added virtual baton to clock

This commit is contained in:
ericrius1 2016-03-17 09:48:57 -07:00
parent b8fb98e214
commit c953c63aed

View file

@ -1,18 +1,46 @@
(function() {
Script.include('../utils.js');
Script.include('../../../../examples/libraries/virtualBaton.js');
var _this;
var d = new Date();
var h = d.getHours();
h = h % 12;
// Only one person should similate the clock at a time- so we pass a virtual baton
var baton;
var iOwn = false;
var connected = false;
CuckooClockMinuteHand = function() {
_this = this;
_this.TIME_CHECK_REFRACTORY_PERIOD = 1000;
_this.TIME_CHECK_REFRACTORY_PERIOD = 5000;
_this.checkTime = true;
};
function startUpdate() {
//when the baton is claimed;
// print('trying to claim the object' + _entityID)
iOwn = true;
connected = true;
Script.update.connect(_this.update);
}
function stopUpdateAndReclaim() {
//when the baton is released;
// print('i released the object ' + _entityID)
iOwn = false;
if (connected === true) {
connected = false;
Script.update.disconnect(_this.update);
}
//hook up callbacks to the baton
baton.claim(startUpdate, stopUpdateAndReclaim);
stopUpdateAndReclaim();
}
CuckooClockMinuteHand.prototype = {
@ -25,6 +53,10 @@
return;
}
_this.clockBody = _this.userData.clockBody;
// One winner for each entity
baton = virtualBaton({
batonName: "io.highfidelity.cuckooClock:" + _this.entityID
})
Script.update.connect(_this.update);
},