Merge pull request #13713 from hyperlogic/bug-fix/leg-ik-bug-fixes-master

Leg IK fixes
This commit is contained in:
John Conklin II 2018-08-01 11:17:10 -07:00 committed by GitHub
commit c67ef57ad3
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GPG key ID: 4AEE18F83AFDEB23
34 changed files with 3518 additions and 1230 deletions

View file

@ -1,5 +1,5 @@
{
"version": "1.0",
"version": "1.1",
"root": {
"id": "userAnimStateMachine",
"type": "stateMachine",
@ -38,6 +38,66 @@
"children": [
{
"id": "userAnimNone",
"type": "poleVectorConstraint",
"data": {
"enabled": false,
"referenceVector": [0, 0, 1],
"baseJointName": "RightUpLeg",
"midJointName": "RightLeg",
"tipJointName": "RightFoot",
"enabledVar": "rightFootPoleVectorEnabled",
"poleVectorVar": "rightFootPoleVector"
},
"children": [
{
"id": "rightFootIK",
"type": "twoBoneIK",
"data": {
"alpha": 1.0,
"enabled": false,
"interpDuration": 15,
"baseJointName": "RightUpLeg",
"midJointName": "RightLeg",
"tipJointName": "RightFoot",
"midHingeAxis": [-1, 0, 0],
"alphaVar": "rightFootIKAlpha",
"enabledVar": "rightFootIKEnabled",
"endEffectorRotationVarVar": "rightFootIKRotationVar",
"endEffectorPositionVarVar": "rightFootIKPositionVar"
},
"children": [
{
"id": "leftFootPoleVector",
"type": "poleVectorConstraint",
"data": {
"enabled": false,
"referenceVector": [0, 0, 1],
"baseJointName": "LeftUpLeg",
"midJointName": "LeftLeg",
"tipJointName": "LeftFoot",
"enabledVar": "leftFootPoleVectorEnabled",
"poleVectorVar": "leftFootPoleVector"
},
"children": [
{
"id": "leftFootIK",
"type": "twoBoneIK",
"data": {
"alpha": 1.0,
"enabled": false,
"interpDuration": 15,
"baseJointName": "LeftUpLeg",
"midJointName": "LeftLeg",
"tipJointName": "LeftFoot",
"midHingeAxis": [-1, 0, 0],
"alphaVar": "leftFootIKAlpha",
"enabledVar": "leftFootIKEnabled",
"endEffectorRotationVarVar": "leftFootIKRotationVar",
"endEffectorPositionVarVar": "leftFootIKPositionVar"
},
"children": [
{
"id": "ikOverlay",
"type": "overlay",
"data": {
"alpha": 1.0,
@ -85,30 +145,6 @@
"poleReferenceVectorVar": "leftHandPoleReferenceVector",
"poleVectorVar": "leftHandPoleVector"
},
{
"jointName": "RightFoot",
"positionVar": "rightFootPosition",
"rotationVar": "rightFootRotation",
"typeVar": "rightFootType",
"weightVar": "rightFootWeight",
"weight": 1.0,
"flexCoefficients": [1, 0.45, 0.45],
"poleVectorEnabledVar": "rightFootPoleVectorEnabled",
"poleReferenceVectorVar": "rightFootPoleReferenceVector",
"poleVectorVar": "rightFootPoleVector"
},
{
"jointName": "LeftFoot",
"positionVar": "leftFootPosition",
"rotationVar": "leftFootRotation",
"typeVar": "leftFootType",
"weightVar": "leftFootWeight",
"weight": 1.0,
"flexCoefficients": [1, 0.45, 0.45],
"poleVectorEnabledVar": "leftFootPoleVectorEnabled",
"poleReferenceVectorVar": "leftFootPoleReferenceVector",
"poleVectorVar": "leftFootPoleVector"
},
{
"jointName": "Spine2",
"positionVar": "spine2Position",
@ -218,7 +254,7 @@
"id": "rightHandGraspOpen",
"type": "clip",
"data": {
"url": "animations/hydra_pose_open_right.fbx",
"url": "qrc:///avatar/animations/hydra_pose_open_right.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
@ -230,7 +266,7 @@
"id": "rightHandGraspClosed",
"type": "clip",
"data": {
"url": "animations/hydra_pose_closed_right.fbx",
"url": "qrc:///avatar/animations/hydra_pose_closed_right.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
@ -252,7 +288,7 @@
"id": "rightIndexPointOpen",
"type": "clip",
"data": {
"url": "animations/touch_point_open_right.fbx",
"url": "qrc:///avatar/animations/touch_point_open_right.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
@ -264,7 +300,7 @@
"id": "rightIndexPointClosed",
"type": "clip",
"data": {
"url": "animations/touch_point_closed_right.fbx",
"url": "qrc:///avatar/animations/touch_point_closed_right.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
@ -286,7 +322,7 @@
"id": "rightThumbRaiseOpen",
"type": "clip",
"data": {
"url": "animations/touch_thumb_open_right.fbx",
"url": "qrc:///avatar/animations/touch_thumb_open_right.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
@ -298,7 +334,7 @@
"id": "rightThumbRaiseClosed",
"type": "clip",
"data": {
"url": "animations/touch_thumb_closed_right.fbx",
"url": "qrc:///avatar/animations/touch_thumb_closed_right.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
@ -320,7 +356,7 @@
"id": "rightIndexPointAndThumbRaiseOpen",
"type": "clip",
"data": {
"url": "animations/touch_thumb_point_open_right.fbx",
"url": "qrc:///avatar/animations/touch_thumb_point_open_right.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
@ -332,7 +368,7 @@
"id": "rightIndexPointAndThumbRaiseClosed",
"type": "clip",
"data": {
"url": "animations/touch_thumb_point_closed_right.fbx",
"url": "qrc:///avatar/animations/touch_thumb_point_closed_right.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
@ -414,7 +450,7 @@
"id": "leftHandGraspOpen",
"type": "clip",
"data": {
"url": "animations/hydra_pose_open_left.fbx",
"url": "qrc:///avatar/animations/hydra_pose_open_left.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 1.0,
@ -426,7 +462,7 @@
"id": "leftHandGraspClosed",
"type": "clip",
"data": {
"url": "animations/hydra_pose_closed_left.fbx",
"url": "qrc:///avatar/animations/hydra_pose_closed_left.fbx",
"startFrame": 10.0,
"endFrame": 10.0,
"timeScale": 1.0,
@ -448,7 +484,7 @@
"id": "leftIndexPointOpen",
"type": "clip",
"data": {
"url": "animations/touch_point_open_left.fbx",
"url": "qrc:///avatar/animations/touch_point_open_left.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
@ -460,7 +496,7 @@
"id": "leftIndexPointClosed",
"type": "clip",
"data": {
"url": "animations/touch_point_closed_left.fbx",
"url": "qrc:///avatar/animations/touch_point_closed_left.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
@ -482,7 +518,7 @@
"id": "leftThumbRaiseOpen",
"type": "clip",
"data": {
"url": "animations/touch_thumb_open_left.fbx",
"url": "qrc:///avatar/animations/touch_thumb_open_left.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
@ -494,7 +530,7 @@
"id": "leftThumbRaiseClosed",
"type": "clip",
"data": {
"url": "animations/touch_thumb_closed_left.fbx",
"url": "qrc:///avatar/animations/touch_thumb_closed_left.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
@ -516,7 +552,7 @@
"id": "leftIndexPointAndThumbRaiseOpen",
"type": "clip",
"data": {
"url": "animations/touch_thumb_point_open_left.fbx",
"url": "qrc:///avatar/animations/touch_thumb_point_open_left.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
@ -528,7 +564,7 @@
"id": "leftIndexPointAndThumbRaiseClosed",
"type": "clip",
"data": {
"url": "animations/touch_thumb_point_closed_left.fbx",
"url": "qrc:///avatar/animations/touch_thumb_point_closed_left.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
@ -544,6 +580,7 @@
"id": "mainStateMachine",
"type": "stateMachine",
"data": {
"outputJoints": ["LeftFoot", "RightFoot"],
"currentState": "idle",
"states": [
{
@ -566,7 +603,7 @@
},
{
"id": "idleToWalkFwd",
"interpTarget": 10,
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "idleToWalkFwdOnDone", "state": "walkFwd" },
@ -603,8 +640,8 @@
},
{
"id": "walkBwd",
"interpTarget": 8,
"interpDuration": 2,
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "isNotMoving", "state": "idle" },
{ "var": "isMovingForward", "state": "walkFwd" },
@ -621,8 +658,8 @@
},
{
"id": "strafeRight",
"interpTarget": 20,
"interpDuration": 1,
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "isNotMoving", "state": "idle" },
{ "var": "isMovingForward", "state": "walkFwd" },
@ -639,8 +676,8 @@
},
{
"id": "strafeLeft",
"interpTarget": 20,
"interpDuration": 1,
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "isNotMoving", "state": "idle" },
{ "var": "isMovingForward", "state": "walkFwd" },
@ -806,7 +843,7 @@
"id": "idleStand",
"type": "clip",
"data": {
"url": "animations/idle.fbx",
"url": "qrc:///avatar/animations/idle.fbx",
"startFrame": 0.0,
"endFrame": 300.0,
"timeScale": 1.0,
@ -818,7 +855,7 @@
"id": "idleTalk",
"type": "clip",
"data": {
"url": "animations/talk.fbx",
"url": "qrc:///avatar/animations/talk.fbx",
"startFrame": 0.0,
"endFrame": 800.0,
"timeScale": 1.0,
@ -843,7 +880,7 @@
"id": "walkFwdShort",
"type": "clip",
"data": {
"url": "animations/walk_short_fwd.fbx",
"url": "qrc:///avatar/animations/walk_short_fwd.fbx",
"startFrame": 0.0,
"endFrame": 39.0,
"timeScale": 1.0,
@ -855,7 +892,7 @@
"id": "walkFwdNormal",
"type": "clip",
"data": {
"url": "animations/walk_fwd.fbx",
"url": "qrc:///avatar/animations/walk_fwd.fbx",
"startFrame": 0.0,
"endFrame": 35.0,
"timeScale": 1.0,
@ -867,7 +904,7 @@
"id": "walkFwdRun",
"type": "clip",
"data": {
"url": "animations/run_fwd.fbx",
"url": "qrc:///avatar/animations/run_fwd.fbx",
"startFrame": 0.0,
"endFrame": 21.0,
"timeScale": 1.0,
@ -881,7 +918,7 @@
"id": "idleToWalkFwd",
"type": "clip",
"data": {
"url": "animations/idle_to_walk.fbx",
"url": "qrc:///avatar/animations/idle_to_walk.fbx",
"startFrame": 1.0,
"endFrame": 13.0,
"timeScale": 1.0,
@ -904,7 +941,7 @@
"id": "walkBwdShort",
"type": "clip",
"data": {
"url": "animations/walk_short_bwd.fbx",
"url": "qrc:///avatar/animations/walk_short_bwd.fbx",
"startFrame": 0.0,
"endFrame": 38.0,
"timeScale": 1.0,
@ -916,7 +953,7 @@
"id": "walkBwdNormal",
"type": "clip",
"data": {
"url": "animations/walk_bwd.fbx",
"url": "qrc:///avatar/animations/walk_bwd.fbx",
"startFrame": 0.0,
"endFrame": 36.0,
"timeScale": 1.0,
@ -930,7 +967,7 @@
"id": "turnLeft",
"type": "clip",
"data": {
"url": "animations/turn_left.fbx",
"url": "qrc:///avatar/animations/turn_left.fbx",
"startFrame": 0.0,
"endFrame": 28.0,
"timeScale": 1.0,
@ -942,7 +979,7 @@
"id": "turnRight",
"type": "clip",
"data": {
"url": "animations/turn_left.fbx",
"url": "qrc:///avatar/animations/turn_left.fbx",
"startFrame": 0.0,
"endFrame": 30.0,
"timeScale": 1.0,
@ -966,7 +1003,7 @@
"id": "strafeLeftShort",
"type": "clip",
"data": {
"url": "animations/side_step_short_left.fbx",
"url": "qrc:///avatar/animations/side_step_short_left.fbx",
"startFrame": 0.0,
"endFrame": 28.0,
"timeScale": 1.0,
@ -978,7 +1015,7 @@
"id": "strafeLeftNormal",
"type": "clip",
"data": {
"url": "animations/side_step_left.fbx",
"url": "qrc:///avatar/animations/side_step_left.fbx",
"startFrame": 0.0,
"endFrame": 30.0,
"timeScale": 1.0,
@ -1003,7 +1040,7 @@
"id": "strafeRightShort",
"type": "clip",
"data": {
"url": "animations/side_step_short_right.fbx",
"url": "qrc:///avatar/animations/side_step_short_right.fbx",
"startFrame": 0.0,
"endFrame": 28.0,
"timeScale": 1.0,
@ -1015,7 +1052,7 @@
"id": "strafeRightNormal",
"type": "clip",
"data": {
"url": "animations/side_step_right.fbx",
"url": "qrc:///avatar/animations/side_step_right.fbx",
"startFrame": 0.0,
"endFrame": 30.0,
"timeScale": 1.0,
@ -1029,7 +1066,7 @@
"id": "fly",
"type": "clip",
"data": {
"url": "animations/fly.fbx",
"url": "qrc:///avatar/animations/fly.fbx",
"startFrame": 1.0,
"endFrame": 80.0,
"timeScale": 1.0,
@ -1041,7 +1078,7 @@
"id": "takeoffStand",
"type": "clip",
"data": {
"url": "animations/jump_standing_takeoff.fbx",
"url": "qrc:///avatar/animations/jump_standing_takeoff.fbx",
"startFrame": 17.0,
"endFrame": 25.0,
"timeScale": 1.0,
@ -1053,7 +1090,7 @@
"id": "takeoffRun",
"type": "clip",
"data": {
"url": "animations/jump_takeoff.fbx",
"url": "qrc:///avatar/animations/jump_takeoff.fbx",
"startFrame": 1.0,
"endFrame": 2.5,
"timeScale": 0.01,
@ -1073,7 +1110,7 @@
"id": "inAirStandPreApex",
"type": "clip",
"data": {
"url": "animations/jump_standing_apex.fbx",
"url": "qrc:///avatar/animations/jump_standing_apex.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 0.0,
@ -1085,7 +1122,7 @@
"id": "inAirStandApex",
"type": "clip",
"data": {
"url": "animations/jump_standing_apex.fbx",
"url": "qrc:///avatar/animations/jump_standing_apex.fbx",
"startFrame": 1.0,
"endFrame": 1.0,
"timeScale": 1.0,
@ -1097,7 +1134,7 @@
"id": "inAirStandPostApex",
"type": "clip",
"data": {
"url": "animations/jump_standing_apex.fbx",
"url": "qrc:///avatar/animations/jump_standing_apex.fbx",
"startFrame": 2.0,
"endFrame": 2.0,
"timeScale": 1.0,
@ -1119,7 +1156,7 @@
"id": "inAirRunPreApex",
"type": "clip",
"data": {
"url": "animations/jump_in_air.fbx",
"url": "qrc:///avatar/animations/jump_in_air.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 0.0,
@ -1131,7 +1168,7 @@
"id": "inAirRunApex",
"type": "clip",
"data": {
"url": "animations/jump_in_air.fbx",
"url": "qrc:///avatar/animations/jump_in_air.fbx",
"startFrame": 6.0,
"endFrame": 6.0,
"timeScale": 1.0,
@ -1143,7 +1180,7 @@
"id": "inAirRunPostApex",
"type": "clip",
"data": {
"url": "animations/jump_in_air.fbx",
"url": "qrc:///avatar/animations/jump_in_air.fbx",
"startFrame": 11.0,
"endFrame": 11.0,
"timeScale": 1.0,
@ -1157,7 +1194,7 @@
"id": "landStandImpact",
"type": "clip",
"data": {
"url": "animations/jump_standing_land.fbx",
"url": "qrc:///avatar/animations/jump_standing_land.fbx",
"startFrame": 1.0,
"endFrame": 6.0,
"timeScale": 1.0,
@ -1169,7 +1206,7 @@
"id": "landStand",
"type": "clip",
"data": {
"url": "animations/jump_standing_land.fbx",
"url": "qrc:///avatar/animations/jump_standing_land.fbx",
"startFrame": 6.0,
"endFrame": 28.0,
"timeScale": 1.0,
@ -1181,7 +1218,7 @@
"id": "landRun",
"type": "clip",
"data": {
"url": "animations/jump_land.fbx",
"url": "qrc:///avatar/animations/jump_land.fbx",
"startFrame": 1.0,
"endFrame": 6.0,
"timeScale": 0.65,
@ -1198,12 +1235,20 @@
]
}
]
}
]
}
]
}
]
}
]
},
{
"id": "userAnimA",
"type": "clip",
"data": {
"url": "animations/idle.fbx",
"url": "qrc:///avatar/animations/idle.fbx",
"startFrame": 0.0,
"endFrame": 90.0,
"timeScale": 1.0,
@ -1215,7 +1260,7 @@
"id": "userAnimB",
"type": "clip",
"data": {
"url": "animations/idle.fbx",
"url": "qrc:///avatar/animations/idle.fbx",
"startFrame": 0.0,
"endFrame": 90.0,
"timeScale": 1.0,

File diff suppressed because it is too large Load diff

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@ -24,7 +24,7 @@ AnimBlendLinear::~AnimBlendLinear() {
}
const AnimPoseVec& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) {
const AnimPoseVec& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
_alpha = animVars.lookup(_alphaVar, _alpha);
@ -43,6 +43,9 @@ const AnimPoseVec& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, con
evaluateAndBlendChildren(animVars, context, triggersOut, alpha, prevPoseIndex, nextPoseIndex, dt);
}
processOutputJoints(triggersOut);
return _poses;
}
@ -51,7 +54,7 @@ const AnimPoseVec& AnimBlendLinear::getPosesInternal() const {
return _poses;
}
void AnimBlendLinear::evaluateAndBlendChildren(const AnimVariantMap& animVars, const AnimContext& context, Triggers& triggersOut, float alpha,
void AnimBlendLinear::evaluateAndBlendChildren(const AnimVariantMap& animVars, const AnimContext& context, AnimVariantMap& triggersOut, float alpha,
size_t prevPoseIndex, size_t nextPoseIndex, float dt) {
if (prevPoseIndex == nextPoseIndex) {
// this can happen if alpha is on an integer boundary

View file

@ -30,7 +30,7 @@ public:
AnimBlendLinear(const QString& id, float alpha);
virtual ~AnimBlendLinear() override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
void setAlphaVar(const QString& alphaVar) { _alphaVar = alphaVar; }
@ -38,7 +38,7 @@ protected:
// for AnimDebugDraw rendering
virtual const AnimPoseVec& getPosesInternal() const override;
void evaluateAndBlendChildren(const AnimVariantMap& animVars, const AnimContext& context, Triggers& triggersOut, float alpha,
void evaluateAndBlendChildren(const AnimVariantMap& animVars, const AnimContext& context, AnimVariantMap& triggersOut, float alpha,
size_t prevPoseIndex, size_t nextPoseIndex, float dt);
AnimPoseVec _poses;

View file

@ -26,7 +26,7 @@ AnimBlendLinearMove::~AnimBlendLinearMove() {
}
const AnimPoseVec& AnimBlendLinearMove::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) {
const AnimPoseVec& AnimBlendLinearMove::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
assert(_children.size() == _characteristicSpeeds.size());
@ -54,6 +54,9 @@ const AnimPoseVec& AnimBlendLinearMove::evaluate(const AnimVariantMap& animVars,
setFrameAndPhase(dt, alpha, prevPoseIndex, nextPoseIndex, &prevDeltaTime, &nextDeltaTime, triggersOut);
evaluateAndBlendChildren(animVars, context, triggersOut, alpha, prevPoseIndex, nextPoseIndex, prevDeltaTime, nextDeltaTime);
}
processOutputJoints(triggersOut);
return _poses;
}
@ -62,7 +65,7 @@ const AnimPoseVec& AnimBlendLinearMove::getPosesInternal() const {
return _poses;
}
void AnimBlendLinearMove::evaluateAndBlendChildren(const AnimVariantMap& animVars, const AnimContext& context, Triggers& triggersOut, float alpha,
void AnimBlendLinearMove::evaluateAndBlendChildren(const AnimVariantMap& animVars, const AnimContext& context, AnimVariantMap& triggersOut, float alpha,
size_t prevPoseIndex, size_t nextPoseIndex,
float prevDeltaTime, float nextDeltaTime) {
if (prevPoseIndex == nextPoseIndex) {
@ -82,7 +85,7 @@ void AnimBlendLinearMove::evaluateAndBlendChildren(const AnimVariantMap& animVar
}
void AnimBlendLinearMove::setFrameAndPhase(float dt, float alpha, int prevPoseIndex, int nextPoseIndex,
float* prevDeltaTimeOut, float* nextDeltaTimeOut, Triggers& triggersOut) {
float* prevDeltaTimeOut, float* nextDeltaTimeOut, AnimVariantMap& triggersOut) {
const float FRAMES_PER_SECOND = 30.0f;
auto prevClipNode = std::dynamic_pointer_cast<AnimClip>(_children[prevPoseIndex]);
@ -109,7 +112,7 @@ void AnimBlendLinearMove::setFrameAndPhase(float dt, float alpha, int prevPoseIn
// detect loop trigger events
if (_phase >= 1.0f) {
triggersOut.push_back(_id + "Loop");
triggersOut.setTrigger(_id + "Loop");
_phase = glm::fract(_phase);
}

View file

@ -39,7 +39,7 @@ public:
AnimBlendLinearMove(const QString& id, float alpha, float desiredSpeed, const std::vector<float>& characteristicSpeeds);
virtual ~AnimBlendLinearMove() override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
void setAlphaVar(const QString& alphaVar) { _alphaVar = alphaVar; }
void setDesiredSpeedVar(const QString& desiredSpeedVar) { _desiredSpeedVar = desiredSpeedVar; }
@ -48,12 +48,12 @@ protected:
// for AnimDebugDraw rendering
virtual const AnimPoseVec& getPosesInternal() const override;
void evaluateAndBlendChildren(const AnimVariantMap& animVars, const AnimContext& context, Triggers& triggersOut, float alpha,
void evaluateAndBlendChildren(const AnimVariantMap& animVars, const AnimContext& context, AnimVariantMap& triggersOut, float alpha,
size_t prevPoseIndex, size_t nextPoseIndex,
float prevDeltaTime, float nextDeltaTime);
void setFrameAndPhase(float dt, float alpha, int prevPoseIndex, int nextPoseIndex,
float* prevDeltaTimeOut, float* nextDeltaTimeOut, Triggers& triggersOut);
float* prevDeltaTimeOut, float* nextDeltaTimeOut, AnimVariantMap& triggersOut);
virtual void setCurrentFrameInternal(float frame) override;

View file

@ -0,0 +1,159 @@
//
// AnimChain.h
//
// Created by Anthony J. Thibault on 7/16/2018.
// Copyright (c) 2018 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AnimChain
#define hifi_AnimChain
#include <vector>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <DebugDraw.h>
template <int N>
class AnimChainT {
public:
AnimChainT() {}
AnimChainT(const AnimChainT& orig) {
_top = orig._top;
for (int i = 0; i < _top; i++) {
_chain[i] = orig._chain[i];
}
}
AnimChainT& operator=(const AnimChainT& orig) {
_top = orig._top;
for (int i = 0; i < _top; i++) {
_chain[i] = orig._chain[i];
}
return *this;
}
bool buildFromRelativePoses(const AnimSkeleton::ConstPointer& skeleton, const AnimPoseVec& relativePoses, int tipIndex) {
_top = 0;
// iterate through the skeleton parents, from the tip to the base, copying over relativePoses into the chain.
for (int jointIndex = tipIndex; jointIndex != -1; jointIndex = skeleton->getParentIndex(jointIndex)) {
if (_top >= N) {
assert(_top < N);
// stack overflow
return false;
}
_chain[_top].relativePose = relativePoses[jointIndex];
_chain[_top].jointIndex = jointIndex;
_chain[_top].dirty = true;
_top++;
}
buildDirtyAbsolutePoses();
return true;
}
const AnimPose& getAbsolutePoseFromJointIndex(int jointIndex) const {
for (int i = 0; i < _top; i++) {
if (_chain[i].jointIndex == jointIndex) {
return _chain[i].absolutePose;
}
}
return AnimPose::identity;
}
bool setRelativePoseAtJointIndex(int jointIndex, const AnimPose& relativePose) {
bool foundIndex = false;
for (int i = _top - 1; i >= 0; i--) {
if (_chain[i].jointIndex == jointIndex) {
_chain[i].relativePose = relativePose;
foundIndex = true;
}
// all child absolute poses are now dirty
if (foundIndex) {
_chain[i].dirty = true;
}
}
return foundIndex;
}
void buildDirtyAbsolutePoses() {
// the relative and absolute pose is the same for the base of the chain.
_chain[_top - 1].absolutePose = _chain[_top - 1].relativePose;
_chain[_top - 1].dirty = false;
// iterate chain from base to tip, concatinating the relative poses to build the absolute poses.
for (int i = _top - 1; i > 0; i--) {
AnimChainElem& parent = _chain[i];
AnimChainElem& child = _chain[i - 1];
if (child.dirty) {
child.absolutePose = parent.absolutePose * child.relativePose;
child.dirty = false;
}
}
}
void blend(const AnimChainT& srcChain, float alpha) {
// make sure chains have same lengths
assert(srcChain._top == _top);
if (srcChain._top != _top) {
return;
}
// only blend the relative poses
for (int i = 0; i < _top; i++) {
_chain[i].relativePose.blend(srcChain._chain[i].relativePose, alpha);
_chain[i].dirty = true;
}
}
int size() const {
return _top;
}
void outputRelativePoses(AnimPoseVec& relativePoses) {
for (int i = 0; i < _top; i++) {
relativePoses[_chain[i].jointIndex] = _chain[i].relativePose;
}
}
void debugDraw(const glm::mat4& geomToWorldMat, const glm::vec4& color) const {
for (int i = 1; i < _top; i++) {
glm::vec3 start = transformPoint(geomToWorldMat, _chain[i - 1].absolutePose.trans());
glm::vec3 end = transformPoint(geomToWorldMat, _chain[i].absolutePose.trans());
DebugDraw::getInstance().drawRay(start, end, color);
}
}
void dump() const {
for (int i = 0; i < _top; i++) {
qWarning() << "AJT: AnimPoseElem[" << i << "]";
qWarning() << "AJT: relPose =" << _chain[i].relativePose;
qWarning() << "AJT: absPose =" << _chain[i].absolutePose;
qWarning() << "AJT: jointIndex =" << _chain[i].jointIndex;
qWarning() << "AJT: dirty =" << _chain[i].dirty;
}
}
protected:
struct AnimChainElem {
AnimPose relativePose;
AnimPose absolutePose;
int jointIndex { -1 };
bool dirty { true };
};
AnimChainElem _chain[N];
int _top { 0 };
};
using AnimChain = AnimChainT<10>;
#endif

View file

@ -30,7 +30,7 @@ AnimClip::~AnimClip() {
}
const AnimPoseVec& AnimClip::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) {
const AnimPoseVec& AnimClip::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
// lookup parameters from animVars, using current instance variables as defaults.
_startFrame = animVars.lookup(_startFrameVar, _startFrame);
@ -77,6 +77,8 @@ const AnimPoseVec& AnimClip::evaluate(const AnimVariantMap& animVars, const Anim
::blend(_poses.size(), &prevFrame[0], &nextFrame[0], alpha, &_poses[0]);
}
processOutputJoints(triggersOut);
return _poses;
}
@ -89,7 +91,7 @@ void AnimClip::loadURL(const QString& url) {
void AnimClip::setCurrentFrameInternal(float frame) {
// because dt is 0, we should not encounter any triggers
const float dt = 0.0f;
Triggers triggers;
AnimVariantMap triggers;
_frame = ::accumulateTime(_startFrame, _endFrame, _timeScale, frame + _startFrame, dt, _loopFlag, _id, triggers);
}

View file

@ -28,7 +28,7 @@ public:
AnimClip(const QString& id, const QString& url, float startFrame, float endFrame, float timeScale, bool loopFlag, bool mirrorFlag);
virtual ~AnimClip() override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
void setStartFrameVar(const QString& startFrameVar) { _startFrameVar = startFrameVar; }
void setEndFrameVar(const QString& endFrameVar) { _endFrameVar = endFrameVar; }

View file

@ -20,12 +20,15 @@ AnimDefaultPose::~AnimDefaultPose() {
}
const AnimPoseVec& AnimDefaultPose::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) {
const AnimPoseVec& AnimDefaultPose::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
if (_skeleton) {
_poses = _skeleton->getRelativeDefaultPoses();
} else {
_poses.clear();
}
processOutputJoints(triggersOut);
return _poses;
}

View file

@ -21,7 +21,7 @@ public:
AnimDefaultPose(const QString& id);
virtual ~AnimDefaultPose() override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
protected:
// for AnimDebugDraw rendering
virtual const AnimPoseVec& getPosesInternal() const override;

View file

@ -259,14 +259,6 @@ void AnimInverseKinematics::solve(const AnimContext& context, const std::vector<
jointChainInfoVec[i].jointInfoVec[j].rot = safeMix(_prevJointChainInfoVec[i].jointInfoVec[j].rot, jointChainInfoVec[i].jointInfoVec[j].rot, alpha);
jointChainInfoVec[i].jointInfoVec[j].trans = lerp(_prevJointChainInfoVec[i].jointInfoVec[j].trans, jointChainInfoVec[i].jointInfoVec[j].trans, alpha);
}
// if joint chain was just disabled, ramp the weight toward zero.
if (_prevJointChainInfoVec[i].target.getType() != IKTarget::Type::Unknown &&
jointChainInfoVec[i].target.getType() == IKTarget::Type::Unknown) {
IKTarget newTarget = _prevJointChainInfoVec[i].target;
newTarget.setWeight((1.0f - alpha) * _prevJointChainInfoVec[i].target.getWeight());
jointChainInfoVec[i].target = newTarget;
}
}
}
}
@ -874,14 +866,14 @@ void AnimInverseKinematics::solveTargetWithSpline(const AnimContext& context, co
}
//virtual
const AnimPoseVec& AnimInverseKinematics::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimNode::Triggers& triggersOut) {
const AnimPoseVec& AnimInverseKinematics::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
// don't call this function, call overlay() instead
assert(false);
return _relativePoses;
}
//virtual
const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) {
const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut, const AnimPoseVec& underPoses) {
#ifdef Q_OS_ANDROID
// disable IK on android
return underPoses;
@ -961,6 +953,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
PROFILE_RANGE_EX(simulation_animation, "ik/shiftHips", 0xffff00ff, 0);
if (_hipsTargetIndex >= 0) {
assert(_hipsTargetIndex < (int)targets.size());
// slam the hips to match the _hipsTarget
@ -1045,6 +1038,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
PROFILE_RANGE_EX(simulation_animation, "ik/ccd", 0xffff00ff, 0);
setSecondaryTargets(context);
preconditionRelativePosesToAvoidLimbLock(context, targets);
solve(context, targets, dt, jointChainInfoVec);
@ -1056,6 +1050,8 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
}
}
processOutputJoints(triggersOut);
return _relativePoses;
}
@ -1750,7 +1746,7 @@ void AnimInverseKinematics::preconditionRelativePosesToAvoidLimbLock(const AnimC
const float MIN_AXIS_LENGTH = 1.0e-4f;
for (auto& target : targets) {
if (target.getIndex() != -1) {
if (target.getIndex() != -1 && target.getType() == IKTarget::Type::RotationAndPosition) {
for (int i = 0; i < NUM_LIMBS; i++) {
if (limbs[i].first == target.getIndex()) {
int tipIndex = limbs[i].first;
@ -1843,6 +1839,10 @@ void AnimInverseKinematics::initRelativePosesFromSolutionSource(SolutionSource s
default:
case SolutionSource::RelaxToUnderPoses:
blendToPoses(underPoses, underPoses, RELAX_BLEND_FACTOR);
// special case for hips: don't dampen hip motion from underposes
if (_hipsIndex >= 0 && _hipsIndex < (int)_relativePoses.size()) {
_relativePoses[_hipsIndex] = underPoses[_hipsIndex];
}
break;
case SolutionSource::RelaxToLimitCenterPoses:
blendToPoses(_limitCenterPoses, underPoses, RELAX_BLEND_FACTOR);

View file

@ -52,8 +52,8 @@ public:
const QString& typeVar, const QString& weightVar, float weight, const std::vector<float>& flexCoefficients,
const QString& poleVectorEnabledVar, const QString& poleReferenceVectorVar, const QString& poleVectorVar);
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimNode::Triggers& triggersOut) override;
virtual const AnimPoseVec& overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
virtual const AnimPoseVec& overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut, const AnimPoseVec& underPoses) override;
void clearIKJointLimitHistory();

View file

@ -32,11 +32,11 @@ AnimManipulator::~AnimManipulator() {
}
const AnimPoseVec& AnimManipulator::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) {
const AnimPoseVec& AnimManipulator::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
return overlay(animVars, context, dt, triggersOut, _skeleton->getRelativeDefaultPoses());
}
const AnimPoseVec& AnimManipulator::overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) {
const AnimPoseVec& AnimManipulator::overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut, const AnimPoseVec& underPoses) {
_alpha = animVars.lookup(_alphaVar, _alpha);
_poses = underPoses;
@ -74,6 +74,8 @@ const AnimPoseVec& AnimManipulator::overlay(const AnimVariantMap& animVars, cons
}
}
processOutputJoints(triggersOut);
return _poses;
}

View file

@ -22,8 +22,8 @@ public:
AnimManipulator(const QString& id, float alpha);
virtual ~AnimManipulator() override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) override;
virtual const AnimPoseVec& overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
virtual const AnimPoseVec& overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut, const AnimPoseVec& underPoses) override;
void setAlphaVar(const QString& alphaVar) { _alphaVar = alphaVar; }

View file

@ -59,3 +59,19 @@ void AnimNode::setCurrentFrame(float frame) {
child->setCurrentFrameInternal(frame);
}
}
void AnimNode::processOutputJoints(AnimVariantMap& triggersOut) const {
if (!_skeleton) {
return;
}
for (auto&& jointName : _outputJointNames) {
// TODO: cache the jointIndices
int jointIndex = _skeleton->nameToJointIndex(jointName);
if (jointIndex >= 0) {
AnimPose pose = _skeleton->getAbsolutePose(jointIndex, getPosesInternal());
triggersOut.set(_id + jointName + "Rotation", pose.rot());
triggersOut.set(_id + jointName + "Position", pose.trans());
}
}
}

View file

@ -45,11 +45,12 @@ public:
Manipulator,
InverseKinematics,
DefaultPose,
TwoBoneIK,
PoleVectorConstraint,
NumTypes
};
using Pointer = std::shared_ptr<AnimNode>;
using ConstPointer = std::shared_ptr<const AnimNode>;
using Triggers = std::vector<QString>;
friend class AnimDebugDraw;
friend void buildChildMap(std::map<QString, Pointer>& map, Pointer node);
@ -61,6 +62,8 @@ public:
const QString& getID() const { return _id; }
Type getType() const { return _type; }
void addOutputJoint(const QString& outputJointName) { _outputJointNames.push_back(outputJointName); }
// hierarchy accessors
Pointer getParent();
void addChild(Pointer child);
@ -74,8 +77,8 @@ public:
AnimSkeleton::ConstPointer getSkeleton() const { return _skeleton; }
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) = 0;
virtual const AnimPoseVec& overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut,
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) = 0;
virtual const AnimPoseVec& overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut,
const AnimPoseVec& underPoses) {
return evaluate(animVars, context, dt, triggersOut);
}
@ -114,11 +117,14 @@ protected:
// for AnimDebugDraw rendering
virtual const AnimPoseVec& getPosesInternal() const = 0;
void processOutputJoints(AnimVariantMap& triggersOut) const;
Type _type;
QString _id;
std::vector<AnimNode::Pointer> _children;
AnimSkeleton::ConstPointer _skeleton;
std::weak_ptr<AnimNode> _parent;
std::vector<QString> _outputJointNames;
// no copies
AnimNode(const AnimNode&) = delete;

View file

@ -25,6 +25,8 @@
#include "AnimManipulator.h"
#include "AnimInverseKinematics.h"
#include "AnimDefaultPose.h"
#include "AnimTwoBoneIK.h"
#include "AnimPoleVectorConstraint.h"
using NodeLoaderFunc = AnimNode::Pointer (*)(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
using NodeProcessFunc = bool (*)(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
@ -38,6 +40,8 @@ static AnimNode::Pointer loadStateMachineNode(const QJsonObject& jsonObj, const
static AnimNode::Pointer loadManipulatorNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadInverseKinematicsNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadDefaultPoseNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadTwoBoneIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadPoleVectorConstraintNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static const float ANIM_GRAPH_LOAD_PRIORITY = 10.0f;
@ -56,6 +60,8 @@ static const char* animNodeTypeToString(AnimNode::Type type) {
case AnimNode::Type::Manipulator: return "manipulator";
case AnimNode::Type::InverseKinematics: return "inverseKinematics";
case AnimNode::Type::DefaultPose: return "defaultPose";
case AnimNode::Type::TwoBoneIK: return "twoBoneIK";
case AnimNode::Type::PoleVectorConstraint: return "poleVectorConstraint";
case AnimNode::Type::NumTypes: return nullptr;
};
return nullptr;
@ -116,6 +122,8 @@ static NodeLoaderFunc animNodeTypeToLoaderFunc(AnimNode::Type type) {
case AnimNode::Type::Manipulator: return loadManipulatorNode;
case AnimNode::Type::InverseKinematics: return loadInverseKinematicsNode;
case AnimNode::Type::DefaultPose: return loadDefaultPoseNode;
case AnimNode::Type::TwoBoneIK: return loadTwoBoneIKNode;
case AnimNode::Type::PoleVectorConstraint: return loadPoleVectorConstraintNode;
case AnimNode::Type::NumTypes: return nullptr;
};
return nullptr;
@ -131,6 +139,8 @@ static NodeProcessFunc animNodeTypeToProcessFunc(AnimNode::Type type) {
case AnimNode::Type::Manipulator: return processDoNothing;
case AnimNode::Type::InverseKinematics: return processDoNothing;
case AnimNode::Type::DefaultPose: return processDoNothing;
case AnimNode::Type::TwoBoneIK: return processDoNothing;
case AnimNode::Type::PoleVectorConstraint: return processDoNothing;
case AnimNode::Type::NumTypes: return nullptr;
};
return nullptr;
@ -189,6 +199,25 @@ static NodeProcessFunc animNodeTypeToProcessFunc(AnimNode::Type type) {
} \
do {} while (0)
#define READ_VEC3(NAME, JSON_OBJ, ID, URL, ERROR_RETURN) \
auto NAME##_VAL = JSON_OBJ.value(#NAME); \
if (!NAME##_VAL.isArray()) { \
qCCritical(animation) << "AnimNodeLoader, error reading vector" \
<< #NAME << "id =" << ID \
<< ", url =" << URL.toDisplayString(); \
return ERROR_RETURN; \
} \
QJsonArray NAME##_ARRAY = NAME##_VAL.toArray(); \
if (NAME##_ARRAY.size() != 3) { \
qCCritical(animation) << "AnimNodeLoader, vector size != 3" \
<< #NAME << "id =" << ID \
<< ", url =" << URL.toDisplayString(); \
return ERROR_RETURN; \
} \
glm::vec3 NAME((float)NAME##_ARRAY.at(0).toDouble(), \
(float)NAME##_ARRAY.at(1).toDouble(), \
(float)NAME##_ARRAY.at(2).toDouble())
static AnimNode::Pointer loadNode(const QJsonObject& jsonObj, const QUrl& jsonUrl) {
auto idVal = jsonObj.value("id");
if (!idVal.isString()) {
@ -216,6 +245,16 @@ static AnimNode::Pointer loadNode(const QJsonObject& jsonObj, const QUrl& jsonUr
}
auto dataObj = dataValue.toObject();
std::vector<QString> outputJoints;
auto outputJoints_VAL = dataObj.value("outputJoints");
if (outputJoints_VAL.isArray()) {
QJsonArray outputJoints_ARRAY = outputJoints_VAL.toArray();
for (int i = 0; i < outputJoints_ARRAY.size(); i++) {
outputJoints.push_back(outputJoints_ARRAY.at(i).toString());
}
}
assert((int)type >= 0 && type < AnimNode::Type::NumTypes);
auto node = (animNodeTypeToLoaderFunc(type))(dataObj, id, jsonUrl);
if (!node) {
@ -242,6 +281,9 @@ static AnimNode::Pointer loadNode(const QJsonObject& jsonObj, const QUrl& jsonUr
}
if ((animNodeTypeToProcessFunc(type))(node, dataObj, id, jsonUrl)) {
for (auto&& outputJoint : outputJoints) {
node->addOutputJoint(outputJoint);
}
return node;
} else {
return nullptr;
@ -531,6 +573,41 @@ static AnimNode::Pointer loadDefaultPoseNode(const QJsonObject& jsonObj, const Q
return node;
}
static AnimNode::Pointer loadTwoBoneIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
READ_BOOL(enabled, jsonObj, id, jsonUrl, nullptr);
READ_FLOAT(interpDuration, jsonObj, id, jsonUrl, nullptr);
READ_STRING(baseJointName, jsonObj, id, jsonUrl, nullptr);
READ_STRING(midJointName, jsonObj, id, jsonUrl, nullptr);
READ_STRING(tipJointName, jsonObj, id, jsonUrl, nullptr);
READ_VEC3(midHingeAxis, jsonObj, id, jsonUrl, nullptr);
READ_STRING(alphaVar, jsonObj, id, jsonUrl, nullptr);
READ_STRING(enabledVar, jsonObj, id, jsonUrl, nullptr);
READ_STRING(endEffectorRotationVarVar, jsonObj, id, jsonUrl, nullptr);
READ_STRING(endEffectorPositionVarVar, jsonObj, id, jsonUrl, nullptr);
auto node = std::make_shared<AnimTwoBoneIK>(id, alpha, enabled, interpDuration,
baseJointName, midJointName, tipJointName, midHingeAxis,
alphaVar, enabledVar,
endEffectorRotationVarVar, endEffectorPositionVarVar);
return node;
}
static AnimNode::Pointer loadPoleVectorConstraintNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
READ_VEC3(referenceVector, jsonObj, id, jsonUrl, nullptr);
READ_BOOL(enabled, jsonObj, id, jsonUrl, nullptr);
READ_STRING(baseJointName, jsonObj, id, jsonUrl, nullptr);
READ_STRING(midJointName, jsonObj, id, jsonUrl, nullptr);
READ_STRING(tipJointName, jsonObj, id, jsonUrl, nullptr);
READ_STRING(enabledVar, jsonObj, id, jsonUrl, nullptr);
READ_STRING(poleVectorVar, jsonObj, id, jsonUrl, nullptr);
auto node = std::make_shared<AnimPoleVectorConstraint>(id, enabled, referenceVector,
baseJointName, midJointName, tipJointName,
enabledVar, poleVectorVar);
return node;
}
void buildChildMap(std::map<QString, int>& map, AnimNode::Pointer node) {
for (int i = 0; i < (int)node->getChildCount(); ++i) {
map.insert(std::pair<QString, int>(node->getChild(i)->getID(), i));
@ -682,7 +759,8 @@ AnimNode::Pointer AnimNodeLoader::load(const QByteArray& contents, const QUrl& j
QString version = versionVal.toString();
// check version
if (version != "1.0") {
// AJT: TODO version check
if (version != "1.0" && version != "1.1") {
qCCritical(animation) << "AnimNodeLoader, bad version number" << version << "expected \"1.0\", url =" << jsonUrl.toDisplayString();
return nullptr;
}

View file

@ -41,7 +41,7 @@ void AnimOverlay::buildBoneSet(BoneSet boneSet) {
}
}
const AnimPoseVec& AnimOverlay::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) {
const AnimPoseVec& AnimOverlay::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
// lookup parameters from animVars, using current instance variables as defaults.
// NOTE: switching bonesets can be an expensive operation, let's try to avoid it.
@ -66,6 +66,9 @@ const AnimPoseVec& AnimOverlay::evaluate(const AnimVariantMap& animVars, const A
}
}
}
processOutputJoints(triggersOut);
return _poses;
}

View file

@ -45,7 +45,7 @@ public:
AnimOverlay(const QString& id, BoneSet boneSet, float alpha);
virtual ~AnimOverlay() override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
void setBoneSetVar(const QString& boneSetVar) { _boneSetVar = boneSetVar; }
void setAlphaVar(const QString& alphaVar) { _alphaVar = alphaVar; }

View file

@ -0,0 +1,244 @@
//
// AnimPoleVectorConstraint.cpp
//
// Created by Anthony J. Thibault on 5/12/18.
// Copyright (c) 2018 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AnimPoleVectorConstraint.h"
#include "AnimationLogging.h"
#include "AnimUtil.h"
#include "GLMHelpers.h"
const float FRAMES_PER_SECOND = 30.0f;
const float INTERP_DURATION = 6.0f;
AnimPoleVectorConstraint::AnimPoleVectorConstraint(const QString& id, bool enabled, glm::vec3 referenceVector,
const QString& baseJointName, const QString& midJointName, const QString& tipJointName,
const QString& enabledVar, const QString& poleVectorVar) :
AnimNode(AnimNode::Type::PoleVectorConstraint, id),
_enabled(enabled),
_referenceVector(referenceVector),
_baseJointName(baseJointName),
_midJointName(midJointName),
_tipJointName(tipJointName),
_enabledVar(enabledVar),
_poleVectorVar(poleVectorVar) {
}
AnimPoleVectorConstraint::~AnimPoleVectorConstraint() {
}
const AnimPoseVec& AnimPoleVectorConstraint::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
assert(_children.size() == 1);
if (_children.size() != 1) {
return _poses;
}
// evalute underPoses
AnimPoseVec underPoses = _children[0]->evaluate(animVars, context, dt, triggersOut);
// if we don't have a skeleton, or jointName lookup failed.
if (!_skeleton || _baseJointIndex == -1 || _midJointIndex == -1 || _tipJointIndex == -1 || underPoses.size() == 0) {
// pass underPoses through unmodified.
_poses = underPoses;
return _poses;
}
// guard against size changes
if (underPoses.size() != _poses.size()) {
_poses = underPoses;
}
// Look up poleVector from animVars, make sure to convert into geom space.
glm::vec3 poleVector = animVars.lookupRigToGeometryVector(_poleVectorVar, Vectors::UNIT_Z);
// determine if we should interpolate
bool enabled = animVars.lookup(_enabledVar, _enabled);
const float MIN_LENGTH = 1.0e-4f;
if (glm::length(poleVector) < MIN_LENGTH) {
enabled = false;
}
if (enabled != _enabled) {
AnimChain poseChain;
poseChain.buildFromRelativePoses(_skeleton, _poses, _tipJointIndex);
if (enabled) {
beginInterp(InterpType::SnapshotToSolve, poseChain);
} else {
beginInterp(InterpType::SnapshotToUnderPoses, poseChain);
}
}
_enabled = enabled;
// don't build chains or do IK if we are disbled & not interping.
if (_interpType == InterpType::None && !enabled) {
_poses = underPoses;
return _poses;
}
// compute chain
AnimChain underChain;
underChain.buildFromRelativePoses(_skeleton, underPoses, _tipJointIndex);
AnimChain ikChain = underChain;
AnimPose baseParentPose = ikChain.getAbsolutePoseFromJointIndex(_baseParentJointIndex);
AnimPose basePose = ikChain.getAbsolutePoseFromJointIndex(_baseJointIndex);
AnimPose midPose = ikChain.getAbsolutePoseFromJointIndex(_midJointIndex);
AnimPose tipPose = ikChain.getAbsolutePoseFromJointIndex(_tipJointIndex);
// Look up refVector from animVars, make sure to convert into geom space.
glm::vec3 refVector = midPose.xformVectorFast(_referenceVector);
float refVectorLength = glm::length(refVector);
glm::vec3 axis = basePose.trans() - tipPose.trans();
float axisLength = glm::length(axis);
glm::vec3 unitAxis = axis / axisLength;
glm::vec3 sideVector = glm::cross(unitAxis, refVector);
float sideVectorLength = glm::length(sideVector);
// project refVector onto axis plane
glm::vec3 refVectorProj = refVector - glm::dot(refVector, unitAxis) * unitAxis;
float refVectorProjLength = glm::length(refVectorProj);
// project poleVector on plane formed by axis.
glm::vec3 poleVectorProj = poleVector - glm::dot(poleVector, unitAxis) * unitAxis;
float poleVectorProjLength = glm::length(poleVectorProj);
// double check for zero length vectors or vectors parallel to rotaiton axis.
if (axisLength > MIN_LENGTH && refVectorLength > MIN_LENGTH && sideVectorLength > MIN_LENGTH &&
refVectorProjLength > MIN_LENGTH && poleVectorProjLength > MIN_LENGTH) {
float dot = glm::clamp(glm::dot(refVectorProj / refVectorProjLength, poleVectorProj / poleVectorProjLength), 0.0f, 1.0f);
float sideDot = glm::dot(poleVector, sideVector);
float theta = copysignf(1.0f, sideDot) * acosf(dot);
glm::quat deltaRot = glm::angleAxis(theta, unitAxis);
// transform result back into parent relative frame.
glm::quat relBaseRot = glm::inverse(baseParentPose.rot()) * deltaRot * basePose.rot();
ikChain.setRelativePoseAtJointIndex(_baseJointIndex, AnimPose(relBaseRot, underPoses[_baseJointIndex].trans()));
glm::quat relTipRot = glm::inverse(midPose.rot()) * glm::inverse(deltaRot) * tipPose.rot();
ikChain.setRelativePoseAtJointIndex(_tipJointIndex, AnimPose(relTipRot, underPoses[_tipJointIndex].trans()));
}
// start off by initializing output poses with the underPoses
_poses = underPoses;
// apply smooth interpolation
if (_interpType != InterpType::None) {
_interpAlpha += _interpAlphaVel * dt;
if (_interpAlpha < 1.0f) {
AnimChain interpChain;
if (_interpType == InterpType::SnapshotToUnderPoses) {
interpChain = underChain;
interpChain.blend(_snapshotChain, _interpAlpha);
} else if (_interpType == InterpType::SnapshotToSolve) {
interpChain = ikChain;
interpChain.blend(_snapshotChain, _interpAlpha);
}
// copy interpChain into _poses
interpChain.outputRelativePoses(_poses);
} else {
// interpolation complete
_interpType = InterpType::None;
}
}
if (_interpType == InterpType::None) {
if (enabled) {
// copy chain into _poses
ikChain.outputRelativePoses(_poses);
} else {
// copy under chain into _poses
underChain.outputRelativePoses(_poses);
}
}
if (context.getEnableDebugDrawIKChains()) {
if (_interpType == InterpType::None && enabled) {
const vec4 BLUE(0.0f, 0.0f, 1.0f, 1.0f);
ikChain.debugDraw(context.getRigToWorldMatrix() * context.getGeometryToRigMatrix(), BLUE);
}
}
if (context.getEnableDebugDrawIKChains()) {
if (enabled) {
const glm::vec4 RED(1.0f, 0.0f, 0.0f, 1.0f);
const glm::vec4 GREEN(0.0f, 1.0f, 0.0f, 1.0f);
const glm::vec4 CYAN(0.0f, 1.0f, 1.0f, 1.0f);
const glm::vec4 YELLOW(1.0f, 0.0f, 1.0f, 1.0f);
const float VECTOR_LENGTH = 0.5f;
glm::mat4 geomToWorld = context.getRigToWorldMatrix() * context.getGeometryToRigMatrix();
// draw the pole
glm::vec3 start = transformPoint(geomToWorld, basePose.trans());
glm::vec3 end = transformPoint(geomToWorld, tipPose.trans());
DebugDraw::getInstance().drawRay(start, end, CYAN);
// draw the poleVector
glm::vec3 midPoint = 0.5f * (start + end);
glm::vec3 poleVectorEnd = midPoint + VECTOR_LENGTH * glm::normalize(transformVectorFast(geomToWorld, poleVector));
DebugDraw::getInstance().drawRay(midPoint, poleVectorEnd, GREEN);
// draw the refVector
glm::vec3 refVectorEnd = midPoint + VECTOR_LENGTH * glm::normalize(transformVectorFast(geomToWorld, refVector));
DebugDraw::getInstance().drawRay(midPoint, refVectorEnd, RED);
// draw the sideVector
glm::vec3 sideVector = glm::cross(poleVector, refVector);
glm::vec3 sideVectorEnd = midPoint + VECTOR_LENGTH * glm::normalize(transformVectorFast(geomToWorld, sideVector));
DebugDraw::getInstance().drawRay(midPoint, sideVectorEnd, YELLOW);
}
}
processOutputJoints(triggersOut);
return _poses;
}
// for AnimDebugDraw rendering
const AnimPoseVec& AnimPoleVectorConstraint::getPosesInternal() const {
return _poses;
}
void AnimPoleVectorConstraint::setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) {
AnimNode::setSkeletonInternal(skeleton);
lookUpIndices();
}
void AnimPoleVectorConstraint::lookUpIndices() {
assert(_skeleton);
// look up bone indices by name
std::vector<int> indices = _skeleton->lookUpJointIndices({_baseJointName, _midJointName, _tipJointName});
// cache the results
_baseJointIndex = indices[0];
_midJointIndex = indices[1];
_tipJointIndex = indices[2];
if (_baseJointIndex != -1) {
_baseParentJointIndex = _skeleton->getParentIndex(_baseJointIndex);
}
}
void AnimPoleVectorConstraint::beginInterp(InterpType interpType, const AnimChain& chain) {
// capture the current poses in a snapshot.
_snapshotChain = chain;
_interpType = interpType;
_interpAlphaVel = FRAMES_PER_SECOND / INTERP_DURATION;
_interpAlpha = 0.0f;
}

View file

@ -0,0 +1,74 @@
//
// AnimPoleVectorConstraint.h
//
// Created by Anthony J. Thibault on 5/25/18.
// Copyright (c) 2018 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AnimPoleVectorConstraint_h
#define hifi_AnimPoleVectorConstraint_h
#include "AnimNode.h"
#include "AnimChain.h"
// Three bone IK chain
class AnimPoleVectorConstraint : public AnimNode {
public:
friend class AnimTests;
AnimPoleVectorConstraint(const QString& id, bool enabled, glm::vec3 referenceVector,
const QString& baseJointName, const QString& midJointName, const QString& tipJointName,
const QString& enabledVar, const QString& poleVectorVar);
virtual ~AnimPoleVectorConstraint() override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
protected:
enum class InterpType {
None = 0,
SnapshotToUnderPoses,
SnapshotToSolve,
NumTypes
};
// for AnimDebugDraw rendering
virtual const AnimPoseVec& getPosesInternal() const override;
virtual void setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) override;
void lookUpIndices();
void beginInterp(InterpType interpType, const AnimChain& chain);
AnimPoseVec _poses;
bool _enabled;
glm::vec3 _referenceVector;
QString _baseJointName;
QString _midJointName;
QString _tipJointName;
QString _enabledVar;
QString _poleVectorVar;
int _baseParentJointIndex { -1 };
int _baseJointIndex { -1 };
int _midJointIndex { -1 };
int _tipJointIndex { -1 };
InterpType _interpType { InterpType::None };
float _interpAlphaVel { 0.0f };
float _interpAlpha { 0.0f };
AnimChain _snapshotChain;
// no copies
AnimPoleVectorConstraint(const AnimPoleVectorConstraint&) = delete;
AnimPoleVectorConstraint& operator=(const AnimPoleVectorConstraint&) = delete;
};
#endif // hifi_AnimPoleVectorConstraint_h

View file

@ -12,6 +12,7 @@
#include <GLMHelpers.h>
#include <algorithm>
#include <glm/gtc/matrix_transform.hpp>
#include "AnimUtil.h"
const AnimPose AnimPose::identity = AnimPose(glm::vec3(1.0f),
glm::quat(),
@ -77,4 +78,8 @@ AnimPose::operator glm::mat4() const {
glm::vec4(zAxis, 0.0f), glm::vec4(_trans, 1.0f));
}
void AnimPose::blend(const AnimPose& srcPose, float alpha) {
_scale = lerp(srcPose._scale, _scale, alpha);
_rot = safeLerp(srcPose._rot, _rot, alpha);
_trans = lerp(srcPose._trans, _trans, alpha);
}

View file

@ -46,6 +46,8 @@ public:
const glm::vec3& trans() const { return _trans; }
glm::vec3& trans() { return _trans; }
void blend(const AnimPose& srcPose, float alpha);
private:
friend QDebug operator<<(QDebug debug, const AnimPose& pose);
glm::vec3 _scale { 1.0f };

View file

@ -282,3 +282,17 @@ void AnimSkeleton::dump(const AnimPoseVec& poses) const {
qCDebug(animation) << "]";
}
std::vector<int> AnimSkeleton::lookUpJointIndices(const std::vector<QString>& jointNames) const {
std::vector<int> result;
result.reserve(jointNames.size());
for (auto& name : jointNames) {
int index = nameToJointIndex(name);
if (index == -1) {
qWarning(animation) << "AnimSkeleton::lookUpJointIndices(): could not find bone with named " << name;
}
result.push_back(index);
}
return result;
}

View file

@ -61,6 +61,8 @@ public:
void dump(bool verbose) const;
void dump(const AnimPoseVec& poses) const;
std::vector<int> lookUpJointIndices(const std::vector<QString>& jointNames) const;
protected:
void buildSkeletonFromJoints(const std::vector<FBXJoint>& joints);

View file

@ -21,7 +21,7 @@ AnimStateMachine::~AnimStateMachine() {
}
const AnimPoseVec& AnimStateMachine::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) {
const AnimPoseVec& AnimStateMachine::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
QString desiredStateID = animVars.lookup(_currentStateVar, _currentState->getID());
if (_currentState->getID() != desiredStateID) {
@ -81,6 +81,9 @@ const AnimPoseVec& AnimStateMachine::evaluate(const AnimVariantMap& animVars, co
if (!_duringInterp) {
_poses = currentStateNode->evaluate(animVars, context, dt, triggersOut);
}
processOutputJoints(triggersOut);
return _poses;
}
@ -107,7 +110,7 @@ void AnimStateMachine::switchState(const AnimVariantMap& animVars, const AnimCon
// because dt is 0, we should not encounter any triggers
const float dt = 0.0f;
Triggers triggers;
AnimVariantMap triggers;
if (_interpType == InterpType::SnapshotBoth) {
// snapshot previous pose.

View file

@ -113,7 +113,7 @@ public:
explicit AnimStateMachine(const QString& id);
virtual ~AnimStateMachine() override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
void setCurrentStateVar(QString& currentStateVar) { _currentStateVar = currentStateVar; }

View file

@ -0,0 +1,293 @@
//
// AnimTwoBoneIK.cpp
//
// Created by Anthony J. Thibault on 5/12/18.
// Copyright (c) 2018 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AnimTwoBoneIK.h"
#include <DebugDraw.h>
#include "AnimationLogging.h"
#include "AnimUtil.h"
const float FRAMES_PER_SECOND = 30.0f;
AnimTwoBoneIK::AnimTwoBoneIK(const QString& id, float alpha, bool enabled, float interpDuration,
const QString& baseJointName, const QString& midJointName,
const QString& tipJointName, const glm::vec3& midHingeAxis,
const QString& alphaVar, const QString& enabledVar,
const QString& endEffectorRotationVarVar, const QString& endEffectorPositionVarVar) :
AnimNode(AnimNode::Type::TwoBoneIK, id),
_alpha(alpha),
_enabled(enabled),
_interpDuration(interpDuration),
_baseJointName(baseJointName),
_midJointName(midJointName),
_tipJointName(tipJointName),
_midHingeAxis(glm::normalize(midHingeAxis)),
_alphaVar(alphaVar),
_enabledVar(enabledVar),
_endEffectorRotationVarVar(endEffectorRotationVarVar),
_endEffectorPositionVarVar(endEffectorPositionVarVar),
_prevEndEffectorRotationVar(),
_prevEndEffectorPositionVar()
{
}
AnimTwoBoneIK::~AnimTwoBoneIK() {
}
const AnimPoseVec& AnimTwoBoneIK::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
assert(_children.size() == 1);
if (_children.size() != 1) {
return _poses;
}
// evalute underPoses
AnimPoseVec underPoses = _children[0]->evaluate(animVars, context, dt, triggersOut);
// if we don't have a skeleton, or jointName lookup failed.
if (!_skeleton || _baseJointIndex == -1 || _midJointIndex == -1 || _tipJointIndex == -1 || underPoses.size() == 0) {
// pass underPoses through unmodified.
_poses = underPoses;
return _poses;
}
// guard against size changes
if (underPoses.size() != _poses.size()) {
_poses = underPoses;
}
const float MIN_ALPHA = 0.0f;
const float MAX_ALPHA = 1.0f;
float alpha = glm::clamp(animVars.lookup(_alphaVar, _alpha), MIN_ALPHA, MAX_ALPHA);
// don't perform IK if we have bad indices, or alpha is zero
if (_tipJointIndex == -1 || _midJointIndex == -1 || _baseJointIndex == -1 || alpha == 0.0f) {
_poses = underPoses;
return _poses;
}
// determine if we should interpolate
bool enabled = animVars.lookup(_enabledVar, _enabled);
if (enabled != _enabled) {
AnimChain poseChain;
poseChain.buildFromRelativePoses(_skeleton, _poses, _tipJointIndex);
if (enabled) {
beginInterp(InterpType::SnapshotToSolve, poseChain);
} else {
beginInterp(InterpType::SnapshotToUnderPoses, poseChain);
}
}
_enabled = enabled;
// don't build chains or do IK if we are disbled & not interping.
if (_interpType == InterpType::None && !enabled) {
_poses = underPoses;
return _poses;
}
// compute chain
AnimChain underChain;
underChain.buildFromRelativePoses(_skeleton, underPoses, _tipJointIndex);
AnimChain ikChain = underChain;
AnimPose baseParentPose = ikChain.getAbsolutePoseFromJointIndex(_baseParentJointIndex);
AnimPose basePose = ikChain.getAbsolutePoseFromJointIndex(_baseJointIndex);
AnimPose midPose = ikChain.getAbsolutePoseFromJointIndex(_midJointIndex);
AnimPose tipPose = ikChain.getAbsolutePoseFromJointIndex(_tipJointIndex);
QString endEffectorRotationVar = animVars.lookup(_endEffectorRotationVarVar, QString(""));
QString endEffectorPositionVar = animVars.lookup(_endEffectorPositionVarVar, QString(""));
// if either of the endEffectorVars have changed
if ((!_prevEndEffectorRotationVar.isEmpty() && (_prevEndEffectorRotationVar != endEffectorRotationVar)) ||
(!_prevEndEffectorPositionVar.isEmpty() && (_prevEndEffectorPositionVar != endEffectorPositionVar))) {
// begin interp to smooth out transition between prev and new end effector.
AnimChain poseChain;
poseChain.buildFromRelativePoses(_skeleton, _poses, _tipJointIndex);
beginInterp(InterpType::SnapshotToSolve, poseChain);
}
// Look up end effector from animVars, make sure to convert into geom space.
// First look in the triggers then look in the animVars, so we can follow output joints underneath us in the anim graph
AnimPose targetPose(tipPose);
if (triggersOut.hasKey(endEffectorRotationVar)) {
targetPose.rot() = triggersOut.lookupRigToGeometry(endEffectorRotationVar, tipPose.rot());
} else if (animVars.hasKey(endEffectorRotationVar)) {
targetPose.rot() = animVars.lookupRigToGeometry(endEffectorRotationVar, tipPose.rot());
}
if (triggersOut.hasKey(endEffectorPositionVar)) {
targetPose.trans() = triggersOut.lookupRigToGeometry(endEffectorPositionVar, tipPose.trans());
} else if (animVars.hasKey(endEffectorRotationVar)) {
targetPose.trans() = animVars.lookupRigToGeometry(endEffectorPositionVar, tipPose.trans());
}
_prevEndEffectorRotationVar = endEffectorRotationVar;
_prevEndEffectorPositionVar = endEffectorPositionVar;
glm::vec3 bicepVector = midPose.trans() - basePose.trans();
float r0 = glm::length(bicepVector);
bicepVector = bicepVector / r0;
glm::vec3 forearmVector = tipPose.trans() - midPose.trans();
float r1 = glm::length(forearmVector);
forearmVector = forearmVector / r1;
float d = glm::length(targetPose.trans() - basePose.trans());
// http://mathworld.wolfram.com/Circle-CircleIntersection.html
float midAngle = 0.0f;
if (d < r0 + r1) {
float y = sqrtf((-d + r1 - r0) * (-d - r1 + r0) * (-d + r1 + r0) * (d + r1 + r0)) / (2.0f * d);
midAngle = PI - (acosf(y / r0) + acosf(y / r1));
}
// compute midJoint rotation
glm::quat relMidRot = glm::angleAxis(midAngle, _midHingeAxis);
// insert new relative pose into the chain and rebuild it.
ikChain.setRelativePoseAtJointIndex(_midJointIndex, AnimPose(relMidRot, underPoses[_midJointIndex].trans()));
ikChain.buildDirtyAbsolutePoses();
// recompute tip pose after mid joint has been rotated
AnimPose newTipPose = ikChain.getAbsolutePoseFromJointIndex(_tipJointIndex);
glm::vec3 leverArm = newTipPose.trans() - basePose.trans();
glm::vec3 targetLine = targetPose.trans() - basePose.trans();
// compute delta rotation that brings leverArm parallel to targetLine
glm::vec3 axis = glm::cross(leverArm, targetLine);
float axisLength = glm::length(axis);
const float MIN_AXIS_LENGTH = 1.0e-4f;
if (axisLength > MIN_AXIS_LENGTH) {
axis /= axisLength;
float cosAngle = glm::clamp(glm::dot(leverArm, targetLine) / (glm::length(leverArm) * glm::length(targetLine)), -1.0f, 1.0f);
float angle = acosf(cosAngle);
glm::quat deltaRot = glm::angleAxis(angle, axis);
// combine deltaRot with basePose.
glm::quat absRot = deltaRot * basePose.rot();
// transform result back into parent relative frame.
glm::quat relBaseRot = glm::inverse(baseParentPose.rot()) * absRot;
ikChain.setRelativePoseAtJointIndex(_baseJointIndex, AnimPose(relBaseRot, underPoses[_baseJointIndex].trans()));
}
// recompute midJoint pose after base has been rotated.
ikChain.buildDirtyAbsolutePoses();
AnimPose midJointPose = ikChain.getAbsolutePoseFromJointIndex(_midJointIndex);
// transform target rotation in to parent relative frame.
glm::quat relTipRot = glm::inverse(midJointPose.rot()) * targetPose.rot();
ikChain.setRelativePoseAtJointIndex(_tipJointIndex, AnimPose(relTipRot, underPoses[_tipJointIndex].trans()));
// blend with the underChain
ikChain.blend(underChain, alpha);
// start off by initializing output poses with the underPoses
_poses = underPoses;
// apply smooth interpolation
if (_interpType != InterpType::None) {
_interpAlpha += _interpAlphaVel * dt;
if (_interpAlpha < 1.0f) {
AnimChain interpChain;
if (_interpType == InterpType::SnapshotToUnderPoses) {
interpChain = underChain;
interpChain.blend(_snapshotChain, _interpAlpha);
} else if (_interpType == InterpType::SnapshotToSolve) {
interpChain = ikChain;
interpChain.blend(_snapshotChain, _interpAlpha);
}
// copy interpChain into _poses
interpChain.outputRelativePoses(_poses);
} else {
// interpolation complete
_interpType = InterpType::None;
}
}
if (_interpType == InterpType::None) {
if (enabled) {
// copy chain into _poses
ikChain.outputRelativePoses(_poses);
} else {
// copy under chain into _poses
underChain.outputRelativePoses(_poses);
}
}
if (context.getEnableDebugDrawIKTargets()) {
const vec4 RED(1.0f, 0.0f, 0.0f, 1.0f);
const vec4 GREEN(0.0f, 1.0f, 0.0f, 1.0f);
glm::mat4 rigToAvatarMat = createMatFromQuatAndPos(Quaternions::Y_180, glm::vec3());
glm::mat4 geomTargetMat = createMatFromQuatAndPos(targetPose.rot(), targetPose.trans());
glm::mat4 avatarTargetMat = rigToAvatarMat * context.getGeometryToRigMatrix() * geomTargetMat;
QString name = QString("%1_target").arg(_id);
DebugDraw::getInstance().addMyAvatarMarker(name, glmExtractRotation(avatarTargetMat),
extractTranslation(avatarTargetMat), _enabled ? GREEN : RED);
} else if (_lastEnableDebugDrawIKTargets) {
QString name = QString("%1_target").arg(_id);
DebugDraw::getInstance().removeMyAvatarMarker(name);
}
_lastEnableDebugDrawIKTargets = context.getEnableDebugDrawIKTargets();
if (context.getEnableDebugDrawIKChains()) {
if (_interpType == InterpType::None && enabled) {
const vec4 CYAN(0.0f, 1.0f, 1.0f, 1.0f);
ikChain.debugDraw(context.getRigToWorldMatrix() * context.getGeometryToRigMatrix(), CYAN);
}
}
processOutputJoints(triggersOut);
return _poses;
}
// for AnimDebugDraw rendering
const AnimPoseVec& AnimTwoBoneIK::getPosesInternal() const {
return _poses;
}
void AnimTwoBoneIK::setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) {
AnimNode::setSkeletonInternal(skeleton);
lookUpIndices();
}
void AnimTwoBoneIK::lookUpIndices() {
assert(_skeleton);
// look up bone indices by name
std::vector<int> indices = _skeleton->lookUpJointIndices({_baseJointName, _midJointName, _tipJointName});
// cache the results
_baseJointIndex = indices[0];
_midJointIndex = indices[1];
_tipJointIndex = indices[2];
if (_baseJointIndex != -1) {
_baseParentJointIndex = _skeleton->getParentIndex(_baseJointIndex);
}
}
void AnimTwoBoneIK::beginInterp(InterpType interpType, const AnimChain& chain) {
// capture the current poses in a snapshot.
_snapshotChain = chain;
_interpType = interpType;
_interpAlphaVel = FRAMES_PER_SECOND / _interpDuration;
_interpAlpha = 0.0f;
}

View file

@ -0,0 +1,83 @@
//
// AnimTwoBoneIK.h
//
// Created by Anthony J. Thibault on 5/12/18.
// Copyright (c) 2018 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AnimTwoBoneIK_h
#define hifi_AnimTwoBoneIK_h
#include "AnimNode.h"
#include "AnimChain.h"
// Simple two bone IK chain
class AnimTwoBoneIK : public AnimNode {
public:
friend class AnimTests;
AnimTwoBoneIK(const QString& id, float alpha, bool enabled, float interpDuration,
const QString& baseJointName, const QString& midJointName,
const QString& tipJointName, const glm::vec3& midHingeAxis,
const QString& alphaVar, const QString& enabledVar,
const QString& endEffectorRotationVarVar, const QString& endEffectorPositionVarVar);
virtual ~AnimTwoBoneIK() override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
protected:
enum class InterpType {
None = 0,
SnapshotToUnderPoses,
SnapshotToSolve,
NumTypes
};
// for AnimDebugDraw rendering
virtual const AnimPoseVec& getPosesInternal() const override;
virtual void setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) override;
void lookUpIndices();
void beginInterp(InterpType interpType, const AnimChain& chain);
AnimPoseVec _poses;
float _alpha;
bool _enabled;
float _interpDuration; // in frames (1/30 sec)
QString _baseJointName;
QString _midJointName;
QString _tipJointName;
glm::vec3 _midHingeAxis; // in baseJoint relative frame, should be normalized
int _baseParentJointIndex { -1 };
int _baseJointIndex { -1 };
int _midJointIndex { -1 };
int _tipJointIndex { -1 };
QString _alphaVar; // float - (0, 1) 0 means underPoses only, 1 means IK only.
QString _enabledVar; // bool
QString _endEffectorRotationVarVar; // string
QString _endEffectorPositionVarVar; // string
QString _prevEndEffectorRotationVar;
QString _prevEndEffectorPositionVar;
InterpType _interpType { InterpType::None };
float _interpAlphaVel { 0.0f };
float _interpAlpha { 0.0f };
AnimChain _snapshotChain;
bool _lastEnableDebugDrawIKTargets { false };
// no copies
AnimTwoBoneIK(const AnimTwoBoneIK&) = delete;
AnimTwoBoneIK& operator=(const AnimTwoBoneIK&) = delete;
};
#endif // hifi_AnimTwoBoneIK_h

View file

@ -21,14 +21,6 @@ void blend(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha, A
const AnimPose& aPose = a[i];
const AnimPose& bPose = b[i];
// adjust signs if necessary
const glm::quat& q1 = aPose.rot();
glm::quat q2 = bPose.rot();
float dot = glm::dot(q1, q2);
if (dot < 0.0f) {
q2 = -q2;
}
result[i].scale() = lerp(aPose.scale(), bPose.scale(), alpha);
result[i].rot() = safeLerp(aPose.rot(), bPose.rot(), alpha);
result[i].trans() = lerp(aPose.trans(), bPose.trans(), alpha);
@ -53,7 +45,7 @@ glm::quat averageQuats(size_t numQuats, const glm::quat* quats) {
}
float accumulateTime(float startFrame, float endFrame, float timeScale, float currentFrame, float dt, bool loopFlag,
const QString& id, AnimNode::Triggers& triggersOut) {
const QString& id, AnimVariantMap& triggersOut) {
const float EPSILON = 0.0001f;
float frame = currentFrame;
@ -79,12 +71,12 @@ float accumulateTime(float startFrame, float endFrame, float timeScale, float cu
if (framesRemaining >= framesTillEnd) {
if (loopFlag) {
// anim loop
triggersOut.push_back(id + "OnLoop");
triggersOut.setTrigger(id + "OnLoop");
framesRemaining -= framesTillEnd;
frame = clampedStartFrame;
} else {
// anim end
triggersOut.push_back(id + "OnDone");
triggersOut.setTrigger(id + "OnDone");
frame = endFrame;
framesRemaining = 0.0f;
}

View file

@ -19,7 +19,7 @@ void blend(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha, A
glm::quat averageQuats(size_t numQuats, const glm::quat* quats);
float accumulateTime(float startFrame, float endFrame, float timeScale, float currentFrame, float dt, bool loopFlag,
const QString& id, AnimNode::Triggers& triggersOut);
const QString& id, AnimVariantMap& triggersOut);
inline glm::quat safeLerp(const glm::quat& a, const glm::quat& b, float alpha) {
// adjust signs if necessary

View file

@ -59,6 +59,21 @@ const glm::vec3 DEFAULT_RIGHT_EYE_POS(-0.3f, 0.9f, 0.0f);
const glm::vec3 DEFAULT_LEFT_EYE_POS(0.3f, 0.9f, 0.0f);
const glm::vec3 DEFAULT_HEAD_POS(0.0f, 0.75f, 0.0f);
static const QString LEFT_FOOT_POSITION("leftFootPosition");
static const QString LEFT_FOOT_ROTATION("leftFootRotation");
static const QString LEFT_FOOT_IK_POSITION_VAR("leftFootIKPositionVar");
static const QString LEFT_FOOT_IK_ROTATION_VAR("leftFootIKRotationVar");
static const QString MAIN_STATE_MACHINE_LEFT_FOOT_POSITION("mainStateMachineLeftFootPosition");
static const QString MAIN_STATE_MACHINE_LEFT_FOOT_ROTATION("mainStateMachineLeftFootRotation");
static const QString RIGHT_FOOT_POSITION("rightFootPosition");
static const QString RIGHT_FOOT_ROTATION("rightFootRotation");
static const QString RIGHT_FOOT_IK_POSITION_VAR("rightFootIKPositionVar");
static const QString RIGHT_FOOT_IK_ROTATION_VAR("rightFootIKRotationVar");
static const QString MAIN_STATE_MACHINE_RIGHT_FOOT_ROTATION("mainStateMachineRightFootRotation");
static const QString MAIN_STATE_MACHINE_RIGHT_FOOT_POSITION("mainStateMachineRightFootPosition");
Rig::Rig() {
// Ensure thread-safe access to the rigRegistry.
std::lock_guard<std::mutex> guard(rigRegistryMutex);
@ -1049,7 +1064,7 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons
getGeometryToRigTransform(), rigToWorldTransform);
// evaluate the animation
AnimNode::Triggers triggersOut;
AnimVariantMap triggersOut;
_internalPoseSet._relativePoses = _animNode->evaluate(_animVars, context, deltaTime, triggersOut);
if ((int)_internalPoseSet._relativePoses.size() != _animSkeleton->getNumJoints()) {
@ -1057,9 +1072,7 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons
_internalPoseSet._relativePoses = _animSkeleton->getRelativeDefaultPoses();
}
_animVars.clearTriggers();
for (auto& trigger : triggersOut) {
_animVars.setTrigger(trigger);
}
_animVars = triggersOut;
}
applyOverridePoses();
buildAbsoluteRigPoses(_internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
@ -1241,7 +1254,7 @@ glm::vec3 Rig::deflectHandFromTorso(const glm::vec3& handPosition, const FBXJoin
}
void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnabled, bool hipsEstimated,
bool leftArmEnabled, bool rightArmEnabled, float dt,
bool leftArmEnabled, bool rightArmEnabled, bool headEnabled, float dt,
const AnimPose& leftHandPose, const AnimPose& rightHandPose,
const FBXJointShapeInfo& hipsShapeInfo, const FBXJointShapeInfo& spineShapeInfo,
const FBXJointShapeInfo& spine1ShapeInfo, const FBXJointShapeInfo& spine2ShapeInfo,
@ -1305,7 +1318,13 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
_animVars.unset("leftHandPosition");
_animVars.unset("leftHandRotation");
if (headEnabled) {
_animVars.set("leftHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
} else {
// disable hand IK for desktop mode
_animVars.set("leftHandType", (int)IKTarget::Type::Unknown);
}
}
if (rightHandEnabled) {
@ -1364,21 +1383,41 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
_animVars.unset("rightHandPosition");
_animVars.unset("rightHandRotation");
if (headEnabled) {
_animVars.set("rightHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
} else {
// disable hand IK for desktop mode
_animVars.set("rightHandType", (int)IKTarget::Type::Unknown);
}
}
}
void Rig::updateFeet(bool leftFootEnabled, bool rightFootEnabled, const AnimPose& leftFootPose, const AnimPose& rightFootPose,
void Rig::updateFeet(bool leftFootEnabled, bool rightFootEnabled, bool headEnabled,
const AnimPose& leftFootPose, const AnimPose& rightFootPose,
const glm::mat4& rigToSensorMatrix, const glm::mat4& sensorToRigMatrix) {
const float KNEE_POLE_VECTOR_BLEND_FACTOR = 0.95f;
int hipsIndex = indexOfJoint("Hips");
const float KNEE_POLE_VECTOR_BLEND_FACTOR = 0.85f;
if (headEnabled) {
// always do IK if head is enabled
_animVars.set("leftFootIKEnabled", true);
_animVars.set("rightFootIKEnabled", true);
} else {
// only do IK if we have a valid foot.
_animVars.set("leftFootIKEnabled", leftFootEnabled);
_animVars.set("rightFootIKEnabled", rightFootEnabled);
}
if (leftFootEnabled) {
_animVars.set("leftFootPosition", leftFootPose.trans());
_animVars.set("leftFootRotation", leftFootPose.rot());
_animVars.set("leftFootType", (int)IKTarget::Type::RotationAndPosition);
_animVars.set(LEFT_FOOT_POSITION, leftFootPose.trans());
_animVars.set(LEFT_FOOT_ROTATION, leftFootPose.rot());
// We want to drive the IK directly from the trackers.
_animVars.set(LEFT_FOOT_IK_POSITION_VAR, LEFT_FOOT_POSITION);
_animVars.set(LEFT_FOOT_IK_ROTATION_VAR, LEFT_FOOT_ROTATION);
int footJointIndex = _animSkeleton->nameToJointIndex("LeftFoot");
int kneeJointIndex = _animSkeleton->nameToJointIndex("LeftLeg");
@ -1396,20 +1435,25 @@ void Rig::updateFeet(bool leftFootEnabled, bool rightFootEnabled, const AnimPose
_prevLeftFootPoleVector = smoothDeltaRot * _prevLeftFootPoleVector;
_animVars.set("leftFootPoleVectorEnabled", true);
_animVars.set("leftFootPoleReferenceVector", Vectors::UNIT_Z);
_animVars.set("leftFootPoleVector", transformVectorFast(sensorToRigMatrix, _prevLeftFootPoleVector));
} else {
_animVars.unset("leftFootPosition");
_animVars.unset("leftFootRotation");
_animVars.set("leftFootType", (int)IKTarget::Type::RotationAndPosition);
// We want to drive the IK from the underlying animation.
// This gives us the ability to squat while in the HMD, without the feet from dipping under the floor.
_animVars.set(LEFT_FOOT_IK_POSITION_VAR, MAIN_STATE_MACHINE_LEFT_FOOT_POSITION);
_animVars.set(LEFT_FOOT_IK_ROTATION_VAR, MAIN_STATE_MACHINE_LEFT_FOOT_ROTATION);
// We want to match the animated knee pose as close as possible, so don't use poleVectors
_animVars.set("leftFootPoleVectorEnabled", false);
_prevLeftFootPoleVectorValid = false;
}
if (rightFootEnabled) {
_animVars.set("rightFootPosition", rightFootPose.trans());
_animVars.set("rightFootRotation", rightFootPose.rot());
_animVars.set("rightFootType", (int)IKTarget::Type::RotationAndPosition);
_animVars.set(RIGHT_FOOT_POSITION, rightFootPose.trans());
_animVars.set(RIGHT_FOOT_ROTATION, rightFootPose.rot());
// We want to drive the IK directly from the trackers.
_animVars.set(RIGHT_FOOT_IK_POSITION_VAR, RIGHT_FOOT_POSITION);
_animVars.set(RIGHT_FOOT_IK_ROTATION_VAR, RIGHT_FOOT_ROTATION);
int footJointIndex = _animSkeleton->nameToJointIndex("RightFoot");
int kneeJointIndex = _animSkeleton->nameToJointIndex("RightLeg");
@ -1427,13 +1471,16 @@ void Rig::updateFeet(bool leftFootEnabled, bool rightFootEnabled, const AnimPose
_prevRightFootPoleVector = smoothDeltaRot * _prevRightFootPoleVector;
_animVars.set("rightFootPoleVectorEnabled", true);
_animVars.set("rightFootPoleReferenceVector", Vectors::UNIT_Z);
_animVars.set("rightFootPoleVector", transformVectorFast(sensorToRigMatrix, _prevRightFootPoleVector));
} else {
_animVars.unset("rightFootPosition");
_animVars.unset("rightFootRotation");
// We want to drive the IK from the underlying animation.
// This gives us the ability to squat while in the HMD, without the feet from dipping under the floor.
_animVars.set(RIGHT_FOOT_IK_POSITION_VAR, MAIN_STATE_MACHINE_RIGHT_FOOT_POSITION);
_animVars.set(RIGHT_FOOT_IK_ROTATION_VAR, MAIN_STATE_MACHINE_RIGHT_FOOT_ROTATION);
// We want to match the animated knee pose as close as possible, so don't use poleVectors
_animVars.set("rightFootPoleVectorEnabled", false);
_animVars.set("rightFootType", (int)IKTarget::Type::RotationAndPosition);
_prevRightFootPoleVectorValid = false;
}
}
@ -1481,17 +1528,6 @@ void Rig::updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm
}
}
static glm::quat quatLerp(const glm::quat& q1, const glm::quat& q2, float alpha) {
float dot = glm::dot(q1, q2);
glm::quat temp;
if (dot < 0.0f) {
temp = -q2;
} else {
temp = q2;
}
return glm::normalize(glm::lerp(q1, temp, alpha));
}
bool Rig::calculateElbowPoleVector(int handIndex, int elbowIndex, int armIndex, int oppositeArmIndex, glm::vec3& poleVector) const {
// The resulting Pole Vector is calculated as the sum of a three vectors.
// The first is the vector with direction shoulder-hand. The module of this vector is inversely proportional to the strength of the resulting Pole Vector.
@ -1561,31 +1597,18 @@ bool Rig::calculateElbowPoleVector(int handIndex, int elbowIndex, int armIndex,
return true;
}
// returns a poleVector for the knees that is a blend of the foot and the hips.
// targetFootPose is in rig space
// result poleVector is also in rig space.
glm::vec3 Rig::calculateKneePoleVector(int footJointIndex, int kneeIndex, int upLegIndex, int hipsIndex, const AnimPose& targetFootPose) const {
const float FOOT_THETA = 0.8969f; // 51.39 degrees
const glm::vec3 localFootForward(0.0f, cosf(FOOT_THETA), sinf(FOOT_THETA));
glm::vec3 footForward = targetFootPose.rot() * localFootForward;
AnimPose hipsPose = _externalPoseSet._absolutePoses[hipsIndex];
AnimPose footPose = targetFootPose;
AnimPose kneePose = _externalPoseSet._absolutePoses[kneeIndex];
AnimPose upLegPose = _externalPoseSet._absolutePoses[upLegIndex];
glm::vec3 hipsForward = hipsPose.rot() * Vectors::UNIT_Z;
// ray from foot to upLeg
glm::vec3 d = glm::normalize(footPose.trans() - upLegPose.trans());
// form a plane normal to the hips x-axis
glm::vec3 n = hipsPose.rot() * Vectors::UNIT_X;
// project d onto this plane
glm::vec3 dProj = d - glm::dot(d, n) * n;
// rotate dProj by 90 degrees to get the poleVector.
glm::vec3 poleVector = glm::angleAxis(-PI / 2.0f, n) * dProj;
// blend the foot oreintation into the pole vector
glm::quat kneeToFootDelta = footPose.rot() * glm::inverse(kneePose.rot());
const float WRIST_POLE_ADJUST_FACTOR = 0.5f;
glm::quat poleAdjust = quatLerp(Quaternions::IDENTITY, kneeToFootDelta, WRIST_POLE_ADJUST_FACTOR);
return glm::normalize(poleAdjust * poleVector);
return glm::normalize(lerp(hipsForward, footForward, 0.75f));
}
void Rig::updateFromControllerParameters(const ControllerParameters& params, float dt) {
@ -1610,12 +1633,12 @@ void Rig::updateFromControllerParameters(const ControllerParameters& params, flo
updateHead(headEnabled, hipsEnabled, params.primaryControllerPoses[PrimaryControllerType_Head]);
updateHands(leftHandEnabled, rightHandEnabled, hipsEnabled, hipsEstimated, leftArmEnabled, rightArmEnabled, dt,
updateHands(leftHandEnabled, rightHandEnabled, hipsEnabled, hipsEstimated, leftArmEnabled, rightArmEnabled, headEnabled, dt,
params.primaryControllerPoses[PrimaryControllerType_LeftHand], params.primaryControllerPoses[PrimaryControllerType_RightHand],
params.hipsShapeInfo, params.spineShapeInfo, params.spine1ShapeInfo, params.spine2ShapeInfo,
params.rigToSensorMatrix, sensorToRigMatrix);
updateFeet(leftFootEnabled, rightFootEnabled,
updateFeet(leftFootEnabled, rightFootEnabled, headEnabled,
params.primaryControllerPoses[PrimaryControllerType_LeftFoot], params.primaryControllerPoses[PrimaryControllerType_RightFoot],
params.rigToSensorMatrix, sensorToRigMatrix);

View file

@ -75,6 +75,10 @@ public:
};
struct ControllerParameters {
ControllerParameters() {
memset(primaryControllerFlags, 0, NumPrimaryControllerTypes);
memset(secondaryControllerFlags, 0, NumPrimaryControllerTypes);
}
glm::mat4 rigToSensorMatrix;
AnimPose primaryControllerPoses[NumPrimaryControllerTypes]; // rig space
uint8_t primaryControllerFlags[NumPrimaryControllerTypes];
@ -229,12 +233,13 @@ protected:
void updateHead(bool headEnabled, bool hipsEnabled, const AnimPose& headMatrix);
void updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnabled, bool hipsEstimated,
bool leftArmEnabled, bool rightArmEnabled, float dt,
bool leftArmEnabled, bool rightArmEnabled, bool headEnabled, float dt,
const AnimPose& leftHandPose, const AnimPose& rightHandPose,
const FBXJointShapeInfo& hipsShapeInfo, const FBXJointShapeInfo& spineShapeInfo,
const FBXJointShapeInfo& spine1ShapeInfo, const FBXJointShapeInfo& spine2ShapeInfo,
const glm::mat4& rigToSensorMatrix, const glm::mat4& sensorToRigMatrix);
void updateFeet(bool leftFootEnabled, bool rightFootEnabled, const AnimPose& leftFootPose, const AnimPose& rightFootPose,
void updateFeet(bool leftFootEnabled, bool rightFootEnabled, bool headEnabled,
const AnimPose& leftFootPose, const AnimPose& rightFootPose,
const glm::mat4& rigToSensorMatrix, const glm::mat4& sensorToRigMatrix);
void updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::vec3& lookAt, const glm::vec3& saccade);