diff --git a/voxel-edit/src/main.cpp b/voxel-edit/src/main.cpp index 6e193315e1..222bf3f15b 100644 --- a/voxel-edit/src/main.cpp +++ b/voxel-edit/src/main.cpp @@ -24,7 +24,7 @@ void addLandscape(VoxelTree * tree) { printf("Adding Landscape...\n"); } -void addScene(VoxelTree * tree) { +void voxelTutorial(VoxelTree * tree) { printf("adding scene...\n"); // We want our corner voxels to be about 1/2 meter high, and our TREE_SCALE is in meters, so...