add a mutex to NodeData and leverage in AvatarMixer threads

This commit is contained in:
Stephen Birarda 2014-03-25 15:49:47 -07:00
parent 6f4f55038b
commit c8b3ae0c40
5 changed files with 30 additions and 6 deletions

View file

@ -114,21 +114,25 @@ void AvatarMixer::broadcastAvatarData() {
NodeList* nodeList = NodeList::getInstance();
AvatarMixerClientData* nodeData = NULL;
AvatarMixerClientData* otherNodeData = NULL;
foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
if (node->getLinkedData() && node->getType() == NodeType::Agent && node->getActiveSocket()) {
if (node->getLinkedData() && node->getType() == NodeType::Agent && node->getActiveSocket()
&& (nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData()))->getMutex().tryLock()) {
++_sumListeners;
// reset packet pointers for this node
mixedAvatarByteArray.resize(numPacketHeaderBytes);
AvatarMixerClientData* myData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
AvatarData& avatar = myData->getAvatar();
AvatarData& avatar = nodeData->getAvatar();
glm::vec3 myPosition = avatar.getPosition();
// this is an AGENT we have received head data from
// send back a packet with other active node data to this node
foreach (const SharedNodePointer& otherNode, nodeList->getNodeHash()) {
if (otherNode->getLinkedData() && otherNode->getUUID() != node->getUUID()) {
if (otherNode->getLinkedData() && otherNode->getUUID() != node->getUUID()
&& (otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData()))->getMutex().tryLock()) {
AvatarMixerClientData* otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
AvatarData& otherAvatar = otherNodeData->getAvatar();
@ -158,7 +162,7 @@ void AvatarMixer::broadcastAvatarData() {
// if the receiving avatar has just connected make sure we send out the mesh and billboard
// for this avatar (assuming they exist)
bool forceSend = !myData->checkAndSetHasReceivedFirstPackets();
bool forceSend = !nodeData->checkAndSetHasReceivedFirstPackets();
// we will also force a send of billboard or identity packet
// if either has changed in the last frame
@ -191,10 +195,14 @@ void AvatarMixer::broadcastAvatarData() {
++_sumIdentityPackets;
}
}
otherNodeData->getMutex().unlock();
}
}
nodeList->writeDatagram(mixedAvatarByteArray, node);
nodeData->getMutex().unlock();
}
}
@ -238,6 +246,7 @@ void AvatarMixer::readPendingDatagrams() {
// parse the identity packet and update the change timestamp if appropriate
if (avatar.hasIdentityChangedAfterParsing(receivedPacket)) {
QMutexLocker nodeDataLocker(&nodeData->getMutex());
nodeData->setIdentityChangeTimestamp(QDateTime::currentMSecsSinceEpoch());
}
}
@ -254,6 +263,7 @@ void AvatarMixer::readPendingDatagrams() {
// parse the billboard packet and update the change timestamp if appropriate
if (avatar.hasBillboardChangedAfterParsing(receivedPacket)) {
QMutexLocker nodeDataLocker(&nodeData->getMutex());
nodeData->setBillboardChangeTimestamp(QDateTime::currentMSecsSinceEpoch());
}

View file

@ -9,6 +9,7 @@
#ifndef __hifi__AvatarMixerClientData__
#define __hifi__AvatarMixerClientData__
#include <QtCore/QMutex>
#include <QtCore/QUrl>
#include <AvatarData.h>

View file

@ -8,6 +8,12 @@
#include "NodeData.h"
NodeData::NodeData() :
_mutex()
{
}
NodeData::~NodeData() {
}

View file

@ -16,9 +16,14 @@ class Node;
class NodeData : public QObject {
Q_OBJECT
public:
NodeData();
virtual ~NodeData() = 0;
virtual int parseData(const QByteArray& packet) = 0;
QMutex& getMutex() { return _mutex; }
private:
QMutex _mutex;
};
#endif

View file

@ -317,6 +317,8 @@ int NodeList::updateNodeWithDataFromPacket(const SharedNodePointer& matchingNode
linkedDataCreateCallback(matchingNode.data());
}
QMutexLocker linkedDataLocker(&matchingNode->getLinkedData()->getMutex());
return matchingNode->getLinkedData()->parseData(packet);
}