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Fix indent
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@ -1538,7 +1538,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
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joint.transform = geometry.offset * glm::translate(joint.translation) * joint.preTransform *
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glm::mat4_cast(combinedRotation) * joint.postTransform;
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joint.inverseDefaultRotation = glm::inverse(combinedRotation);
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joint.distanceToParent = 0.0f;
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joint.distanceToParent = 0.0f;
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} else {
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const FBXJoint& parentJoint = geometry.joints.at(joint.parentIndex);
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