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use "visible joint positions" for MyAvatar only
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1 changed files with 2 additions and 1 deletions
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@ -432,7 +432,8 @@ bool SkeletonModel::getHeadPosition(glm::vec3& headPosition) const {
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}
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}
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bool SkeletonModel::getNeckPosition(glm::vec3& neckPosition) const {
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bool SkeletonModel::getNeckPosition(glm::vec3& neckPosition) const {
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if (Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) {
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if (_owningAvatar->isMyAvatar() &&
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Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) {
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return isActive() && getVisibleJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);
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return isActive() && getVisibleJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);
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}
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}
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return isActive() && getJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);
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return isActive() && getJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);
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