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fix crash on exit related to AvatarManager using TextureCach resources
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1 changed files with 2 additions and 1 deletions
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@ -613,6 +613,7 @@ Application::~Application() {
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// stop the glWidget frame timer so it doesn't call paintGL
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// stop the glWidget frame timer so it doesn't call paintGL
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_glWidget->stopFrameTimer();
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_glWidget->stopFrameTimer();
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DependencyManager::destroy<AvatarManager>();
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DependencyManager::destroy<AnimationCache>();
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DependencyManager::destroy<AnimationCache>();
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DependencyManager::destroy<TextureCache>();
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DependencyManager::destroy<TextureCache>();
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DependencyManager::destroy<GeometryCache>();
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DependencyManager::destroy<GeometryCache>();
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