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https://github.com/overte-org/overte.git
synced 2025-04-21 18:44:00 +02:00
Basic joystick thrust/view drive behavior
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parent
0f0ee07f8c
commit
c9f96d1adf
7 changed files with 69 additions and 62 deletions
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@ -2477,8 +2477,10 @@ void Application::updateAvatar(float deltaTime) {
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_yawFromTouch = 0.f;
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// apply pitch from touch
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_myAvatar.getHead().setMousePitch(_myAvatar.getHead().getMousePitch() + _pitchFromTouch);
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_myAvatar.getHead().setMousePitch(_myAvatar.getHead().getMousePitch() +
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_myAvatar.getHand().getPitchUpdate() +
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_pitchFromTouch);
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_myAvatar.getHand().setPitchUpdate(0.f);
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_pitchFromTouch = 0.0f;
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// Update my avatar's state from gyros and/or webcam
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@ -19,6 +19,8 @@
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using namespace std;
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const int TOY_BALL_HAND = 1;
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Hand::Hand(Avatar* owningAvatar) :
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HandData((AvatarData*)owningAvatar),
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@ -30,7 +32,8 @@ Hand::Hand(Avatar* owningAvatar) :
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_collisionDuration(0),
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_toyBallPosition(0),
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_toyBallVelocity(0),
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_toyBallInHand(false)
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_toyBallInHand(false),
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_pitchUpdate(0)
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{
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}
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@ -77,7 +80,7 @@ void Hand::simulate(float deltaTime, bool isMine) {
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FingerData& finger = palm.getFingers()[0]; // Sixense has only one finger
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glm::vec3 fingerTipPosition = finger.getTipPosition();
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// Toy ball game
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if (palm.getSixenseID() == 0) {
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if (palm.getSixenseID() == TOY_BALL_HAND) {
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if (palm.getControllerButtons() & BUTTON_FWD) {
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// If grabbing toy ball, add forces to it
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if (!_toyBallInHand) {
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@ -97,9 +100,11 @@ void Hand::simulate(float deltaTime, bool isMine) {
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// If toy ball just released, add velocity to it!
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if (_toyBallInHand) {
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_toyBallInHand = false;
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glm::vec3 handVelocity = palm.getVelocity();
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printVector(handVelocity);
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_toyBallVelocity += handVelocity;
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glm::vec3 handVelocity = palm.getRawVelocity();
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glm::vec3 fingerTipVelocity = palm.getTipVelocity();
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glm::quat avatarRotation = _owningAvatar->getOrientation();
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//printVector(avatarRotation * handVelocity);
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_toyBallVelocity += avatarRotation * fingerTipVelocity;
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}
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}
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// Simulate toy ball
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@ -211,7 +216,7 @@ void Hand::handleVoxelCollision(PalmData* palm, const glm::vec3& fingerTipPositi
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const float DECAY_PER_SAMPLE = 0.0005f;
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const float DURATION_MAX = 2.0f;
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const float MIN_VOLUME = 0.1f;
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float volume = MIN_VOLUME + glm::clamp(glm::length(palm->getVelocity()), 0.f, (1.f - MIN_VOLUME));
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float volume = MIN_VOLUME + glm::clamp(glm::length(palm->getRawVelocity()), 0.f, (1.f - MIN_VOLUME));
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float duration = volume;
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_collisionCenter = fingerTipPosition;
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_collisionAge = deltaTime;
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@ -296,9 +301,10 @@ void Hand::render( bool isMine) {
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// Render toy ball
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if (isMine) {
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glPushMatrix();
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glColor4f(1, 0, 0, 0.5);
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const float TOY_BALL_RADIUS = 0.05f;
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glColor3f(1, 0, 0);
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glTranslatef(_toyBallPosition.x, _toyBallPosition.y, _toyBallPosition.z);
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glutSolidSphere(0.1f, 10, 10);
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glutSolidSphere(TOY_BALL_RADIUS, 10, 10);
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glPopMatrix();
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}
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@ -315,47 +321,8 @@ void Hand::render( bool isMine) {
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_collisionAge = 0.f;
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}
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}
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// If hand controller buttons pressed, render stuff as needed
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if (getPalms().size() > 0) {
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for (size_t i = 0; i < getPalms().size(); ++i) {
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PalmData& palm = getPalms()[i];
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// If trigger pulled, thrust in that direction and draw beam
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const float MAX_THRUSTER_BEAM_LENGTH = 5.f;
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const float THRUSTER_MARKER_SIZE = 0.0125f;
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if (palm.getJoystickY() != 0.f) {
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FingerData& finger = palm.getFingers()[0];
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if (finger.isActive()) {
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if (palm.getJoystickY() > 0.f) {
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glColor3f(0, 1, 0);
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} else {
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glColor3f(1, 0, 0);
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}
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glm::vec3 palmPosition = palm.getPosition();
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glm::vec3 pointerPosition = palmPosition +
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glm::normalize(finger.getTipPosition() - palmPosition) *
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MAX_THRUSTER_BEAM_LENGTH;
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glPushMatrix();
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glm::vec3 markerPosition = palmPosition +
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glm::normalize(finger.getTipPosition() - palmPosition) *
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MAX_THRUSTER_BEAM_LENGTH *
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(0.5f + palm.getJoystickY() / 2.f);
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glTranslatef(markerPosition.x, markerPosition.y, markerPosition.z);
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glutSolidSphere(THRUSTER_MARKER_SIZE, 10, 10);
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glPopMatrix();
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glLineWidth(2.0);
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glBegin(GL_LINES);
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glVertex3f(palmPosition.x, palmPosition.y, palmPosition.z);
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glVertex3f(pointerPosition.x, pointerPosition.y, pointerPosition.z);
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glEnd();
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}
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}
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}
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}
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}
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_RESCALE_NORMAL);
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@ -54,6 +54,10 @@ public:
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const glm::vec3& getLeapFingerTipBallPosition (int ball) const { return _leapFingerTipBalls [ball].position;}
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const glm::vec3& getLeapFingerRootBallPosition(int ball) const { return _leapFingerRootBalls[ball].position;}
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// Pitch from controller input to view
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const float getPitchUpdate() const { return _pitchUpdate; }
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void setPitchUpdate(float pitchUpdate) { _pitchUpdate = pitchUpdate; }
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private:
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// disallow copies of the Hand, copy of owning Avatar is disallowed too
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Hand(const Hand&);
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@ -90,6 +94,8 @@ private:
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glm::vec3 _toyBallPosition;
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glm::vec3 _toyBallVelocity;
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bool _toyBallInHand;
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float _pitchUpdate;
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};
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@ -667,20 +667,32 @@ void MyAvatar::updateThrust(float deltaTime, Transmitter * transmitter) {
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// Add thrust and rotation from hand controllers
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const float THRUST_MAG_HAND_JETS = THRUST_MAG_FWD;
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const float JOYSTICK_YAW_MAG = YAW_MAG;
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const float JOYSTICK_PITCH_MAG = PITCH_MAG;
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const int THRUST_CONTROLLER = 0;
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const int VIEW_CONTROLLER = 1;
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for (size_t i = 0; i < getHand().getPalms().size(); ++i) {
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PalmData& palm = getHand().getPalms()[i];
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if (palm.isActive()) {
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if (palm.isActive() && (palm.getSixenseID() == THRUST_CONTROLLER)) {
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if (palm.getJoystickY() != 0.f) {
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FingerData& finger = palm.getFingers()[0];
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if (finger.isActive()) {
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}
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glm::vec3 thrustDirection = glm::normalize(finger.getTipPosition() - palm.getPosition());
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_thrust += thrustDirection * _scale * THRUST_MAG_HAND_JETS * palm.getJoystickY() * _thrustMultiplier * deltaTime;
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//glm::vec3 thrustDirection = glm::normalize(finger.getTipPosition() - palm.getPosition());
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_thrust += front * _scale * THRUST_MAG_HAND_JETS * palm.getJoystickY() * _thrustMultiplier * deltaTime;
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}
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if (palm.getJoystickX() != 0.f) {
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_thrust += right * _scale * THRUST_MAG_HAND_JETS * palm.getJoystickX() * _thrustMultiplier * deltaTime;
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}
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} else if (palm.isActive() && (palm.getSixenseID() == VIEW_CONTROLLER)) {
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if (palm.getJoystickX() != 0.f) {
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_bodyYawDelta -= palm.getJoystickX() * JOYSTICK_YAW_MAG * deltaTime;
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}
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if (palm.getJoystickY() != 0.f) {
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getHand().setPitchUpdate(getHand().getPitchUpdate() +
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(palm.getJoystickY() * JOYSTICK_PITCH_MAG * deltaTime));
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}
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}
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}
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// Update speed brake status
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@ -16,7 +16,7 @@
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SixenseManager::SixenseManager() {
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#ifdef HAVE_SIXENSE
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sixenseInit();
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sixenseSetFilterEnabled(0);
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sixenseSetFilterEnabled(1);
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#endif
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}
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@ -86,20 +86,27 @@ void SixenseManager::update(float deltaTime) {
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const glm::vec3 PALM_VECTOR(0.0f, -1.0f, 0.0f);
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glm::vec3 newNormal = rotation * PALM_VECTOR;
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palm->setRawNormal(newNormal);
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palm->setRawRotation(rotation);
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// Compute current velocity from position change
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glm::vec3 rawVelocity = (position - palm->getRawPosition()) / deltaTime / 1000.f;
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palm->setVelocity(rotation * rawVelocity); // meters/sec
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palm->setRawVelocity(rawVelocity); // meters/sec
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palm->setRawPosition(position);
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// initialize the "finger" based on the direction
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FingerData finger(palm, &hand);
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finger.setActive(true);
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finger.setRawRootPosition(position);
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const float FINGER_LENGTH = 300.0f; // Millimeters
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const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH);
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const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
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finger.setRawTipPosition(position + rotation * FINGER_VECTOR);
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// temporary for toy ball - store first finger tip velocity
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glm::vec3 oldTipPosition = palm->getTipPosition();
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palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime / 1000.f);
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palm->setTipPosition(newTipPosition);
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// three fingers indicates to the skeleton that we have enough data to determine direction
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palm->getFingers().clear();
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palm->getFingers().push_back(finger);
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@ -59,9 +59,10 @@ void HandData::getLeftRightPalmIndices(int& leftPalmIndex, int& rightPalmIndex)
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}
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PalmData::PalmData(HandData* owningHandData) :
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_rawRotation(0, 0, 0, 1),
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_rawPosition(0, 0, 0),
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_rawNormal(0, 1, 0),
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_velocity(0, 0, 0),
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_rawVelocity(0, 0, 0),
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_rotationalVelocity(0, 0, 0),
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_controllerButtons(0),
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_isActive(false),
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@ -94,6 +94,7 @@ public:
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void setLeapID(int id) { _leapID = id; }
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void setRawTipPosition(const glm::vec3& pos) { _tipRawPosition = pos; }
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void setRawRootPosition(const glm::vec3& pos) { _rootRawPosition = pos; }
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void setTrailLength(unsigned int length);
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void updateTrail();
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@ -122,6 +123,7 @@ public:
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PalmData(HandData* owningHandData);
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glm::vec3 getPosition() const { return _owningHandData->leapPositionToWorldPosition(_rawPosition); }
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glm::vec3 getNormal() const { return _owningHandData->leapDirectionToWorldDirection(_rawNormal); }
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const glm::vec3& getRawPosition() const { return _rawPosition; }
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const glm::vec3& getRawNormal() const { return _rawNormal; }
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bool isActive() const { return _isActive; }
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@ -136,13 +138,19 @@ public:
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void setLeapID(int id) { _leapID = id; }
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void setSixenseID(int id) { _sixenseID = id; }
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void setRawRotation(const glm::quat rawRotation) { _rawRotation = rawRotation; };
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const glm::quat getRawRotation() const { return _rawRotation; }
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void setRawPosition(const glm::vec3& pos) { _rawPosition = pos; }
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void setRawNormal(const glm::vec3& normal) { _rawNormal = normal; }
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void setVelocity(const glm::vec3& velocity) { _velocity = velocity; }
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const glm::vec3& getVelocity() const { return _velocity; }
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const glm::vec3& getRotationalVelocity() const { return _rotationalVelocity; }
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void setRawVelocity(const glm::vec3& velocity) { _rawVelocity = velocity; }
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const glm::vec3& getRawVelocity() const { return _rawVelocity; }
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void addToPosition(const glm::vec3& delta);
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void setTipPosition(const glm::vec3& position) { _tipPosition = position; }
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const glm::vec3 getTipPosition() const { return _tipPosition; }
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const glm::vec3& getTipVelocity() const { return _tipVelocity; }
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void setTipVelocity(const glm::vec3& velocity) { _tipVelocity = velocity; }
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void incrementFramesWithoutData() { _numFramesWithoutData++; }
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void resetFramesWithoutData() { _numFramesWithoutData = 0; }
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int getFramesWithoutData() const { return _numFramesWithoutData; }
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@ -162,11 +170,15 @@ public:
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private:
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std::vector<FingerData> _fingers;
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glm::quat _rawRotation;
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glm::vec3 _rawPosition;
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glm::vec3 _rawNormal;
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glm::vec3 _velocity;
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glm::vec3 _rawVelocity;
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glm::vec3 _rotationalVelocity;
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glm::quat _lastRotation;
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glm::vec3 _tipPosition;
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glm::vec3 _tipVelocity;
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int _controllerButtons;
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float _trigger;
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float _joystickX, _joystickY;
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