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https://github.com/overte-org/overte.git
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Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization
This commit is contained in:
commit
c73d4ddfa4
19 changed files with 692 additions and 627 deletions
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@ -22,7 +22,6 @@
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#include <AgentTypes.h>
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#include <AgentTypes.h>
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#include <SharedUtil.h>
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#include <SharedUtil.h>
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#include <StdDev.h>
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#include <StdDev.h>
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#include <Stacktrace.h>
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#include "AudioRingBuffer.h"
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#include "AudioRingBuffer.h"
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#include "PacketHeaders.h"
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#include "PacketHeaders.h"
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@ -72,23 +71,42 @@ void plateauAdditionOfSamples(int16_t &mixSample, int16_t sampleToAdd) {
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mixSample = normalizedSample;
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mixSample = normalizedSample;
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}
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}
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void *sendBuffer(void *args) {
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void attachNewBufferToAgent(Agent *newAgent) {
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int sentBytes;
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if (!newAgent->getLinkedData()) {
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newAgent->setLinkedData(new AudioRingBuffer(RING_BUFFER_SAMPLES, BUFFER_LENGTH_SAMPLES_PER_CHANNEL));
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}
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}
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int main(int argc, const char* argv[]) {
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setvbuf(stdout, NULL, _IOLBF, 0);
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AgentList* agentList = AgentList::createInstance(AGENT_TYPE_AUDIO_MIXER, MIXER_LISTEN_PORT);
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ssize_t receivedBytes = 0;
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agentList->linkedDataCreateCallback = attachNewBufferToAgent;
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agentList->startSilentAgentRemovalThread();
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agentList->startDomainServerCheckInThread();
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unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
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sockaddr* agentAddress = new sockaddr;
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// make sure our agent socket is non-blocking
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agentList->getAgentSocket().setBlocking(false);
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int nextFrame = 0;
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int nextFrame = 0;
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timeval startTime;
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timeval startTime;
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AgentList* agentList = AgentList::getInstance();
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gettimeofday(&startTime, NULL);
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gettimeofday(&startTime, NULL);
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while (true) {
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while (true) {
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sentBytes = 0;
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// enumerate the agents, check if we can add audio from the agent to current mix
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer* agentBuffer = (AudioRingBuffer*) agent->getLinkedData();
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AudioRingBuffer* agentBuffer = (AudioRingBuffer*) agent->getLinkedData();
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if (agentBuffer != NULL && agentBuffer->getEndOfLastWrite() != NULL) {
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if (agentBuffer->getEndOfLastWrite()) {
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if (!agentBuffer->isStarted()
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if (!agentBuffer->isStarted()
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&& agentBuffer->diffLastWriteNextOutput() <= BUFFER_LENGTH_SAMPLES_PER_CHANNEL + JITTER_BUFFER_SAMPLES) {
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&& agentBuffer->diffLastWriteNextOutput() <= BUFFER_LENGTH_SAMPLES_PER_CHANNEL + JITTER_BUFFER_SAMPLES) {
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printf("Held back buffer for agent with ID %d.\n", agent->getAgentId());
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printf("Held back buffer for agent with ID %d.\n", agent->getAgentId());
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@ -126,8 +144,8 @@ void *sendBuffer(void *args) {
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float weakChannelAmplitudeRatio = 1.f;
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float weakChannelAmplitudeRatio = 1.f;
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if (otherAgent != agent) {
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if (otherAgent != agent) {
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float *agentPosition = agentRingBuffer->getPosition();
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Position agentPosition = agentRingBuffer->getPosition();
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float *otherAgentPosition = otherAgentBuffer->getPosition();
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Position otherAgentPosition = otherAgentBuffer->getPosition();
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// calculate the distance to the other agent
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// calculate the distance to the other agent
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@ -136,31 +154,32 @@ void *sendBuffer(void *args) {
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int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex());
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int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex());
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if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) {
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if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) {
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float distanceToAgent = sqrtf(powf(agentPosition[0] - otherAgentPosition[0], 2) +
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float distanceToAgent = sqrtf(powf(agentPosition.x - otherAgentPosition.x, 2) +
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powf(agentPosition[1] - otherAgentPosition[1], 2) +
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powf(agentPosition.y - otherAgentPosition.y, 2) +
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powf(agentPosition[2] - otherAgentPosition[2], 2));
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powf(agentPosition.z - otherAgentPosition.z, 2));
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float minCoefficient = std::min(1.0f,
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float minCoefficient = std::min(1.0f,
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powf(0.5, (logf(DISTANCE_RATIO * distanceToAgent) / logf(3)) - 1));
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powf(0.5,
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(logf(DISTANCE_RATIO * distanceToAgent) / logf(3)) - 1));
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distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient;
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distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient;
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}
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}
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// get the angle from the right-angle triangle
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// get the angle from the right-angle triangle
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float triangleAngle = atan2f(fabsf(agentPosition[2] - otherAgentPosition[2]),
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float triangleAngle = atan2f(fabsf(agentPosition.z - otherAgentPosition.z),
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fabsf(agentPosition[0] - otherAgentPosition[0])) * (180 / M_PI);
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fabsf(agentPosition.x - otherAgentPosition.x)) * (180 / M_PI);
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float absoluteAngleToSource = 0;
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float absoluteAngleToSource = 0;
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bearingRelativeAngleToSource = 0;
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bearingRelativeAngleToSource = 0;
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// find the angle we need for calculation based on the orientation of the triangle
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// find the angle we need for calculation based on the orientation of the triangle
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if (otherAgentPosition[0] > agentPosition[0]) {
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if (otherAgentPosition.x > agentPosition.x) {
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if (otherAgentPosition[2] > agentPosition[2]) {
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if (otherAgentPosition.z > agentPosition.z) {
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absoluteAngleToSource = -90 + triangleAngle;
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absoluteAngleToSource = -90 + triangleAngle;
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} else {
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} else {
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absoluteAngleToSource = -90 - triangleAngle;
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absoluteAngleToSource = -90 - triangleAngle;
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}
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}
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} else {
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} else {
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if (otherAgentPosition[2] > agentPosition[2]) {
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if (otherAgentPosition.z > agentPosition.z) {
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absoluteAngleToSource = 90 - triangleAngle;
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absoluteAngleToSource = 90 - triangleAngle;
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} else {
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} else {
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absoluteAngleToSource = 90 + triangleAngle;
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absoluteAngleToSource = 90 + triangleAngle;
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@ -197,8 +216,12 @@ void *sendBuffer(void *args) {
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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}
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}
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int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f ? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL : clientMix;
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int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f
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int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f ? clientMix : clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
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: clientMix;
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int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f
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? clientMix
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: clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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int16_t* delaySamplePointer = otherAgentBuffer->getNextOutput() == otherAgentBuffer->getBuffer()
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int16_t* delaySamplePointer = otherAgentBuffer->getNextOutput() == otherAgentBuffer->getBuffer()
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? otherAgentBuffer->getBuffer() + RING_BUFFER_SAMPLES - numSamplesDelay
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? otherAgentBuffer->getBuffer() + RING_BUFFER_SAMPLES - numSamplesDelay
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@ -227,9 +250,10 @@ void *sendBuffer(void *args) {
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agentList->getAgentSocket().send(agent->getPublicSocket(), clientMix, BUFFER_LENGTH_BYTES);
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agentList->getAgentSocket().send(agent->getPublicSocket(), clientMix, BUFFER_LENGTH_BYTES);
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}
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}
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// push forward the next output pointers for any audio buffers we used
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer* agentBuffer = (AudioRingBuffer*) agent->getLinkedData();
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AudioRingBuffer* agentBuffer = (AudioRingBuffer*) agent->getLinkedData();
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if (agentBuffer->shouldBeAddedToMix()) {
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if (agentBuffer && agentBuffer->shouldBeAddedToMix()) {
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agentBuffer->setNextOutput(agentBuffer->getNextOutput() + BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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agentBuffer->setNextOutput(agentBuffer->getNextOutput() + BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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if (agentBuffer->getNextOutput() >= agentBuffer->getBuffer() + RING_BUFFER_SAMPLES) {
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if (agentBuffer->getNextOutput() >= agentBuffer->getBuffer() + RING_BUFFER_SAMPLES) {
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@ -240,6 +264,18 @@ void *sendBuffer(void *args) {
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}
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}
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}
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}
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// pull any new audio data from agents off of the network stack
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while (agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
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if (packetData[0] == PACKET_HEADER_INJECT_AUDIO) {
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if (agentList->addOrUpdateAgent(agentAddress, agentAddress, packetData[0], agentList->getLastAgentID())) {
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agentList->increaseAgentID();
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}
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agentList->updateAgentWithData(agentAddress, packetData, receivedBytes);
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}
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}
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double usecToSleep = usecTimestamp(&startTime) + (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - usecTimestampNow();
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double usecToSleep = usecTimestamp(&startTime) + (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - usecTimestampNow();
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if (usecToSleep > 0) {
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if (usecToSleep > 0) {
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@ -249,49 +285,5 @@ void *sendBuffer(void *args) {
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}
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}
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}
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}
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pthread_exit(0);
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}
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void attachNewBufferToAgent(Agent *newAgent) {
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if (newAgent->getLinkedData() == NULL) {
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newAgent->setLinkedData(new AudioRingBuffer(RING_BUFFER_SAMPLES, BUFFER_LENGTH_SAMPLES_PER_CHANNEL));
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}
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}
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int main(int argc, const char* argv[]) {
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signal(SIGSEGV, printStacktrace);
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setvbuf(stdout, NULL, _IOLBF, 0);
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AgentList* agentList = AgentList::createInstance(AGENT_TYPE_AUDIO_MIXER, MIXER_LISTEN_PORT);
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ssize_t receivedBytes = 0;
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agentList->linkedDataCreateCallback = attachNewBufferToAgent;
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agentList->startSilentAgentRemovalThread();
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agentList->startDomainServerCheckInThread();
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unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE];
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pthread_t sendBufferThread;
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pthread_create(&sendBufferThread, NULL, sendBuffer, NULL);
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sockaddr *agentAddress = new sockaddr;
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while (true) {
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if(agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
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if (packetData[0] == PACKET_HEADER_INJECT_AUDIO) {
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if (agentList->addOrUpdateAgent(agentAddress, agentAddress, packetData[0], agentList->getLastAgentID())) {
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|
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agentList->increaseAgentID();
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|
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}
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|
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agentList->updateAgentWithData(agentAddress, packetData, receivedBytes);
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}
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|
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}
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}
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pthread_join(sendBufferThread, NULL);
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return 0;
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return 0;
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}
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}
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@ -30,7 +30,7 @@ const float BODY_SPIN_FRICTION = 5.0;
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const float BODY_UPRIGHT_FORCE = 10.0;
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const float BODY_UPRIGHT_FORCE = 10.0;
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const float BODY_PITCH_WHILE_WALKING = 30.0;
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const float BODY_PITCH_WHILE_WALKING = 30.0;
|
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const float BODY_ROLL_WHILE_TURNING = 0.1;
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const float BODY_ROLL_WHILE_TURNING = 0.1;
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const float LIN_VEL_DECAY = 2.0;
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const float VELOCITY_DECAY = 5.0;
|
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const float MY_HAND_HOLDING_PULL = 0.2;
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const float MY_HAND_HOLDING_PULL = 0.2;
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const float YOUR_HAND_HOLDING_PULL = 1.0;
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const float YOUR_HAND_HOLDING_PULL = 1.0;
|
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const float BODY_SPRING_DEFAULT_TIGHTNESS = 1500.0f;
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const float BODY_SPRING_DEFAULT_TIGHTNESS = 1500.0f;
|
||||||
|
@ -47,6 +47,8 @@ const float HEAD_MAX_PITCH = 45;
|
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const float HEAD_MIN_PITCH = -45;
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const float HEAD_MIN_PITCH = -45;
|
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const float HEAD_MAX_YAW = 85;
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const float HEAD_MAX_YAW = 85;
|
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const float HEAD_MIN_YAW = -85;
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const float HEAD_MIN_YAW = -85;
|
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const float AVATAR_BRAKING_RANGE = 1.6f;
|
||||||
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const float AVATAR_BRAKING_STRENGTH = 30.0f;
|
||||||
|
|
||||||
float skinColor [] = {1.0, 0.84, 0.66};
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float skinColor [] = {1.0, 0.84, 0.66};
|
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float lightBlue [] = {0.7, 0.8, 1.0};
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float lightBlue [] = {0.7, 0.8, 1.0};
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||||||
|
@ -404,22 +406,32 @@ void Avatar::simulate(float deltaTime) {
|
||||||
_bodyPitch *= tiltDecay;
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_bodyPitch *= tiltDecay;
|
||||||
_bodyRoll *= tiltDecay;
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_bodyRoll *= tiltDecay;
|
||||||
|
|
||||||
|
//the following will be used to make the avatar upright no matter what gravity is
|
||||||
|
//float f = angleBetween(_orientation.getUp(), _gravity);
|
||||||
|
|
||||||
// update position by velocity
|
// update position by velocity
|
||||||
_position += _velocity * deltaTime;
|
_position += _velocity * deltaTime;
|
||||||
|
|
||||||
// decay velocity
|
// decay velocity
|
||||||
_velocity *= (1.0 - LIN_VEL_DECAY * deltaTime);
|
float decay = 1.0 - VELOCITY_DECAY * deltaTime;
|
||||||
|
if ( decay < 0.0 ) {
|
||||||
// If someone is near, damp velocity as a function of closeness
|
_velocity = glm::vec3( 0.0f, 0.0f, 0.0f );
|
||||||
const float AVATAR_BRAKING_RANGE = 1.6f;
|
} else {
|
||||||
const float AVATAR_BRAKING_STRENGTH = 35.f;
|
_velocity *= decay;
|
||||||
if (_isMine && (_distanceToNearestAvatar < AVATAR_BRAKING_RANGE)) {
|
|
||||||
_velocity *=
|
|
||||||
(1.f - deltaTime * AVATAR_BRAKING_STRENGTH *
|
|
||||||
(AVATAR_BRAKING_RANGE - _distanceToNearestAvatar));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// update head information
|
// If another avatar is near, dampen velocity as a function of closeness
|
||||||
|
if (_isMine && (_distanceToNearestAvatar < AVATAR_BRAKING_RANGE)) {
|
||||||
|
float closeness = 1.0f - (_distanceToNearestAvatar / AVATAR_BRAKING_RANGE);
|
||||||
|
float drag = 1.0f - closeness * AVATAR_BRAKING_STRENGTH * deltaTime;
|
||||||
|
if ( drag > 0.0f ) {
|
||||||
|
_velocity *= drag;
|
||||||
|
} else {
|
||||||
|
_velocity = glm::vec3( 0.0f, 0.0f, 0.0f );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// update head state
|
||||||
updateHead(deltaTime);
|
updateHead(deltaTime);
|
||||||
|
|
||||||
// use speed and angular velocity to determine walking vs. standing
|
// use speed and angular velocity to determine walking vs. standing
|
||||||
|
@ -458,8 +470,7 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
|
||||||
// Test: Show angle between your fwd vector and nearest avatar
|
// Test: Show angle between your fwd vector and nearest avatar
|
||||||
glm::vec3 vectorBetweenUs = otherAvatar->getJointPosition(AVATAR_JOINT_PELVIS) -
|
glm::vec3 vectorBetweenUs = otherAvatar->getJointPosition(AVATAR_JOINT_PELVIS) -
|
||||||
getJointPosition(AVATAR_JOINT_PELVIS);
|
getJointPosition(AVATAR_JOINT_PELVIS);
|
||||||
glm::vec3 myForwardVector = _orientation.getFront();
|
printLog("Angle between: %f\n", angleBetween(vectorBetweenUs, _orientation.getFront()));
|
||||||
printLog("Angle between: %f\n", angleBetween(&vectorBetweenUs, &myForwardVector));
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// test whether shoulders are close enough to allow for reaching to touch hands
|
// test whether shoulders are close enough to allow for reaching to touch hands
|
||||||
|
@ -474,8 +485,14 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
|
||||||
|
|
||||||
if (_interactingOther) {
|
if (_interactingOther) {
|
||||||
_avatarTouch.setYourBodyPosition(_interactingOther->_position);
|
_avatarTouch.setYourBodyPosition(_interactingOther->_position);
|
||||||
_avatarTouch.setYourHandPosition(_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition);
|
_avatarTouch.setYourHandPosition(_interactingOther->_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition);
|
||||||
_avatarTouch.setYourHandState (_interactingOther->_handState);
|
_avatarTouch.setYourHandState (_interactingOther->_handState);
|
||||||
|
|
||||||
|
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position =
|
||||||
|
_interactingOther->_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition;
|
||||||
|
|
||||||
|
//_handHoldingPosition
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}//if (_isMine)
|
}//if (_isMine)
|
||||||
|
@ -504,12 +521,37 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
|
||||||
|
|
||||||
void Avatar::updateHead(float deltaTime) {
|
void Avatar::updateHead(float deltaTime) {
|
||||||
|
|
||||||
|
// hold on to this - used for testing....
|
||||||
|
/*
|
||||||
|
static float test = 0.0f;
|
||||||
|
test += deltaTime;
|
||||||
|
_head.leanForward = 0.02 * sin( test * 0.2f );
|
||||||
|
_head.leanSideways = 0.02 * sin( test * 0.3f );
|
||||||
|
*/
|
||||||
|
|
||||||
//apply the head lean values to the springy position...
|
//apply the head lean values to the springy position...
|
||||||
if (fabs(_head.leanSideways + _head.leanForward) > 0.0f) {
|
if (fabs(_head.leanSideways + _head.leanForward) > 0.0f) {
|
||||||
glm::vec3 headLean =
|
glm::vec3 headLean =
|
||||||
_orientation.getRight() * _head.leanSideways +
|
_orientation.getRight() * _head.leanSideways +
|
||||||
_orientation.getFront() * _head.leanForward;
|
_orientation.getFront() * _head.leanForward;
|
||||||
_joint[ AVATAR_JOINT_HEAD_BASE ].springyPosition += headLean;
|
|
||||||
|
// this is not a long-term solution, but it works ok for initial purposes...
|
||||||
|
_joint[ AVATAR_JOINT_TORSO ].springyPosition += headLean * 0.1f;
|
||||||
|
_joint[ AVATAR_JOINT_CHEST ].springyPosition += headLean * 0.4f;
|
||||||
|
_joint[ AVATAR_JOINT_NECK_BASE ].springyPosition += headLean * 0.7f;
|
||||||
|
_joint[ AVATAR_JOINT_HEAD_BASE ].springyPosition += headLean * 1.0f;
|
||||||
|
|
||||||
|
_joint[ AVATAR_JOINT_LEFT_COLLAR ].springyPosition += headLean * 0.6f;
|
||||||
|
_joint[ AVATAR_JOINT_LEFT_SHOULDER ].springyPosition += headLean * 0.6f;
|
||||||
|
_joint[ AVATAR_JOINT_LEFT_ELBOW ].springyPosition += headLean * 0.2f;
|
||||||
|
_joint[ AVATAR_JOINT_LEFT_WRIST ].springyPosition += headLean * 0.1f;
|
||||||
|
_joint[ AVATAR_JOINT_LEFT_FINGERTIPS ].springyPosition += headLean * 0.0f;
|
||||||
|
|
||||||
|
_joint[ AVATAR_JOINT_RIGHT_COLLAR ].springyPosition += headLean * 0.6f;
|
||||||
|
_joint[ AVATAR_JOINT_RIGHT_SHOULDER ].springyPosition += headLean * 0.6f;
|
||||||
|
_joint[ AVATAR_JOINT_RIGHT_ELBOW ].springyPosition += headLean * 0.2f;
|
||||||
|
_joint[ AVATAR_JOINT_RIGHT_WRIST ].springyPosition += headLean * 0.1f;
|
||||||
|
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition += headLean * 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Decay head back to center if turned on
|
// Decay head back to center if turned on
|
||||||
|
@ -1249,6 +1291,11 @@ void Avatar::initializeBodySprings() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Avatar::updateBodySprings(float deltaTime) {
|
void Avatar::updateBodySprings(float deltaTime) {
|
||||||
|
// Check for a large repositioning, and re-initialize body springs if this has happened
|
||||||
|
const float BEYOND_BODY_SPRING_RANGE = 2.f;
|
||||||
|
if (glm::length(_position - _joint[AVATAR_JOINT_PELVIS].springyPosition) > BEYOND_BODY_SPRING_RANGE) {
|
||||||
|
initializeBodySprings();
|
||||||
|
}
|
||||||
for (int b = 0; b < NUM_AVATAR_JOINTS; b++) {
|
for (int b = 0; b < NUM_AVATAR_JOINTS; b++) {
|
||||||
glm::vec3 springVector(_joint[b].springyPosition);
|
glm::vec3 springVector(_joint[b].springyPosition);
|
||||||
|
|
||||||
|
|
|
@ -63,8 +63,7 @@ void AvatarTouch::setReachableRadius(float r) {
|
||||||
|
|
||||||
void AvatarTouch::render(glm::vec3 cameraPosition) {
|
void AvatarTouch::render(glm::vec3 cameraPosition) {
|
||||||
|
|
||||||
if (_canReachToOtherAvatar) {
|
if (_canReachToOtherAvatar) {
|
||||||
|
|
||||||
glColor4f(0.3, 0.4, 0.5, 0.5);
|
glColor4f(0.3, 0.4, 0.5, 0.5);
|
||||||
glm::vec3 p(_yourBodyPosition);
|
glm::vec3 p(_yourBodyPosition);
|
||||||
p.y = 0.0005f;
|
p.y = 0.0005f;
|
||||||
|
@ -113,7 +112,6 @@ void AvatarTouch::render(glm::vec3 cameraPosition) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void AvatarTouch::simulate (float deltaTime) {
|
void AvatarTouch::simulate (float deltaTime) {
|
||||||
|
|
||||||
glm::vec3 v = _yourBodyPosition - _myBodyPosition;
|
glm::vec3 v = _yourBodyPosition - _myBodyPosition;
|
||||||
|
|
|
@ -38,7 +38,7 @@ void Camera::update(float deltaTime) {
|
||||||
if (_mode == CAMERA_MODE_NULL) {
|
if (_mode == CAMERA_MODE_NULL) {
|
||||||
_modeShift = 0.0;
|
_modeShift = 0.0;
|
||||||
} else {
|
} else {
|
||||||
// use iterative forces to keep the camera at the desired position and angle
|
// use iterative forces to push the camera towards the desired position and angle
|
||||||
updateFollowMode(deltaTime);
|
updateFollowMode(deltaTime);
|
||||||
|
|
||||||
if (_modeShift < 1.0f) {
|
if (_modeShift < 1.0f) {
|
||||||
|
|
|
@ -42,9 +42,6 @@ void SerialInterface::pair() {
|
||||||
int matchStatus;
|
int matchStatus;
|
||||||
regex_t regex;
|
regex_t regex;
|
||||||
|
|
||||||
if (_failedOpenAttempts < 2) {
|
|
||||||
// if we've already failed to open the detected interface twice then don't try again
|
|
||||||
|
|
||||||
// for now this only works on OS X, where the usb serial shows up as /dev/tty.usb*
|
// for now this only works on OS X, where the usb serial shows up as /dev/tty.usb*
|
||||||
if((devDir = opendir("/dev"))) {
|
if((devDir = opendir("/dev"))) {
|
||||||
while((entry = readdir(devDir))) {
|
while((entry = readdir(devDir))) {
|
||||||
|
@ -62,8 +59,6 @@ void SerialInterface::pair() {
|
||||||
}
|
}
|
||||||
closedir(devDir);
|
closedir(devDir);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -76,7 +71,6 @@ void SerialInterface::initializePort(char* portname, int baud) {
|
||||||
|
|
||||||
if (_serialDescriptor == -1) {
|
if (_serialDescriptor == -1) {
|
||||||
printLog("Failed.\n");
|
printLog("Failed.\n");
|
||||||
_failedOpenAttempts++;
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
struct termios options;
|
struct termios options;
|
||||||
|
@ -123,6 +117,9 @@ void SerialInterface::initializePort(char* portname, int baud) {
|
||||||
// this disables streaming so there's no garbage data on reads
|
// this disables streaming so there's no garbage data on reads
|
||||||
write(_serialDescriptor, "SD\n", 3);
|
write(_serialDescriptor, "SD\n", 3);
|
||||||
|
|
||||||
|
// delay after disabling streaming
|
||||||
|
usleep(10000);
|
||||||
|
|
||||||
// flush whatever was produced by the last two commands
|
// flush whatever was produced by the last two commands
|
||||||
tcflush(_serialDescriptor, TCIOFLUSH);
|
tcflush(_serialDescriptor, TCIOFLUSH);
|
||||||
}
|
}
|
||||||
|
@ -232,26 +229,38 @@ void SerialInterface::readData() {
|
||||||
int initialSamples = totalSamples;
|
int initialSamples = totalSamples;
|
||||||
|
|
||||||
if (USING_INVENSENSE_MPU9150) {
|
if (USING_INVENSENSE_MPU9150) {
|
||||||
unsigned char gyroBuffer[20];
|
unsigned char sensorBuffer[36];
|
||||||
|
|
||||||
// ask the invensense for raw gyro data
|
// ask the invensense for raw gyro data
|
||||||
write(_serialDescriptor, "RD684306\n", 9);
|
write(_serialDescriptor, "RD683B0E\n", 9);
|
||||||
read(_serialDescriptor, gyroBuffer, 20);
|
read(_serialDescriptor, sensorBuffer, 36);
|
||||||
|
|
||||||
|
int accelXRate, accelYRate, accelZRate;
|
||||||
|
|
||||||
|
convertHexToInt(sensorBuffer + 6, accelXRate);
|
||||||
|
convertHexToInt(sensorBuffer + 10, accelYRate);
|
||||||
|
convertHexToInt(sensorBuffer + 14, accelZRate);
|
||||||
|
|
||||||
|
const float LSB_TO_METERS_PER_SECOND = 1.f / 16384.f;
|
||||||
|
|
||||||
|
_lastAccelX = ((float) accelXRate) * LSB_TO_METERS_PER_SECOND;
|
||||||
|
_lastAccelY = ((float) accelYRate) * LSB_TO_METERS_PER_SECOND;
|
||||||
|
_lastAccelZ = ((float) accelZRate) * LSB_TO_METERS_PER_SECOND;
|
||||||
|
|
||||||
int rollRate, yawRate, pitchRate;
|
int rollRate, yawRate, pitchRate;
|
||||||
|
|
||||||
convertHexToInt(gyroBuffer + 6, rollRate);
|
convertHexToInt(sensorBuffer + 22, rollRate);
|
||||||
convertHexToInt(gyroBuffer + 10, yawRate);
|
convertHexToInt(sensorBuffer + 26, yawRate);
|
||||||
convertHexToInt(gyroBuffer + 14, pitchRate);
|
convertHexToInt(sensorBuffer + 30, pitchRate);
|
||||||
|
|
||||||
// Convert the integer rates to floats
|
// Convert the integer rates to floats
|
||||||
const float LSB_TO_DEGREES_PER_SECOND = 1.f / 16.4f; // From MPU-9150 register map, 2000 deg/sec.
|
const float LSB_TO_DEGREES_PER_SECOND = 1.f / 16.4f; // From MPU-9150 register map, 2000 deg/sec.
|
||||||
const float PITCH_BIAS = 2.0; // Strangely, there is a small DC bias in the
|
const float PITCH_BIAS = 2.0; // Strangely, there is a small DC bias in the
|
||||||
// invensense pitch reading. Gravity?
|
// invensense pitch reading. Gravity?
|
||||||
|
|
||||||
_lastRollRate = (float) rollRate * LSB_TO_DEGREES_PER_SECOND;
|
_lastRollRate = ((float) rollRate) * LSB_TO_DEGREES_PER_SECOND;
|
||||||
_lastYawRate = (float) yawRate * LSB_TO_DEGREES_PER_SECOND;
|
_lastYawRate = ((float) yawRate) * LSB_TO_DEGREES_PER_SECOND;
|
||||||
_lastPitchRate = (float) -pitchRate * LSB_TO_DEGREES_PER_SECOND + PITCH_BIAS;
|
_lastPitchRate = ((float) -pitchRate) * LSB_TO_DEGREES_PER_SECOND + PITCH_BIAS;
|
||||||
|
|
||||||
totalSamples++;
|
totalSamples++;
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -37,7 +37,12 @@ extern const bool USING_INVENSENSE_MPU9150;
|
||||||
class SerialInterface {
|
class SerialInterface {
|
||||||
public:
|
public:
|
||||||
SerialInterface() : active(false),
|
SerialInterface() : active(false),
|
||||||
_failedOpenAttempts(0) {}
|
_lastAccelX(0),
|
||||||
|
_lastAccelY(0),
|
||||||
|
_lastAccelZ(0),
|
||||||
|
_lastYawRate(0),
|
||||||
|
_lastPitchRate(0),
|
||||||
|
_lastRollRate(0) {}
|
||||||
|
|
||||||
void pair();
|
void pair();
|
||||||
void readData();
|
void readData();
|
||||||
|
@ -69,10 +74,12 @@ private:
|
||||||
int totalSamples;
|
int totalSamples;
|
||||||
timeval lastGoodRead;
|
timeval lastGoodRead;
|
||||||
glm::vec3 gravity;
|
glm::vec3 gravity;
|
||||||
|
float _lastAccelX;
|
||||||
|
float _lastAccelY;
|
||||||
|
float _lastAccelZ;
|
||||||
float _lastYawRate; // Rates are in degrees per second.
|
float _lastYawRate; // Rates are in degrees per second.
|
||||||
float _lastPitchRate;
|
float _lastPitchRate;
|
||||||
float _lastRollRate;
|
float _lastRollRate;
|
||||||
int _failedOpenAttempts;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -67,8 +67,8 @@ float angle_to(glm::vec3 head_pos, glm::vec3 source_pos, float render_yaw, float
|
||||||
}
|
}
|
||||||
|
|
||||||
// Helper function returns the positive angle in degrees between two 3D vectors
|
// Helper function returns the positive angle in degrees between two 3D vectors
|
||||||
float angleBetween(glm::vec3 * v1, glm::vec3 * v2) {
|
float angleBetween(const glm::vec3& v1, const glm::vec3& v2) {
|
||||||
return acos((glm::dot(*v1, *v2)) / (glm::length(*v1) * glm::length(*v2))) * 180.f / PI;
|
return acos((glm::dot(v1, v2)) / (glm::length(v1) * glm::length(v2))) * 180.f / PI;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw a 3D vector floating in space
|
// Draw a 3D vector floating in space
|
||||||
|
|
|
@ -44,7 +44,7 @@ void noiseTest(int w, int h);
|
||||||
|
|
||||||
void drawVector(glm::vec3* vector);
|
void drawVector(glm::vec3* vector);
|
||||||
|
|
||||||
float angleBetween(glm::vec3 * v1, glm::vec3 * v2);
|
float angleBetween(const glm::vec3& v1, const glm::vec3& v2);
|
||||||
|
|
||||||
double diffclock(timeval *clock1,timeval *clock2);
|
double diffclock(timeval *clock1,timeval *clock2);
|
||||||
|
|
||||||
|
|
|
@ -870,3 +870,20 @@ void VoxelSystem::falseColorizeRandomEveryOther() {
|
||||||
args.totalNodes, args.colorableNodes, args.coloredNodes);
|
args.totalNodes, args.colorableNodes, args.coloredNodes);
|
||||||
setupNewVoxelsForDrawing();
|
setupNewVoxelsForDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool VoxelSystem::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
VoxelDetail& detail, float& distance, BoxFace& face) {
|
||||||
|
VoxelNode* node;
|
||||||
|
if (!_tree->findRayIntersection(origin, direction, node, distance, face)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
detail.x = node->getCorner().x;
|
||||||
|
detail.y = node->getCorner().y;
|
||||||
|
detail.z = node->getCorner().z;
|
||||||
|
detail.s = node->getScale();
|
||||||
|
detail.red = node->getColor()[0];
|
||||||
|
detail.green = node->getColor()[1];
|
||||||
|
detail.blue = node->getColor()[2];
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
|
|
||||||
#include "InterfaceConfig.h"
|
#include "InterfaceConfig.h"
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
|
#include <SharedUtil.h>
|
||||||
#include <UDPSocket.h>
|
#include <UDPSocket.h>
|
||||||
#include <AgentData.h>
|
#include <AgentData.h>
|
||||||
#include <VoxelTree.h>
|
#include <VoxelTree.h>
|
||||||
|
@ -65,6 +66,9 @@ public:
|
||||||
void removeOutOfView();
|
void removeOutOfView();
|
||||||
bool hasViewChanged();
|
bool hasViewChanged();
|
||||||
|
|
||||||
|
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
VoxelDetail& detail, float& distance, BoxFace& face);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int _callsToTreesToArrays;
|
int _callsToTreesToArrays;
|
||||||
VoxelNodeBag _removedVoxels;
|
VoxelNodeBag _removedVoxels;
|
||||||
|
|
|
@ -70,7 +70,6 @@
|
||||||
#include "Oscilloscope.h"
|
#include "Oscilloscope.h"
|
||||||
#include "UDPSocket.h"
|
#include "UDPSocket.h"
|
||||||
#include "SerialInterface.h"
|
#include "SerialInterface.h"
|
||||||
#include <SharedUtil.h>
|
|
||||||
#include <PacketHeaders.h>
|
#include <PacketHeaders.h>
|
||||||
#include <AvatarData.h>
|
#include <AvatarData.h>
|
||||||
#include <PerfStat.h>
|
#include <PerfStat.h>
|
||||||
|
@ -1007,22 +1006,6 @@ void display(void)
|
||||||
glPushMatrix(); {
|
glPushMatrix(); {
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
|
|
||||||
// Setup 3D lights
|
|
||||||
glEnable(GL_COLOR_MATERIAL);
|
|
||||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
|
||||||
|
|
||||||
GLfloat light_position0[] = { 1.0, 1.0, 0.0, 0.0 };
|
|
||||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
|
|
||||||
GLfloat ambient_color[] = { 0.7, 0.7, 0.8 };
|
|
||||||
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
|
|
||||||
GLfloat diffuse_color[] = { 0.8, 0.7, 0.7 };
|
|
||||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color);
|
|
||||||
GLfloat specular_color[] = { 1.0, 1.0, 1.0, 1.0};
|
|
||||||
glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color);
|
|
||||||
|
|
||||||
glMaterialfv(GL_FRONT, GL_SPECULAR, specular_color);
|
|
||||||
glMateriali(GL_FRONT, GL_SHININESS, 96);
|
|
||||||
|
|
||||||
// camera settings
|
// camera settings
|
||||||
if (::lookingInMirror) {
|
if (::lookingInMirror) {
|
||||||
// set the camera to looking at my own face
|
// set the camera to looking at my own face
|
||||||
|
@ -1155,6 +1138,22 @@ void display(void)
|
||||||
|
|
||||||
glTranslatef(-whichCamera.getPosition().x, -whichCamera.getPosition().y, -whichCamera.getPosition().z);
|
glTranslatef(-whichCamera.getPosition().x, -whichCamera.getPosition().y, -whichCamera.getPosition().z);
|
||||||
|
|
||||||
|
// Setup 3D lights (after the camera transform, so that they are positioned in world space)
|
||||||
|
glEnable(GL_COLOR_MATERIAL);
|
||||||
|
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
||||||
|
|
||||||
|
GLfloat light_position0[] = { 1.0, 1.0, 0.0, 0.0 };
|
||||||
|
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
|
||||||
|
GLfloat ambient_color[] = { 0.7, 0.7, 0.8 };
|
||||||
|
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
|
||||||
|
GLfloat diffuse_color[] = { 0.8, 0.7, 0.7 };
|
||||||
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color);
|
||||||
|
GLfloat specular_color[] = { 1.0, 1.0, 1.0, 1.0};
|
||||||
|
glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color);
|
||||||
|
|
||||||
|
glMaterialfv(GL_FRONT, GL_SPECULAR, specular_color);
|
||||||
|
glMateriali(GL_FRONT, GL_SHININESS, 96);
|
||||||
|
|
||||||
if (::oculusOn) {
|
if (::oculusOn) {
|
||||||
displayOculus(whichCamera);
|
displayOculus(whichCamera);
|
||||||
|
|
||||||
|
@ -1492,6 +1491,68 @@ void setupPaintingVoxel() {
|
||||||
shiftPaintingColor();
|
shiftPaintingColor();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void addVoxelUnderCursor() {
|
||||||
|
glm::vec3 origin, direction;
|
||||||
|
viewFrustum.computePickRay(mouseX / (float)WIDTH, mouseY / (float)HEIGHT, origin, direction);
|
||||||
|
|
||||||
|
VoxelDetail detail;
|
||||||
|
float distance;
|
||||||
|
BoxFace face;
|
||||||
|
if (voxels.findRayIntersection(origin, direction, detail, distance, face)) {
|
||||||
|
// use the face to determine the side on which to create a neighbor
|
||||||
|
switch (face) {
|
||||||
|
case MIN_X_FACE:
|
||||||
|
detail.x -= detail.s;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MAX_X_FACE:
|
||||||
|
detail.x += detail.s;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MIN_Y_FACE:
|
||||||
|
detail.y -= detail.s;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MAX_Y_FACE:
|
||||||
|
detail.y += detail.s;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MIN_Z_FACE:
|
||||||
|
detail.z -= detail.s;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MAX_Z_FACE:
|
||||||
|
detail.z += detail.s;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
unsigned char* bufferOut;
|
||||||
|
int sizeOut;
|
||||||
|
|
||||||
|
if (createVoxelEditMessage(PACKET_HEADER_SET_VOXEL, 0, 1, &detail, bufferOut, sizeOut)){
|
||||||
|
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
|
||||||
|
delete bufferOut;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void deleteVoxelUnderCursor() {
|
||||||
|
glm::vec3 origin, direction;
|
||||||
|
viewFrustum.computePickRay(mouseX / (float)WIDTH, mouseY / (float)HEIGHT, origin, direction);
|
||||||
|
|
||||||
|
VoxelDetail detail;
|
||||||
|
float distance;
|
||||||
|
BoxFace face;
|
||||||
|
if (voxels.findRayIntersection(origin, direction, detail, distance, face)) {
|
||||||
|
unsigned char* bufferOut;
|
||||||
|
int sizeOut;
|
||||||
|
|
||||||
|
if (createVoxelEditMessage(PACKET_HEADER_ERASE_VOXEL, 0, 1, &detail, bufferOut, sizeOut)){
|
||||||
|
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
|
||||||
|
delete bufferOut;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const float KEYBOARD_YAW_RATE = 0.8;
|
const float KEYBOARD_YAW_RATE = 0.8;
|
||||||
const float KEYBOARD_PITCH_RATE = 0.6;
|
const float KEYBOARD_PITCH_RATE = 0.6;
|
||||||
const float KEYBOARD_STRAFE_RATE = 0.03;
|
const float KEYBOARD_STRAFE_RATE = 0.03;
|
||||||
|
@ -1609,6 +1670,8 @@ void key(unsigned char k, int x, int y) {
|
||||||
if (k == '^') ::shiftPaintingColor(); // shifts randomize color between R,G,B dominant
|
if (k == '^') ::shiftPaintingColor(); // shifts randomize color between R,G,B dominant
|
||||||
if (k == '-') ::sendVoxelServerEraseAll(); // sends erase all command to voxel server
|
if (k == '-') ::sendVoxelServerEraseAll(); // sends erase all command to voxel server
|
||||||
if (k == '%') ::sendVoxelServerAddScene(); // sends add scene command to voxel server
|
if (k == '%') ::sendVoxelServerAddScene(); // sends add scene command to voxel server
|
||||||
|
if (k == '1') ::addVoxelUnderCursor();
|
||||||
|
if (k == '2') ::deleteVoxelUnderCursor();
|
||||||
if (k == 'n' || k == 'N')
|
if (k == 'n' || k == 'N')
|
||||||
{
|
{
|
||||||
noiseOn = !noiseOn; // Toggle noise
|
noiseOn = !noiseOn; // Toggle noise
|
||||||
|
@ -1712,9 +1775,7 @@ void idle(void) {
|
||||||
myAvatar.setHandMovementValues(handControl.getValues());
|
myAvatar.setHandMovementValues(handControl.getValues());
|
||||||
|
|
||||||
// tell my avatar if the mouse is being pressed...
|
// tell my avatar if the mouse is being pressed...
|
||||||
if (mousePressed) {
|
|
||||||
myAvatar.setMousePressed(mousePressed);
|
myAvatar.setMousePressed(mousePressed);
|
||||||
}
|
|
||||||
|
|
||||||
// walking triggers the handControl to stop
|
// walking triggers the handControl to stop
|
||||||
if (myAvatar.getMode() == AVATAR_MODE_WALKING) {
|
if (myAvatar.getMode() == AVATAR_MODE_WALKING) {
|
||||||
|
@ -1834,19 +1895,20 @@ glm::vec3 getGravity(glm::vec3 pos) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void mouseFunc(int button, int state, int x, int y) {
|
void mouseFunc(int button, int state, int x, int y) {
|
||||||
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
|
if ( !menu.mouseClick(x, y)) { // if a menu item was not clicked or unclicked...
|
||||||
if (state == GLUT_DOWN && !menu.mouseClick(x, y)) {
|
if ( button == GLUT_LEFT_BUTTON ) {
|
||||||
mouseX = x;
|
mouseX = x;
|
||||||
mouseY = y;
|
mouseY = y;
|
||||||
|
if (state == GLUT_DOWN ) {
|
||||||
mousePressed = 1;
|
mousePressed = 1;
|
||||||
} else if (state == GLUT_UP) {
|
} else if (state == GLUT_UP ) {
|
||||||
mouseX = x;
|
|
||||||
mouseY = y;
|
|
||||||
mousePressed = 0;
|
mousePressed = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void motionFunc(int x, int y) {
|
void motionFunc(int x, int y) {
|
||||||
mouseX = x;
|
mouseX = x;
|
||||||
mouseY = y;
|
mouseY = y;
|
||||||
|
|
|
@ -9,120 +9,64 @@
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include "AudioRingBuffer.h"
|
#include "AudioRingBuffer.h"
|
||||||
|
|
||||||
AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) {
|
AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
|
||||||
ringBufferLengthSamples = ringSamples;
|
_ringBufferLengthSamples(ringSamples),
|
||||||
bufferLengthSamples = bufferSamples;
|
_bufferLengthSamples(bufferSamples),
|
||||||
|
_endOfLastWrite(NULL),
|
||||||
|
_started(false),
|
||||||
|
_shouldBeAddedToMix(false),
|
||||||
|
_shouldLoopbackForAgent(false) {
|
||||||
|
|
||||||
started = false;
|
_buffer = new int16_t[_ringBufferLengthSamples];
|
||||||
_shouldBeAddedToMix = false;
|
_nextOutput = _buffer;
|
||||||
|
|
||||||
endOfLastWrite = NULL;
|
|
||||||
|
|
||||||
buffer = new int16_t[ringBufferLengthSamples];
|
|
||||||
nextOutput = buffer;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
AudioRingBuffer::AudioRingBuffer(const AudioRingBuffer &otherRingBuffer) {
|
AudioRingBuffer::AudioRingBuffer(const AudioRingBuffer &otherRingBuffer) {
|
||||||
ringBufferLengthSamples = otherRingBuffer.ringBufferLengthSamples;
|
_ringBufferLengthSamples = otherRingBuffer._ringBufferLengthSamples;
|
||||||
bufferLengthSamples = otherRingBuffer.bufferLengthSamples;
|
_bufferLengthSamples = otherRingBuffer._bufferLengthSamples;
|
||||||
started = otherRingBuffer.started;
|
_started = otherRingBuffer._started;
|
||||||
_shouldBeAddedToMix = otherRingBuffer._shouldBeAddedToMix;
|
_shouldBeAddedToMix = otherRingBuffer._shouldBeAddedToMix;
|
||||||
|
_shouldLoopbackForAgent = otherRingBuffer._shouldLoopbackForAgent;
|
||||||
|
|
||||||
buffer = new int16_t[ringBufferLengthSamples];
|
_buffer = new int16_t[_ringBufferLengthSamples];
|
||||||
memcpy(buffer, otherRingBuffer.buffer, sizeof(int16_t) * ringBufferLengthSamples);
|
memcpy(_buffer, otherRingBuffer._buffer, sizeof(int16_t) * _ringBufferLengthSamples);
|
||||||
|
|
||||||
nextOutput = buffer + (otherRingBuffer.nextOutput - otherRingBuffer.buffer);
|
_nextOutput = _buffer + (otherRingBuffer._nextOutput - otherRingBuffer._buffer);
|
||||||
endOfLastWrite = buffer + (otherRingBuffer.endOfLastWrite - otherRingBuffer.buffer);
|
_endOfLastWrite = _buffer + (otherRingBuffer._endOfLastWrite - otherRingBuffer._buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioRingBuffer::~AudioRingBuffer() {
|
AudioRingBuffer::~AudioRingBuffer() {
|
||||||
delete[] buffer;
|
delete[] _buffer;
|
||||||
};
|
};
|
||||||
|
|
||||||
AudioRingBuffer* AudioRingBuffer::clone() const {
|
AudioRingBuffer* AudioRingBuffer::clone() const {
|
||||||
return new AudioRingBuffer(*this);
|
return new AudioRingBuffer(*this);
|
||||||
}
|
}
|
||||||
|
|
||||||
int16_t* AudioRingBuffer::getNextOutput() {
|
|
||||||
return nextOutput;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AudioRingBuffer::setNextOutput(int16_t *newPointer) {
|
|
||||||
nextOutput = newPointer;
|
|
||||||
}
|
|
||||||
|
|
||||||
int16_t* AudioRingBuffer::getEndOfLastWrite() {
|
|
||||||
return endOfLastWrite;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AudioRingBuffer::setEndOfLastWrite(int16_t *newPointer) {
|
|
||||||
endOfLastWrite = newPointer;
|
|
||||||
}
|
|
||||||
|
|
||||||
int16_t* AudioRingBuffer::getBuffer() {
|
|
||||||
return buffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool AudioRingBuffer::isStarted() {
|
|
||||||
return started;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AudioRingBuffer::setStarted(bool status) {
|
|
||||||
started = status;
|
|
||||||
}
|
|
||||||
|
|
||||||
float* AudioRingBuffer::getPosition() {
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AudioRingBuffer::setPosition(float *newPosition) {
|
|
||||||
position[0] = newPosition[0];
|
|
||||||
position[1] = newPosition[1];
|
|
||||||
position[2] = newPosition[2];
|
|
||||||
}
|
|
||||||
|
|
||||||
float AudioRingBuffer::getAttenuationRatio() {
|
|
||||||
return attenuationRatio;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AudioRingBuffer::setAttenuationRatio(float newAttenuation) {
|
|
||||||
attenuationRatio = newAttenuation;
|
|
||||||
}
|
|
||||||
|
|
||||||
float AudioRingBuffer::getBearing() {
|
|
||||||
return bearing;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AudioRingBuffer::setBearing(float newBearing) {
|
|
||||||
bearing = newBearing;
|
|
||||||
}
|
|
||||||
|
|
||||||
const int AGENT_LOOPBACK_MODIFIER = 307;
|
const int AGENT_LOOPBACK_MODIFIER = 307;
|
||||||
|
|
||||||
int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||||
if (numBytes > (bufferLengthSamples * sizeof(int16_t))) {
|
if (numBytes > (_bufferLengthSamples * sizeof(int16_t))) {
|
||||||
|
|
||||||
unsigned char *dataPtr = sourceBuffer + 1;
|
unsigned char *dataPtr = sourceBuffer + 1;
|
||||||
|
|
||||||
for (int p = 0; p < 3; p ++) {
|
memcpy(&_position, dataPtr, sizeof(_position));
|
||||||
memcpy(&position[p], dataPtr, sizeof(float));
|
dataPtr += (sizeof(_position));
|
||||||
dataPtr += sizeof(float);
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int attenuationByte = *(dataPtr++);
|
unsigned int attenuationByte = *(dataPtr++);
|
||||||
attenuationRatio = attenuationByte / 255.0f;
|
_attenuationRatio = attenuationByte / 255.0f;
|
||||||
|
|
||||||
memcpy(&bearing, dataPtr, sizeof(float));
|
memcpy(&_bearing, dataPtr, sizeof(float));
|
||||||
dataPtr += sizeof(bearing);
|
dataPtr += sizeof(_bearing);
|
||||||
|
|
||||||
if (bearing > 180 || bearing < -180) {
|
if (_bearing > 180 || _bearing < -180) {
|
||||||
// we were passed an invalid bearing because this agent wants loopback (pressed the H key)
|
// we were passed an invalid bearing because this agent wants loopback (pressed the H key)
|
||||||
_shouldLoopbackForAgent = true;
|
_shouldLoopbackForAgent = true;
|
||||||
|
|
||||||
// correct the bearing
|
// correct the bearing
|
||||||
bearing = bearing > 0
|
_bearing = _bearing > 0
|
||||||
? bearing - AGENT_LOOPBACK_MODIFIER
|
? _bearing - AGENT_LOOPBACK_MODIFIER
|
||||||
: bearing + AGENT_LOOPBACK_MODIFIER;
|
: _bearing + AGENT_LOOPBACK_MODIFIER;
|
||||||
} else {
|
} else {
|
||||||
_shouldLoopbackForAgent = false;
|
_shouldLoopbackForAgent = false;
|
||||||
}
|
}
|
||||||
|
@ -130,34 +74,33 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||||
sourceBuffer = dataPtr;
|
sourceBuffer = dataPtr;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (endOfLastWrite == NULL) {
|
if (!_endOfLastWrite) {
|
||||||
endOfLastWrite = buffer;
|
_endOfLastWrite = _buffer;
|
||||||
} else if (diffLastWriteNextOutput() > ringBufferLengthSamples - bufferLengthSamples) {
|
} else if (diffLastWriteNextOutput() > _ringBufferLengthSamples - _bufferLengthSamples) {
|
||||||
endOfLastWrite = buffer;
|
_endOfLastWrite = _buffer;
|
||||||
nextOutput = buffer;
|
_nextOutput = _buffer;
|
||||||
started = false;
|
_started = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
memcpy(endOfLastWrite, sourceBuffer, bufferLengthSamples * sizeof(int16_t));
|
memcpy(_endOfLastWrite, sourceBuffer, _bufferLengthSamples * sizeof(int16_t));
|
||||||
|
|
||||||
endOfLastWrite += bufferLengthSamples;
|
_endOfLastWrite += _bufferLengthSamples;
|
||||||
|
|
||||||
if (endOfLastWrite >= buffer + ringBufferLengthSamples) {
|
if (_endOfLastWrite >= _buffer + _ringBufferLengthSamples) {
|
||||||
endOfLastWrite = buffer;
|
_endOfLastWrite = _buffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
return numBytes;
|
return numBytes;
|
||||||
}
|
}
|
||||||
|
|
||||||
short AudioRingBuffer::diffLastWriteNextOutput()
|
short AudioRingBuffer::diffLastWriteNextOutput() {
|
||||||
{
|
if (!_endOfLastWrite) {
|
||||||
if (endOfLastWrite == NULL) {
|
|
||||||
return 0;
|
return 0;
|
||||||
} else {
|
} else {
|
||||||
short sampleDifference = endOfLastWrite - nextOutput;
|
short sampleDifference = _endOfLastWrite - _nextOutput;
|
||||||
|
|
||||||
if (sampleDifference < 0) {
|
if (sampleDifference < 0) {
|
||||||
sampleDifference += ringBufferLengthSamples;
|
sampleDifference += _ringBufferLengthSamples;
|
||||||
}
|
}
|
||||||
|
|
||||||
return sampleDifference;
|
return sampleDifference;
|
||||||
|
|
|
@ -12,6 +12,12 @@
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include "AgentData.h"
|
#include "AgentData.h"
|
||||||
|
|
||||||
|
struct Position {
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
float z;
|
||||||
|
};
|
||||||
|
|
||||||
class AudioRingBuffer : public AgentData {
|
class AudioRingBuffer : public AgentData {
|
||||||
public:
|
public:
|
||||||
AudioRingBuffer(int ringSamples, int bufferSamples);
|
AudioRingBuffer(int ringSamples, int bufferSamples);
|
||||||
|
@ -21,35 +27,36 @@ public:
|
||||||
int parseData(unsigned char* sourceBuffer, int numBytes);
|
int parseData(unsigned char* sourceBuffer, int numBytes);
|
||||||
AudioRingBuffer* clone() const;
|
AudioRingBuffer* clone() const;
|
||||||
|
|
||||||
int16_t* getNextOutput();
|
int16_t* getNextOutput() const { return _nextOutput; }
|
||||||
void setNextOutput(int16_t *newPointer);
|
void setNextOutput(int16_t* nextOutput) { _nextOutput = nextOutput; }
|
||||||
int16_t* getEndOfLastWrite();
|
|
||||||
void setEndOfLastWrite(int16_t *newPointer);
|
int16_t* getEndOfLastWrite() const { return _endOfLastWrite; }
|
||||||
int16_t* getBuffer();
|
void setEndOfLastWrite(int16_t* endOfLastWrite) { _endOfLastWrite = endOfLastWrite; }
|
||||||
bool isStarted();
|
|
||||||
void setStarted(bool status);
|
int16_t* getBuffer() const { return _buffer; }
|
||||||
|
|
||||||
|
bool isStarted() const { return _started; }
|
||||||
|
void setStarted(bool started) { _started = started; }
|
||||||
|
|
||||||
bool shouldBeAddedToMix() const { return _shouldBeAddedToMix; }
|
bool shouldBeAddedToMix() const { return _shouldBeAddedToMix; }
|
||||||
void setShouldBeAddedToMix(bool shouldBeAddedToMix) { _shouldBeAddedToMix = shouldBeAddedToMix; }
|
void setShouldBeAddedToMix(bool shouldBeAddedToMix) { _shouldBeAddedToMix = shouldBeAddedToMix; }
|
||||||
float* getPosition();
|
|
||||||
void setPosition(float newPosition[]);
|
|
||||||
float getAttenuationRatio();
|
|
||||||
void setAttenuationRatio(float newAttenuation);
|
|
||||||
float getBearing();
|
|
||||||
void setBearing(float newBearing);
|
|
||||||
|
|
||||||
|
const Position& getPosition() const { return _position; }
|
||||||
|
float getAttenuationRatio() const { return _attenuationRatio; }
|
||||||
|
float getBearing() const { return _bearing; }
|
||||||
bool shouldLoopbackForAgent() const { return _shouldLoopbackForAgent; }
|
bool shouldLoopbackForAgent() const { return _shouldLoopbackForAgent; }
|
||||||
|
|
||||||
short diffLastWriteNextOutput();
|
short diffLastWriteNextOutput();
|
||||||
private:
|
private:
|
||||||
int ringBufferLengthSamples;
|
int _ringBufferLengthSamples;
|
||||||
int bufferLengthSamples;
|
int _bufferLengthSamples;
|
||||||
float position[3];
|
Position _position;
|
||||||
float attenuationRatio;
|
float _attenuationRatio;
|
||||||
float bearing;
|
float _bearing;
|
||||||
int16_t *nextOutput;
|
int16_t* _nextOutput;
|
||||||
int16_t *endOfLastWrite;
|
int16_t* _endOfLastWrite;
|
||||||
int16_t *buffer;
|
int16_t* _buffer;
|
||||||
bool started;
|
bool _started;
|
||||||
bool _shouldBeAddedToMix;
|
bool _shouldBeAddedToMix;
|
||||||
bool _shouldLoopbackForAgent;
|
bool _shouldLoopbackForAgent;
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,28 +0,0 @@
|
||||||
//
|
|
||||||
// Stacktrace.cpp
|
|
||||||
// hifi
|
|
||||||
//
|
|
||||||
// Created by Stephen Birarda on 5/6/13.
|
|
||||||
//
|
|
||||||
//
|
|
||||||
|
|
||||||
#include <signal.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <execinfo.h>
|
|
||||||
#include <cstdlib>
|
|
||||||
|
|
||||||
#include "Stacktrace.h"
|
|
||||||
|
|
||||||
const int NUMBER_OF_STACK_ENTRIES = 20;
|
|
||||||
|
|
||||||
void printStacktrace(int signal) {
|
|
||||||
void* array[NUMBER_OF_STACK_ENTRIES];
|
|
||||||
|
|
||||||
// get void*'s for all entries on the stack
|
|
||||||
size_t size = backtrace(array, NUMBER_OF_STACK_ENTRIES);
|
|
||||||
|
|
||||||
// print out all the frames to stderr
|
|
||||||
fprintf(stderr, "Error: signal %d:\n", signal);
|
|
||||||
backtrace_symbols_fd(array, size, 2);
|
|
||||||
exit(1);
|
|
||||||
}
|
|
|
@ -1,16 +0,0 @@
|
||||||
//
|
|
||||||
// Stacktrace.h
|
|
||||||
// hifi
|
|
||||||
//
|
|
||||||
// Created by Stephen Birarda on 5/6/13.
|
|
||||||
//
|
|
||||||
//
|
|
||||||
|
|
||||||
#ifndef __hifi__Stacktrace__
|
|
||||||
#define __hifi__Stacktrace__
|
|
||||||
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
void printStacktrace(int signal);
|
|
||||||
|
|
||||||
#endif /* defined(__hifi__Stacktrace__) */
|
|
|
@ -95,7 +95,7 @@ static bool findIntersection(float origin, float direction, float corner, float
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const {
|
bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const {
|
||||||
// handle the trivial case where the box contains the origin
|
// handle the trivial case where the box contains the origin
|
||||||
if (contains(origin)) {
|
if (contains(origin)) {
|
||||||
distance = 0;
|
distance = 0;
|
||||||
|
@ -105,14 +105,23 @@ bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direct
|
||||||
float axisDistance;
|
float axisDistance;
|
||||||
if ((findIntersection(origin.x, direction.x, _corner.x, _size.x, axisDistance) && axisDistance >= 0 &&
|
if ((findIntersection(origin.x, direction.x, _corner.x, _size.x, axisDistance) && axisDistance >= 0 &&
|
||||||
isWithin(origin.y + axisDistance*direction.y, _corner.y, _size.y) &&
|
isWithin(origin.y + axisDistance*direction.y, _corner.y, _size.y) &&
|
||||||
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z)) ||
|
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z))) {
|
||||||
(findIntersection(origin.y, direction.y, _corner.y, _size.y, axisDistance) && axisDistance >= 0 &&
|
distance = axisDistance;
|
||||||
|
face = direction.x > 0 ? MIN_X_FACE : MAX_X_FACE;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if ((findIntersection(origin.y, direction.y, _corner.y, _size.y, axisDistance) && axisDistance >= 0 &&
|
||||||
isWithin(origin.x + axisDistance*direction.x, _corner.x, _size.x) &&
|
isWithin(origin.x + axisDistance*direction.x, _corner.x, _size.x) &&
|
||||||
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z)) ||
|
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z))) {
|
||||||
(findIntersection(origin.z, direction.z, _corner.z, _size.z, axisDistance) && axisDistance >= 0 &&
|
distance = axisDistance;
|
||||||
|
face = direction.y > 0 ? MIN_Y_FACE : MAX_Y_FACE;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if ((findIntersection(origin.z, direction.z, _corner.z, _size.z, axisDistance) && axisDistance >= 0 &&
|
||||||
isWithin(origin.y + axisDistance*direction.y, _corner.y, _size.y) &&
|
isWithin(origin.y + axisDistance*direction.y, _corner.y, _size.y) &&
|
||||||
isWithin(origin.x + axisDistance*direction.x, _corner.x, _size.x))) {
|
isWithin(origin.x + axisDistance*direction.x, _corner.x, _size.x))) {
|
||||||
distance = axisDistance;
|
distance = axisDistance;
|
||||||
|
face = direction.z > 0 ? MIN_Z_FACE : MAX_Z_FACE;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -13,6 +13,15 @@
|
||||||
|
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
|
enum BoxFace {
|
||||||
|
MIN_X_FACE,
|
||||||
|
MAX_X_FACE,
|
||||||
|
MIN_Y_FACE,
|
||||||
|
MAX_Y_FACE,
|
||||||
|
MIN_Z_FACE,
|
||||||
|
MAX_Z_FACE
|
||||||
|
};
|
||||||
|
|
||||||
class AABox
|
class AABox
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -37,7 +46,7 @@ public:
|
||||||
const glm::vec3& getCenter() const { return _center; };
|
const glm::vec3& getCenter() const { return _center; };
|
||||||
|
|
||||||
bool contains(const glm::vec3& point) const;
|
bool contains(const glm::vec3& point) const;
|
||||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const;
|
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
glm::vec3 _corner;
|
glm::vec3 _corner;
|
||||||
|
|
|
@ -605,6 +605,7 @@ public:
|
||||||
glm::vec3 direction;
|
glm::vec3 direction;
|
||||||
VoxelNode*& node;
|
VoxelNode*& node;
|
||||||
float& distance;
|
float& distance;
|
||||||
|
BoxFace& face;
|
||||||
bool found;
|
bool found;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -612,7 +613,8 @@ bool findRayOperation(VoxelNode* node, void* extraData) {
|
||||||
RayArgs* args = static_cast<RayArgs*>(extraData);
|
RayArgs* args = static_cast<RayArgs*>(extraData);
|
||||||
AABox box = node->getAABox();
|
AABox box = node->getAABox();
|
||||||
float distance;
|
float distance;
|
||||||
if (!box.findRayIntersection(args->origin, args->direction, distance)) {
|
BoxFace face;
|
||||||
|
if (!box.findRayIntersection(args->origin, args->direction, distance, face)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!node->isLeaf()) {
|
if (!node->isLeaf()) {
|
||||||
|
@ -621,14 +623,16 @@ bool findRayOperation(VoxelNode* node, void* extraData) {
|
||||||
if (!args->found || distance < args->distance) {
|
if (!args->found || distance < args->distance) {
|
||||||
args->node = node;
|
args->node = node;
|
||||||
args->distance = distance;
|
args->distance = distance;
|
||||||
|
args->face = face;
|
||||||
args->found = true;
|
args->found = true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool VoxelTree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, VoxelNode*& node, float& distance)
|
bool VoxelTree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
VoxelNode*& node, float& distance, BoxFace& face)
|
||||||
{
|
{
|
||||||
RayArgs args = { origin / (float)TREE_SCALE, direction, node, distance };
|
RayArgs args = { origin / (float)TREE_SCALE, direction, node, distance, face };
|
||||||
recurseTreeWithOperation(findRayOperation, &args);
|
recurseTreeWithOperation(findRayOperation, &args);
|
||||||
return args.found;
|
return args.found;
|
||||||
}
|
}
|
||||||
|
|
|
@ -63,7 +63,8 @@ public:
|
||||||
void clearDirtyBit() { _isDirty = false; };
|
void clearDirtyBit() { _isDirty = false; };
|
||||||
unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; };
|
unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; };
|
||||||
|
|
||||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, VoxelNode*& node, float& distance);
|
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
VoxelNode*& node, float& distance, BoxFace& face);
|
||||||
|
|
||||||
// Note: this assumes the fileFormat is the HIO individual voxels code files
|
// Note: this assumes the fileFormat is the HIO individual voxels code files
|
||||||
void loadVoxelsFile(const char* fileName, bool wantColorRandomizer);
|
void loadVoxelsFile(const char* fileName, bool wantColorRandomizer);
|
||||||
|
|
Loading…
Reference in a new issue