Merge pull request #746 from Atlante45/stalking_option

Stalking option
This commit is contained in:
ZappoMan 2013-08-02 14:40:15 -07:00
commit cbb5fda410
6 changed files with 118 additions and 19 deletions

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@ -0,0 +1,22 @@
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After

Width:  |  Height:  |  Size: 1.7 KiB

View file

@ -2071,6 +2071,10 @@ void Application::init() {
_pieMenu.init("./resources/images/hifi-interface-tools-v2-pie.svg",
_glWidget->width(),
_glWidget->height());
_followMode = new QAction(this);
connect(_followMode, SIGNAL(triggered()), this, SLOT(toggleFollowMode()));
_pieMenu.addAction(_followMode);
}
@ -2082,7 +2086,7 @@ const float HEAD_SPHERE_RADIUS = 0.07;
static uint16_t DEFAULT_NODE_ID_REF = 1;
bool Application::isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection,
Avatar* Application::isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection,
glm::vec3& eyePosition, uint16_t& nodeID = DEFAULT_NODE_ID_REF) {
NodeList* nodeList = NodeList::getInstance();
@ -2095,11 +2099,11 @@ bool Application::isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& m
_lookatIndicatorScale = avatar->getScale();
_lookatOtherPosition = headPosition;
nodeID = avatar->getOwningNode()->getNodeID();
return true;
return avatar;
}
}
}
return false;
return NULL;
}
void Application::renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera) {
@ -3526,6 +3530,22 @@ void Application::goHome() {
_myAvatar.setPosition(START_LOCATION);
}
void Application::toggleFollowMode() {
glm::vec3 mouseRayOrigin, mouseRayDirection;
_viewFrustum.computePickRay(_pieMenu.getX() / (float)_glWidget->width(),
_pieMenu.getY() / (float)_glWidget->height(),
mouseRayOrigin, mouseRayDirection);
glm::vec3 eyePositionIgnored;
uint16_t nodeIDIgnored;
Avatar* leadingAvatar = isLookingAtOtherAvatar(mouseRayOrigin,
mouseRayDirection,
eyePositionIgnored,
nodeIDIgnored);
_myAvatar.follow(leadingAvatar);
}
void Application::resetSensors() {
_headMouseX = _mouseX = _glWidget->width() / 2;
_headMouseY = _mouseY = _glWidget->height() / 2;

View file

@ -187,6 +187,8 @@ private slots:
glm::vec2 getScaledScreenPoint(glm::vec2 projectedPoint);
void goHome();
void toggleFollowMode();
private:
static void controlledBroadcastToNodes(unsigned char* broadcastData, size_t dataBytes,
@ -206,7 +208,7 @@ private:
void init();
void update(float deltaTime);
bool isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection,
Avatar* isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection,
glm::vec3& eyePosition, uint16_t& nodeID);
void renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera);
@ -291,6 +293,8 @@ private:
QAction* _simulateLeapHand; // When there's no Leap, use this to pretend there is one and feed fake hand data
QAction* _testRaveGlove; // Test fancy sparkle-rave-glove mode
QAction* _followMode;
BandwidthMeter _bandwidthMeter;
BandwidthDialog* _bandwidthDialog;

View file

@ -28,6 +28,8 @@ public:
void resize(int screenWidth, int screenHeight);
bool isDisplayed() const {return _isDisplayed;}
int getX () const {return _x;}
int getY () const {return _y;}
void mouseMoveEvent (int x, int y);
void mousePressEvent (int x, int y);

View file

@ -101,7 +101,8 @@ Avatar::Avatar(Node* owningNode) :
_lastCollisionPosition(0, 0, 0),
_speedBrakes(false),
_isThrustOn(false),
_voxels(this)
_voxels(this),
_leadingAvatar(NULL)
{
// give the pointer to our head to inherited _headData variable from AvatarData
_headData = &_head;
@ -404,6 +405,33 @@ void Avatar::updateThrust(float deltaTime, Transmitter * transmitter) {
_thrust += _scale * THRUST_JUMP * up;
_shouldJump = false;
}
// Add thrusts from leading avatar
if (_leadingAvatar != NULL) {
glm::vec3 toTarget = _leadingAvatar->getPosition() - _position;
if (.5f < up.x * toTarget.x + up.y * toTarget.y + up.z * toTarget.z) {
_thrust += _scale * THRUST_MAG_UP * deltaTime * up;
} else if (up.x * toTarget.x + up.y * toTarget.y + up.z * toTarget.z < -.5f) {
_thrust -= _scale * THRUST_MAG_UP * deltaTime * up;
}
if (glm::length(_position - _leadingAvatar->getPosition()) > _scale * _stringLength) {
_thrust += _scale * THRUST_MAG_FWD * deltaTime * front;
} else {
toTarget = _leadingAvatar->getHead().getLookAtPosition() - _position;
getHead().setLookAtPosition(_leadingAvatar->getHead().getLookAtPosition());
}
float yawAngle = angleBetween(front, glm::vec3(toTarget.x, 0.f, toTarget.z));
if (yawAngle < -10.f || 10.f < yawAngle){
if (right.x * toTarget.x + right.y * toTarget.y + right.z * toTarget.z > 0) {
_bodyYawDelta -= YAW_MAG * deltaTime;
} else {
_bodyYawDelta += YAW_MAG * deltaTime;
}
}
}
// Add thrusts from Transmitter
if (transmitter) {
@ -447,6 +475,18 @@ void Avatar::updateThrust(float deltaTime, Transmitter * transmitter) {
_isThrustOn = (glm::length(_thrust) > EPSILON);
}
void Avatar::follow(Avatar* leadingAvatar) {
const float MAX_STRING_LENGTH = 2;
_leadingAvatar = leadingAvatar;
if (_leadingAvatar != NULL) {
_stringLength = glm::length(_position - _leadingAvatar->getPosition()) / _scale;
if (_stringLength > MAX_STRING_LENGTH) {
_stringLength = MAX_STRING_LENGTH;
}
}
}
void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
glm::quat orientation = getOrientation();
@ -475,6 +515,13 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
if (isMyAvatar()) {
updateThrust(deltaTime, transmitter);
}
// Ajust, scale, thrust and lookAt position when following an other avatar
if (isMyAvatar() && _leadingAvatar && _scale != _leadingAvatar->getScale()) {
float scale = 0.95f * _scale + 0.05f * _leadingAvatar->getScale();
setScale(scale);
Application::getInstance()->getCamera()->setScale(scale);
}
// copy velocity so we can use it later for acceleration
glm::vec3 oldVelocity = getVelocity();
@ -681,7 +728,9 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
_head.setScale(_scale);
_head.setSkinColor(glm::vec3(SKIN_COLOR[0], SKIN_COLOR[1], SKIN_COLOR[2]));
_head.simulate(deltaTime, isMyAvatar());
// use speed and angular velocity to determine walking vs. standing
if (_speed + fabs(_bodyYawDelta) > 0.2) {
_mode = AVATAR_MODE_WALKING;

View file

@ -114,6 +114,7 @@ public:
void reset();
void simulate(float deltaTime, Transmitter* transmitter);
void updateThrust(float deltaTime, Transmitter * transmitter);
void follow(Avatar* leadingAvatar);
void updateFromGyrosAndOrWebcam(bool gyroLook,
const glm::vec3& amplifyAngle,
float yawFromTouch,
@ -157,18 +158,16 @@ public:
float getElapsedTimeMoving () const { return _elapsedTimeMoving;}
float getElapsedTimeSinceCollision() const { return _elapsedTimeSinceCollision;}
const glm::vec3& getLastCollisionPosition () const { return _lastCollisionPosition;}
float getAbsoluteHeadYaw () const;
float getAbsoluteHeadPitch () const;
Head& getHead () {return _head; }
Hand& getHand () {return _hand; }
glm::quat getOrientation () const;
glm::quat getWorldAlignedOrientation() const;
const glm::vec3& getMouseRayOrigin() const { return _mouseRayOrigin; }
const glm::vec3& getMouseRayDirection() const { return _mouseRayDirection; }
glm::vec3 getGravity () const { return _gravity; }
float getAbsoluteHeadYaw () const;
float getAbsoluteHeadPitch () const;
Head& getHead () {return _head; }
Hand& getHand () {return _hand; }
glm::quat getOrientation () const;
glm::quat getWorldAlignedOrientation() const;
const glm::vec3& getMouseRayOrigin () const { return _mouseRayOrigin; }
const glm::vec3& getMouseRayDirection () const { return _mouseRayDirection; }
Avatar* getLeadingAvatar () const { return _leadingAvatar; }
glm::vec3 getGravity () const { return _gravity; }
glm::vec3 getUprightHeadPosition() const;
glm::vec3 getUprightEyeLevelPosition() const;
@ -255,7 +254,10 @@ private:
glm::vec3 _lastCollisionPosition;
bool _speedBrakes;
bool _isThrustOn;
Avatar* _leadingAvatar;
float _stringLength;
AvatarVoxelSystem _voxels;
// private methods...