diff --git a/interface/src/LODManager.cpp b/interface/src/LODManager.cpp index ef4a181a91..fdd1b51fb3 100644 --- a/interface/src/LODManager.cpp +++ b/interface/src/LODManager.cpp @@ -316,7 +316,7 @@ bool LODManager::shouldRender(const RenderArgs* args, const AABox& bounds) { // we are comparing the square of the half tangent apparent angle for the bound against the LODAngle Half tangent square // if smaller, the bound is too small and we should NOT render it, return true otherwise. - // TODO: maybe include avatar size in calculating near and far distance? + // TODO: maybe include own avatar size in calculating near and far distance? // Tangent Adjacent side is eye to bound center vector length auto pos = args->getViewFrustum().getPosition() - bounds.calcCenter();