From 79648ce656a43f4ad3735d83e4d589dd463946bf Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Thu, 25 Jul 2013 15:22:23 -0700 Subject: [PATCH 01/13] fix bug with dragonfly leaving trailing bits --- libraries/voxels/src/VoxelTree.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/libraries/voxels/src/VoxelTree.cpp b/libraries/voxels/src/VoxelTree.cpp index fe67a50dee..7bf3c66888 100644 --- a/libraries/voxels/src/VoxelTree.cpp +++ b/libraries/voxels/src/VoxelTree.cpp @@ -1485,11 +1485,13 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp if (params.includeColor && !params.includeExistsBits && childTreeBytesOut == 2) { childTreeBytesOut = 0; // this is the degenerate case of a tree with no colors and no child trees } - // If we've asked for existBits, this is also true, except that the tree will output 3 bytes - // NOTE: does this introduce a problem with detecting deletion?? - if (params.includeColor && params.includeExistsBits && childTreeBytesOut == 3) { - childTreeBytesOut = 0; // this is the degenerate case of a tree with no colors and no child trees - } + // We used to try to collapse trees that didn't contain any data, but this does appear to create a problem + // in detecting node deletion. So, I've commented this out but left it in here as a warning to anyone else + // about not attempting to add this optimization back in, without solving the node deletion case. + // We need to send these bitMasks in case the exists in tree bitmask is indicating the deletion of a tree + //if (params.includeColor && params.includeExistsBits && childTreeBytesOut == 3) { + // childTreeBytesOut = 0; // this is the degenerate case of a tree with no colors and no child trees + //} bytesAtThisLevel += childTreeBytesOut; availableBytes -= childTreeBytesOut; From 0c95dc4adf2538897a75517686a8d7b72545f95d Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Fri, 26 Jul 2013 11:12:48 -0700 Subject: [PATCH 02/13] Fixed voxel trails from animations - removed stageForDeletion behavior of VoxelNode - replaced with VoxelNodeDeletionHook strategy - VoxelSystem now cleans up previously used VBO index slots via hook --- interface/src/VoxelSystem.cpp | 66 +++++++++++++++------------ interface/src/VoxelSystem.h | 7 +++ libraries/voxels/src/VoxelNode.cpp | 23 +++------- libraries/voxels/src/VoxelNode.h | 7 +-- libraries/voxels/src/VoxelNodeBag.cpp | 1 - libraries/voxels/src/VoxelTree.cpp | 20 +++----- libraries/voxels/src/VoxelTree.h | 7 +-- 7 files changed, 59 insertions(+), 72 deletions(-) diff --git a/interface/src/VoxelSystem.cpp b/interface/src/VoxelSystem.cpp index f219e38dc6..0ea6d2d351 100644 --- a/interface/src/VoxelSystem.cpp +++ b/interface/src/VoxelSystem.cpp @@ -58,6 +58,32 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels) : _tree = new VoxelTree(); pthread_mutex_init(&_bufferWriteLock, NULL); pthread_mutex_init(&_treeLock, NULL); + + _hookID = VoxelNode::addDeleteHook(voxelNodeDeleteHook, (void*)this); +} + +void VoxelSystem::voxelNodeDeleteHook(VoxelNode* node, void* extraData) { + VoxelSystem* theSystem = (VoxelSystem*)extraData; + + if (node->isKnownBufferIndex()) { + theSystem->freeBufferIndex(node->getBufferIndex()); + } +} + +void VoxelSystem::freeBufferIndex(glBufferIndex index) { + _freeIdexes.push_back(index); +} + +void VoxelSystem::clearFreeBufferIndexes() { + for (int i = 0; i < _freeIdexes.size(); i++) { + glBufferIndex nodeIndex = _freeIdexes[i]; + glm::vec3 startVertex(FLT_MAX, FLT_MAX, FLT_MAX); + float voxelScale = 0; + _writeVoxelDirtyArray[nodeIndex] = true; + nodeColor color = { 0, 0, 0, 0}; + updateNodeInArrays(nodeIndex, startVertex, voxelScale, color); + } + _freeIdexes.clear(); } VoxelSystem::~VoxelSystem() { @@ -70,6 +96,8 @@ VoxelSystem::~VoxelSystem() { delete _tree; pthread_mutex_destroy(&_bufferWriteLock); pthread_mutex_destroy(&_treeLock); + + VoxelNode::removeDeleteHook(_hookID); } void VoxelSystem::loadVoxelsFile(const char* fileName, bool wantColorRandomizer) { @@ -173,6 +201,9 @@ void VoxelSystem::setupNewVoxelsForDrawing() { PerformanceWarning warn(_renderWarningsOn, "setupNewVoxelsForDrawing()"); // would like to include _voxelsInArrays, _voxelsUpdated uint64_t start = usecTimestampNow(); uint64_t sinceLastTime = (start - _setupNewVoxelsForDrawingLastFinished) / 1000; + + // clear up the VBOs for any nodes that have been recently deleted. + clearFreeBufferIndexes(); bool iAmDebugging = false; // if you're debugging set this to true, so you won't get skipped for slow debugging if (!iAmDebugging && sinceLastTime <= std::max((float) _setupNewVoxelsForDrawingLastElapsed, SIXTY_FPS_IN_MILLISECONDS)) { @@ -182,7 +213,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() { uint64_t sinceLastViewCulling = (start - _lastViewCulling) / 1000; // If the view frustum is no longer changing, but has changed, since last time, then remove nodes that are out of view if ((sinceLastViewCulling >= std::max((float) _lastViewCullingElapsed, VIEW_CULLING_RATE_IN_MILLISECONDS)) - && !isViewChanging() && hasViewChanged()) { + && !isViewChanging()) { _lastViewCulling = start; // When we call removeOutOfView() voxels, we don't actually remove the voxels from the VBOs, but we do remove @@ -239,6 +270,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() { } void VoxelSystem::cleanupRemovedVoxels() { + //printf("cleanupRemovedVoxels...\n"); PerformanceWarning warn(_renderWarningsOn, "cleanupRemovedVoxels()"); if (!_removedVoxels.isEmpty()) { while (!_removedVoxels.isEmpty()) { @@ -323,7 +355,7 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) { bool shouldRender = false; // assume we don't need to render it // if it's colored, we might need to render it! shouldRender = node->calculateShouldRender(Application::getInstance()->getViewFrustum()); - node->setShouldRender(shouldRender && !node->isStagedForDeletion()); + node->setShouldRender(shouldRender); // let children figure out their renderness if (!node->isLeaf()) { for (int i = 0; i < NUMBER_OF_CHILDREN; i++) { @@ -339,13 +371,6 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) { } node->clearDirtyBit(); // clear the dirty bit, do this before we potentially delete things. - // If the node has been asked to be deleted, but we've gotten to here, after updateNodeInArraysXXX() - // then it means our VBOs are "clean" and our vertices have been removed or not added. So we can now - // safely remove the node from the tree and actually delete it. - if (node->isStagedForDeletion()) { - _tree->deleteVoxelCodeFromTree(node->getOctalCode()); - } - return voxelsUpdated; } @@ -1111,7 +1136,7 @@ void VoxelSystem::collectStatsForTreesAndVBOs() { void VoxelSystem::deleteVoxelAt(float x, float y, float z, float s) { pthread_mutex_lock(&_treeLock); - _tree->deleteVoxelAt(x, y, z, s, true); + _tree->deleteVoxelAt(x, y, z, s); // redraw! setupNewVoxelsForDrawing(); // do we even need to do this? Or will the next network receive kick in? @@ -1167,7 +1192,6 @@ struct FalseColorizeOccludedArgs { long nonLeaves; long nonLeavesOutOfView; long nonLeavesOccluded; - long stagedForDeletion; }; struct FalseColorizeSubTreeOperationArgs { @@ -1189,12 +1213,6 @@ bool VoxelSystem::falseColorizeOccludedOperation(VoxelNode* node, void* extraDat FalseColorizeOccludedArgs* args = (FalseColorizeOccludedArgs*) extraData; args->totalVoxels++; - // if this node is staged for deletion, then just return - if (node->isStagedForDeletion()) { - args->stagedForDeletion++; - return true; - } - // If we are a parent, let's see if we're completely occluded. if (!node->isLeaf()) { args->nonLeaves++; @@ -1275,7 +1293,6 @@ void VoxelSystem::falseColorizeOccluded() { args.outOfView = 0; args.subtreeVoxelsSkipped = 0; args.nonLeaves = 0; - args.stagedForDeletion = 0; args.nonLeavesOutOfView = 0; args.nonLeavesOccluded = 0; args.tree = _tree; @@ -1288,11 +1305,10 @@ void VoxelSystem::falseColorizeOccluded() { _tree->recurseTreeWithOperationDistanceSorted(falseColorizeOccludedOperation, position, (void*)&args); - qDebug("falseColorizeOccluded()\n position=(%f,%f)\n total=%ld\n colored=%ld\n occluded=%ld\n notOccluded=%ld\n outOfView=%ld\n subtreeVoxelsSkipped=%ld\n stagedForDeletion=%ld\n nonLeaves=%ld\n nonLeavesOutOfView=%ld\n nonLeavesOccluded=%ld\n pointInside_calls=%ld\n occludes_calls=%ld\n intersects_calls=%ld\n", + qDebug("falseColorizeOccluded()\n position=(%f,%f)\n total=%ld\n colored=%ld\n occluded=%ld\n notOccluded=%ld\n outOfView=%ld\n subtreeVoxelsSkipped=%ld\n nonLeaves=%ld\n nonLeavesOutOfView=%ld\n nonLeavesOccluded=%ld\n pointInside_calls=%ld\n occludes_calls=%ld\n intersects_calls=%ld\n", position.x, position.y, args.totalVoxels, args.coloredVoxels, args.occludedVoxels, args.notOccludedVoxels, args.outOfView, args.subtreeVoxelsSkipped, - args.stagedForDeletion, args.nonLeaves, args.nonLeavesOutOfView, args.nonLeavesOccluded, VoxelProjectedPolygon::pointInside_calls, VoxelProjectedPolygon::occludes_calls, @@ -1310,12 +1326,6 @@ bool VoxelSystem::falseColorizeOccludedV2Operation(VoxelNode* node, void* extraD FalseColorizeOccludedArgs* args = (FalseColorizeOccludedArgs*) extraData; args->totalVoxels++; - // if this node is staged for deletion, then just return - if (node->isStagedForDeletion()) { - args->stagedForDeletion++; - return true; - } - // If we are a parent, let's see if we're completely occluded. if (!node->isLeaf()) { args->nonLeaves++; @@ -1404,7 +1414,6 @@ void VoxelSystem::falseColorizeOccludedV2() { args.outOfView = 0; args.subtreeVoxelsSkipped = 0; args.nonLeaves = 0; - args.stagedForDeletion = 0; args.nonLeavesOutOfView = 0; args.nonLeavesOccluded = 0; args.tree = _tree; @@ -1413,11 +1422,10 @@ void VoxelSystem::falseColorizeOccludedV2() { _tree->recurseTreeWithOperationDistanceSorted(falseColorizeOccludedV2Operation, position, (void*)&args); - qDebug("falseColorizeOccludedV2()\n position=(%f,%f)\n total=%ld\n colored=%ld\n occluded=%ld\n notOccluded=%ld\n outOfView=%ld\n subtreeVoxelsSkipped=%ld\n stagedForDeletion=%ld\n nonLeaves=%ld\n nonLeavesOutOfView=%ld\n nonLeavesOccluded=%ld\n pointInside_calls=%ld\n occludes_calls=%ld\n intersects_calls=%ld\n", + qDebug("falseColorizeOccludedV2()\n position=(%f,%f)\n total=%ld\n colored=%ld\n occluded=%ld\n notOccluded=%ld\n outOfView=%ld\n subtreeVoxelsSkipped=%ld\n nonLeaves=%ld\n nonLeavesOutOfView=%ld\n nonLeavesOccluded=%ld\n pointInside_calls=%ld\n occludes_calls=%ld\n intersects_calls=%ld\n", position.x, position.y, args.totalVoxels, args.coloredVoxels, args.occludedVoxels, args.notOccludedVoxels, args.outOfView, args.subtreeVoxelsSkipped, - args.stagedForDeletion, args.nonLeaves, args.nonLeavesOutOfView, args.nonLeavesOccluded, VoxelProjectedPolygon::pointInside_calls, VoxelProjectedPolygon::occludes_calls, diff --git a/interface/src/VoxelSystem.h b/interface/src/VoxelSystem.h index 411ae2f81f..cb12eee029 100644 --- a/interface/src/VoxelSystem.h +++ b/interface/src/VoxelSystem.h @@ -187,6 +187,13 @@ private: static ProgramObject* _perlinModulateProgram; static GLuint _permutationNormalTextureID; + + int _hookID; + std::vector _freeIdexes; + + static void voxelNodeDeleteHook(VoxelNode* node, void* extraData); + void freeBufferIndex(glBufferIndex index); + void clearFreeBufferIndexes(); }; #endif diff --git a/libraries/voxels/src/VoxelNode.cpp b/libraries/voxels/src/VoxelNode.cpp index 34eb2b2261..4a0f017326 100644 --- a/libraries/voxels/src/VoxelNode.cpp +++ b/libraries/voxels/src/VoxelNode.cpp @@ -50,7 +50,6 @@ void VoxelNode::init(unsigned char * octalCode) { _glBufferIndex = GLBUFFER_INDEX_UNKNOWN; _isDirty = true; _shouldRender = false; - _isStagedForDeletion = false; markWithChangedTime(); calculateAABox(); } @@ -159,28 +158,18 @@ VoxelNode* VoxelNode::addChildAtIndex(int childIndex) { } // handles staging or deletion of all deep children -void VoxelNode::safeDeepDeleteChildAtIndex(int childIndex, bool& stagedForDeletion) { +void VoxelNode::safeDeepDeleteChildAtIndex(int childIndex) { VoxelNode* childToDelete = getChildAtIndex(childIndex); if (childToDelete) { // If the child is not a leaf, then call ourselves recursively on all the children if (!childToDelete->isLeaf()) { // delete all it's children for (int i = 0; i < NUMBER_OF_CHILDREN; i++) { - childToDelete->safeDeepDeleteChildAtIndex(i, stagedForDeletion); + childToDelete->safeDeepDeleteChildAtIndex(i); } } - // if this node has a BufferIndex then we need to stage it for deletion - // instead of actually deleting it from the tree - if (childToDelete->isKnownBufferIndex()) { - stagedForDeletion = true; - } - if (stagedForDeletion) { - childToDelete->stageForDeletion(); - _isDirty = true; - } else { - deleteChildAtIndex(childIndex); - _isDirty = true; - } + deleteChildAtIndex(childIndex); + _isDirty = true; markWithChangedTime(); } } @@ -190,7 +179,7 @@ void VoxelNode::setColorFromAverageOfChildren() { int colorArray[4] = {0,0,0,0}; float density = 0.0f; for (int i = 0; i < NUMBER_OF_CHILDREN; i++) { - if (_children[i] && !_children[i]->isStagedForDeletion() && _children[i]->isColored()) { + if (_children[i] && _children[i]->isColored()) { for (int j = 0; j < 3; j++) { colorArray[j] += _children[i]->getTrueColor()[j]; // color averaging should always be based on true colors } @@ -279,7 +268,7 @@ bool VoxelNode::collapseIdenticalLeaves() { int red,green,blue; for (int i = 0; i < NUMBER_OF_CHILDREN; i++) { // if no child, child isn't a leaf, or child doesn't have a color - if (!_children[i] || _children[i]->isStagedForDeletion() || !_children[i]->isLeaf() || !_children[i]->isColored()) { + if (!_children[i] || !_children[i]->isLeaf() || !_children[i]->isColored()) { allChildrenMatch=false; //qDebug("SADNESS child missing or not colored! i=%d\n",i); break; diff --git a/libraries/voxels/src/VoxelNode.h b/libraries/voxels/src/VoxelNode.h index c84ce3c7d6..1efab362de 100644 --- a/libraries/voxels/src/VoxelNode.h +++ b/libraries/voxels/src/VoxelNode.h @@ -38,7 +38,7 @@ public: void deleteChildAtIndex(int childIndex); VoxelNode* removeChildAtIndex(int childIndex); VoxelNode* addChildAtIndex(int childIndex); - void safeDeepDeleteChildAtIndex(int childIndex, bool& stagedForDeletion); // handles staging or deletion of all descendents + void safeDeepDeleteChildAtIndex(int childIndex); // handles deletion of all descendents void setColorFromAverageOfChildren(); void setRandomColor(int minimumBrightness); @@ -82,10 +82,6 @@ public: void setShouldRender(bool shouldRender); bool getShouldRender() const { return _shouldRender; } - // Used by VoxelSystem to mark a node as to be deleted on next render pass - void stageForDeletion() { _isStagedForDeletion = true; _isDirty = true; }; - bool isStagedForDeletion() const { return _isStagedForDeletion; } - #ifndef NO_FALSE_COLOR // !NO_FALSE_COLOR means, does have false color void setFalseColor(colorPart red, colorPart green, colorPart blue); void setFalseColored(bool isFalseColored); @@ -127,7 +123,6 @@ private: bool _isDirty; uint64_t _lastChanged; bool _shouldRender; - bool _isStagedForDeletion; AABox _box; unsigned char* _octalCode; VoxelNode* _children[8]; diff --git a/libraries/voxels/src/VoxelNodeBag.cpp b/libraries/voxels/src/VoxelNodeBag.cpp index 4f355116e4..bc515c9e5a 100644 --- a/libraries/voxels/src/VoxelNodeBag.cpp +++ b/libraries/voxels/src/VoxelNodeBag.cpp @@ -125,7 +125,6 @@ void VoxelNodeBag::remove(VoxelNode* node) { _elementsInUse--; } } - void VoxelNodeBag::voxelNodeDeleteHook(VoxelNode* node, void* extraData) { VoxelNodeBag* theBag = (VoxelNodeBag*)extraData; theBag->remove(node); // note: remove can safely handle nodes that aren't in it, so we don't need to check contains() diff --git a/libraries/voxels/src/VoxelTree.cpp b/libraries/voxels/src/VoxelTree.cpp index 7bf3c66888..87def2cc23 100644 --- a/libraries/voxels/src/VoxelTree.cpp +++ b/libraries/voxels/src/VoxelTree.cpp @@ -311,8 +311,7 @@ int VoxelTree::readNodeData(VoxelNode* destinationNode, unsigned char* nodeData, // now also check the childrenInTreeMask, if the mask is missing the bit, then it means we need to delete this child // subtree/node, because it shouldn't actually exist in the tree. if (!oneAtBit(childrenInTreeMask, i) && destinationNode->getChildAtIndex(i)) { - bool stagedForDeletion = false; // assume staging is not needed - destinationNode->safeDeepDeleteChildAtIndex(i, stagedForDeletion); + destinationNode->safeDeepDeleteChildAtIndex(i); _isDirty = true; // by definition! } } @@ -366,15 +365,14 @@ void VoxelTree::readBitstreamToTree(unsigned char * bitstream, unsigned long int this->voxelsBytesReadStats.updateAverage(bufferSizeBytes); } -void VoxelTree::deleteVoxelAt(float x, float y, float z, float s, bool stage) { +void VoxelTree::deleteVoxelAt(float x, float y, float z, float s) { unsigned char* octalCode = pointToVoxel(x,y,z,s,0,0,0); - deleteVoxelCodeFromTree(octalCode, stage); + deleteVoxelCodeFromTree(octalCode); delete[] octalCode; // cleanup memory } class DeleteVoxelCodeFromTreeArgs { public: - bool stage; bool collapseEmptyTrees; unsigned char* codeBuffer; int lengthOfCode; @@ -384,11 +382,10 @@ public: // Note: uses the codeColorBuffer format, but the color's are ignored, because // this only finds and deletes the node from the tree. -void VoxelTree::deleteVoxelCodeFromTree(unsigned char* codeBuffer, bool stage, bool collapseEmptyTrees) { +void VoxelTree::deleteVoxelCodeFromTree(unsigned char* codeBuffer, bool collapseEmptyTrees) { // recurse the tree while decoding the codeBuffer, once you find the node in question, recurse // back and implement color reaveraging, and marking of lastChanged DeleteVoxelCodeFromTreeArgs args; - args.stage = stage; args.collapseEmptyTrees = collapseEmptyTrees; args.codeBuffer = codeBuffer; args.lengthOfCode = numberOfThreeBitSectionsInCode(codeBuffer); @@ -408,7 +405,6 @@ void VoxelTree::deleteVoxelCodeFromTreeRecursion(VoxelNode* node, void* extraDat // matches, then we've reached our target node. if (lengthOfNodeCode == args->lengthOfCode) { // we've reached our target, depending on how we're called we may be able to operate on it - // if we're in "stage" mode, then we can could have the node staged, otherwise we can't really delete // it here, we need to recurse up, and delete it there. So we handle these cases the same to keep // the logic consistent. args->deleteLastChild = true; @@ -468,11 +464,7 @@ void VoxelTree::deleteVoxelCodeFromTreeRecursion(VoxelNode* node, void* extraDat // If the lower level determined it needs to be deleted, then we should delete now. if (args->deleteLastChild) { - if (args->stage) { - childNode->stageForDeletion(); - } else { - node->deleteChildAtIndex(childIndex); // note: this will track dirtiness and lastChanged for this node - } + node->deleteChildAtIndex(childIndex); // note: this will track dirtiness and lastChanged for this node // track our tree dirtiness _isDirty = true; @@ -602,7 +594,7 @@ void VoxelTree::processRemoveVoxelBitstream(unsigned char * bitstream, int buffe int codeLength = numberOfThreeBitSectionsInCode(voxelCode); int voxelDataSize = bytesRequiredForCodeLength(codeLength) + SIZE_OF_COLOR_DATA; - deleteVoxelCodeFromTree(voxelCode, ACTUALLY_DELETE, COLLAPSE_EMPTY_TREE); + deleteVoxelCodeFromTree(voxelCode, COLLAPSE_EMPTY_TREE); voxelCode+=voxelDataSize; atByte+=voxelDataSize; diff --git a/libraries/voxels/src/VoxelTree.h b/libraries/voxels/src/VoxelTree.h index 199942605e..5cda791531 100644 --- a/libraries/voxels/src/VoxelTree.h +++ b/libraries/voxels/src/VoxelTree.h @@ -27,8 +27,6 @@ typedef enum {GRADIENT, RANDOM, NATURAL} creationMode; #define NO_COLOR false #define WANT_COLOR true #define IGNORE_VIEW_FRUSTUM NULL -#define JUST_STAGE_DELETION true -#define ACTUALLY_DELETE false #define COLLAPSE_EMPTY_TREE true #define DONT_COLLAPSE false #define NO_OCCLUSION_CULLING false @@ -113,12 +111,11 @@ public: bool includeColor = WANT_COLOR, bool includeExistsBits = WANT_EXISTS_BITS, VoxelNode* destinationNode = NULL); void readCodeColorBufferToTree(unsigned char* codeColorBuffer, bool destructive = false); - void deleteVoxelCodeFromTree(unsigned char* codeBuffer, bool stage = ACTUALLY_DELETE, - bool collapseEmptyTrees = DONT_COLLAPSE); + void deleteVoxelCodeFromTree(unsigned char* codeBuffer, bool collapseEmptyTrees = DONT_COLLAPSE); void printTreeForDebugging(VoxelNode* startNode); void reaverageVoxelColors(VoxelNode* startNode); - void deleteVoxelAt(float x, float y, float z, float s, bool stage = false); + void deleteVoxelAt(float x, float y, float z, float s); VoxelNode* getVoxelAt(float x, float y, float z, float s) const; void createVoxel(float x, float y, float z, float s, unsigned char red, unsigned char green, unsigned char blue, bool destructive = false); From 4cca7e25724c2293b797a0819ceefb32e9c9851e Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Fri, 26 Jul 2013 11:44:19 -0700 Subject: [PATCH 03/13] Fixed issue with freeing up abandoned VBO slots when not moving with animation --- interface/src/VoxelSystem.cpp | 16 ++++++++++++++-- interface/src/VoxelSystem.h | 2 +- 2 files changed, 15 insertions(+), 3 deletions(-) diff --git a/interface/src/VoxelSystem.cpp b/interface/src/VoxelSystem.cpp index 0ea6d2d351..8282b3d8e0 100644 --- a/interface/src/VoxelSystem.cpp +++ b/interface/src/VoxelSystem.cpp @@ -60,6 +60,7 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels) : pthread_mutex_init(&_treeLock, NULL); _hookID = VoxelNode::addDeleteHook(voxelNodeDeleteHook, (void*)this); + _abandonedVBOSlots = 0; } void VoxelSystem::voxelNodeDeleteHook(VoxelNode* node, void* extraData) { @@ -82,6 +83,7 @@ void VoxelSystem::clearFreeBufferIndexes() { _writeVoxelDirtyArray[nodeIndex] = true; nodeColor color = { 0, 0, 0, 0}; updateNodeInArrays(nodeIndex, startVertex, voxelScale, color); + _abandonedVBOSlots++; } _freeIdexes.clear(); } @@ -243,6 +245,10 @@ void VoxelSystem::setupNewVoxelsForDrawing() { } _voxelsUpdated = newTreeToArrays(_tree->rootNode); _tree->clearDirtyBit(); // after we pull the trees into the array, we can consider the tree clean + + if (_writeRenderFullVBO) { + _abandonedVBOSlots = 0; // reset the count of our abandoned slots + } // since we called treeToArrays, we can assume that our VBO is in sync, and so partial updates to the VBOs are // ok again, until/unless we call removeOutOfView() @@ -270,14 +276,20 @@ void VoxelSystem::setupNewVoxelsForDrawing() { } void VoxelSystem::cleanupRemovedVoxels() { - //printf("cleanupRemovedVoxels...\n"); PerformanceWarning warn(_renderWarningsOn, "cleanupRemovedVoxels()"); + // This handles cleanup of voxels that were culled as part of our regular out of view culling operation if (!_removedVoxels.isEmpty()) { while (!_removedVoxels.isEmpty()) { delete _removedVoxels.extract(); } _writeRenderFullVBO = true; // if we remove voxels, we must update our full VBOs } + // we also might have VBO slots that have been abandoned, if too many of our VBO slots + // are abandonded we want to rerender our full VBOs + const float TOO_MANY_ABANDONED_RATIO = 0.25f; + if (!_writeRenderFullVBO && (_abandonedVBOSlots > (_voxelsInWriteArrays * TOO_MANY_ABANDONED_RATIO))) { + _writeRenderFullVBO = true; + } } void VoxelSystem::copyWrittenDataToReadArraysFullVBOs() { @@ -418,6 +430,7 @@ int VoxelSystem::updateNodeInArraysAsPartialVBO(VoxelNode* node) { // and our scale as infinitely small startVertex[0] = startVertex[1] = startVertex[2] = FLT_MAX; voxelScale = 0; + _abandonedVBOSlots++; } // If this node has not yet been written to the array, then add it to the end of the array. @@ -470,7 +483,6 @@ void VoxelSystem::init() { _voxelsDirty = false; _voxelsInWriteArrays = 0; _voxelsInReadArrays = 0; - _unusedArraySpace = 0; // we will track individual dirty sections with these arrays of bools _writeVoxelDirtyArray = new bool[_maxVoxels]; diff --git a/interface/src/VoxelSystem.h b/interface/src/VoxelSystem.h index cb12eee029..4a6d30c78b 100644 --- a/interface/src/VoxelSystem.h +++ b/interface/src/VoxelSystem.h @@ -155,7 +155,7 @@ private: unsigned long _voxelsUpdated; unsigned long _voxelsInReadArrays; unsigned long _voxelsInWriteArrays; - unsigned long _unusedArraySpace; + unsigned long _abandonedVBOSlots; bool _writeRenderFullVBO; bool _readRenderFullVBO; From dd2655825a88aaa122c75ff696c1ffdca83aefc6 Mon Sep 17 00:00:00 2001 From: Mark Peng Date: Fri, 26 Jul 2013 16:08:17 -0700 Subject: [PATCH 04/13] Fix first person camera positioning to correspond to eyelevel. This makes sure the lookatVectors don't seem to point upwards when looking at you. --- interface/src/Application.cpp | 2 +- interface/src/avatar/Avatar.cpp | 6 +++++- interface/src/avatar/Avatar.h | 1 + 3 files changed, 7 insertions(+), 2 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index c56a58ce90..8135e656ed 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -407,7 +407,7 @@ void Application::paintGL() { } else if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) { _myCamera.setTightness(0.0f); // In first person, camera follows head exactly without delay - _myCamera.setTargetPosition(_myAvatar.getUprightHeadPosition()); + _myCamera.setTargetPosition(_myAvatar.getUprightEyeLevelPosition()); _myCamera.setTargetRotation(_myAvatar.getHead().getCameraOrientation()); } else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index c2a2d5aadd..1d6d0ff57c 100755 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -370,7 +370,11 @@ glm::vec3 Avatar::getUprightHeadPosition() const { return _position + getWorldAlignedOrientation() * glm::vec3(0.0f, _pelvisToHeadLength, 0.0f); } - +glm::vec3 Avatar::getUprightEyeLevelPosition() const { + const float EYE_UP_OFFSET = 0.36f; + glm::vec3 up = getWorldAlignedOrientation() * IDENTITY_UP; + return _position + up * _scale * BODY_BALL_RADIUS_HEAD_BASE * EYE_UP_OFFSET + glm::vec3(0.0f, _pelvisToHeadLength, 0.0f);; +} void Avatar::updateThrust(float deltaTime, Transmitter * transmitter) { // diff --git a/interface/src/avatar/Avatar.h b/interface/src/avatar/Avatar.h index ec0d5a2ce5..fc1d7e204d 100755 --- a/interface/src/avatar/Avatar.h +++ b/interface/src/avatar/Avatar.h @@ -171,6 +171,7 @@ public: glm::vec3 getGravity () const { return _gravity; } glm::vec3 getUprightHeadPosition() const; + glm::vec3 getUprightEyeLevelPosition() const; AvatarVoxelSystem* getVoxels() { return &_voxels; } From 20360ad3e906aaf1e8bcf9092f351f0ade04913e Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Mon, 29 Jul 2013 10:41:45 -0700 Subject: [PATCH 05/13] Make particle system update/render toggleable, fix GCC compile warnings. --- interface/src/Application.cpp | 14 +++++++------- interface/src/Application.h | 1 + libraries/shared/src/PerfStat.cpp | 2 +- libraries/voxels/src/VoxelSceneStats.cpp | 12 ++++++------ 4 files changed, 15 insertions(+), 14 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index c56a58ce90..825b9801d7 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -75,8 +75,6 @@ using namespace std; static char STAR_FILE[] = "http://s3-us-west-1.amazonaws.com/highfidelity/stars.txt"; static char STAR_CACHE_FILE[] = "cachedStars.txt"; -static const bool TESTING_PARTICLE_SYSTEM = true; - static const int BANDWIDTH_METER_CLICK_MAX_DRAG_LENGTH = 6; // farther dragged clicks are ignored const glm::vec3 START_LOCATION(4.f, 0.f, 5.f); // Where one's own node begins in the world @@ -1497,11 +1495,11 @@ bool Application::sendVoxelsOperation(VoxelNode* node, void* extraData) { int usecToSleep = CLIENT_TO_SERVER_VOXEL_SEND_INTERVAL_USECS - elapsed; if (usecToSleep > 0) { qDebug("sendVoxelsOperation: packet: %d bytes:%lld elapsed %lld usecs, sleeping for %d usecs!\n", - args->packetsSent, args->bytesSent, elapsed, usecToSleep); + args->packetsSent, (long long int)args->bytesSent, (long long int)elapsed, usecToSleep); usleep(usecToSleep); } else { qDebug("sendVoxelsOperation: packet: %d bytes:%lld elapsed %lld usecs, no need to sleep!\n", - args->packetsSent, args->bytesSent, elapsed); + args->packetsSent, (long long int)args->bytesSent, (long long int)elapsed); } args->lastSendTime = now; } @@ -1686,7 +1684,7 @@ void Application::pasteVoxels() { controlledBroadcastToNodes(args.messageBuffer, args.bufferInUse, & NODE_TYPE_VOXEL_SERVER, 1); qDebug("sending packet: %d\n", ++args.packetsSent); args.bytesSent += args.bufferInUse; - qDebug("total bytes sent: %lld\n", args.bytesSent); + qDebug("total bytes sent: %lld\n", (long long int)args.bytesSent); } if (calculatedOctCode) { @@ -1751,6 +1749,8 @@ void Application::initMenu() { _renderLookatOn->setChecked(false); (_renderLookatIndicatorOn = renderMenu->addAction("Lookat Indicator"))->setCheckable(true); _renderLookatIndicatorOn->setChecked(true); + (_renderParticleSystemOn = renderMenu->addAction("Particle System"))->setCheckable(true); + _renderParticleSystemOn->setChecked(true); (_manualFirstPerson = renderMenu->addAction( "First Person", this, SLOT(setRenderFirstPerson(bool)), Qt::Key_P))->setCheckable(true); (_manualThirdPerson = renderMenu->addAction( @@ -2260,7 +2260,7 @@ void Application::update(float deltaTime) { _audio.eventuallyAnalyzePing(); #endif - if (TESTING_PARTICLE_SYSTEM) { + if (_renderParticleSystemOn->isChecked()) { updateParticleSystem(deltaTime); } } @@ -2716,7 +2716,7 @@ void Application::displaySide(Camera& whichCamera) { } } - if (TESTING_PARTICLE_SYSTEM) { + if (_renderParticleSystemOn->isChecked()) { if (_particleSystemInitialized) { _particleSystem.render(); } diff --git a/interface/src/Application.h b/interface/src/Application.h index bee9bb8b20..80ebd34250 100644 --- a/interface/src/Application.h +++ b/interface/src/Application.h @@ -267,6 +267,7 @@ private: QAction* _renderFrameTimerOn; // Whether to show onscreen text overlay with stats QAction* _renderLookatOn; // Whether to show lookat vectors from avatar eyes if looking at something QAction* _renderLookatIndicatorOn; + QAction* _renderParticleSystemOn; QAction* _manualFirstPerson; // Whether to force first-person mode QAction* _manualThirdPerson; // Whether to force third-person mode QAction* _logOn; // Whether to show on-screen log diff --git a/libraries/shared/src/PerfStat.cpp b/libraries/shared/src/PerfStat.cpp index 86985eb038..70bcaba009 100644 --- a/libraries/shared/src/PerfStat.cpp +++ b/libraries/shared/src/PerfStat.cpp @@ -59,7 +59,7 @@ PerfStat::~PerfStat() { } if (wantDebugOut) { - qDebug("PerfStats: %s elapsed:%f average:%lf count:%ld total:%lf ut:%d us:%d ue:%d t:%ld s:%ld e:%ld\n", + qDebug("PerfStats: %s elapsed:%f average:%lf count:%ld total:%lf ut:%ld us:%ld ue:%ld t:%ld s:%ld e:%ld\n", this->group.c_str(),elapsed,average,count,totalTime, (end.tv_usec-start.tv_usec),start.tv_usec,end.tv_usec, (end.tv_sec-start.tv_sec),start.tv_sec,end.tv_sec diff --git a/libraries/voxels/src/VoxelSceneStats.cpp b/libraries/voxels/src/VoxelSceneStats.cpp index b226886a25..9dd696eaa6 100644 --- a/libraries/voxels/src/VoxelSceneStats.cpp +++ b/libraries/voxels/src/VoxelSceneStats.cpp @@ -378,10 +378,10 @@ int VoxelSceneStats::unpackFromMessage(unsigned char* sourceBuffer, int availabl void VoxelSceneStats::printDebugDetails() { qDebug("\n------------------------------\n"); qDebug("VoxelSceneStats:\n"); - qDebug(" start : %llu \n", _start); - qDebug(" end : %llu \n", _end); - qDebug(" elapsed : %llu \n", _elapsed); - qDebug(" encoding : %llu \n", _totalEncodeTime); + qDebug(" start : %llu \n", (long long unsigned int)_start); + qDebug(" end : %llu \n", (long long unsigned int)_end); + qDebug(" elapsed : %llu \n", (long long unsigned int)_elapsed); + qDebug(" encoding : %llu \n", (long long unsigned int)_totalEncodeTime); qDebug("\n"); qDebug(" full scene: %s\n", debug::valueOf(_isFullScene)); qDebug(" moving: %s\n", debug::valueOf(_isMoving)); @@ -457,12 +457,12 @@ char* VoxelSceneStats::getItemValue(int item) { calcAverageFPS = (float)USECS_PER_SECOND / (float)elapsedAverage; sprintf(_itemValueBuffer, "%llu usecs (%d fps) Average: %.0f usecs (%d fps)", - _elapsed, calcFPS, elapsedAverage, calcAverageFPS); + (long long unsigned int)_elapsed, calcFPS, elapsedAverage, calcAverageFPS); break; } case ITEM_ENCODE: calcFPS = (float)USECS_PER_SECOND / (float)_totalEncodeTime; - sprintf(_itemValueBuffer, "%llu usecs (%d fps)", _totalEncodeTime, calcFPS); + sprintf(_itemValueBuffer, "%llu usecs (%d fps)", (long long unsigned int)_totalEncodeTime, calcFPS); break; case ITEM_PACKETS: { float elapsedSecs = ((float)_elapsed / (float)USECS_PER_SECOND); From d01f694d4914848e54e9fda8ef793c68af74dcae Mon Sep 17 00:00:00 2001 From: Mark Peng Date: Mon, 29 Jul 2013 11:52:29 -0700 Subject: [PATCH 06/13] Remove extra semicolon in avatar.cpp --- interface/src/avatar/Avatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 1d6d0ff57c..0bf2c94b10 100755 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -373,7 +373,7 @@ glm::vec3 Avatar::getUprightHeadPosition() const { glm::vec3 Avatar::getUprightEyeLevelPosition() const { const float EYE_UP_OFFSET = 0.36f; glm::vec3 up = getWorldAlignedOrientation() * IDENTITY_UP; - return _position + up * _scale * BODY_BALL_RADIUS_HEAD_BASE * EYE_UP_OFFSET + glm::vec3(0.0f, _pelvisToHeadLength, 0.0f);; + return _position + up * _scale * BODY_BALL_RADIUS_HEAD_BASE * EYE_UP_OFFSET + glm::vec3(0.0f, _pelvisToHeadLength, 0.0f); } void Avatar::updateThrust(float deltaTime, Transmitter * transmitter) { From bfd7f3a6c9738e087afa554415a05f653569cf80 Mon Sep 17 00:00:00 2001 From: Mark Peng Date: Mon, 29 Jul 2013 12:25:01 -0700 Subject: [PATCH 07/13] Remove rendering of your own avatar's lookatVectors. This fixes the behavior where if you are moving and jumping, you will occasionally see your own lookatVectors on your screen. --- interface/src/Application.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index c8be70b0e4..f331ee9407 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -2709,7 +2709,6 @@ void Application::displaySide(Camera& whichCamera) { _myAvatar.getHead().setLookAtPosition(_myCamera.getPosition()); } _myAvatar.render(_lookingInMirror->isChecked(), _renderAvatarBalls->isChecked()); - _myAvatar.setDisplayingLookatVectors(_renderLookatOn->isChecked()); if (_renderLookatIndicatorOn->isChecked() && _isLookingAtOtherAvatar) { renderLookatIndicator(_lookatOtherPosition, whichCamera); From d6428a81459f1875e0385f6ffc80a4749b08b095 Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Mon, 29 Jul 2013 13:03:42 -0700 Subject: [PATCH 08/13] removed unneeded cast --- interface/src/VoxelSystem.cpp | 2 +- libraries/voxels/src/VoxelNodeBag.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/VoxelSystem.cpp b/interface/src/VoxelSystem.cpp index 8282b3d8e0..c1da906c3e 100644 --- a/interface/src/VoxelSystem.cpp +++ b/interface/src/VoxelSystem.cpp @@ -59,7 +59,7 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels) : pthread_mutex_init(&_bufferWriteLock, NULL); pthread_mutex_init(&_treeLock, NULL); - _hookID = VoxelNode::addDeleteHook(voxelNodeDeleteHook, (void*)this); + _hookID = VoxelNode::addDeleteHook(voxelNodeDeleteHook, this); _abandonedVBOSlots = 0; } diff --git a/libraries/voxels/src/VoxelNodeBag.cpp b/libraries/voxels/src/VoxelNodeBag.cpp index bc515c9e5a..713f4de1dd 100644 --- a/libraries/voxels/src/VoxelNodeBag.cpp +++ b/libraries/voxels/src/VoxelNodeBag.cpp @@ -13,7 +13,7 @@ VoxelNodeBag::VoxelNodeBag() : _bagElements(NULL), _elementsInUse(0), _sizeOfElementsArray(0) { - _hookID = VoxelNode::addDeleteHook(voxelNodeDeleteHook, (void*)this); + _hookID = VoxelNode::addDeleteHook(voxelNodeDeleteHook, this); }; VoxelNodeBag::~VoxelNodeBag() { From 97aaa738c357a712f40b54578a84bb4653fd4a0a Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Mon, 29 Jul 2013 13:07:12 -0700 Subject: [PATCH 09/13] fixed typo --- interface/src/VoxelSystem.cpp | 8 ++++---- interface/src/VoxelSystem.h | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/interface/src/VoxelSystem.cpp b/interface/src/VoxelSystem.cpp index c1da906c3e..740defd110 100644 --- a/interface/src/VoxelSystem.cpp +++ b/interface/src/VoxelSystem.cpp @@ -72,12 +72,12 @@ void VoxelSystem::voxelNodeDeleteHook(VoxelNode* node, void* extraData) { } void VoxelSystem::freeBufferIndex(glBufferIndex index) { - _freeIdexes.push_back(index); + _freeIndexes.push_back(index); } void VoxelSystem::clearFreeBufferIndexes() { - for (int i = 0; i < _freeIdexes.size(); i++) { - glBufferIndex nodeIndex = _freeIdexes[i]; + for (int i = 0; i < _freeIndexes.size(); i++) { + glBufferIndex nodeIndex = _freeIndexes[i]; glm::vec3 startVertex(FLT_MAX, FLT_MAX, FLT_MAX); float voxelScale = 0; _writeVoxelDirtyArray[nodeIndex] = true; @@ -85,7 +85,7 @@ void VoxelSystem::clearFreeBufferIndexes() { updateNodeInArrays(nodeIndex, startVertex, voxelScale, color); _abandonedVBOSlots++; } - _freeIdexes.clear(); + _freeIndexes.clear(); } VoxelSystem::~VoxelSystem() { diff --git a/interface/src/VoxelSystem.h b/interface/src/VoxelSystem.h index 4a6d30c78b..1e47cda52a 100644 --- a/interface/src/VoxelSystem.h +++ b/interface/src/VoxelSystem.h @@ -189,7 +189,7 @@ private: static GLuint _permutationNormalTextureID; int _hookID; - std::vector _freeIdexes; + std::vector _freeIndexes; static void voxelNodeDeleteHook(VoxelNode* node, void* extraData); void freeBufferIndex(glBufferIndex index); From 03a75ab295a35010c553d3be4d711d79cfa3fa1a Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Mon, 29 Jul 2013 13:08:05 -0700 Subject: [PATCH 10/13] fixed spacing --- interface/src/VoxelSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/VoxelSystem.cpp b/interface/src/VoxelSystem.cpp index 740defd110..af3f7ce5c2 100644 --- a/interface/src/VoxelSystem.cpp +++ b/interface/src/VoxelSystem.cpp @@ -81,7 +81,7 @@ void VoxelSystem::clearFreeBufferIndexes() { glm::vec3 startVertex(FLT_MAX, FLT_MAX, FLT_MAX); float voxelScale = 0; _writeVoxelDirtyArray[nodeIndex] = true; - nodeColor color = { 0, 0, 0, 0}; + nodeColor color = {0, 0, 0, 0}; updateNodeInArrays(nodeIndex, startVertex, voxelScale, color); _abandonedVBOSlots++; } From e20f163e0a6015dad18251d263c38a436994dea0 Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Mon, 29 Jul 2013 13:34:58 -0700 Subject: [PATCH 11/13] changed some defines to consts --- libraries/voxels/src/VoxelTree.h | 30 ++++++++++++++++-------------- 1 file changed, 16 insertions(+), 14 deletions(-) diff --git a/libraries/voxels/src/VoxelTree.h b/libraries/voxels/src/VoxelTree.h index 5cda791531..88394bd825 100644 --- a/libraries/voxels/src/VoxelTree.h +++ b/libraries/voxels/src/VoxelTree.h @@ -22,21 +22,23 @@ typedef bool (*RecurseVoxelTreeOperation)(VoxelNode* node, void* extraData); typedef enum {GRADIENT, RANDOM, NATURAL} creationMode; -#define NO_EXISTS_BITS false -#define WANT_EXISTS_BITS true -#define NO_COLOR false -#define WANT_COLOR true -#define IGNORE_VIEW_FRUSTUM NULL -#define COLLAPSE_EMPTY_TREE true -#define DONT_COLLAPSE false -#define NO_OCCLUSION_CULLING false -#define WANT_OCCLUSION_CULLING true -#define IGNORE_COVERAGE_MAP NULL -#define DONT_CHOP 0 -#define NO_BOUNDARY_ADJUST 0 -#define LOW_RES_MOVING_ADJUST 1 -#define IGNORE_LAST_SENT 0 +const bool NO_EXISTS_BITS = false; +const bool WANT_EXISTS_BITS = true; +const bool NO_COLOR = false; +const bool WANT_COLOR = true; +const bool COLLAPSE_EMPTY_TREE = true; +const bool DONT_COLLAPSE = false; +const bool NO_OCCLUSION_CULLING = false; +const bool WANT_OCCLUSION_CULLING = true; + +const int DONT_CHOP = 0; +const int NO_BOUNDARY_ADJUST = 0; +const int LOW_RES_MOVING_ADJUST = 1; +const uint64_t IGNORE_LAST_SENT = 0; + #define IGNORE_SCENE_STATS NULL +#define IGNORE_VIEW_FRUSTUM NULL +#define IGNORE_COVERAGE_MAP NULL class EncodeBitstreamParams { public: From 9662b956c7027f8aa4a606fc3636c71bdd54413a Mon Sep 17 00:00:00 2001 From: Leonardo Murillo Date: Mon, 29 Jul 2013 16:00:55 -0600 Subject: [PATCH 12/13] Fixing cmake path on seed's groovy --- jenkins/jobs.groovy | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/jenkins/jobs.groovy b/jenkins/jobs.groovy index 114e4389ed..5acf313a9a 100644 --- a/jenkins/jobs.groovy +++ b/jenkins/jobs.groovy @@ -90,7 +90,7 @@ static Closure cmakeBuild(srcDir, instCommand) { installCommand instCommand preloadScript '' cmakeArgs '' - projectCmakePath '/usr/bin/cmake' + projectCmakePath '/usr/local/bin/cmake' cleanBuild 'false' cleanInstallDir 'false' builderImpl '' @@ -138,4 +138,4 @@ parameterizedJob.with { (project / publishers / 'hudson.plugins.postbuildtask.PostbuildTask' / tasks / 'hudson.plugins.postbuildtask.TaskProperties' / script).setValue(curlCommand) } -} \ No newline at end of file +} From 1a73485e36400c76c446115b3a871bbb6d742533 Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Mon, 29 Jul 2013 15:30:30 -0700 Subject: [PATCH 13/13] Improved VoxelNode delete callback based on CR feedback - changed hooks to use a virtual base class approach - switched account of hooks to use a vector instead of home grown solution - added support for VoxelNode to know what VoxelSystem it belongs to --- interface/src/VoxelSystem.cpp | 15 +++++----- interface/src/VoxelSystem.h | 5 ++-- libraries/voxels/src/VoxelNode.cpp | 43 ++++++++------------------- libraries/voxels/src/VoxelNode.h | 29 ++++++++++-------- libraries/voxels/src/VoxelNodeBag.cpp | 11 +++---- libraries/voxels/src/VoxelNodeBag.h | 4 ++- 6 files changed, 48 insertions(+), 59 deletions(-) diff --git a/interface/src/VoxelSystem.cpp b/interface/src/VoxelSystem.cpp index af3f7ce5c2..2d1bfb577c 100644 --- a/interface/src/VoxelSystem.cpp +++ b/interface/src/VoxelSystem.cpp @@ -59,15 +59,13 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels) : pthread_mutex_init(&_bufferWriteLock, NULL); pthread_mutex_init(&_treeLock, NULL); - _hookID = VoxelNode::addDeleteHook(voxelNodeDeleteHook, this); + VoxelNode::addDeleteHook(this); _abandonedVBOSlots = 0; } -void VoxelSystem::voxelNodeDeleteHook(VoxelNode* node, void* extraData) { - VoxelSystem* theSystem = (VoxelSystem*)extraData; - - if (node->isKnownBufferIndex()) { - theSystem->freeBufferIndex(node->getBufferIndex()); +void VoxelSystem::nodeDeleted(VoxelNode* node) { + if (node->isKnownBufferIndex() && (node->getVoxelSystem() == this)) { + freeBufferIndex(node->getBufferIndex()); } } @@ -99,7 +97,7 @@ VoxelSystem::~VoxelSystem() { pthread_mutex_destroy(&_bufferWriteLock); pthread_mutex_destroy(&_treeLock); - VoxelNode::removeDeleteHook(_hookID); + VoxelNode::removeDeleteHook(this); } void VoxelSystem::loadVoxelsFile(const char* fileName, bool wantColorRandomizer) { @@ -401,11 +399,13 @@ int VoxelSystem::updateNodeInArraysAsFullVBO(VoxelNode* node) { // and RGB color for each added vertex updateNodeInArrays(nodeIndex, startVertex, voxelScale, node->getColor()); node->setBufferIndex(nodeIndex); + node->setVoxelSystem(this); _writeVoxelDirtyArray[nodeIndex] = true; // just in case we switch to Partial mode _voxelsInWriteArrays++; // our know vertices in the arrays return 1; // rendered } else { node->setBufferIndex(GLBUFFER_INDEX_UNKNOWN); + node->setVoxelSystem(NULL); } return 0; // not-rendered @@ -440,6 +440,7 @@ int VoxelSystem::updateNodeInArraysAsPartialVBO(VoxelNode* node) { } else { nodeIndex = _voxelsInWriteArrays; node->setBufferIndex(nodeIndex); + node->setVoxelSystem(this); _voxelsInWriteArrays++; } _writeVoxelDirtyArray[nodeIndex] = true; diff --git a/interface/src/VoxelSystem.h b/interface/src/VoxelSystem.h index 1e47cda52a..ca390a5a20 100644 --- a/interface/src/VoxelSystem.h +++ b/interface/src/VoxelSystem.h @@ -28,7 +28,7 @@ class ProgramObject; const int NUM_CHILDREN = 8; -class VoxelSystem : public NodeData { +class VoxelSystem : public NodeData, public VoxelNodeDeleteHook { public: VoxelSystem(float treeScale = TREE_SCALE, int maxVoxels = MAX_VOXELS_PER_SYSTEM); ~VoxelSystem(); @@ -92,6 +92,8 @@ public: CoverageMapV2 myCoverageMapV2; CoverageMap myCoverageMap; + + virtual void nodeDeleted(VoxelNode* node); protected: float _treeScale; @@ -191,7 +193,6 @@ private: int _hookID; std::vector _freeIndexes; - static void voxelNodeDeleteHook(VoxelNode* node, void* extraData); void freeBufferIndex(glBufferIndex index); void clearFreeBufferIndexes(); }; diff --git a/libraries/voxels/src/VoxelNode.cpp b/libraries/voxels/src/VoxelNode.cpp index 4a0f017326..8a76d9dfe8 100644 --- a/libraries/voxels/src/VoxelNode.cpp +++ b/libraries/voxels/src/VoxelNode.cpp @@ -48,6 +48,7 @@ void VoxelNode::init(unsigned char * octalCode) { _subtreeLeafNodeCount = 0; // that's me _glBufferIndex = GLBUFFER_INDEX_UNKNOWN; + _voxelSystem = NULL; _isDirty = true; _shouldRender = false; markWithChangedTime(); @@ -399,43 +400,23 @@ float VoxelNode::distanceToPoint(const glm::vec3& point) const { return distance; } -VoxelNodeDeleteHook VoxelNode::_hooks[VOXEL_NODE_MAX_DELETE_HOOKS]; -void* VoxelNode::_hooksExtraData[VOXEL_NODE_MAX_DELETE_HOOKS]; -int VoxelNode::_hooksInUse = 0; +std::vector VoxelNode::_hooks; -int VoxelNode::addDeleteHook(VoxelNodeDeleteHook hook, void* extraData) { - // If first use, initialize the _hooks array - if (_hooksInUse == 0) { - memset(_hooks, 0, sizeof(_hooks)); - memset(_hooksExtraData, 0, sizeof(_hooksExtraData)); - } - // find first available slot - for (int i = 0; i < VOXEL_NODE_MAX_DELETE_HOOKS; i++) { - if (!_hooks[i]) { - _hooks[i] = hook; - _hooksExtraData[i] = extraData; - _hooksInUse++; - return i; - } - } - // if we got here, then we're out of room in our hooks, return error - return VOXEL_NODE_NO_MORE_HOOKS_AVAILABLE; +void VoxelNode::addDeleteHook(VoxelNodeDeleteHook* hook) { + _hooks.push_back(hook); } -void VoxelNode::removeDeleteHook(int hookID) { - if (_hooks[hookID]) { - _hooks[hookID] = NULL; - _hooksExtraData[hookID] = NULL; - _hooksInUse--; +void VoxelNode::removeDeleteHook(VoxelNodeDeleteHook* hook) { + for (int i = 0; i < _hooks.size(); i++) { + if (_hooks[i] == hook) { + _hooks.erase(_hooks.begin() + i); + return; + } } } void VoxelNode::notifyDeleteHooks() { - if (_hooksInUse > 0) { - for (int i = 0; i < VOXEL_NODE_MAX_DELETE_HOOKS; i++) { - if (_hooks[i]) { - _hooks[i](this, _hooksExtraData[i]); - } - } + for (int i = 0; i < _hooks.size(); i++) { + _hooks[i]->nodeDeleted(this); } } diff --git a/libraries/voxels/src/VoxelNode.h b/libraries/voxels/src/VoxelNode.h index 1efab362de..38e9627848 100644 --- a/libraries/voxels/src/VoxelNode.h +++ b/libraries/voxels/src/VoxelNode.h @@ -14,18 +14,19 @@ #include "ViewFrustum.h" #include "VoxelConstants.h" -class VoxelTree; // forward delclaration -class VoxelNode; // forward delclaration +class VoxelTree; // forward declaration +class VoxelNode; // forward declaration +class VoxelSystem; // forward declaration typedef unsigned char colorPart; typedef unsigned char nodeColor[4]; typedef unsigned char rgbColor[3]; -// Callback function, for delete hook -typedef void (*VoxelNodeDeleteHook)(VoxelNode* node, void* extraData); -const int VOXEL_NODE_MAX_DELETE_HOOKS = 100; -const int VOXEL_NODE_NO_MORE_HOOKS_AVAILABLE = -1; - +// Callers who want delete hook callbacks should implement this class +class VoxelNodeDeleteHook { +public: + virtual void nodeDeleted(VoxelNode* node) = 0; +}; class VoxelNode { public: @@ -77,6 +78,9 @@ public: glBufferIndex getBufferIndex() const { return _glBufferIndex; }; bool isKnownBufferIndex() const { return (_glBufferIndex != GLBUFFER_INDEX_UNKNOWN); }; void setBufferIndex(glBufferIndex index) { _glBufferIndex = index; }; + VoxelSystem* getVoxelSystem() const { return _voxelSystem; }; + void setVoxelSystem(VoxelSystem* voxelSystem) { _voxelSystem = voxelSystem; }; + // Used by VoxelSystem for rendering in/out of view and LOD void setShouldRender(bool shouldRender); @@ -101,8 +105,8 @@ public: const nodeColor& getColor() const { return _trueColor; }; #endif - static int addDeleteHook(VoxelNodeDeleteHook hook, void* extraData = NULL); - static void removeDeleteHook(int hookID); + static void addDeleteHook(VoxelNodeDeleteHook* hook); + static void removeDeleteHook(VoxelNodeDeleteHook* hook); void recalculateSubTreeNodeCount(); unsigned long getSubTreeNodeCount() const { return _subtreeNodeCount; }; @@ -120,6 +124,7 @@ private: bool _falseColored; #endif glBufferIndex _glBufferIndex; + VoxelSystem* _voxelSystem; bool _isDirty; uint64_t _lastChanged; bool _shouldRender; @@ -130,10 +135,8 @@ private: unsigned long _subtreeNodeCount; unsigned long _subtreeLeafNodeCount; float _density; // If leaf: density = 1, if internal node: 0-1 density of voxels inside - - static VoxelNodeDeleteHook _hooks[VOXEL_NODE_MAX_DELETE_HOOKS]; - static void* _hooksExtraData[VOXEL_NODE_MAX_DELETE_HOOKS]; - static int _hooksInUse; + + static std::vector _hooks; }; #endif /* defined(__hifi__VoxelNode__) */ diff --git a/libraries/voxels/src/VoxelNodeBag.cpp b/libraries/voxels/src/VoxelNodeBag.cpp index 713f4de1dd..6b69edd32c 100644 --- a/libraries/voxels/src/VoxelNodeBag.cpp +++ b/libraries/voxels/src/VoxelNodeBag.cpp @@ -13,11 +13,11 @@ VoxelNodeBag::VoxelNodeBag() : _bagElements(NULL), _elementsInUse(0), _sizeOfElementsArray(0) { - _hookID = VoxelNode::addDeleteHook(voxelNodeDeleteHook, this); + VoxelNode::addDeleteHook(this); }; VoxelNodeBag::~VoxelNodeBag() { - VoxelNode::removeDeleteHook(_hookID); + VoxelNode::removeDeleteHook(this); deleteAll(); } @@ -125,9 +125,10 @@ void VoxelNodeBag::remove(VoxelNode* node) { _elementsInUse--; } } -void VoxelNodeBag::voxelNodeDeleteHook(VoxelNode* node, void* extraData) { - VoxelNodeBag* theBag = (VoxelNodeBag*)extraData; - theBag->remove(node); // note: remove can safely handle nodes that aren't in it, so we don't need to check contains() + + +void VoxelNodeBag::nodeDeleted(VoxelNode* node) { + remove(node); // note: remove can safely handle nodes that aren't in it, so we don't need to check contains() } diff --git a/libraries/voxels/src/VoxelNodeBag.h b/libraries/voxels/src/VoxelNodeBag.h index 27bd4e5b60..a29e7678c9 100644 --- a/libraries/voxels/src/VoxelNodeBag.h +++ b/libraries/voxels/src/VoxelNodeBag.h @@ -16,7 +16,7 @@ #include "VoxelNode.h" -class VoxelNodeBag { +class VoxelNodeBag : public VoxelNodeDeleteHook { public: VoxelNodeBag(); @@ -34,6 +34,8 @@ public: static void voxelNodeDeleteHook(VoxelNode* node, void* extraData); + virtual void nodeDeleted(VoxelNode* node); + private: VoxelNode** _bagElements;