fix logic around rendering of hand targets

This commit is contained in:
Andrew Meadows 2015-09-11 13:42:17 -07:00
parent 2ba446d309
commit c589f0e58e
2 changed files with 4 additions and 4 deletions

View file

@ -602,8 +602,8 @@ void Avatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, floa
getHead()->render(renderArgs, 1.0f, renderFrustum);
}
if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE ||
!Menu::getInstance()->isOptionChecked(MenuOption::DisplayHandTargets)) {
if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE &&
Menu::getInstance()->isOptionChecked(MenuOption::DisplayHandTargets)) {
getHand()->renderHandTargets(renderArgs, false);
}
}

View file

@ -1232,8 +1232,8 @@ void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, fl
getHead()->renderLookAts(renderArgs);
}
if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE ||
!Menu::getInstance()->isOptionChecked(MenuOption::DisplayHandTargets)) {
if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE &&
Menu::getInstance()->isOptionChecked(MenuOption::DisplayHandTargets)) {
getHand()->renderHandTargets(renderArgs, true);
}
}