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3 changed files with 49 additions and 141 deletions
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@ -913,8 +913,9 @@ void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
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void Avatar::setDisplayName(const QString& displayName) {
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AvatarData::setDisplayName(displayName);
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// FIXME need to find an alternate mechanism for this.
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//_displayNameBoundingRect = textRenderer(DISPLAYNAME)->metrics().tightBoundingRect(displayName);
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// FIXME is this a sufficient replacement for tightBoundingRect?
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glm::vec2 extent = textRenderer(DISPLAYNAME)->computeExtent(displayName);
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_displayNameBoundingRect = QRect(QPoint(0, 0), QPoint((int)extent.x, (int)extent.y));
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}
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void Avatar::setBillboard(const QByteArray& billboard) {
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@ -680,11 +680,10 @@ EntityItem* EntityTreeElement::getEntityWithEntityItemID(const EntityItemID& id)
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void EntityTreeElement::cleanupEntities() {
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uint16_t numberOfEntities = _entityItems->size();
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QList<EntityItem*> entitiesToDelete = *_entityItems;
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foreach(EntityItem* entity, entitiesToDelete) {
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entity->_element = NULL;
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delete entity;
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assert(_entityItems->size() == entitiesToDelete.size());
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for (uint16_t i = 0; i < numberOfEntities; i++) {
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EntityItem* entity = (*_entityItems)[i];
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entity->_element = NULL;
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delete entity;
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}
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_entityItems->clear();
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}
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@ -1,6 +1,6 @@
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//
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// main.cpp
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// tests/physics/src
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// tests/render-utils/src
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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@ -13,8 +13,10 @@
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#include <QWindow>
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#include <QFile>
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#include <QTime>
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#include <QImage>
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#include <QTimer>
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#include <QElapsedTimer>
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#include <QOpenGLContext>
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#include <QOpenGLBuffer>
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#include <QOpenGLShaderProgram>
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@ -28,71 +30,38 @@
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#include <glm/glm.hpp>
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#include <PathUtils.h>
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//#define USE_OGLPLUS
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#ifdef USE_OGLPLUS
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#include <oglplus/all.hpp>
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#include <oglplus/shapes/plane.hpp>
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#include <oglplus/shapes/wrapper.hpp>
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using ProgramPtr = std::shared_ptr < oglplus::Program >;
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using ShapeWrapperPtr = std::shared_ptr < oglplus::shapes::ShapeWrapper >;
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#endif
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const char simple_vs[] = R"XXXX(#version 330
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uniform mat4 Projection = mat4(1);
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uniform mat4 ModelView = mat4(1);
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layout(location = 0) in vec3 Position;
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void main() {
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gl_Position = Projection * ModelView * vec4(Position, 1);
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}
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)XXXX";
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const char example_gs[] = R"XXXX(#version 330
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layout(triangles) in;
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layout(triangle_strip, max_vertices = 3) out;
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void main() {
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for (int i = 0; i < 3; ++i) {
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gl_Position = vec4(gl_in[i].gl_Position.xyz / 2.0f, 1.0);
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EmitVertex();
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}
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EndPrimitive();
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}
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)XXXX";
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const char colored_fs[] = R"XXXX(#version 330
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uniform vec4 Color = vec4(1, 0, 1, 1);
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out vec4 FragColor;
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void main() {
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FragColor = Color;
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}
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)XXXX";
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// Create a simple OpenGL window that renders text in various ways
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class QTestWindow : public QWindow {
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Q_OBJECT
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QOpenGLContext * m_context;
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#ifdef USE_OGLPLUS
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ProgramPtr shader;
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ShapeWrapperPtr plane;
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#endif
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QOpenGLContext * _context;
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QSize _size;
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TextRenderer* _textRenderer[4];
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protected:
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void resizeEvent(QResizeEvent * ev) override {
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QWindow::resizeEvent(ev);
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_size = ev->size();
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resizeGl();
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}
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void resizeGl() {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, _size.width(), _size.height(), 0, 1, -1);
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glMatrixMode(GL_MODELVIEW);
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glViewport(0, 0, _size.width(), _size.height());
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}
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public:
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QTestWindow();
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virtual ~QTestWindow();
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void makeCurrent();
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void draw();
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virtual ~QTestWindow() {
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protected:
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void resizeEvent(QResizeEvent * ev) override;
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}
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void makeCurrent() {
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_context->makeCurrent(this);
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}
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void draw();
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};
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QTestWindow::QTestWindow() {
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@ -106,9 +75,9 @@ QTestWindow::QTestWindow() {
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format.setProfile(QSurfaceFormat::OpenGLContextProfile::CompatibilityProfile);
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setFormat(format);
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m_context = new QOpenGLContext;
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m_context->setFormat(format);
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m_context->create();
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_context = new QOpenGLContext;
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_context->setFormat(format);
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_context->create();
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show();
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makeCurrent();
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@ -132,67 +101,24 @@ QTestWindow::QTestWindow() {
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setFramePosition(QPoint(100, -900));
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resize(QSize(800, 600));
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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_size = QSize(800, 600);
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_textRenderer[0] = TextRenderer::getInstance(SANS_FONT_FAMILY, 12, false);
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_textRenderer[1] = TextRenderer::getInstance(SERIF_FONT_FAMILY, 12, false, TextRenderer::SHADOW_EFFECT);
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_textRenderer[2] = TextRenderer::getInstance(MONO_FONT_FAMILY, 48, -1, false, TextRenderer::OUTLINE_EFFECT);
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_textRenderer[3] = TextRenderer::getInstance(INCONSOLATA_FONT_FAMILY, 24);
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#ifdef USE_OGLPLUS
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using namespace oglplus;
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shader = ProgramPtr(new Program());
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// attach the shaders to the program
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shader->AttachShader(
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VertexShader()
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.Source(GLSLSource((const char*)simple_vs))
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.Compile()
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);
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shader->AttachShader(
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GeometryShader()
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.Source(GLSLSource((const char*)example_gs))
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.Compile()
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);
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shader->AttachShader(
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FragmentShader()
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.Source(GLSLSource((const char*)colored_fs))
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.Compile()
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);
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shader->Link();
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size_t uniformCount = shader->ActiveUniforms().Size();
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for (size_t i = 0; i < uniformCount; ++i) {
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std::string name = shader->ActiveUniforms().At(i).Name();
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int location = shader->ActiveUniforms().At(i).Index();
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qDebug() << name.c_str() << " " << location;
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}
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plane = ShapeWrapperPtr(
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new shapes::ShapeWrapper(
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{ "Position", "TexCoord" },
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shapes::Plane(Vec3f(1, 0, 0), Vec3f(0, 1, 0)),
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*shader
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)
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);
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plane->Use();
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#endif
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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QTestWindow::~QTestWindow() {
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}
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void QTestWindow::makeCurrent() {
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m_context->makeCurrent(this);
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glClearColor(0.2f, 0.2f, 0.2f, 1);
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glDisable(GL_DEPTH_TEST);
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resizeGl();
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}
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static const wchar_t * EXAMPLE_TEXT = L"Áy Hello 1.0\nyÁ line 2\nÁy";
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static const glm::uvec2 QUAD_OFFSET(10, 10);
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static const glm::vec3 COLORS[4] = {
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{ 1, 1, 1 },
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{ 1.0, 1.0, 1.0 },
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{ 0.5, 1.0, 0.5 },
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{ 1.0, 0.5, 0.5 },
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{ 0.5, 0.5, 1.0 },
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void QTestWindow::draw() {
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makeCurrent();
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glViewport(0, 0, _size.width(), _size.height());
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glClearColor(0.2f, 0.2f, 0.2f, 1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//{
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// using namespace oglplus;
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// shader->Use();
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// Uniform<Vec4f>(*shader, "Color").Set(Vec4f(1.0f, 0, 0, 1.0f));
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// plane->Use();
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// plane->Draw();
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// NoProgram().Bind();
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//}
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// m_context->swapBuffers(this); return;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, _size.width(), _size.height(), 0, 1, -1);
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glMatrixMode(GL_MODELVIEW);
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glClear(GL_COLOR_BUFFER_BIT);
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const glm::uvec2 size = glm::uvec2(_size.width() / 2, _size.height() / 2);
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const glm::uvec2 offsets[4] = {
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@ -230,8 +137,11 @@ void QTestWindow::draw() {
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};
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QString str = QString::fromWCharArray(EXAMPLE_TEXT);
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for (int i = 0; i < 4; ++i) {
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glm::vec2 bounds = _textRenderer[i]->computeExtent(str);
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// Draw backgrounds around where the text will appear
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glPushMatrix(); {
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glTranslatef(offsets[i].x, offsets[i].y, 0);
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glColor3f(0, 0, 0);
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glVertex2f(bounds.x, 0);
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} glEnd();
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} glPopMatrix();
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// Draw the text itself
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_textRenderer[i]->draw(offsets[i].x, offsets[i].y, str, glm::vec4(COLORS[i], 1.0f));
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}
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m_context->swapBuffers(this);
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}
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void QTestWindow::resizeEvent(QResizeEvent * ev) {
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QWindow::resizeEvent(ev);
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_size = ev->size();
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_context->swapBuffers(this);
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}
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int main(int argc, char** argv) {
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