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Fix near parent grab tear away calc for avatar scale
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1 changed files with 1 additions and 1 deletions
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@ -171,7 +171,7 @@ Script.include("/~/system/libraries/controllers.js");
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var controllerIndex =
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var controllerIndex =
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this.hand === LEFT_HAND ? Controller.Standard.LeftHand : Controller.Standard.RightHand;
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this.hand === LEFT_HAND ? Controller.Standard.LeftHand : Controller.Standard.RightHand;
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var controllerGrabOffset = getGrabPointSphereOffset(controllerIndex, true);
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var controllerGrabOffset = getGrabPointSphereOffset(controllerIndex, true);
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controllerGrabOffset = Vec3.multiply(-1, controllerGrabOffset);
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controllerGrabOffset = Vec3.multiply(-MyAvatar.sensorToWorldScale, controllerGrabOffset);
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var distance = distanceBetweenEntityLocalPositionAndBoundingBox(props, controllerGrabOffset);
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var distance = distanceBetweenEntityLocalPositionAndBoundingBox(props, controllerGrabOffset);
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if (distance > tearAwayDistance) {
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if (distance > tearAwayDistance) {
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this.autoUnequipCounter++;
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this.autoUnequipCounter++;
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