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minor comment change
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@ -547,7 +547,7 @@ void AudioMixer::run() {
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if (node->getLinkedData()) {
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if (node->getLinkedData()) {
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AudioMixerClientData* nodeData = (AudioMixerClientData*)node->getLinkedData();
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AudioMixerClientData* nodeData = (AudioMixerClientData*)node->getLinkedData();
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// this function will request a frame from each audio stream.
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// this function will attempt to pop a frame from each audio stream.
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// a pointer to the popped data is stored as a member in InboundAudioStream.
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// a pointer to the popped data is stored as a member in InboundAudioStream.
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// That's how the popped audio data will be read for mixing (but only if the pop was successful)
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// That's how the popped audio data will be read for mixing (but only if the pop was successful)
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nodeData->checkBuffersBeforeFrameSend(_sourceUnattenuatedZone, _listenerUnattenuatedZone);
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nodeData->checkBuffersBeforeFrameSend(_sourceUnattenuatedZone, _listenerUnattenuatedZone);
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