diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index fb414311ef..61666ccdeb 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -1217,10 +1217,6 @@ void Application::touchBeginEvent(QTouchEvent* event) { return; } - // put any application specific touch behavior below here.. - _lastTouchAvgX = _touchAvgX; - _lastTouchAvgY = _touchAvgY; - } void Application::touchEndEvent(QTouchEvent* event) { @@ -1875,34 +1871,6 @@ void Application::updateMyAvatarLookAtPosition() { _myAvatar->getHead()->setLookAtPosition(lookAtSpot); } -void Application::updateHandAndTouch(float deltaTime) { - bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); - PerformanceWarning warn(showWarnings, "Application::updateHandAndTouch()"); - - // Update from Touch - if (_isTouchPressed) { - _lastTouchAvgX = _touchAvgX; - _lastTouchAvgY = _touchAvgY; - } -} - -void Application::updateLeap(float deltaTime) { - bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); - PerformanceWarning warn(showWarnings, "Application::updateLeap()"); -} - -void Application::updateSixense(float deltaTime) { - bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); - PerformanceWarning warn(showWarnings, "Application::updateSixense()"); - - _sixenseManager.update(deltaTime); -} - -void Application::updateSerialDevices(float deltaTime) { - bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); - PerformanceWarning warn(showWarnings, "Application::updateSerialDevices()"); -} - void Application::updateThreads(float deltaTime) { bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarnings, "Application::updateThreads()"); @@ -2016,11 +1984,7 @@ void Application::update(float deltaTime) { updateVisage(); _myAvatar->updateLookAtTargetAvatar(); updateMyAvatarLookAtPosition(); - - updateHandAndTouch(deltaTime); // Update state for touch sensors - updateLeap(deltaTime); // Leap finger-sensing device - updateSixense(deltaTime); // Razer Hydra controllers - updateSerialDevices(deltaTime); // Read serial port interface devices + _sixenseManager.update(deltaTime); updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process... _avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them... diff --git a/interface/src/Application.h b/interface/src/Application.h index 54e6bcdcac..91a7ebd29b 100644 --- a/interface/src/Application.h +++ b/interface/src/Application.h @@ -343,10 +343,6 @@ private: void updateFaceshift(); void updateVisage(); void updateMyAvatarLookAtPosition(); - void updateHandAndTouch(float deltaTime); - void updateLeap(float deltaTime); - void updateSixense(float deltaTime); - void updateSerialDevices(float deltaTime); void updateThreads(float deltaTime); void updateMetavoxels(float deltaTime); void updateCamera(float deltaTime); @@ -477,8 +473,6 @@ private: float _touchAvgX; float _touchAvgY; - float _lastTouchAvgX; - float _lastTouchAvgY; float _touchDragStartedAvgX; float _touchDragStartedAvgY; bool _isTouchPressed; // true if multitouch has been pressed (clear when finished) diff --git a/interface/src/Audio.cpp b/interface/src/Audio.cpp index 68e38615bf..bef6f4c2da 100644 --- a/interface/src/Audio.cpp +++ b/interface/src/Audio.cpp @@ -1068,6 +1068,7 @@ void Audio::toggleScope() { memset(_scopeInput.data(), 0, width * sizeof(int16_t)); memset(_scopeOutputLeft.data(), 0, width * sizeof(int16_t)); memset(_scopeOutputRight.data(), 0, width * sizeof(int16_t)); + _scopeEnabledPause = false; } } diff --git a/interface/src/Menu.cpp b/interface/src/Menu.cpp index ad2b220d55..27e07d747e 100644 --- a/interface/src/Menu.cpp +++ b/interface/src/Menu.cpp @@ -272,9 +272,6 @@ Menu::Menu() : addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Bandwidth, 0, true); addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, this, SLOT(bandwidthDetails())); addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0, this, SLOT(octreeStatsDetails())); - addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::AudioScope, 0, false, - appInstance->getAudio(), - SLOT(toggleScope())); QMenu* developerMenu = addMenu("Developer"); @@ -376,20 +373,6 @@ Menu::Menu() : addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::PipelineWarnings); addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::SuppressShortTimings); - addCheckableActionToQMenuAndActionHash(renderDebugMenu, - MenuOption::CullSharedFaces, - Qt::CTRL | Qt::SHIFT | Qt::Key_C, - false, - appInstance->getVoxels(), - SLOT(cullSharedFaces())); - - addCheckableActionToQMenuAndActionHash(renderDebugMenu, - MenuOption::ShowCulledSharedFaces, - 0, - false, - appInstance->getVoxels(), - SLOT(showCulledSharedFaces())); - QMenu* audioDebugMenu = developerMenu->addMenu("Audio Debugging Tools"); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, @@ -413,8 +396,11 @@ Menu::Menu() : false, appInstance->getAudio(), SLOT(toggleToneInjection())); + addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioScope, Qt::CTRL | Qt::Key_P, false, + appInstance->getAudio(), + SLOT(toggleScope())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioScopePause, - Qt::CTRL | Qt::Key_P, + Qt::CTRL | Qt::SHIFT | Qt::Key_P , false, appInstance->getAudio(), SLOT(toggleScopePause())); diff --git a/interface/src/Menu.h b/interface/src/Menu.h index f1d35fcb81..230584bf07 100644 --- a/interface/src/Menu.h +++ b/interface/src/Menu.h @@ -297,7 +297,6 @@ namespace MenuOption { const QString CollideWithParticles = "Collide With Particles"; const QString CollideWithVoxels = "Collide With Voxels"; const QString Collisions = "Collisions"; - const QString CullSharedFaces = "Cull Shared Voxel Faces"; const QString DecreaseAvatarSize = "Decrease Avatar Size"; const QString DecreaseVoxelSize = "Decrease Voxel Size"; const QString DisableAutoAdjustLOD = "Disable Automatically Adjusting LOD"; @@ -367,7 +366,6 @@ namespace MenuOption { const QString SettingsExport = "Export Settings"; const QString SettingsImport = "Import Settings"; const QString Shadows = "Shadows"; - const QString ShowCulledSharedFaces = "Show Culled Shared Voxel Faces"; const QString ShowIKConstraints = "Show IK Constraints"; const QString Stars = "Stars"; const QString Stats = "Stats"; diff --git a/interface/src/avatar/Hand.cpp b/interface/src/avatar/Hand.cpp index 320a8477c1..a6cd7ff10e 100644 --- a/interface/src/avatar/Hand.cpp +++ b/interface/src/avatar/Hand.cpp @@ -213,7 +213,7 @@ void Hand::render(bool isMine, Model::RenderMode renderMode) { } if (renderMode != Model::SHADOW_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::DisplayHands)) { - renderLeapHands(isMine); + renderHandTargets(isMine); } glEnable(GL_DEPTH_TEST); @@ -221,11 +221,11 @@ void Hand::render(bool isMine, Model::RenderMode renderMode) { } -void Hand::renderLeapHands(bool isMine) { +void Hand::renderHandTargets(bool isMine) { const float alpha = 1.0f; - const glm::vec3 handColor(1.0, 0.84, 0.66); // use the skin color + const glm::vec3 handColor(1.0, 0.0, 0.0); // Color the hand targets red to be different than skin glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); @@ -262,23 +262,37 @@ void Hand::renderLeapHands(bool isMine) { glPopMatrix(); } } - - // Draw the finger root cones + + const float PALM_BALL_RADIUS = 0.03f; + const float PALM_DISK_RADIUS = 0.06f; + const float PALM_DISK_THICKNESS = 0.01f; + const float PALM_FINGER_ROD_RADIUS = 0.003f; + + // Draw the palm ball and disk for (size_t i = 0; i < getNumPalms(); ++i) { PalmData& palm = getPalms()[i]; if (palm.isActive()) { for (size_t f = 0; f < palm.getNumFingers(); ++f) { FingerData& finger = palm.getFingers()[f]; if (finger.isActive()) { - glColor4f(handColor.r, handColor.g, handColor.b, 0.5); + glColor4f(handColor.r, handColor.g, handColor.b, alpha); glm::vec3 tip = finger.getTipPosition(); glm::vec3 root = finger.getRootPosition(); - Avatar::renderJointConnectingCone(root, tip, 0.001f, 0.003f); + Avatar::renderJointConnectingCone(root, tip, PALM_FINGER_ROD_RADIUS, PALM_FINGER_ROD_RADIUS); + // Render sphere at palm/finger root + glm::vec3 palmNormal = root + palm.getNormal() * PALM_DISK_THICKNESS; + Avatar::renderJointConnectingCone(root, palmNormal, PALM_DISK_RADIUS, 0.0f); + glPushMatrix(); + glTranslatef(root.x, root.y, root.z); + glutSolidSphere(PALM_BALL_RADIUS, 20.0f, 20.0f); + glPopMatrix(); + } } } } + /* // Draw the hand paddles int MAX_NUM_PADDLES = 2; // one for left and one for right glColor4f(handColor.r, handColor.g, handColor.b, 0.3f); @@ -309,6 +323,7 @@ void Hand::renderLeapHands(bool isMine) { Avatar::renderJointConnectingCone(root, tip, HAND_PADDLE_RADIUS, 0.f); } } + */ glDepthMask(GL_TRUE); glEnable(GL_DEPTH_TEST); diff --git a/interface/src/avatar/Hand.h b/interface/src/avatar/Hand.h index 757a74db29..9c2bc2c2c0 100755 --- a/interface/src/avatar/Hand.h +++ b/interface/src/avatar/Hand.h @@ -76,7 +76,7 @@ private: std::vector _leapFingerTipBalls; std::vector _leapFingerRootBalls; - void renderLeapHands(bool isMine); + void renderHandTargets(bool isMine); void renderLeapFingerTrails(); void calculateGeometry(); diff --git a/interface/src/avatar/Head.cpp b/interface/src/avatar/Head.cpp index 9cb8ea3d9c..2d0599b31f 100644 --- a/interface/src/avatar/Head.cpp +++ b/interface/src/avatar/Head.cpp @@ -106,16 +106,10 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) { const float BROW_LIFT_THRESHOLD = 100.0f; if (_audioAttack > BROW_LIFT_THRESHOLD) { - _browAudioLift += sqrtf(_audioAttack) * 0.00005f; + _browAudioLift += sqrtf(_audioAttack) * 0.01f; } + _browAudioLift = glm::clamp(_browAudioLift *= 0.7f, 0.0f, 1.0f); - const float CLAMP = 0.01f; - if (_browAudioLift > CLAMP) { - _browAudioLift = CLAMP; - } - - _browAudioLift *= 0.7f; - const float BLINK_SPEED = 10.0f; const float FULLY_OPEN = 0.0f; const float FULLY_CLOSED = 1.0f; @@ -147,12 +141,12 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) { } // use data to update fake Faceshift blendshape coefficients - const float BROW_LIFT_SCALE = 500.0f; - const float JAW_OPEN_SCALE = 0.01f; - const float JAW_OPEN_DEAD_ZONE = 0.75f; - Application::getInstance()->getFaceshift()->updateFakeCoefficients(_leftEyeBlink, _rightEyeBlink, - min(1.0f, _browAudioLift * BROW_LIFT_SCALE), glm::clamp(sqrt(_averageLoudness * JAW_OPEN_SCALE) - - JAW_OPEN_DEAD_ZONE, 0.0f, 1.0f), _blendshapeCoefficients); + const float JAW_OPEN_SCALE = 10.f; + Application::getInstance()->getFaceshift()->updateFakeCoefficients(_leftEyeBlink, + _rightEyeBlink, + _browAudioLift, + glm::clamp(log(_averageLoudness) / JAW_OPEN_SCALE, 0.0f, 1.0f), + _blendshapeCoefficients); } if (!isMine) { diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 1655a17f08..c3591862d1 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -99,13 +99,17 @@ void MyAvatar::reset() { setVelocity(glm::vec3(0.0f)); setThrust(glm::vec3(0.0f)); - setOrientation(glm::quat(glm::vec3(0.0f))); + // Reset the pitch and roll components of the avatar's orientation, preserve yaw direction + glm::vec3 eulers = safeEulerAngles(getOrientation()); + eulers.x = 0.f; + eulers.z = 0.f; + setOrientation(glm::quat(eulers)); } void MyAvatar::update(float deltaTime) { Head* head = getHead(); head->relaxLean(deltaTime); - updateFromGyros(deltaTime); + updateFromFaceTracker(deltaTime); if (Menu::getInstance()->isOptionChecked(MenuOption::MoveWithLean)) { // Faceshift drive is enabled, set the avatar drive based on the head position moveWithLean(); @@ -132,7 +136,14 @@ void MyAvatar::simulate(float deltaTime) { } // update the movement of the hand and process handshaking with other avatars... - updateHandMovementAndTouching(deltaTime); + bool pointing = false; + if (_mousePressed) { + _handState = HAND_STATE_GRASPING; + } else if (pointing) { + _handState = HAND_STATE_POINTING; + } else { + _handState = HAND_STATE_NULL; + } updateOrientation(deltaTime); @@ -228,7 +239,7 @@ void MyAvatar::simulate(float deltaTime) { } // Update avatar head rotation with sensor data -void MyAvatar::updateFromGyros(float deltaTime) { +void MyAvatar::updateFromFaceTracker(float deltaTime) { glm::vec3 estimatedPosition, estimatedRotation; FaceTracker* tracker = Application::getInstance()->getActiveFaceTracker(); @@ -911,40 +922,6 @@ void MyAvatar::updateThrust(float deltaTime) { } */ -void MyAvatar::updateHandMovementAndTouching(float deltaTime) { - glm::quat orientation = getOrientation(); - - // reset hand and arm positions according to hand movement - glm::vec3 up = orientation * IDENTITY_UP; - - bool pointing = false; - if (glm::length(_mouseRayDirection) > EPSILON && !Application::getInstance()->isMouseHidden()) { - // confine to the approximate shoulder plane - glm::vec3 pointDirection = _mouseRayDirection; - if (glm::dot(_mouseRayDirection, up) > 0.0f) { - glm::vec3 projectedVector = glm::cross(up, glm::cross(_mouseRayDirection, up)); - if (glm::length(projectedVector) > EPSILON) { - pointDirection = glm::normalize(projectedVector); - } - } - glm::vec3 shoulderPosition; - if (_skeletonModel.getRightShoulderPosition(shoulderPosition)) { - glm::vec3 farVector = _mouseRayOrigin + pointDirection * (float)TREE_SCALE - shoulderPosition; - const float ARM_RETRACTION = 0.75f; - float retractedLength = _skeletonModel.getRightArmLength() * ARM_RETRACTION; - setHandPosition(shoulderPosition + glm::normalize(farVector) * retractedLength); - pointing = true; - } - } - - if (_mousePressed) { - _handState = HAND_STATE_GRASPING; - } else if (pointing) { - _handState = HAND_STATE_POINTING; - } else { - _handState = HAND_STATE_NULL; - } -} void MyAvatar::updateCollisionWithEnvironment(float deltaTime, float radius) { glm::vec3 up = getBodyUpDirection(); diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 1c80d3b969..c07c27033c 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -38,7 +38,7 @@ public: void reset(); void update(float deltaTime); void simulate(float deltaTime); - void updateFromGyros(float deltaTime); + void updateFromFaceTracker(float deltaTime); void moveWithLean(); void render(const glm::vec3& cameraPosition, RenderMode renderMode = NORMAL_RENDER_MODE); @@ -147,7 +147,6 @@ private: float computeMotorTimescale(); void applyMotor(float deltaTime); void applyThrust(float deltaTime); - void updateHandMovementAndTouching(float deltaTime); void updateCollisionWithAvatars(float deltaTime); void updateCollisionWithEnvironment(float deltaTime, float radius); void updateCollisionWithVoxels(float deltaTime, float radius); diff --git a/interface/src/avatar/SkeletonModel.cpp b/interface/src/avatar/SkeletonModel.cpp index e4c796d3ce..8c21a3240f 100644 --- a/interface/src/avatar/SkeletonModel.cpp +++ b/interface/src/avatar/SkeletonModel.cpp @@ -38,24 +38,23 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) { Hand* hand = _owningAvatar->getHand(); hand->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex); - const float HAND_RESTORATION_PERIOD = 1.f; // seconds - float handRestorePercent = glm::clamp(deltaTime / HAND_RESTORATION_PERIOD, 0.f, 1.f); + const float HAND_RESTORATION_RATE = 0.25f; const FBXGeometry& geometry = _geometry->getFBXGeometry(); if (leftPalmIndex == -1) { // no Leap data; set hands from mouse if (_owningAvatar->getHandState() == HAND_STATE_NULL) { - restoreRightHandPosition(handRestorePercent); + restoreRightHandPosition(HAND_RESTORATION_RATE); } else { applyHandPosition(geometry.rightHandJointIndex, _owningAvatar->getHandPosition()); } - restoreLeftHandPosition(handRestorePercent); + restoreLeftHandPosition(HAND_RESTORATION_RATE); } else if (leftPalmIndex == rightPalmIndex) { // right hand only applyPalmData(geometry.rightHandJointIndex, geometry.rightFingerJointIndices, geometry.rightFingertipJointIndices, hand->getPalms()[leftPalmIndex]); - restoreLeftHandPosition(handRestorePercent); + restoreLeftHandPosition(HAND_RESTORATION_RATE); } else { applyPalmData(geometry.leftHandJointIndex, geometry.leftFingerJointIndices, geometry.leftFingertipJointIndices, diff --git a/interface/src/devices/SixenseManager.cpp b/interface/src/devices/SixenseManager.cpp index f7c00411c1..0435519124 100644 --- a/interface/src/devices/SixenseManager.cpp +++ b/interface/src/devices/SixenseManager.cpp @@ -30,6 +30,7 @@ const float NECK_Z = 300.f; // millimeters SixenseManager::SixenseManager() { #ifdef HAVE_SIXENSE _lastMovement = 0; + _amountMoved = glm::vec3(0.0f); _calibrationState = CALIBRATION_STATE_IDLE; // By default we assume the _neckBase (in orb frame) is as high above the orb @@ -122,14 +123,21 @@ void SixenseManager::update(float deltaTime) { palm->setRawRotation(rotation); // Compute current velocity from position change - glm::vec3 rawVelocity = (position - palm->getRawPosition()) / deltaTime / 1000.f; + glm::vec3 rawVelocity; + if (deltaTime > 0.f) { + rawVelocity = (position - palm->getRawPosition()) / deltaTime / 1000.f; + } else { + rawVelocity = glm::vec3(0.0f); + } palm->setRawVelocity(rawVelocity); // meters/sec palm->setRawPosition(position); // use the velocity to determine whether there's any movement (if the hand isn't new) - const float MOVEMENT_SPEED_THRESHOLD = 0.05f; - if (glm::length(rawVelocity) > MOVEMENT_SPEED_THRESHOLD && foundHand) { + const float MOVEMENT_DISTANCE_THRESHOLD = 0.003f; + _amountMoved += rawVelocity * deltaTime; + if (glm::length(_amountMoved) > MOVEMENT_DISTANCE_THRESHOLD && foundHand) { _lastMovement = usecTimestampNow(); + _amountMoved = glm::vec3(0.0f); } // initialize the "finger" based on the direction @@ -143,7 +151,11 @@ void SixenseManager::update(float deltaTime) { // Store the one fingertip in the palm structure so we can track velocity glm::vec3 oldTipPosition = palm->getTipRawPosition(); - palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime / 1000.f); + if (deltaTime > 0.f) { + palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime / 1000.f); + } else { + palm->setTipVelocity(glm::vec3(0.f)); + } palm->setTipPosition(newTipPosition); // three fingers indicates to the skeleton that we have enough data to determine direction @@ -158,8 +170,8 @@ void SixenseManager::update(float deltaTime) { } // if the controllers haven't been moved in a while, disable - const unsigned int MOVEMENT_DISABLE_DURATION = 30 * 1000 * 1000; - if (usecTimestampNow() - _lastMovement > MOVEMENT_DISABLE_DURATION) { + const unsigned int MOVEMENT_DISABLE_SECONDS = 3; + if (usecTimestampNow() - _lastMovement > (MOVEMENT_DISABLE_SECONDS * 1000 * 1000)) { for (std::vector::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) { it->setActive(false); } diff --git a/interface/src/devices/SixenseManager.h b/interface/src/devices/SixenseManager.h index 2fc6b3dcb3..a98d4c0e4e 100644 --- a/interface/src/devices/SixenseManager.h +++ b/interface/src/devices/SixenseManager.h @@ -64,6 +64,7 @@ private: #endif quint64 _lastMovement; + glm::vec3 _amountMoved; }; #endif // hifi_SixenseManager_h diff --git a/interface/src/voxels/VoxelSystem.cpp b/interface/src/voxels/VoxelSystem.cpp index 0fac5a338c..8937cef7dd 100644 --- a/interface/src/voxels/VoxelSystem.cpp +++ b/interface/src/voxels/VoxelSystem.cpp @@ -1711,38 +1711,6 @@ bool VoxelSystem::inspectForExteriorOcclusionsOperation(OctreeElement* element, return true; } - -void VoxelSystem::cullSharedFaces() { - - if (Menu::getInstance()->isOptionChecked(MenuOption::CullSharedFaces)) { - _useVoxelShader = false; - _usePrimitiveRenderer = true; - inspectForOcclusions(); - } else { - _usePrimitiveRenderer = false; - clearAllNodesBufferIndex(); - } - _writeRenderFullVBO = true; - _tree->setDirtyBit(); - setupNewVoxelsForDrawing(); -} - -void VoxelSystem::showCulledSharedFaces() { - - _tree->lockForRead(); - if (Menu::getInstance()->isOptionChecked(MenuOption::ShowCulledSharedFaces)) { - _showCulledSharedFaces = true; - } else { - _showCulledSharedFaces = false; - } - _tree->unlock(); - if (Menu::getInstance()->isOptionChecked(MenuOption::CullSharedFaces)) { - _writeRenderFullVBO = true; - _tree->setDirtyBit(); - setupNewVoxelsForDrawing(); - } -} - void VoxelSystem::inspectForOcclusions() { if (_inOcclusions) { diff --git a/interface/src/voxels/VoxelSystem.h b/interface/src/voxels/VoxelSystem.h index b134fe1539..15e2b20a75 100644 --- a/interface/src/voxels/VoxelSystem.h +++ b/interface/src/voxels/VoxelSystem.h @@ -95,9 +95,7 @@ public slots: // Methods that recurse tree void forceRedrawEntireTree(); void clearAllNodesBufferIndex(); - void cullSharedFaces(); - void showCulledSharedFaces(); - + void setDisableFastVoxelPipeline(bool disableFastVoxelPipeline); void setUseVoxelShader(bool useVoxelShader); void setVoxelsAsPoints(bool voxelsAsPoints);