Add grip to fargrab.

This commit is contained in:
r3tk0n 2019-03-15 16:09:01 -07:00
parent 38fe22e4f7
commit c9ade7ccb8

View file

@ -64,8 +64,6 @@ Script.include("/~/system/libraries/controllers.js");
this.MIN_HAPTIC_PULSE_INTERVAL = 500; // ms
this.disabled = false;
var _this = this;
this.leftTrigger = 0.0;
this.rightTrigger = 0.0;
this.initialControllerRotation = Quat.IDENTITY;
this.currentControllerRotation = Quat.IDENTITY;
this.manipulating = false;
@ -103,13 +101,9 @@ Script.include("/~/system/libraries/controllers.js");
return (this.hand === RIGHT_HAND ? LEFT_HAND : RIGHT_HAND);
}
this.getOffhandTrigger = function () {
return (_this.hand === RIGHT_HAND ? _this.leftTrigger : _this.rightTrigger);
}
// Activation criteria for rotating a fargrabbed entity. If we're changing the mapping, this is where to do it.
this.shouldManipulateTarget = function () {
return (_this.getOffhandTrigger() > TRIGGER_ON_VALUE) ? true : false;
this.shouldManipulateTarget = function (controllerData) {
return (controllerData.triggerValues[this.getOffhand()] > TRIGGER_ON_VALUE || controllerdata.secondaryValues[this.getOffhand()] > TRIGGER_ON_VALUE) ? true : false;
};
// Get the delta between the current rotation and where the controller was when manipulation started.
@ -284,7 +278,7 @@ Script.include("/~/system/libraries/controllers.js");
var newTargetPosLocal = MyAvatar.worldToJointPoint(newTargetPosition);
// This block handles the user's ability to rotate the object they're FarGrabbing
if (this.shouldManipulateTarget()) {
if (this.shouldManipulateTarget(controllerData)) {
// Get the pose of the controller that is not grabbing.
var pose = Controller.getPoseValue((this.getOffhand() ? Controller.Standard.RightHand : Controller.Standard.LeftHand));
if (pose.valid) {
@ -430,8 +424,6 @@ Script.include("/~/system/libraries/controllers.js");
};
this.run = function (controllerData) {
this.leftTrigger = controllerData.triggerValues[LEFT_HAND];
this.rightTrigger = controllerData.triggerValues[RIGHT_HAND];
if (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE || this.targetIsNull()) {
this.endFarGrabEntity(controllerData);
return makeRunningValues(false, [], []);