPending = true;
} else {
for (std::map<uint16_t,EditPacketBuffer>::iterator i = _pendingEditPackets.begin(); i != _pendingEditPackets.end(); i++) {
releaseQueuedPacket(i->second);
}
}
}
void VoxelEditPacketSender::flushQueue(EditPacketBuffer& packetBuffer) {
actuallySendMessage(packetBuffer._nodeID, &packetBuffer._currentBuffer[0], packetBuffer._currentSize);
void VoxelEditPacketSender::releaseQueuedPacket(EditPacketBuffer& packetBuffer) {
queuePacketToNode(packetBuffer._nodeID, &packetBuffer._currentBuffer[0], packetBuffer._currentSize);
packetBuffer._currentSize = 0;
packetBuffer._currentType = PACKET_TYPE_UNKNOWN;
}
@ -128,3 +194,15 @@ void VoxelEditPacketSender::initializePacket(EditPacketBuffer& packetBuffer, PAC
packetBuffer._currentSize += sizeof(unsigned short int); // set to command + sequence
packetBuffer._currentType = type;
}
bool VoxelEditPacketSender::process() {
// if we have server jurisdiction details, and we have pending pre-jurisdiction packets, then process those
// before doing our normal process step. This processPreJurisdictionPackets()
if (_voxelServerJurisdictions && !_preJurisidictionPackets.empty()) {
processPreJurisdictionPackets();
}
// base class does most of the work.
return PacketSender::process();
}

View file

@ -20,6 +20,7 @@
class EditPacketBuffer {
public:
EditPacketBuffer() { _currentSize = 0; _currentType = PACKET_TYPE_UNKNOWN; _nodeID = UNKNOWN_NODE_ID; }
EditPacketBuffer(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length, uint16_t nodeID = UNKNOWN_NODE_ID);
uint16_t _nodeID;
PACKET_TYPE _currentType;
unsigned char _currentBuffer[MAX_PACKET_SIZE];
@ -30,6 +31,7 @@ public:
class VoxelEditPacketSender : public PacketSender {
public:
VoxelEditPacketSender(PacketSenderNotify* notify = NULL);
~VoxelEditPacketSender();
/// Send voxel edit message immediately
void sendVoxelEditMessage(PACKET_TYPE type, VoxelDetail& detail);
@ -42,24 +44,43 @@ public:
/// which voxel-server node or nodes the packet should be sent to.
void queueVoxelEditMessages(PACKET_TYPE type, int numberOfDetails, VoxelDetail* details);
/// flushes all queued packets for all nodes
void flushQueue();
/// releases all queued messages even if those messages haven't filled an MTU packet. This will move the packed message
/// packets onto the send queue. If running in threaded mode, the caller does not need to do any further processing to
/// have these packets get sent. If running in non-threaded mode, the caller must still call process() on a regular
/// interval to ensure that the packets are actually sent.
void releaseQueuedMessages();
/// are we in sending mode. If we're not in sending mode then all packets and messages will be ignored and
/// not queued and not sent
bool getShouldSend() const { return _shouldSend; }
/// set sending mode. By default we are set to shouldSend=TRUE and packets will be sent. If shouldSend=FALSE, then we'll
/// switch to not sending mode, and all packets and messages will be ignored, not queued, and not sent. This might be used
/// in an application like interface when all voxel features are disabled.
void setShouldSend(bool shouldSend) { _shouldSend = shouldSend; }
/// call this to inform the VoxelEditPacketSender of the voxel server jurisdictions. This is required for normal operation.
/// As initialized the VoxelEditPacketSender will wait until it knows of the jurisdictions before queuing and sending
/// packets to voxel servers.
void setVoxelServerJurisdictions(NodeToJurisdictionMap* voxelServerJurisdictions) {
_voxelServerJurisdictions = voxelServerJurisdictions;
}
/// if you're running in non-threaded mode, you must call this method regularly
virtual bool process();
private:
bool _shouldSend;
void actuallySendMessage(uint16_t nodeID, unsigned char* bufferOut, ssize_t sizeOut);
void queuePacketToNode(uint16_t nodeID, unsigned char* bufferOut, ssize_t sizeOut);
void initializePacket(EditPacketBuffer& packetBuffer, PACKET_TYPE type);
void flushQueue(EditPacketBuffer& packetBuffer); // flushes specific queued packet
void releaseQueuedPacket(EditPacketBuffer& packetBuffer); // releases specific queued packet
bool voxelServersExist() const;
void processPreJurisdictionPackets();
std::map<uint16_t,EditPacketBuffer> _pendingEditPackets;
std::vector<EditPacketBuffer*> _preJurisidictionPackets;
NodeToJurisdictionMap* _voxelServerJurisdictions;
bool _releaseQueuedMessagesPending;
};
#endif // __shared__VoxelEditPacketSender__