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Merge pull request #454 from birarda/camera-fix
one line fix for camera transition
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commit
c8bc2f0f14
1 changed files with 1 additions and 2 deletions
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@ -54,8 +54,7 @@ void AvatarTouch::simulate (float deltaTime) {
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facingEachOther = true;
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}
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if ((distanceBetweenBodies < _reachableRadius)
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&& (facingEachOther)) {
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if (distanceBetweenBodies < _reachableRadius) {
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_canReachToOtherAvatar = true;
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_vectorBetweenHands = _yourHandPosition - _myHandPosition;
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