Reducing debug spam

This commit is contained in:
Brad Davis 2015-09-05 12:22:25 -07:00
parent 9289a46112
commit c4b1e6ecd3

View file

@ -38,7 +38,6 @@ RenderableProceduralItem::ProceduralInfo::ProceduralInfo(EntityItem* entity) : _
if (parseError.error != QJsonParseError::NoError) {
return;
}
qDebug() << "Found JSON user data: " << userDataJson;
userData = doc.object();
}
@ -54,16 +53,11 @@ RenderableProceduralItem::ProceduralInfo::ProceduralInfo(EntityItem* entity) : _
if (proceduralData.isNull()) {
return;
}
auto proceduralDataObject = proceduralData.toObject();
foreach(auto key, proceduralDataObject) {
qDebug() << key;
}
qDebug() << "Procedural data object " << proceduralDataObject;
QString shaderUrl = proceduralDataObject["shaderUrl"].toString();
qDebug() << "Shader url: " << shaderUrl;
_shaderUrl = QUrl(shaderUrl);
if (!_shaderUrl.isValid()) {
qWarning() << "Invalid shader URL: " << shaderUrl;
return;
}
@ -74,6 +68,7 @@ RenderableProceduralItem::ProceduralInfo::ProceduralInfo(EntityItem* entity) : _
return;
}
} else {
qDebug() << "Shader url: " << _shaderUrl;
_networkShader = ShaderCache::instance().getShader(_shaderUrl);
}