Be more efficient with MaterialParam in FBXSerializer::getTexture

This commit is contained in:
sabrina-shanman 2019-01-15 10:29:12 -08:00
parent 5173577a92
commit c875492d50

View file

@ -66,8 +66,9 @@ HFMTexture FBXSerializer::getTexture(const QString& textureID, const QString& ma
}
texture.texcoordSetName = p.UVSet;
}
if (_materialParams.contains(materialID)) {
auto materialParam = _materialParams[materialID];
auto materialParamItr = _materialParams.find(materialID);
if (materialParamItr != _materialParams.end()) {
auto& materialParam = materialParamItr.value();
texture.transform.postTranslate(materialParam.translation);
texture.transform.postScale(materialParam.scaling);
}