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unlock after character is properly updated
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1 changed files with 2 additions and 4 deletions
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@ -624,11 +624,9 @@ void PhysicsEngine::setCharacterController(CharacterController* character) {
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_characterController->setDynamicsWorld(NULL);
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_characterController->setDynamicsWorld(NULL);
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_characterController = NULL;
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_characterController = NULL;
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}
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}
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// the character will be added to the DynamicsWorld later
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_characterController = character;
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unlock();
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unlock();
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if (character) {
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// the character will be added to the DynamicsWorld later
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_characterController = character;
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}
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}
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}
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}
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}
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