mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 03:24:00 +02:00
Merge branch 'master' of https://github.com/worklist/hifi
This commit is contained in:
commit
c8cacf75f3
18 changed files with 169 additions and 58 deletions
|
@ -138,7 +138,11 @@ void Agent::run() {
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|||
ThreadedAssignment::commonInit(AGENT_LOGGING_NAME, NodeType::Agent);
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|
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NodeList* nodeList = NodeList::getInstance();
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nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer << NodeType::AvatarMixer);
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nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet()
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<< NodeType::AudioMixer
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<< NodeType::AvatarMixer
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<< NodeType::VoxelServer
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<< NodeType::ParticleServer);
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||||
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||||
// figure out the URL for the script for this agent assignment
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QString scriptURLString("http://%1:8080/assignment/%2");
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|
|
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@ -21,8 +21,9 @@ quint64 endSceneSleepTime = 0;
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OctreeSendThread::OctreeSendThread(OctreeServer* myServer, SharedNodePointer node) :
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_myServer(myServer),
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_node(node),
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_nodeUUID(node->getUUID()),
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_packetData(),
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_nodeMissingCount(0),
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_processLock(),
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_isShuttingDown(false)
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{
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@ -43,46 +44,68 @@ OctreeSendThread::~OctreeSendThread() {
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}
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qDebug() << qPrintable(safeServerName) << "server [" << _myServer << "]: client disconnected "
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"- ending sending thread [" << this << "]";
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_node.clear();
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OctreeServer::clientDisconnected();
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}
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void OctreeSendThread::setIsShuttingDown() {
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QMutexLocker locker(&_processLock); // this will cause us to wait till the process loop is complete
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_isShuttingDown = true;
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OctreeServer::stopTrackingThread(this);
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// this will cause us to wait till the process loop is complete, we do this after we change _isShuttingDown
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QMutexLocker locker(&_processLock);
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}
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bool OctreeSendThread::process() {
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if (_isShuttingDown) {
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return false; // exit early if we're shutting down
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}
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OctreeServer::didProcess(this);
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float lockWaitElapsedUsec = OctreeServer::SKIP_TIME;
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quint64 lockWaitStart = usecTimestampNow();
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QMutexLocker locker(&_processLock);
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_processLock.lock();
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quint64 lockWaitEnd = usecTimestampNow();
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lockWaitElapsedUsec = (float)(lockWaitEnd - lockWaitStart);
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OctreeServer::trackProcessWaitTime(lockWaitElapsedUsec);
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if (_isShuttingDown) {
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return false; // exit early if we're shutting down
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}
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quint64 start = usecTimestampNow();
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// don't do any send processing until the initial load of the octree is complete...
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if (_myServer->isInitialLoadComplete()) {
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if (!_node.isNull()) {
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OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(_node->getLinkedData());
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SharedNodePointer node = NodeList::getInstance()->nodeWithUUID(_nodeUUID, false);
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if (node) {
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_nodeMissingCount = 0;
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OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(node->getLinkedData());
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// Sometimes the node data has not yet been linked, in which case we can't really do anything
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if (nodeData && !nodeData->isShuttingDown()) {
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bool viewFrustumChanged = nodeData->updateCurrentViewFrustum();
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packetDistributor(_node, nodeData, viewFrustumChanged);
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packetDistributor(node, nodeData, viewFrustumChanged);
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}
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} else {
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_nodeMissingCount++;
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const int MANY_FAILED_LOCKS = 1;
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if (_nodeMissingCount >= MANY_FAILED_LOCKS) {
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QString safeServerName("Octree");
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if (_myServer) {
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safeServerName = _myServer->getMyServerName();
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}
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qDebug() << qPrintable(safeServerName) << "server: sending thread [" << this << "]"
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<< "failed to get nodeWithUUID() " << _nodeUUID <<". Failed:" << _nodeMissingCount << "times";
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}
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}
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}
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_processLock.unlock();
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|
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if (_isShuttingDown) {
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return false; // exit early if we're shutting down
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}
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// Only sleep if we're still running and we got the lock last time we tried, otherwise try to get the lock asap
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if (isStillRunning()) {
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// dynamically sleep until we need to fire off the next set of octree elements
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|
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@ -38,14 +38,15 @@ protected:
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virtual bool process();
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private:
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SharedNodePointer _node;
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OctreeServer* _myServer;
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QUuid _nodeUUID;
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int handlePacketSend(const SharedNodePointer& node, OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent);
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int packetDistributor(const SharedNodePointer& node, OctreeQueryNode* nodeData, bool viewFrustumChanged);
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OctreePacketData _packetData;
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int _nodeMissingCount;
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QMutex _processLock; // don't allow us to have our nodeData, or our thread to be deleted while we're processing
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bool _isShuttingDown;
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};
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@ -1160,7 +1160,6 @@ QString OctreeServer::getStatusLink() {
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}
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void OctreeServer::sendStatsPacket() {
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// TODO: we have too many stats to fit in a single MTU... so for now, we break it into multiple JSON objects and
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// send them separately. What we really should do is change the NodeList::sendStatsToDomainServer() to handle the
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// the following features:
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@ -1241,59 +1240,78 @@ QMap<OctreeSendThread*, quint64> OctreeServer::_threadsDidPacketDistributor;
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QMap<OctreeSendThread*, quint64> OctreeServer::_threadsDidHandlePacketSend;
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QMap<OctreeSendThread*, quint64> OctreeServer::_threadsDidCallWriteDatagram;
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|
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QMutex OctreeServer::_threadsDidProcessMutex;
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QMutex OctreeServer::_threadsDidPacketDistributorMutex;
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QMutex OctreeServer::_threadsDidHandlePacketSendMutex;
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QMutex OctreeServer::_threadsDidCallWriteDatagramMutex;
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void OctreeServer::didProcess(OctreeSendThread* thread) {
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QMutexLocker locker(&_threadsDidProcessMutex);
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_threadsDidProcess[thread] = usecTimestampNow();
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}
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void OctreeServer::didPacketDistributor(OctreeSendThread* thread) {
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QMutexLocker locker(&_threadsDidPacketDistributorMutex);
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_threadsDidPacketDistributor[thread] = usecTimestampNow();
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}
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void OctreeServer::didHandlePacketSend(OctreeSendThread* thread) {
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QMutexLocker locker(&_threadsDidHandlePacketSendMutex);
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_threadsDidHandlePacketSend[thread] = usecTimestampNow();
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}
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void OctreeServer::didCallWriteDatagram(OctreeSendThread* thread) {
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QMutexLocker locker(&_threadsDidCallWriteDatagramMutex);
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_threadsDidCallWriteDatagram[thread] = usecTimestampNow();
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}
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void OctreeServer::stopTrackingThread(OctreeSendThread* thread) {
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QMutexLocker lockerA(&_threadsDidProcessMutex);
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QMutexLocker lockerB(&_threadsDidPacketDistributorMutex);
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QMutexLocker lockerC(&_threadsDidHandlePacketSendMutex);
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QMutexLocker lockerD(&_threadsDidCallWriteDatagramMutex);
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_threadsDidProcess.remove(thread);
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_threadsDidPacketDistributor.remove(thread);
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_threadsDidHandlePacketSend.remove(thread);
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_threadsDidCallWriteDatagram.remove(thread);
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}
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int howManyThreadsDidSomething(QMap<OctreeSendThread*, quint64>& something, quint64 since) {
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if (since == 0) {
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return something.size();
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}
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int howManyThreadsDidSomething(QMutex& mutex, QMap<OctreeSendThread*, quint64>& something, quint64 since) {
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int count = 0;
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QMap<OctreeSendThread*, quint64>::const_iterator i = something.constBegin();
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while (i != something.constEnd()) {
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if (i.value() > since) {
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count++;
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if (mutex.tryLock()) {
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if (since == 0) {
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count = something.size();
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} else {
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||||
QMap<OctreeSendThread*, quint64>::const_iterator i = something.constBegin();
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||||
while (i != something.constEnd()) {
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||||
if (i.value() > since) {
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count++;
|
||||
}
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++i;
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}
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}
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++i;
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mutex.unlock();
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}
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return count;
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}
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int OctreeServer::howManyThreadsDidProcess(quint64 since) {
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return howManyThreadsDidSomething(_threadsDidProcess, since);
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return howManyThreadsDidSomething(_threadsDidProcessMutex, _threadsDidProcess, since);
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}
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int OctreeServer::howManyThreadsDidPacketDistributor(quint64 since) {
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return howManyThreadsDidSomething(_threadsDidPacketDistributor, since);
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return howManyThreadsDidSomething(_threadsDidPacketDistributorMutex, _threadsDidPacketDistributor, since);
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}
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int OctreeServer::howManyThreadsDidHandlePacketSend(quint64 since) {
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return howManyThreadsDidSomething(_threadsDidHandlePacketSend, since);
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return howManyThreadsDidSomething(_threadsDidHandlePacketSendMutex, _threadsDidHandlePacketSend, since);
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}
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int OctreeServer::howManyThreadsDidCallWriteDatagram(quint64 since) {
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return howManyThreadsDidSomething(_threadsDidCallWriteDatagram, since);
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return howManyThreadsDidSomething(_threadsDidCallWriteDatagramMutex, _threadsDidCallWriteDatagram, since);
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}
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|
|
|
@ -211,6 +211,10 @@ protected:
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static QMap<OctreeSendThread*, quint64> _threadsDidHandlePacketSend;
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static QMap<OctreeSendThread*, quint64> _threadsDidCallWriteDatagram;
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static QMutex _threadsDidProcessMutex;
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static QMutex _threadsDidPacketDistributorMutex;
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static QMutex _threadsDidHandlePacketSendMutex;
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static QMutex _threadsDidCallWriteDatagramMutex;
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};
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#endif // __octree_server__OctreeServer__
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|
|
|
@ -14,12 +14,12 @@
|
|||
<translation type="unfinished"></translation>
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||||
</message>
|
||||
<message>
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||||
<location filename="src/Application.cpp" line="3608"/>
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||||
<location filename="src/Application.cpp" line="3610"/>
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<source>Open Script</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Application.cpp" line="3609"/>
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||||
<location filename="src/Application.cpp" line="3611"/>
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||||
<source>JavaScript Files (*.js)</source>
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||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -113,18 +113,18 @@
|
|||
<context>
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<name>Menu</name>
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<message>
|
||||
<location filename="src/Menu.cpp" line="459"/>
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<location filename="src/Menu.cpp" line="456"/>
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||||
<source>Open .ini config file</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Menu.cpp" line="461"/>
|
||||
<location filename="src/Menu.cpp" line="473"/>
|
||||
<location filename="src/Menu.cpp" line="458"/>
|
||||
<location filename="src/Menu.cpp" line="470"/>
|
||||
<source>Text files (*.ini)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Menu.cpp" line="471"/>
|
||||
<location filename="src/Menu.cpp" line="468"/>
|
||||
<source>Save .ini config file</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
|
|
@ -10,7 +10,8 @@
|
|||
|
||||
uniform sampler2DShadow shadowMap;
|
||||
|
||||
varying vec4 shadowColor;
|
||||
|
||||
void main(void) {
|
||||
gl_FragColor = gl_Color * mix(vec4(0.8, 0.8, 0.8, 1.0), vec4(1.0, 1.0, 1.0, 1.0),
|
||||
shadow2D(shadowMap, gl_TexCoord[0].stp));
|
||||
gl_FragColor = mix(shadowColor, gl_Color, shadow2D(shadowMap, gl_TexCoord[0].stp));
|
||||
}
|
||||
|
|
28
interface/resources/shaders/shadow_map.vert
Normal file
28
interface/resources/shaders/shadow_map.vert
Normal file
|
@ -0,0 +1,28 @@
|
|||
#version 120
|
||||
|
||||
//
|
||||
// shadow_map.vert
|
||||
// vertex shader
|
||||
//
|
||||
// Created by Andrzej Kapolka on 3/27/14.
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
varying vec4 shadowColor;
|
||||
|
||||
void main(void) {
|
||||
// the shadow color includes only the ambient terms
|
||||
shadowColor = gl_Color * (gl_LightModel.ambient + gl_LightSource[0].ambient);
|
||||
|
||||
// the normal color includes diffuse
|
||||
vec4 normal = normalize(gl_ModelViewMatrix * vec4(gl_Normal, 0.0));
|
||||
gl_FrontColor = shadowColor + gl_Color * (gl_LightSource[0].diffuse * max(0.0, dot(normal, gl_LightSource[0].position)));
|
||||
|
||||
// generate the shadow texture coordinate using the eye position
|
||||
vec4 eyePosition = gl_ModelViewMatrix * gl_Vertex;
|
||||
gl_TexCoord[0] = vec4(dot(gl_EyePlaneS[0], eyePosition), dot(gl_EyePlaneT[0], eyePosition),
|
||||
dot(gl_EyePlaneR[0], eyePosition), 1.0);
|
||||
|
||||
// use the fixed function transform
|
||||
gl_Position = ftransform();
|
||||
}
|
|
@ -1636,6 +1636,8 @@ void Application::updateLOD() {
|
|||
// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableAutoAdjustLOD) && !isThrottleRendering()) {
|
||||
Menu::getInstance()->autoAdjustLOD(_fps);
|
||||
} else {
|
||||
Menu::getInstance()->resetLODAdjust();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -393,8 +393,6 @@ void Menu::loadSettings(QSettings* settings) {
|
|||
_maxVoxels = loadSetting(settings, "maxVoxels", DEFAULT_MAX_VOXELS_PER_SYSTEM);
|
||||
_maxVoxelPacketsPerSecond = loadSetting(settings, "maxVoxelsPPS", DEFAULT_MAX_VOXEL_PPS);
|
||||
_voxelSizeScale = loadSetting(settings, "voxelSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
|
||||
_avatarLODDistanceMultiplier = loadSetting(settings, "avatarLODDistanceMultiplier",
|
||||
DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER);
|
||||
_boundaryLevelAdjust = loadSetting(settings, "boundaryLevelAdjust", 0);
|
||||
|
||||
settings->beginGroup("View Frustum Offset Camera");
|
||||
|
@ -434,7 +432,6 @@ void Menu::saveSettings(QSettings* settings) {
|
|||
settings->setValue("maxVoxels", _maxVoxels);
|
||||
settings->setValue("maxVoxelsPPS", _maxVoxelPacketsPerSecond);
|
||||
settings->setValue("voxelSizeScale", _voxelSizeScale);
|
||||
settings->setValue("avatarLODDistanceMultiplier", _avatarLODDistanceMultiplier);
|
||||
settings->setValue("boundaryLevelAdjust", _boundaryLevelAdjust);
|
||||
settings->beginGroup("View Frustum Offset Camera");
|
||||
settings->setValue("viewFrustumOffsetYaw", _viewFrustumOffset.yaw);
|
||||
|
@ -1203,7 +1200,10 @@ void Menu::autoAdjustLOD(float currentFPS) {
|
|||
if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
|
||||
// attempt to lower the detail in proportion to the fps difference
|
||||
float targetFps = (ADJUST_LOD_DOWN_FPS + ADJUST_LOD_UP_FPS) * 0.5f;
|
||||
_avatarLODDistanceMultiplier *= (targetFps / _fastFPSAverage.getAverage());
|
||||
float averageFps = _fastFPSAverage.getAverage();
|
||||
const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
|
||||
_avatarLODDistanceMultiplier *= (averageFps < EPSILON) ? MAXIMUM_MULTIPLIER_SCALE :
|
||||
qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps);
|
||||
_lastAvatarDetailDrop = now;
|
||||
}
|
||||
} else if (_fastFPSAverage.getAverage() > ADJUST_LOD_UP_FPS) {
|
||||
|
@ -1249,6 +1249,12 @@ void Menu::autoAdjustLOD(float currentFPS) {
|
|||
}
|
||||
}
|
||||
|
||||
void Menu::resetLODAdjust() {
|
||||
_fpsAverage.reset();
|
||||
_fastFPSAverage.reset();
|
||||
_lastAvatarDetailDrop = _lastAdjust = usecTimestampNow();
|
||||
}
|
||||
|
||||
void Menu::setVoxelSizeScale(float sizeScale) {
|
||||
_voxelSizeScale = sizeScale;
|
||||
}
|
||||
|
|
|
@ -85,6 +85,7 @@ public:
|
|||
// User Tweakable LOD Items
|
||||
QString getLODFeedbackText();
|
||||
void autoAdjustLOD(float currentFPS);
|
||||
void resetLODAdjust();
|
||||
void setVoxelSizeScale(float sizeScale);
|
||||
float getVoxelSizeScale() const { return _voxelSizeScale; }
|
||||
float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
|
||||
|
|
|
@ -397,9 +397,13 @@ void Avatar::renderDisplayName() {
|
|||
|
||||
glPushMatrix();
|
||||
glm::vec3 textPosition;
|
||||
getSkeletonModel().getNeckPosition(textPosition);
|
||||
textPosition += getBodyUpDirection() * getHeadHeight() * 1.1f;
|
||||
|
||||
if (getSkeletonModel().getNeckPosition(textPosition)) {
|
||||
textPosition += getBodyUpDirection() * getHeadHeight() * 1.1f;
|
||||
} else {
|
||||
const float HEAD_PROPORTION = 0.75f;
|
||||
textPosition = _position + getBodyUpDirection() * (getBillboardSize() * HEAD_PROPORTION);
|
||||
}
|
||||
|
||||
glTranslatef(textPosition.x, textPosition.y, textPosition.z);
|
||||
|
||||
// we need "always facing camera": we must remove the camera rotation from the stack
|
||||
|
|
|
@ -79,6 +79,7 @@ void MyAvatar::reset() {
|
|||
// TODO? resurrect headMouse stuff?
|
||||
//_headMouseX = _glWidget->width() / 2;
|
||||
//_headMouseY = _glWidget->height() / 2;
|
||||
_skeletonModel.reset();
|
||||
getHead()->reset();
|
||||
getHand()->reset();
|
||||
|
||||
|
|
|
@ -1259,7 +1259,13 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
|||
remainingModels.insert(model.key());
|
||||
}
|
||||
while (!remainingModels.isEmpty()) {
|
||||
QString topID = getTopModelID(parentMap, models, *remainingModels.constBegin());
|
||||
QString first = *remainingModels.constBegin();
|
||||
foreach (const QString& id, remainingModels) {
|
||||
if (id < first) {
|
||||
first = id;
|
||||
}
|
||||
}
|
||||
QString topID = getTopModelID(parentMap, models, first);
|
||||
appendModelIDs(parentMap.value(topID), childMap, models, remainingModels, modelIDs);
|
||||
}
|
||||
|
||||
|
|
|
@ -130,9 +130,16 @@ void Model::init() {
|
|||
}
|
||||
|
||||
void Model::reset() {
|
||||
if (_jointStates.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
foreach (Model* attachment, _attachments) {
|
||||
attachment->reset();
|
||||
}
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
for (int i = 0; i < _jointStates.size(); i++) {
|
||||
_jointStates[i].rotation = geometry.joints.at(i).rotation;
|
||||
}
|
||||
}
|
||||
|
||||
void Model::clearShapes() {
|
||||
|
|
|
@ -506,8 +506,10 @@ void VoxelSystem::initVoxelMemory() {
|
|||
_perlinModulateProgram.setUniformValue("permutationNormalTexture", 0);
|
||||
_perlinModulateProgram.release();
|
||||
|
||||
_shadowMapProgram.addShaderFromSourceFile(QGLShader::Fragment, Application::resourcesPath()
|
||||
+ "shaders/shadow_map.frag");
|
||||
_shadowMapProgram.addShaderFromSourceFile(QGLShader::Vertex,
|
||||
Application::resourcesPath() + "shaders/shadow_map.vert");
|
||||
_shadowMapProgram.addShaderFromSourceFile(QGLShader::Fragment,
|
||||
Application::resourcesPath() + "shaders/shadow_map.frag");
|
||||
_shadowMapProgram.link();
|
||||
|
||||
_shadowMapProgram.bind();
|
||||
|
@ -1471,10 +1473,6 @@ void VoxelSystem::applyScaleAndBindProgram(bool texture) {
|
|||
if (Menu::getInstance()->isOptionChecked(MenuOption::Shadows)) {
|
||||
_shadowMapProgram.bind();
|
||||
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getShadowDepthTextureID());
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
glEnable(GL_TEXTURE_GEN_R);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glTexGenfv(GL_S, GL_EYE_PLANE, (const GLfloat*)&Application::getInstance()->getShadowMatrix()[0]);
|
||||
glTexGenfv(GL_T, GL_EYE_PLANE, (const GLfloat*)&Application::getInstance()->getShadowMatrix()[1]);
|
||||
|
@ -1496,10 +1494,7 @@ void VoxelSystem::removeScaleAndReleaseProgram(bool texture) {
|
|||
if (Menu::getInstance()->isOptionChecked(MenuOption::Shadows)) {
|
||||
_shadowMapProgram.release();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
glDisable(GL_TEXTURE_GEN_R);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
} else if (texture) {
|
||||
_perlinModulateProgram.release();
|
||||
|
|
|
@ -357,10 +357,20 @@ int NodeList::findNodeAndUpdateWithDataFromPacket(const QByteArray& packet) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
SharedNodePointer NodeList::nodeWithUUID(const QUuid& nodeUUID) {
|
||||
QMutexLocker locker(&_nodeHashMutex);
|
||||
return _nodeHash.value(nodeUUID);
|
||||
}
|
||||
SharedNodePointer NodeList::nodeWithUUID(const QUuid& nodeUUID, bool blockingLock) {
|
||||
const int WAIT_TIME = 10; // wait up to 10ms in the try lock case
|
||||
SharedNodePointer node;
|
||||
// if caller wants us to block and guarantee the correct answer, then honor that request
|
||||
if (blockingLock) {
|
||||
// this will block till we can get access
|
||||
QMutexLocker locker(&_nodeHashMutex);
|
||||
node = _nodeHash.value(nodeUUID);
|
||||
} else if (_nodeHashMutex.tryLock(WAIT_TIME)) { // some callers are willing to get wrong answers but not block
|
||||
node = _nodeHash.value(nodeUUID);
|
||||
_nodeHashMutex.unlock();
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
SharedNodePointer NodeList::sendingNodeForPacket(const QByteArray& packet) {
|
||||
QUuid nodeUUID = uuidFromPacketHeader(packet);
|
||||
|
|
|
@ -103,7 +103,7 @@ public:
|
|||
QByteArray constructPingReplyPacket(const QByteArray& pingPacket);
|
||||
void pingPublicAndLocalSocketsForInactiveNode(const SharedNodePointer& node);
|
||||
|
||||
SharedNodePointer nodeWithUUID(const QUuid& nodeUUID);
|
||||
SharedNodePointer nodeWithUUID(const QUuid& nodeUUID, bool blockingLock = true);
|
||||
SharedNodePointer sendingNodeForPacket(const QByteArray& packet);
|
||||
|
||||
SharedNodePointer addOrUpdateNode(const QUuid& uuid, char nodeType,
|
||||
|
|
Loading…
Reference in a new issue