Pre-pull checking

This commit is contained in:
Brad Davis 2015-02-03 23:06:09 -08:00
parent 3ead8fc8a2
commit cb7f4ca672
3 changed files with 49 additions and 141 deletions

View file

@ -913,8 +913,9 @@ void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
void Avatar::setDisplayName(const QString& displayName) {
AvatarData::setDisplayName(displayName);
// FIXME need to find an alternate mechanism for this.
//_displayNameBoundingRect = textRenderer(DISPLAYNAME)->metrics().tightBoundingRect(displayName);
// FIXME is this a sufficient replacement for tightBoundingRect?
glm::vec2 extent = textRenderer(DISPLAYNAME)->computeExtent(displayName);
_displayNameBoundingRect = QRect(QPoint(0, 0), QPoint((int)extent.x, (int)extent.y));
}
void Avatar::setBillboard(const QByteArray& billboard) {

View file

@ -680,11 +680,10 @@ EntityItem* EntityTreeElement::getEntityWithEntityItemID(const EntityItemID& id)
void EntityTreeElement::cleanupEntities() {
uint16_t numberOfEntities = _entityItems->size();
QList<EntityItem*> entitiesToDelete = *_entityItems;
foreach(EntityItem* entity, entitiesToDelete) {
entity->_element = NULL;
delete entity;
assert(_entityItems->size() == entitiesToDelete.size());
for (uint16_t i = 0; i < numberOfEntities; i++) {
EntityItem* entity = (*_entityItems)[i];
entity->_element = NULL;
delete entity;
}
_entityItems->clear();
}

View file

@ -1,6 +1,6 @@
//
// main.cpp
// tests/physics/src
// tests/render-utils/src
//
// Copyright 2014 High Fidelity, Inc.
//
@ -13,8 +13,10 @@
#include <QWindow>
#include <QFile>
#include <QTime>
#include <QImage>
#include <QTimer>
#include <QElapsedTimer>
#include <QOpenGLContext>
#include <QOpenGLBuffer>
#include <QOpenGLShaderProgram>
@ -28,71 +30,38 @@
#include <glm/glm.hpp>
#include <PathUtils.h>
//#define USE_OGLPLUS
#ifdef USE_OGLPLUS
#include <oglplus/all.hpp>
#include <oglplus/shapes/plane.hpp>
#include <oglplus/shapes/wrapper.hpp>
using ProgramPtr = std::shared_ptr < oglplus::Program >;
using ShapeWrapperPtr = std::shared_ptr < oglplus::shapes::ShapeWrapper >;
#endif
const char simple_vs[] = R"XXXX(#version 330
uniform mat4 Projection = mat4(1);
uniform mat4 ModelView = mat4(1);
layout(location = 0) in vec3 Position;
void main() {
gl_Position = Projection * ModelView * vec4(Position, 1);
}
)XXXX";
const char example_gs[] = R"XXXX(#version 330
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
void main() {
for (int i = 0; i < 3; ++i) {
gl_Position = vec4(gl_in[i].gl_Position.xyz / 2.0f, 1.0);
EmitVertex();
}
EndPrimitive();
}
)XXXX";
const char colored_fs[] = R"XXXX(#version 330
uniform vec4 Color = vec4(1, 0, 1, 1);
out vec4 FragColor;
void main() {
FragColor = Color;
}
)XXXX";
// Create a simple OpenGL window that renders text in various ways
class QTestWindow : public QWindow {
Q_OBJECT
QOpenGLContext * m_context;
#ifdef USE_OGLPLUS
ProgramPtr shader;
ShapeWrapperPtr plane;
#endif
QOpenGLContext * _context;
QSize _size;
TextRenderer* _textRenderer[4];
protected:
void resizeEvent(QResizeEvent * ev) override {
QWindow::resizeEvent(ev);
_size = ev->size();
resizeGl();
}
void resizeGl() {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, _size.width(), _size.height(), 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
glViewport(0, 0, _size.width(), _size.height());
}
public:
QTestWindow();
virtual ~QTestWindow();
void makeCurrent();
void draw();
virtual ~QTestWindow() {
protected:
void resizeEvent(QResizeEvent * ev) override;
}
void makeCurrent() {
_context->makeCurrent(this);
}
void draw();
};
QTestWindow::QTestWindow() {
@ -106,9 +75,9 @@ QTestWindow::QTestWindow() {
format.setProfile(QSurfaceFormat::OpenGLContextProfile::CompatibilityProfile);
setFormat(format);
m_context = new QOpenGLContext;
m_context->setFormat(format);
m_context->create();
_context = new QOpenGLContext;
_context->setFormat(format);
_context->create();
show();
makeCurrent();
@ -132,67 +101,24 @@ QTestWindow::QTestWindow() {
setFramePosition(QPoint(100, -900));
resize(QSize(800, 600));
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
_size = QSize(800, 600);
_textRenderer[0] = TextRenderer::getInstance(SANS_FONT_FAMILY, 12, false);
_textRenderer[1] = TextRenderer::getInstance(SERIF_FONT_FAMILY, 12, false, TextRenderer::SHADOW_EFFECT);
_textRenderer[2] = TextRenderer::getInstance(MONO_FONT_FAMILY, 48, -1, false, TextRenderer::OUTLINE_EFFECT);
_textRenderer[3] = TextRenderer::getInstance(INCONSOLATA_FONT_FAMILY, 24);
#ifdef USE_OGLPLUS
using namespace oglplus;
shader = ProgramPtr(new Program());
// attach the shaders to the program
shader->AttachShader(
VertexShader()
.Source(GLSLSource((const char*)simple_vs))
.Compile()
);
shader->AttachShader(
GeometryShader()
.Source(GLSLSource((const char*)example_gs))
.Compile()
);
shader->AttachShader(
FragmentShader()
.Source(GLSLSource((const char*)colored_fs))
.Compile()
);
shader->Link();
size_t uniformCount = shader->ActiveUniforms().Size();
for (size_t i = 0; i < uniformCount; ++i) {
std::string name = shader->ActiveUniforms().At(i).Name();
int location = shader->ActiveUniforms().At(i).Index();
qDebug() << name.c_str() << " " << location;
}
plane = ShapeWrapperPtr(
new shapes::ShapeWrapper(
{ "Position", "TexCoord" },
shapes::Plane(Vec3f(1, 0, 0), Vec3f(0, 1, 0)),
*shader
)
);
plane->Use();
#endif
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
QTestWindow::~QTestWindow() {
}
void QTestWindow::makeCurrent() {
m_context->makeCurrent(this);
glClearColor(0.2f, 0.2f, 0.2f, 1);
glDisable(GL_DEPTH_TEST);
resizeGl();
}
static const wchar_t * EXAMPLE_TEXT = L"Áy Hello 1.0\nyÁ line 2\nÁy";
static const glm::uvec2 QUAD_OFFSET(10, 10);
static const glm::vec3 COLORS[4] = {
{ 1, 1, 1 },
{ 1.0, 1.0, 1.0 },
{ 0.5, 1.0, 0.5 },
{ 1.0, 0.5, 0.5 },
{ 0.5, 0.5, 1.0 },
@ -200,26 +126,7 @@ static const glm::vec3 COLORS[4] = {
void QTestWindow::draw() {
makeCurrent();
glViewport(0, 0, _size.width(), _size.height());
glClearColor(0.2f, 0.2f, 0.2f, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//{
// using namespace oglplus;
// shader->Use();
// Uniform<Vec4f>(*shader, "Color").Set(Vec4f(1.0f, 0, 0, 1.0f));
// plane->Use();
// plane->Draw();
// NoProgram().Bind();
//}
// m_context->swapBuffers(this); return;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, _size.width(), _size.height(), 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
glClear(GL_COLOR_BUFFER_BIT);
const glm::uvec2 size = glm::uvec2(_size.width() / 2, _size.height() / 2);
const glm::uvec2 offsets[4] = {
@ -230,8 +137,11 @@ void QTestWindow::draw() {
};
QString str = QString::fromWCharArray(EXAMPLE_TEXT);
for (int i = 0; i < 4; ++i) {
glm::vec2 bounds = _textRenderer[i]->computeExtent(str);
// Draw backgrounds around where the text will appear
glPushMatrix(); {
glTranslatef(offsets[i].x, offsets[i].y, 0);
glColor3f(0, 0, 0);
@ -242,14 +152,12 @@ void QTestWindow::draw() {
glVertex2f(bounds.x, 0);
} glEnd();
} glPopMatrix();
// Draw the text itself
_textRenderer[i]->draw(offsets[i].x, offsets[i].y, str, glm::vec4(COLORS[i], 1.0f));
}
m_context->swapBuffers(this);
}
void QTestWindow::resizeEvent(QResizeEvent * ev) {
QWindow::resizeEvent(ev);
_size = ev->size();
_context->swapBuffers(this);
}
int main(int argc, char** argv) {