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Some slight cleanup in Application_render
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@ -62,9 +62,7 @@ void Application::paintGL() {
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RenderArgs renderArgs;
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RenderArgs renderArgs;
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glm::mat4 HMDSensorPose;
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glm::mat4 HMDSensorPose;
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glm::mat4 HMDSensorPrevPose;
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glm::mat4 eyeToWorld;
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glm::mat4 eyeToWorld;
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glm::mat4 prevEyeToWorld;
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glm::mat4 sensorToWorld;
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glm::mat4 sensorToWorld;
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bool isStereo;
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bool isStereo;
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