create the avatarPacket in ScriptEngine with the right size

This commit is contained in:
Stephen Birarda 2015-07-09 13:23:20 -07:00
parent 893e1864fd
commit caed7da99b

View file

@ -588,7 +588,7 @@ void ScriptEngine::run() {
const int SCRIPT_AUDIO_BUFFER_BYTES = SCRIPT_AUDIO_BUFFER_SAMPLES * sizeof(int16_t);
QByteArray avatarByteArray = _avatarData->toByteArray();
auto avatarPacket = NLPacket::create(PacketType::AvatarData);
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size());
avatarPacket->write(avatarByteArray);