From c56450b986e59270730b1de48df087fa5f35ce39 Mon Sep 17 00:00:00 2001 From: Mike Moody Date: Wed, 19 Jul 2017 01:49:39 -0700 Subject: [PATCH] Moved function to a differnt location that handles both mouse and controller inputs. --- scripts/system/edit.js | 2 -- scripts/system/libraries/entitySelectionTool.js | 1 + 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/scripts/system/edit.js b/scripts/system/edit.js index e9afc3a167..52b8c8d51e 100644 --- a/scripts/system/edit.js +++ b/scripts/system/edit.js @@ -943,8 +943,6 @@ function mouseClickEvent(event) { selectionManager.addEntity(foundEntity, true); } - entityIconOverlayManager.setIconsSelectable(selectionManager.selections,true); - if (wantDebug) { print("Model selected: " + foundEntity); } diff --git a/scripts/system/libraries/entitySelectionTool.js b/scripts/system/libraries/entitySelectionTool.js index 725803f824..f9081080fd 100644 --- a/scripts/system/libraries/entitySelectionTool.js +++ b/scripts/system/libraries/entitySelectionTool.js @@ -4064,6 +4064,7 @@ SelectionDisplay = (function() { // if another mouse button than left is pressed ignore it return false; } + entityIconOverlayManager.setIconsSelectable(selectionManager.selections,true); var somethingClicked = false; var pickRay = generalComputePickRay(event.x, event.y);