From c832662807f8e3cbfe7a3a8a7fb7db6bd017fe45 Mon Sep 17 00:00:00 2001 From: Mark Peng Date: Wed, 10 Jul 2013 17:20:46 -0700 Subject: [PATCH] Remove random print statements from eyecontact code in Application.cpp --- interface/src/Application.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index bc1535f504..894ddd7e1d 100755 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -1738,9 +1738,7 @@ bool Application::isLookingAtOtherAvatar(glm::vec3 &mouseRayOrigin, glm::vec3 &m if (node->getLinkedData() != NULL && node->getType() == NODE_TYPE_AGENT) { Avatar *avatar = (Avatar *)node->getLinkedData(); glm::vec3 headPosition = avatar->getHead().getPosition(); - printf("x: %f y: %f z: %f \n", mouseRayOrigin.x, mouseRayOrigin.y, mouseRayOrigin.z); if (rayIntersectsSphere(mouseRayOrigin, mouseRayDirection, headPosition, 0.07)) { - printf("lalala\n"); eyePosition = avatar->getHead().getEyeLevelPosition(); return true; }