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Fixing up #define / #if pair so that permutation table change can be turned of by setting #defined variable to 0 instead of having to comment it out.
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1 changed files with 2 additions and 2 deletions
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@ -110,7 +110,7 @@ const int permutation[256] =
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222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180
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222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180
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};
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};
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#define USE_CHRIS_NOISE 0
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#define USE_CHRIS_NOISE 1
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GLuint TextureCache::getPermutationNormalTextureID() {
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GLuint TextureCache::getPermutationNormalTextureID() {
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if (_permutationNormalTextureID == 0) {
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if (_permutationNormalTextureID == 0) {
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@ -119,7 +119,7 @@ GLuint TextureCache::getPermutationNormalTextureID() {
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// the first line consists of random permutation offsets
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// the first line consists of random permutation offsets
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unsigned char data[256 * 2 * 3];
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unsigned char data[256 * 2 * 3];
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#if defined(USE_CHRIS_NOISE)
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#if (USE_CHRIS_NOISE==1)
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for (int i = 0; i < 256; i++) {
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for (int i = 0; i < 256; i++) {
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data[3*i+0] = permutation[i];
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data[3*i+0] = permutation[i];
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data[3*i+1] = permutation[i];
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data[3*i+1] = permutation[i];
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