Merge pull request #454 from birarda/camera-fix

one line fix for camera transition
This commit is contained in:
birarda 2013-05-29 15:32:30 -07:00
commit c8bc2f0f14

View file

@ -54,8 +54,7 @@ void AvatarTouch::simulate (float deltaTime) {
facingEachOther = true;
}
if ((distanceBetweenBodies < _reachableRadius)
&& (facingEachOther)) {
if (distanceBetweenBodies < _reachableRadius) {
_canReachToOtherAvatar = true;
_vectorBetweenHands = _yourHandPosition - _myHandPosition;