Fix for crash when CollisionList gets full.

This commit is contained in:
Andrew Meadows 2014-02-20 07:58:30 -08:00
parent 342c9fb3a8
commit caba4f9b9b

View file

@ -16,7 +16,7 @@ CollisionList::CollisionList(int maxSize) :
CollisionInfo* CollisionList::getNewCollision() {
// return pointer to existing CollisionInfo, or NULL of list is full
return (_size < _maxSize) ? &(_collisions[++_size]) : NULL;
return (_size < _maxSize) ? &(_collisions[_size++]) : NULL;
}
CollisionInfo* CollisionList::getCollision(int index) {