mirror of
https://github.com/overte-org/overte.git
synced 2025-04-15 11:08:06 +02:00
first cut and handling buffering of edit packets when voxel servers are unknown
This commit is contained in:
parent
bac16cc5cf
commit
cc0009976b
5 changed files with 121 additions and 19 deletions
|
@ -618,7 +618,7 @@ void* animateVoxels(void* args) {
|
|||
}
|
||||
|
||||
if (::voxelEditPacketSender) {
|
||||
::voxelEditPacketSender->flushQueue();
|
||||
::voxelEditPacketSender->releaseQueuedMessages();
|
||||
}
|
||||
|
||||
uint64_t end = usecTimestampNow();
|
||||
|
|
|
@ -1440,7 +1440,7 @@ void Application::pasteVoxels() {
|
|||
_sharedVoxelSystem.changeTree(&_clipboard);
|
||||
}
|
||||
|
||||
_voxelEditSender.flushQueue();
|
||||
_voxelEditSender.releaseQueuedMessages();
|
||||
|
||||
if (calculatedOctCode) {
|
||||
delete[] calculatedOctCode;
|
||||
|
|
|
@ -45,12 +45,15 @@ public:
|
|||
virtual bool process();
|
||||
virtual void processWithoutSleep();
|
||||
|
||||
/// are there packets waiting in the send queue to be sent
|
||||
bool hasPacketsToSend() const { return _packets.size() > 0; }
|
||||
|
||||
/// how many packets are there in the send queue waiting to be sent
|
||||
int packetsToSendCount() const { return _packets.size(); }
|
||||
|
||||
protected:
|
||||
int _packetsPerSecond;
|
||||
|
||||
bool hasPacketsToSend() const { return _packets.size() > 0; }
|
||||
int packetsToSendCount() const { return _packets.size(); }
|
||||
|
||||
private:
|
||||
std::vector<NetworkPacket> _packets;
|
||||
uint64_t _lastSendTime;
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
// Threaded or non-threaded voxel packet Sender for the Application
|
||||
//
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include <OctalCode.h>
|
||||
|
@ -15,12 +17,30 @@
|
|||
#include "VoxelEditPacketSender.h"
|
||||
|
||||
|
||||
EditPacketBuffer::EditPacketBuffer(PACKET_TYPE type, unsigned char* buffer, ssize_t length, uint16_t nodeID) {
|
||||
_nodeID = nodeID;
|
||||
_currentType = type;
|
||||
_currentSize = length;
|
||||
memcpy(_currentBuffer, buffer, length);
|
||||
};
|
||||
|
||||
|
||||
VoxelEditPacketSender::VoxelEditPacketSender(PacketSenderNotify* notify) :
|
||||
PacketSender(notify),
|
||||
_shouldSend(true),
|
||||
_voxelServerJurisdictions(NULL) {
|
||||
_voxelServerJurisdictions(NULL),
|
||||
_releaseQueuedMessagesPending(false) {
|
||||
}
|
||||
|
||||
VoxelEditPacketSender::~VoxelEditPacketSender() {
|
||||
while (!_preJurisidictionPackets.empty()) {
|
||||
EditPacketBuffer* packet = _preJurisidictionPackets.front();
|
||||
delete packet;
|
||||
_preJurisidictionPackets.erase(_preJurisidictionPackets.begin());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void VoxelEditPacketSender::sendVoxelEditMessage(PACKET_TYPE type, VoxelDetail& detail) {
|
||||
// allows app to disable sending if for example voxels have been disabled
|
||||
if (!_shouldSend) {
|
||||
|
@ -31,12 +51,25 @@ void VoxelEditPacketSender::sendVoxelEditMessage(PACKET_TYPE type, VoxelDetail&
|
|||
int sizeOut;
|
||||
|
||||
if (createVoxelEditMessage(type, 0, 1, &detail, bufferOut, sizeOut)){
|
||||
actuallySendMessage(UNKNOWN_NODE_ID, bufferOut, sizeOut); // sends to all servers... not ideal!
|
||||
queuePacketToNode(UNKNOWN_NODE_ID, bufferOut, sizeOut); // sends to all servers... not ideal!
|
||||
delete[] bufferOut;
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelEditPacketSender::actuallySendMessage(uint16_t nodeID, unsigned char* bufferOut, ssize_t sizeOut) {
|
||||
bool VoxelEditPacketSender::voxelServersExist() const {
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
|
||||
if (node->getActiveSocket() != NULL && node->getType() == NODE_TYPE_VOXEL_SERVER) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// This method is called when the edit packet layer has determined that it has a fully formed packet destined for
|
||||
// a known nodeID. However, we also want to handle the case where the
|
||||
void VoxelEditPacketSender::queuePacketToNode(uint16_t nodeID, unsigned char* bufferOut, ssize_t sizeOut) {
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
|
||||
|
@ -63,12 +96,38 @@ void VoxelEditPacketSender::queueVoxelEditMessages(PACKET_TYPE type, int numberO
|
|||
}
|
||||
}
|
||||
|
||||
void VoxelEditPacketSender::processPreJurisdictionPackets() {
|
||||
assert(_voxelServerJurisdictions); // we should only be here if we have jurisdictions
|
||||
|
||||
while (!_preJurisidictionPackets.empty()) {
|
||||
EditPacketBuffer* packet = _preJurisidictionPackets.front();
|
||||
queueVoxelEditMessage(packet->_currentType, &packet->_currentBuffer[0], packet->_currentSize);
|
||||
delete packet;
|
||||
_preJurisidictionPackets.erase(_preJurisidictionPackets.begin());
|
||||
}
|
||||
|
||||
// if while waiting for the jurisdictions the caller called releaseQueuedMessages()
|
||||
// then we want to honor that request now.
|
||||
if (_releaseQueuedMessagesPending) {
|
||||
releaseQueuedMessages();
|
||||
_releaseQueuedMessagesPending = false;
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelEditPacketSender::queueVoxelEditMessage(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length) {
|
||||
|
||||
if (!_shouldSend) {
|
||||
return; // bail early
|
||||
}
|
||||
|
||||
|
||||
// If we don't have voxel jurisdictions, then we will simply queue up all of these packets and wait till we have
|
||||
// jurisdictions for processing
|
||||
if (!_voxelServerJurisdictions) {
|
||||
EditPacketBuffer* packet = new EditPacketBuffer(type, codeColorBuffer, length);
|
||||
_preJurisidictionPackets.push_back(packet);
|
||||
return; // bail early
|
||||
}
|
||||
|
||||
// We want to filter out edit messages for voxel servers based on the server's Jurisdiction
|
||||
// But we can't really do that with a packed message, since each edit message could be destined
|
||||
// for a different voxel server... So we need to actually manage multiple queued packets... one
|
||||
|
@ -93,7 +152,7 @@ void VoxelEditPacketSender::queueVoxelEditMessage(PACKET_TYPE type, unsigned cha
|
|||
// If we're switching type, then we send the last one and start over
|
||||
if ((type != packetBuffer._currentType && packetBuffer._currentSize > 0) ||
|
||||
(packetBuffer._currentSize + length >= MAX_PACKET_SIZE)) {
|
||||
flushQueue(packetBuffer);
|
||||
releaseQueuedPacket(packetBuffer);
|
||||
initializePacket(packetBuffer, type);
|
||||
}
|
||||
|
||||
|
@ -109,14 +168,21 @@ void VoxelEditPacketSender::queueVoxelEditMessage(PACKET_TYPE type, unsigned cha
|
|||
}
|
||||
}
|
||||
|
||||
void VoxelEditPacketSender::flushQueue() {
|
||||
for (std::map<uint16_t,EditPacketBuffer>::iterator i = _pendingEditPackets.begin(); i != _pendingEditPackets.end(); i++) {
|
||||
flushQueue(i->second);
|
||||
void VoxelEditPacketSender::releaseQueuedMessages() {
|
||||
// if we don't yet have jurisdictions then we can't actually release messages yet because we don't
|
||||
// know where to send them to. Instead, just remember this request and when we eventually get jurisdictions
|
||||
// call release again at that time.
|
||||
if (!_voxelServerJurisdictions) {
|
||||
_releaseQueuedMessagesPending = true;
|
||||
} else {
|
||||
for (std::map<uint16_t,EditPacketBuffer>::iterator i = _pendingEditPackets.begin(); i != _pendingEditPackets.end(); i++) {
|
||||
releaseQueuedPacket(i->second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelEditPacketSender::flushQueue(EditPacketBuffer& packetBuffer) {
|
||||
actuallySendMessage(packetBuffer._nodeID, &packetBuffer._currentBuffer[0], packetBuffer._currentSize);
|
||||
void VoxelEditPacketSender::releaseQueuedPacket(EditPacketBuffer& packetBuffer) {
|
||||
queuePacketToNode(packetBuffer._nodeID, &packetBuffer._currentBuffer[0], packetBuffer._currentSize);
|
||||
packetBuffer._currentSize = 0;
|
||||
packetBuffer._currentType = PACKET_TYPE_UNKNOWN;
|
||||
}
|
||||
|
@ -128,3 +194,15 @@ void VoxelEditPacketSender::initializePacket(EditPacketBuffer& packetBuffer, PAC
|
|||
packetBuffer._currentSize += sizeof(unsigned short int); // set to command + sequence
|
||||
packetBuffer._currentType = type;
|
||||
}
|
||||
|
||||
bool VoxelEditPacketSender::process() {
|
||||
|
||||
// if we have server jurisdiction details, and we have pending pre-jurisdiction packets, then process those
|
||||
// before doing our normal process step. This processPreJurisdictionPackets()
|
||||
if (_voxelServerJurisdictions && !_preJurisidictionPackets.empty()) {
|
||||
processPreJurisdictionPackets();
|
||||
}
|
||||
|
||||
// base class does most of the work.
|
||||
return PacketSender::process();
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
class EditPacketBuffer {
|
||||
public:
|
||||
EditPacketBuffer() { _currentSize = 0; _currentType = PACKET_TYPE_UNKNOWN; _nodeID = UNKNOWN_NODE_ID; }
|
||||
EditPacketBuffer(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length, uint16_t nodeID = UNKNOWN_NODE_ID);
|
||||
uint16_t _nodeID;
|
||||
PACKET_TYPE _currentType;
|
||||
unsigned char _currentBuffer[MAX_PACKET_SIZE];
|
||||
|
@ -30,6 +31,7 @@ public:
|
|||
class VoxelEditPacketSender : public PacketSender {
|
||||
public:
|
||||
VoxelEditPacketSender(PacketSenderNotify* notify = NULL);
|
||||
~VoxelEditPacketSender();
|
||||
|
||||
/// Send voxel edit message immediately
|
||||
void sendVoxelEditMessage(PACKET_TYPE type, VoxelDetail& detail);
|
||||
|
@ -42,24 +44,43 @@ public:
|
|||
/// which voxel-server node or nodes the packet should be sent to.
|
||||
void queueVoxelEditMessages(PACKET_TYPE type, int numberOfDetails, VoxelDetail* details);
|
||||
|
||||
/// flushes all queued packets for all nodes
|
||||
void flushQueue();
|
||||
/// releases all queued messages even if those messages haven't filled an MTU packet. This will move the packed message
|
||||
/// packets onto the send queue. If running in threaded mode, the caller does not need to do any further processing to
|
||||
/// have these packets get sent. If running in non-threaded mode, the caller must still call process() on a regular
|
||||
/// interval to ensure that the packets are actually sent.
|
||||
void releaseQueuedMessages();
|
||||
|
||||
/// are we in sending mode. If we're not in sending mode then all packets and messages will be ignored and
|
||||
/// not queued and not sent
|
||||
bool getShouldSend() const { return _shouldSend; }
|
||||
|
||||
/// set sending mode. By default we are set to shouldSend=TRUE and packets will be sent. If shouldSend=FALSE, then we'll
|
||||
/// switch to not sending mode, and all packets and messages will be ignored, not queued, and not sent. This might be used
|
||||
/// in an application like interface when all voxel features are disabled.
|
||||
void setShouldSend(bool shouldSend) { _shouldSend = shouldSend; }
|
||||
|
||||
/// call this to inform the VoxelEditPacketSender of the voxel server jurisdictions. This is required for normal operation.
|
||||
/// As initialized the VoxelEditPacketSender will wait until it knows of the jurisdictions before queuing and sending
|
||||
/// packets to voxel servers.
|
||||
void setVoxelServerJurisdictions(NodeToJurisdictionMap* voxelServerJurisdictions) {
|
||||
_voxelServerJurisdictions = voxelServerJurisdictions;
|
||||
}
|
||||
|
||||
/// if you're running in non-threaded mode, you must call this method regularly
|
||||
virtual bool process();
|
||||
|
||||
private:
|
||||
bool _shouldSend;
|
||||
void actuallySendMessage(uint16_t nodeID, unsigned char* bufferOut, ssize_t sizeOut);
|
||||
void queuePacketToNode(uint16_t nodeID, unsigned char* bufferOut, ssize_t sizeOut);
|
||||
void initializePacket(EditPacketBuffer& packetBuffer, PACKET_TYPE type);
|
||||
void flushQueue(EditPacketBuffer& packetBuffer); // flushes specific queued packet
|
||||
void releaseQueuedPacket(EditPacketBuffer& packetBuffer); // releases specific queued packet
|
||||
bool voxelServersExist() const;
|
||||
void processPreJurisdictionPackets();
|
||||
|
||||
std::map<uint16_t,EditPacketBuffer> _pendingEditPackets;
|
||||
std::vector<EditPacketBuffer*> _preJurisidictionPackets;
|
||||
|
||||
NodeToJurisdictionMap* _voxelServerJurisdictions;
|
||||
bool _releaseQueuedMessagesPending;
|
||||
};
|
||||
#endif // __shared__VoxelEditPacketSender__
|
||||
|
|
Loading…
Reference in a new issue