Merge pull request #3473 from AndrewMeadows/ragdoll

remove build warnings
This commit is contained in:
Clément Brisset 2014-09-23 11:07:23 -07:00
commit c535d0170d
2 changed files with 5 additions and 5 deletions

View file

@ -228,7 +228,7 @@ void writeRecordingToFile(RecordingPointer recording, const QString& filename) {
stream << numBlendshapes;
mask.resize(mask.size() + numBlendshapes);
}
for (int j = 0; j < numBlendshapes; ++j) {
for (quint32 j = 0; j < numBlendshapes; ++j) {
if (i == 0 ||
frame._blendshapeCoefficients[j] != previousFrame._blendshapeCoefficients[j]) {
writeFloat(stream, frame.getBlendshapeCoefficients()[j], BLENDSHAPE_RADIX);
@ -243,7 +243,7 @@ void writeRecordingToFile(RecordingPointer recording, const QString& filename) {
stream << numJoints;
mask.resize(mask.size() + numJoints);
}
for (int j = 0; j < numJoints; ++j) {
for (quint32 j = 0; j < numJoints; ++j) {
if (i == 0 ||
frame._jointRotations[j] != previousFrame._jointRotations[j]) {
writeQuat(stream, frame._jointRotations[j]);
@ -547,7 +547,7 @@ RecordingPointer readRecordingFromFile(RecordingPointer recording, const QString
stream >> numBlendshapes;
}
frame._blendshapeCoefficients.resize(numBlendshapes);
for (int j = 0; j < numBlendshapes; ++j) {
for (quint32 j = 0; j < numBlendshapes; ++j) {
if (!mask[maskIndex++] || !readFloat(stream, frame._blendshapeCoefficients[j], BLENDSHAPE_RADIX)) {
frame._blendshapeCoefficients[j] = previousFrame._blendshapeCoefficients[j];
}
@ -557,7 +557,7 @@ RecordingPointer readRecordingFromFile(RecordingPointer recording, const QString
stream >> numJoints;
}
frame._jointRotations.resize(numJoints);
for (int j = 0; j < numJoints; ++j) {
for (quint32 j = 0; j < numJoints; ++j) {
if (!mask[maskIndex++] || !readQuat(stream, frame._jointRotations[j])) {
frame._jointRotations[j] = previousFrame._jointRotations[j];
}

View file

@ -56,7 +56,7 @@ public:
void setShapes(QVector<ListShapeEntry>& shapes);
// TODO: either implement this or remove ListShape altogether
bool findRayIntersection(const glm::vec3& rayStart, const glm::vec3& rayDirection, float& distance) const { return false; }
bool findRayIntersection(RayIntersectionInfo& intersection) const { return false; }
protected:
void clear();