Merge branch 'master' of https://github.com/worklist/hifi into 20224

This commit is contained in:
Thijs Wenker 2015-02-11 22:58:27 +01:00
commit cb09656624
24 changed files with 158 additions and 219 deletions

View file

@ -125,6 +125,6 @@ if (NOT ANDROID)
add_subdirectory(interface)
add_subdirectory(tests)
add_subdirectory(tools)
else ()
elseif (ANDROID OR DESKTOP_GVR)
add_subdirectory(gvr-interface)
endif ()

View file

@ -6,7 +6,7 @@
{
"name": "access_token",
"label": "Access Token",
"help": "This is an access token generated on the <a href='https://data.highfidelity.io/user/security' target='_blank'>My Security</a> page of your High Fidelity account.<br/>Generate a token with the 'domains' scope and paste it here.<br/>This is required to associate this domain-server with a domain in your account."
"help": "This is an access token generated on the <a href='https://metaverse.highfidelity.io/user/security' target='_blank'>My Security</a> page of your High Fidelity account.<br/>Generate a token with the 'domains' scope and paste it here.<br/>This is required to associate this domain-server with a domain in your account."
},
{
"name": "id",
@ -30,7 +30,7 @@
},
{
"value": "disabled",
"label": "None: use the network information I have entered for this domain at data.highfidelity.io"
"label": "None: use the network information I have entered for this domain at metaverse.highfidelity.io"
}
]
},

View file

@ -652,7 +652,7 @@ function chooseFromHighFidelityDomains(clickedButton) {
clickedButton.attr('disabled', 'disabled')
// get a list of user domains from data-web
data_web_domains_url = "https://data.highfidelity.io/api/v1/domains?access_token="
data_web_domains_url = "https://metaverse.highfidelity.io/api/v1/domains?access_token="
$.getJSON(data_web_domains_url + Settings.initialValues.metaverse.access_token, function(data){
modal_buttons = {
@ -682,7 +682,7 @@ function chooseFromHighFidelityDomains(clickedButton) {
modal_buttons["success"] = {
label: 'Create new domain',
callback: function() {
window.open("https://data.highfidelity.io/user/domains", '_blank');
window.open("https://metaverse.highfidelity.io/user/domains", '_blank');
}
}
modal_body = "<p>You do not have any domains in your High Fidelity account." +

View file

@ -245,7 +245,7 @@ var toolBar = (function () {
};
var RESIZE_INTERVAL = 50;
var RESIZE_TIMEOUT = 20000;
var RESIZE_TIMEOUT = 120000; // 2 minutes
var RESIZE_MAX_CHECKS = RESIZE_TIMEOUT / RESIZE_INTERVAL;
function addModel(url) {
var position;
@ -425,7 +425,7 @@ var toolBar = (function () {
placingEntityID = Entities.addEntity({
type: "Text",
position: grid.snapToSurface(grid.snapToGrid(position, false, DEFAULT_DIMENSIONS), DEFAULT_DIMENSIONS),
dimensions: { x: 0.5, y: 0.3, z: 0.01 },
dimensions: { x: 0.65, y: 0.3, z: 0.01 },
backgroundColor: { red: 64, green: 64, blue: 64 },
textColor: { red: 255, green: 255, blue: 255 },
text: "some text",

View file

@ -168,14 +168,16 @@
</script>
</head>
<body onload='loaded();'>
<div>
<div id="entity-list-header">
<input type="button" id="refresh" value="Refresh"></button>
<input type="button" id="teleport" value="Teleport"></button>
<input type="button" id="delete" style="background-color: rgb(244, 64, 64); float: right" value="Delete"></button>
</div>
<div id="entity-list">
<input type="text" class="search" id="filter" placeholder="Filter" />
<div id="search-area">
<input type="text" class="search" id="filter" placeholder="Filter" />
</div>
<table id="entity-table">
<thead>
<tr>

View file

@ -86,6 +86,20 @@ input[type=button] {
font-weight: bold;
}
#entity-list-header {
padding: 0.5em;
}
#search-area {
width: 100%;
padding: 0.5em;
box-sizing: border-box;
}
#search-area input {
width: 100%;
}
textarea, input {
margin: 0;
padding: 1.5pt;
@ -120,6 +134,7 @@ table#entity-table {
}
#entity-table tr.selected {
color: rgb(43, 43, 43);
background-color: #AAA;
}

View file

@ -21,7 +21,7 @@ modelUploader = (function () {
//svoBuffer,
mapping,
geometry,
API_URL = "https://data.highfidelity.io/api/v1/models",
API_URL = "https://metaverse.highfidelity.io/api/v1/models",
MODEL_URL = "http://public.highfidelity.io/models/content",
NAME_FIELD = "name",
SCALE_FIELD = "scale",

View file

@ -152,7 +152,7 @@ var places = {};
function changeLobbyTextures() {
var req = new XMLHttpRequest();
req.open("GET", "https://data.highfidelity.io/api/v1/places?limit=21", false);
req.open("GET", "https://metaverse.highfidelity.io/api/v1/places?limit=21", false);
req.send();
places = JSON.parse(req.responseText).data.places;

View file

@ -157,18 +157,27 @@ public:
bool nativeEventFilter(const QByteArray &eventType, void* msg, long* result) Q_DECL_OVERRIDE {
if (eventType == "windows_generic_MSG") {
MSG* message = (MSG*)msg;
if (message->message == UWM_IDENTIFY_INSTANCES) {
*result = UWM_IDENTIFY_INSTANCES;
return true;
}
if (message->message == WM_SHOWWINDOW) {
Application::getInstance()->getWindow()->showNormal();
if (message->message == UWM_SHOW_APPLICATION) {
MainWindow* applicationWindow = Application::getInstance()->getWindow();
if (applicationWindow->isMinimized()) {
applicationWindow->showNormal(); // Restores to windowed or maximized state appropriately.
}
Application::getInstance()->setActiveWindow(applicationWindow); // Flashes the taskbar icon if not focus.
return true;
}
if (message->message == WM_COPYDATA) {
COPYDATASTRUCT* pcds = (COPYDATASTRUCT*)(message->lParam);
QUrl url = QUrl((const char*)(pcds->lpData));
if (url.isValid() && url.scheme() == HIFI_URL_SCHEME) {
DependencyManager::get<AddressManager>()->handleLookupString(url.toString());
return true;
}
}
}

View file

@ -117,6 +117,8 @@ static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-entities-commands.html
#ifdef Q_OS_WIN
static const UINT UWM_IDENTIFY_INSTANCES =
RegisterWindowMessage("UWM_IDENTIFY_INSTANCES_{8AB82783-B74A-4258-955B-8188C22AA0D6}");
static const UINT UWM_SHOW_APPLICATION =
RegisterWindowMessage("UWM_SHOW_APPLICATION_{71123FD6-3DA8-4DC1-9C27-8A12A6250CBA}");
#endif
class Application;

View file

@ -8,6 +8,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QCommandLineParser>
#include <QDebug>
#include <QDir>
#include <QSettings>
@ -36,7 +37,7 @@ static BOOL CALLBACK enumWindowsCallback(HWND hWnd, LPARAM lParam) {
#endif
int main(int argc, const char * argv[]) {
int main(int argc, const char* argv[]) {
#ifdef Q_OS_WIN
// Run only one instance of Interface at a time.
HANDLE mutex = CreateMutex(NULL, FALSE, "High Fidelity Interface");
@ -46,15 +47,32 @@ int main(int argc, const char * argv[]) {
HWND otherInstance = NULL;
EnumWindows(enumWindowsCallback, (LPARAM)&otherInstance);
if (otherInstance) {
ShowWindow(otherInstance, SW_RESTORE);
SetForegroundWindow(otherInstance);
// Show other instance.
SendMessage(otherInstance, UWM_SHOW_APPLICATION, 0, 0);
QUrl url = QUrl(argv[1]);
if (url.isValid() && url.scheme() == HIFI_URL_SCHEME) {
COPYDATASTRUCT cds;
cds.cbData = strlen(argv[1]) + 1;
cds.lpData = (PVOID)argv[1];
SendMessage(otherInstance, WM_COPYDATA, 0, (LPARAM)&cds);
// Send command line --url value to other instance.
if (argc >= 3) {
QStringList arguments;
for (int i = 0; i < argc; i += 1) {
arguments << argv[i];
}
QCommandLineParser parser;
QCommandLineOption urlOption("url", "", "value");
parser.addOption(urlOption);
parser.process(arguments);
if (parser.isSet(urlOption)) {
QUrl url = QUrl(parser.value(urlOption));
if (url.isValid() && url.scheme() == HIFI_URL_SCHEME) {
QByteArray urlBytes = url.toString().toLatin1();
const char* urlChars = urlBytes.data();
COPYDATASTRUCT cds;
cds.cbData = urlBytes.length() + 1;
cds.lpData = (PVOID)urlChars;
SendMessage(otherInstance, WM_COPYDATA, 0, (LPARAM)&cds);
}
}
}
}
return 0;

View file

@ -22,7 +22,7 @@
#include "ui_loginDialog.h"
#include "LoginDialog.h"
const QString FORGOT_PASSWORD_URL = "https://data.highfidelity.io/users/password/new";
const QString FORGOT_PASSWORD_URL = "https://metaverse.highfidelity.io/users/password/new";
LoginDialog::LoginDialog(QWidget* parent) :
FramelessDialog(parent, 0, FramelessDialog::POSITION_TOP),

View file

@ -136,7 +136,7 @@
<string>&lt;style type=&quot;text/css&quot;&gt;
a { text-decoration: none; color: #267077;}
&lt;/style&gt;
Invalid username or password. &lt;a href=&quot;https://data.highfidelity.io/password/new&quot;&gt;Recover?&lt;/a&gt;</string>
Invalid username or password. &lt;a href=&quot;https://metaverse.highfidelity.io/password/new&quot;&gt;Recover?&lt;/a&gt;</string>
</property>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
@ -458,7 +458,7 @@ border-radius: 4px; padding-top: 1px;</string>
<string>&lt;style type=&quot;text/css&quot;&gt;
a { text-decoration: none; color: #267077;}
&lt;/style&gt;
&lt;a href=&quot;https://data.highfidelity.io/password/new&quot;&gt;Recover password?&lt;/a&gt;</string>
&lt;a href=&quot;https://metaverse.highfidelity.io/password/new&quot;&gt;Recover password?&lt;/a&gt;</string>
</property>
<property name="openExternalLinks">
<bool>true</bool>

View file

@ -135,6 +135,15 @@ AudioClient::AudioClient() :
updateTimer->start(DEVICE_CHECK_INTERVAL_MSECS);
}
AudioClient::~AudioClient() {
if (_gverbLocal) {
gverb_free(_gverbLocal);
}
if (_gverb) {
gverb_free(_gverb);
}
}
void AudioClient::reset() {
_receivedAudioStream.reset();
_stats.reset();
@ -522,10 +531,17 @@ bool AudioClient::switchOutputToAudioDevice(const QString& outputDeviceName) {
void AudioClient::initGverb() {
// Initialize a new gverb instance
if (_gverbLocal) {
gverb_free(_gverbLocal);
}
_gverbLocal = gverb_new(_outputFormat.sampleRate(), _reverbOptions->getMaxRoomSize(), _reverbOptions->getRoomSize(),
_reverbOptions->getReverbTime(), _reverbOptions->getDamping(), _reverbOptions->getSpread(),
_reverbOptions->getInputBandwidth(), _reverbOptions->getEarlyLevel(),
_reverbOptions->getTailLevel());
if (_gverb) {
gverb_free(_gverb);
}
_gverb = gverb_new(_outputFormat.sampleRate(), _reverbOptions->getMaxRoomSize(), _reverbOptions->getRoomSize(),
_reverbOptions->getReverbTime(), _reverbOptions->getDamping(), _reverbOptions->getSpread(),
_reverbOptions->getInputBandwidth(), _reverbOptions->getEarlyLevel(),

View file

@ -186,6 +186,7 @@ signals:
protected:
AudioClient();
~AudioClient();
private:
void outputFormatChanged();

View file

@ -1166,7 +1166,6 @@ int matchTextureUVSetToAttributeChannel(const QString& texUVSetName, const QHash
FBXLight extractLight(const FBXNode& object) {
FBXLight light;
int unkwnon = 0;
foreach (const FBXNode& subobject, object.children) {
QString childname = QString(subobject.name);
if (subobject.name == "Properties70") {

View file

@ -129,17 +129,7 @@ public:
void _glUniform1f(GLint location, GLfloat v0);
void _glUniform2f(GLint location, GLfloat v0, GLfloat v1);
void _glUniform4fv(GLint location, GLsizei count, const GLfloat* value);
void _glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void _glMatrixMode(GLenum mode);
void _glPushMatrix();
void _glPopMatrix();
void _glMultMatrixf(const GLfloat *m);
void _glLoadMatrixf(const GLfloat *m);
void _glLoadIdentity(void);
void _glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void _glScalef(GLfloat x, GLfloat y, GLfloat z);
void _glTranslatef(GLfloat x, GLfloat y, GLfloat z);
void _glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void _glDrawArrays(GLenum mode, GLint first, GLsizei count);
void _glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
@ -201,16 +191,6 @@ public:
COMMAND_glUniform4fv,
COMMAND_glUniformMatrix4fv,
COMMAND_glMatrixMode,
COMMAND_glPushMatrix,
COMMAND_glPopMatrix,
COMMAND_glMultMatrixf,
COMMAND_glLoadMatrixf,
COMMAND_glLoadIdentity,
COMMAND_glRotatef,
COMMAND_glScalef,
COMMAND_glTranslatef,
COMMAND_glDrawArrays,
COMMAND_glDrawRangeElements,

View file

@ -54,16 +54,6 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
(&::gpu::GLBackend::do_glUniform4fv),
(&::gpu::GLBackend::do_glUniformMatrix4fv),
(&::gpu::GLBackend::do_glMatrixMode),
(&::gpu::GLBackend::do_glPushMatrix),
(&::gpu::GLBackend::do_glPopMatrix),
(&::gpu::GLBackend::do_glMultMatrixf),
(&::gpu::GLBackend::do_glLoadMatrixf),
(&::gpu::GLBackend::do_glLoadIdentity),
(&::gpu::GLBackend::do_glRotatef),
(&::gpu::GLBackend::do_glScalef),
(&::gpu::GLBackend::do_glTranslatef),
(&::gpu::GLBackend::do_glDrawArrays),
(&::gpu::GLBackend::do_glDrawRangeElements),
@ -747,127 +737,6 @@ void GLBackend::do_glUniformMatrix4fv(Batch& batch, uint32 paramOffset) {
CHECK_GL_ERROR();
}
void Batch::_glMatrixMode(GLenum mode) {
ADD_COMMAND_GL(glMatrixMode);
_params.push_back(mode);
DO_IT_NOW(_glMatrixMode, 1);
}
void GLBackend::do_glMatrixMode(Batch& batch, uint32 paramOffset) {
glMatrixMode(batch._params[paramOffset]._uint);
CHECK_GL_ERROR();
}
void Batch::_glPushMatrix() {
ADD_COMMAND_GL(glPushMatrix);
DO_IT_NOW(_glPushMatrix, 0);
}
void GLBackend::do_glPushMatrix(Batch& batch, uint32 paramOffset) {
glPushMatrix();
CHECK_GL_ERROR();
}
void Batch::_glPopMatrix() {
ADD_COMMAND_GL(glPopMatrix);
DO_IT_NOW(_glPopMatrix, 0);
}
void GLBackend::do_glPopMatrix(Batch& batch, uint32 paramOffset) {
glPopMatrix();
CHECK_GL_ERROR();
}
void Batch::_glMultMatrixf(const GLfloat *m) {
ADD_COMMAND_GL(glMultMatrixf);
const int MATRIX4_SIZE = 16 * sizeof(float);
_params.push_back(cacheData(MATRIX4_SIZE, m));
DO_IT_NOW(_glMultMatrixf, 1);
}
void GLBackend::do_glMultMatrixf(Batch& batch, uint32 paramOffset) {
glMultMatrixf((const GLfloat*)batch.editData(batch._params[paramOffset]._uint));
CHECK_GL_ERROR();
}
void Batch::_glLoadMatrixf(const GLfloat *m) {
ADD_COMMAND_GL(glLoadMatrixf);
const int MATRIX4_SIZE = 16 * sizeof(float);
_params.push_back(cacheData(MATRIX4_SIZE, m));
DO_IT_NOW(_glLoadMatrixf, 1);
}
void GLBackend::do_glLoadMatrixf(Batch& batch, uint32 paramOffset) {
glLoadMatrixf((const GLfloat*)batch.editData(batch._params[paramOffset]._uint));
CHECK_GL_ERROR();
}
void Batch::_glLoadIdentity(void) {
ADD_COMMAND_GL(glLoadIdentity);
DO_IT_NOW(_glLoadIdentity, 0);
}
void GLBackend::do_glLoadIdentity(Batch& batch, uint32 paramOffset) {
glLoadIdentity();
CHECK_GL_ERROR();
}
void Batch::_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
ADD_COMMAND_GL(glRotatef);
_params.push_back(z);
_params.push_back(y);
_params.push_back(x);
_params.push_back(angle);
DO_IT_NOW(_glRotatef, 4);
}
void GLBackend::do_glRotatef(Batch& batch, uint32 paramOffset) {
glRotatef(
batch._params[paramOffset + 3]._float,
batch._params[paramOffset + 2]._float,
batch._params[paramOffset + 1]._float,
batch._params[paramOffset + 0]._float);
CHECK_GL_ERROR();
}
void Batch::_glScalef(GLfloat x, GLfloat y, GLfloat z) {
ADD_COMMAND_GL(glScalef);
_params.push_back(z);
_params.push_back(y);
_params.push_back(x);
DO_IT_NOW(_glScalef, 3);
}
void GLBackend::do_glScalef(Batch& batch, uint32 paramOffset) {
glScalef(
batch._params[paramOffset + 2]._float,
batch._params[paramOffset + 1]._float,
batch._params[paramOffset + 0]._float);
CHECK_GL_ERROR();
}
void Batch::_glTranslatef(GLfloat x, GLfloat y, GLfloat z) {
ADD_COMMAND_GL(glTranslatef);
_params.push_back(z);
_params.push_back(y);
_params.push_back(x);
DO_IT_NOW(_glTranslatef, 3);
}
void GLBackend::do_glTranslatef(Batch& batch, uint32 paramOffset) {
glTranslatef(
batch._params[paramOffset + 2]._float,
batch._params[paramOffset + 1]._float,
batch._params[paramOffset + 0]._float);
CHECK_GL_ERROR();
}
void Batch::_glDrawArrays(GLenum mode, GLint first, GLsizei count) {
ADD_COMMAND_GL(glDrawArrays);

View file

@ -175,17 +175,7 @@ protected:
void do_glUniform1f(Batch& batch, uint32 paramOffset);
void do_glUniform2f(Batch& batch, uint32 paramOffset);
void do_glUniform4fv(Batch& batch, uint32 paramOffset);
void do_glUniformMatrix4fv(Batch& batch, uint32 paramOffset);
void do_glMatrixMode(Batch& batch, uint32 paramOffset);
void do_glPushMatrix(Batch& batch, uint32 paramOffset);
void do_glPopMatrix(Batch& batch, uint32 paramOffset);
void do_glMultMatrixf(Batch& batch, uint32 paramOffset);
void do_glLoadMatrixf(Batch& batch, uint32 paramOffset);
void do_glLoadIdentity(Batch& batch, uint32 paramOffset);
void do_glRotatef(Batch& batch, uint32 paramOffset);
void do_glScalef(Batch& batch, uint32 paramOffset);
void do_glTranslatef(Batch& batch, uint32 paramOffset);
void do_glUniformMatrix4fv(Batch& batch, uint32 paramOffset);
void do_glDrawArrays(Batch& batch, uint32 paramOffset);
void do_glDrawRangeElements(Batch& batch, uint32 paramOffset);

View file

@ -36,7 +36,7 @@ const char SOLO_NODE_TYPES[2] = {
NodeType::AudioMixer
};
const QUrl DEFAULT_NODE_AUTH_URL = QUrl("https://data.highfidelity.io");
const QUrl DEFAULT_NODE_AUTH_URL = QUrl("https://metaverse.highfidelity.io");
LimitedNodeList::LimitedNodeList(unsigned short socketListenPort, unsigned short dtlsListenPort) :
_sessionUUID(),

View file

@ -999,12 +999,12 @@ void GeometryCache::renderBevelCornersRect(int x, int y, int width, int height,
void GeometryCache::renderQuad(const glm::vec2& minCorner, const glm::vec2& maxCorner, const glm::vec4& color, int id) {
bool registered = (id != UNKNOWN_ID);
Vec2Pair key(minCorner, maxCorner);
Vec4Pair key(glm::vec4(minCorner.x, minCorner.y, maxCorner.x, maxCorner.y), color);
BatchItemDetails& details = registered ? _registeredQuad2D[id] : _quad2D[key];
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
if (registered && details.isCreated) {
Vec2Pair& lastKey = _lastRegisteredQuad2D[id];
Vec4Pair & lastKey = _lastRegisteredQuad2D[id];
if (lastKey != key) {
details.clear();
_lastRegisteredQuad2D[id] = key;
@ -1082,12 +1082,14 @@ void GeometryCache::renderQuad(const glm::vec2& minCorner, const glm::vec2& maxC
const glm::vec4& color, int id) {
bool registered = (id != UNKNOWN_ID);
Vec2PairPair key(Vec2Pair(minCorner, maxCorner), Vec2Pair(texCoordMinCorner, texCoordMaxCorner));
Vec4PairVec4 key(Vec4Pair(glm::vec4(minCorner.x, minCorner.y, maxCorner.x, maxCorner.y),
glm::vec4(texCoordMinCorner.x, texCoordMinCorner.y, texCoordMaxCorner.x, texCoordMaxCorner.y)),
color);
BatchItemDetails& details = registered ? _registeredQuad2DTextures[id] : _quad2DTextures[key];
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
if (registered && details.isCreated) {
Vec2PairPair& lastKey = _lastRegisteredQuad2DTexture[id];
Vec4PairVec4& lastKey = _lastRegisteredQuad2DTexture[id];
if (lastKey != key) {
details.clear();
_lastRegisteredQuad2DTexture[id] = key;
@ -1172,12 +1174,12 @@ void GeometryCache::renderQuad(const glm::vec2& minCorner, const glm::vec2& maxC
void GeometryCache::renderQuad(const glm::vec3& minCorner, const glm::vec3& maxCorner, const glm::vec4& color, int id) {
bool registered = (id != UNKNOWN_ID);
Vec3Pair key(minCorner, maxCorner);
Vec3PairVec4 key(Vec3Pair(minCorner, maxCorner), color);
BatchItemDetails& details = registered ? _registeredQuad3D[id] : _quad3D[key];
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
if (registered && details.isCreated) {
Vec3Pair& lastKey = _lastRegisteredQuad3D[id];
Vec3PairVec4& lastKey = _lastRegisteredQuad3D[id];
if (lastKey != key) {
details.clear();
_lastRegisteredQuad3D[id] = key;
@ -1753,15 +1755,18 @@ bool NetworkGeometry::isLoadedWithTextures() const {
if (!isLoaded()) {
return false;
}
foreach (const NetworkMesh& mesh, _meshes) {
foreach (const NetworkMeshPart& part, mesh.parts) {
if ((part.diffuseTexture && !part.diffuseTexture->isLoaded()) ||
(part.normalTexture && !part.normalTexture->isLoaded()) ||
(part.specularTexture && !part.specularTexture->isLoaded()) ||
(part.emissiveTexture && !part.emissiveTexture->isLoaded())) {
return false;
if (!_isLoadedWithTextures) {
foreach (const NetworkMesh& mesh, _meshes) {
foreach (const NetworkMeshPart& part, mesh.parts) {
if ((part.diffuseTexture && !part.diffuseTexture->isLoaded()) ||
(part.normalTexture && !part.normalTexture->isLoaded()) ||
(part.specularTexture && !part.specularTexture->isLoaded()) ||
(part.emissiveTexture && !part.emissiveTexture->isLoaded())) {
return false;
}
}
}
_isLoadedWithTextures = true;
}
return true;
}
@ -1938,6 +1943,7 @@ void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& u
// we don't have meshes downloaded yet, so hold this texture as pending
_pendingTextureChanges.insert(name, url);
}
_isLoadedWithTextures = false;
}
QStringList NetworkGeometry::getTextureNames() const {

View file

@ -41,7 +41,9 @@ typedef QPair<Vec2Pair, Vec2Pair> Vec2PairPair;
typedef QPair<glm::vec3, glm::vec3> Vec3Pair;
typedef QPair<glm::vec4, glm::vec4> Vec4Pair;
typedef QPair<Vec3Pair, Vec2Pair> Vec3PairVec2Pair;
typedef QPair<Vec3Pair, glm::vec4> Vec3PairVec4;
typedef QPair<Vec3Pair, Vec4Pair> Vec3PairVec4Pair;
typedef QPair<Vec4Pair, glm::vec4> Vec4PairVec4;
typedef QPair<Vec4Pair, Vec4Pair> Vec4PairVec4Pair;
inline uint qHash(const glm::vec2& v, uint seed) {
@ -87,6 +89,14 @@ inline uint qHash(const Vec3PairVec2Pair& v, uint seed) {
5077 * v.second.second.x + 5081 * v.second.second.y, seed);
}
inline uint qHash(const Vec3PairVec4& v, uint seed) {
// multiply by prime numbers greater than the possible size
return qHash(v.first.first.x + 5009 * v.first.first.y + 5011 * v.first.first.z +
5021 * v.first.second.x + 5023 * v.first.second.y + 5039 * v.first.second.z +
5051 * v.second.x + 5059 * v.second.y + 5077 * v.second.z + 5081 * v.second.w, seed);
}
inline uint qHash(const Vec3PairVec4Pair& v, uint seed) {
// multiply by prime numbers greater than the possible size
return qHash(v.first.first.x + 5009 * v.first.first.y + 5011 * v.first.first.z
@ -96,6 +106,14 @@ inline uint qHash(const Vec3PairVec4Pair& v, uint seed) {
seed);
}
inline uint qHash(const Vec4PairVec4& v, uint seed) {
// multiply by prime numbers greater than the possible size
return qHash(v.first.first.x + 5009 * v.first.first.y + 5011 * v.first.first.z + 5021 * v.first.first.w
+ 5023 * v.first.second.x + 5039 * v.first.second.y + 5051 * v.first.second.z + 5059 * v.first.second.w
+ 5077 * v.second.x + 5081 * v.second.y + 5087 * v.second.z + 5099 * v.second.w,
seed);
}
inline uint qHash(const Vec4PairVec4Pair& v, uint seed) {
// multiply by prime numbers greater than the possible size
return qHash(v.first.first.x + 5009 * v.first.first.y + 5011 * v.first.first.z + 5021 * v.first.first.w
@ -236,16 +254,16 @@ private:
QHash<Vec3PairVec4Pair, BatchItemDetails> _quad3DTextures;
QHash<int, BatchItemDetails> _registeredQuad3DTextures;
QHash<int, Vec2PairPair> _lastRegisteredQuad2DTexture;
QHash<Vec2PairPair, BatchItemDetails> _quad2DTextures;
QHash<int, Vec4PairVec4> _lastRegisteredQuad2DTexture;
QHash<Vec4PairVec4, BatchItemDetails> _quad2DTextures;
QHash<int, BatchItemDetails> _registeredQuad2DTextures;
QHash<int, Vec3Pair> _lastRegisteredQuad3D;
QHash<Vec3Pair, BatchItemDetails> _quad3D;
QHash<int, Vec3PairVec4> _lastRegisteredQuad3D;
QHash<Vec3PairVec4, BatchItemDetails> _quad3D;
QHash<int, BatchItemDetails> _registeredQuad3D;
QHash<int, Vec2Pair> _lastRegisteredQuad2D;
QHash<Vec2Pair, BatchItemDetails> _quad2D;
QHash<int, Vec4Pair> _lastRegisteredQuad2D;
QHash<Vec4Pair, BatchItemDetails> _quad2D;
QHash<int, BatchItemDetails> _registeredQuad2D;
QHash<int, Vec3Pair> _lastRegisteredBevelRects;
@ -339,6 +357,8 @@ private:
QHash<QWeakPointer<Animation>, QVector<int> > _jointMappings;
QHash<QString, QUrl> _pendingTextureChanges;
mutable bool _isLoadedWithTextures = false;
};
/// The state associated with a single mesh part.

View file

@ -686,7 +686,6 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
// Let's introduce a gpu::Batch to capture all the calls to the graphics api
_renderBatch.clear();
gpu::Batch& batch = _renderBatch;
GLBATCH(glPushMatrix)();
// Capture the view matrix once for the rendering of this model
if (_transforms.empty()) {
@ -835,12 +834,21 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
GLBATCH(glBindBuffer)(GL_ELEMENT_ARRAY_BUFFER, 0);
GLBATCH(glBindTexture)(GL_TEXTURE_2D, 0);
GLBATCH(glPopMatrix)();
// Render!
{
PROFILE_RANGE("render Batch");
#if defined(ANDROID)
#else
glPushMatrix();
#endif
::gpu::GLBackend::renderBatch(batch);
#if defined(ANDROID)
#else
glPopMatrix();
#endif
}
// restore all the default material settings
@ -1638,7 +1646,6 @@ void Model::startScene(RenderArgs::RenderSide renderSide) {
}
void Model::setupBatchTransform(gpu::Batch& batch) {
GLBATCH(glPushMatrix)();
// Capture the view matrix once for the rendering of this model
if (_transforms.empty()) {
@ -1811,7 +1818,17 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
// Render!
{
PROFILE_RANGE("render Batch");
#if defined(ANDROID)
#else
glPushMatrix();
#endif
::gpu::GLBackend::renderBatch(_sceneRenderBatch);
#if defined(ANDROID)
#else
glPopMatrix();
#endif
}
// restore all the default material settings
@ -2271,7 +2288,6 @@ int Model::renderMeshesForModelsInScene(gpu::Batch& batch, RenderMode mode, bool
}
model->setupBatchTransform(batch);
meshPartsRendered += model->renderMeshesFromList(list, batch, mode, translucent, alphaThreshold, args, locations, skinLocations);
GLBATCH(glPopMatrix)();
}
}
}
@ -2371,8 +2387,6 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
}
}
// GLBATCH(glPushMatrix)();
const MeshState& state = _meshStates.at(i);
if (state.clusterMatrices.size() > 1) {
GLBATCH(glUniformMatrix4fv)(skinLocations->clusterMatrices, state.clusterMatrices.size(), false,
@ -2437,11 +2451,9 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
}
static bool showDiffuse = true;
if (showDiffuse && diffuseMap) {
// GLBATCH(glBindTexture)(GL_TEXTURE_2D, diffuseMap->getID());
batch.setUniformTexture(0, diffuseMap->getGPUTexture());
} else {
// GLBATCH(glBindTexture)(GL_TEXTURE_2D, textureCache->getWhiteTextureID());
batch.setUniformTexture(0, textureCache->getWhiteTexture());
}

View file

@ -207,7 +207,7 @@ void XMLHttpRequestClass::open(const QString& method, const QString& url, bool a
notImplemented();
}
} else {
if (url.toLower().left(33) == "https://data.highfidelity.io/api/") {
if (url.toLower().left(33) == "https://metaverse.highfidelity.io/api/") {
AccountManager& accountManager = AccountManager::getInstance();
if (accountManager.hasValidAccessToken()) {