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better property names
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parent
6a9a898b62
commit
c5669ef1f5
3 changed files with 7 additions and 7 deletions
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@ -149,8 +149,8 @@ MyAvatar::MyAvatar(QThread* thread) :
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});
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});
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connect(_skeletonModel.get(), &Model::rigReady, this, &Avatar::rigReady);
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connect(_skeletonModel.get(), &Model::rigReady, this, &Avatar::rigReady);
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connect(_skeletonModel.get(), &Model::rigReset, this, &Avatar::rigReset);
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connect(_skeletonModel.get(), &Model::rigReset, this, &Avatar::rigReset);
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connect(&_skeletonModel->getRig(), &Rig::onLoadComplete, this, &MyAvatar::updateCollisionCapsule);
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connect(&_skeletonModel->getRig(), &Rig::onLoadComplete, this, &MyAvatar::updateCollisionCapsuleCache);
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connect(this, &MyAvatar::sensorToWorldScaleChanged, this, &MyAvatar::updateCollisionCapsule);
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connect(this, &MyAvatar::sensorToWorldScaleChanged, this, &MyAvatar::updateCollisionCapsuleCache);
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using namespace recording;
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using namespace recording;
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_skeletonModel->flagAsCauterized();
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_skeletonModel->flagAsCauterized();
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@ -3309,7 +3309,7 @@ bool MyAvatar::getCollisionsEnabled() {
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return _characterController.computeCollisionGroup() != BULLET_COLLISION_GROUP_COLLISIONLESS;
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return _characterController.computeCollisionGroup() != BULLET_COLLISION_GROUP_COLLISIONLESS;
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}
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}
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void MyAvatar::updateCollisionCapsule() {
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void MyAvatar::updateCollisionCapsuleCache() {
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glm::vec3 start, end;
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glm::vec3 start, end;
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float radius;
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float radius;
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getCapsule(start, end, radius);
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getCapsule(start, end, radius);
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@ -3317,12 +3317,12 @@ void MyAvatar::updateCollisionCapsule() {
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capsule["start"] = vec3toVariant(start);
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capsule["start"] = vec3toVariant(start);
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capsule["end"] = vec3toVariant(end);
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capsule["end"] = vec3toVariant(end);
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capsule["radius"] = QVariant(radius);
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capsule["radius"] = QVariant(radius);
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_capsuleShape.set(capsule);
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_collisionCapsuleCache.set(capsule);
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}
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}
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// thread safe
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// thread safe
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QVariantMap MyAvatar::getCollisionCapsule() const {
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QVariantMap MyAvatar::getCollisionCapsule() const {
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return _capsuleShape.get();
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return _collisionCapsuleCache.get();
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}
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}
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void MyAvatar::setCharacterControllerEnabled(bool enabled) {
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void MyAvatar::setCharacterControllerEnabled(bool enabled) {
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@ -1505,7 +1505,7 @@ signals:
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private slots:
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private slots:
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void leaveDomain();
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void leaveDomain();
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void updateCollisionCapsule();
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void updateCollisionCapsuleCache();
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protected:
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protected:
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virtual void beParentOfChild(SpatiallyNestablePointer newChild) const override;
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virtual void beParentOfChild(SpatiallyNestablePointer newChild) const override;
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@ -1444,7 +1444,7 @@ protected:
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ThreadSafeValueCache<glm::mat4> _farGrabLeftMatrixCache { glm::mat4() };
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ThreadSafeValueCache<glm::mat4> _farGrabLeftMatrixCache { glm::mat4() };
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ThreadSafeValueCache<glm::mat4> _farGrabMouseMatrixCache { glm::mat4() };
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ThreadSafeValueCache<glm::mat4> _farGrabMouseMatrixCache { glm::mat4() };
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ThreadSafeValueCache<QVariantMap> _capsuleShape { QVariantMap() };
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ThreadSafeValueCache<QVariantMap> _collisionCapsuleCache{ QVariantMap() };
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int getFauxJointIndex(const QString& name) const;
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int getFauxJointIndex(const QString& name) const;
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