LibOVR: Really fixing the Win32 build this time

This commit is contained in:
Brad Davis 2015-03-09 19:26:32 -07:00
parent 3bf278c4d3
commit c512c5f2e9

View file

@ -20,8 +20,8 @@ if (WIN32)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
# FIXME need to account for different architectures
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/OculusSDK/LibOVR/Lib/Win32/VS2013/libovr.lib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${SOURCE_DIR}/OculusSDK/LibOVR/Lib/Win32/VS2013/libovrd.lib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/LibOVR/Lib/Win32/VS2013/libovr.lib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${SOURCE_DIR}/LibOVR/Lib/Win32/VS2013/libovrd.lib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_EXTRAS setupapi winmm ws2_32)
elseif(APPLE)