mirror of
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
This commit is contained in:
commit
c49b753c98
10 changed files with 512 additions and 483 deletions
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@ -13,18 +13,13 @@
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//
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//
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var numButterflies = 20;
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var numButterflies = 25;
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function getRandomFloat(min, max) {
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function getRandomFloat(min, max) {
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return Math.random() * (max - min) + min;
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return Math.random() * (max - min) + min;
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}
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}
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// Multiply vector by scalar
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function vScalarMult(v, s) {
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var rval = { x: v.x * s, y: v.y * s, z: v.z * s };
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return rval;
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}
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// Create a random vector with individual lengths between a,b
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// Create a random vector with individual lengths between a,b
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function randVector(a, b) {
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function randVector(a, b) {
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@ -32,50 +27,36 @@ function randVector(a, b) {
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return rval;
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return rval;
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}
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}
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// Returns a vector which is fraction of the way between a and b
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function vInterpolate(a, b, fraction) {
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var rval = { x: a.x + (b.x - a.x) * fraction, y: a.y + (b.y - a.y) * fraction, z: a.z + (b.z - a.z) * fraction };
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return rval;
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}
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var startTimeInSeconds = new Date().getTime() / 1000;
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var startTimeInSeconds = new Date().getTime() / 1000;
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var NATURAL_SIZE_OF_BUTTERFLY = { x: 1.76, y: 0.825, z: 0.20 };
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var NATURAL_SIZE_OF_BUTTERFLY = { x: 1.0, y: 0.4, z: 0.2 };
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var lifeTime = 600; // lifetime of the butterflies in seconds
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var range = 3.0; // Over what distance in meters do you want the flock to fly around
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var lifeTime = 3600; // One hour lifespan
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var range = 5.0; // Over what distance in meters do you want the flock to fly around
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var frame = 0;
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var frame = 0;
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var CHANCE_OF_MOVING = 0.9;
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var BUTTERFLY_GRAVITY = 0;
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var BUTTERFLY_FLAP_SPEED = 0.5;
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var BUTTERFLY_VELOCITY = 0.55;
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var DISTANCE_IN_FRONT_OF_ME = 1.5;
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var DISTANCE_IN_FRONT_OF_ME = 1.5;
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var DISTANCE_ABOVE_ME = 1.5;
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var DISTANCE_ABOVE_ME = 1.5;
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var flockPosition = Vec3.sum(MyAvatar.position,Vec3.sum(
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var FIXED_LOCATION = false;
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if (!FIXED_LOCATION) {
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var flockPosition = Vec3.sum(MyAvatar.position,Vec3.sum(
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Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_ABOVE_ME),
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Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_ABOVE_ME),
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Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_IN_FRONT_OF_ME)));
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Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_IN_FRONT_OF_ME)));
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} else {
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var flockPosition = { x: 4999.6, y: 4986.5, z: 5003.5 };
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}
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// set these pitch, yaw, roll to the needed values to orient the model as you want it
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var pitchInDegrees = 270.0;
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var yawInDegrees = 0.0;
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var rollInDegrees = 0.0;
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var pitchInRadians = pitchInDegrees / 180.0 * Math.PI;
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var yawInRadians = yawInDegrees / 180.0 * Math.PI;
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var rollInRadians = rollInDegrees / 180.0 * Math.PI;
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var rotation = Quat.fromPitchYawRollDegrees(pitchInDegrees, yawInDegrees, rollInDegrees);//experimental
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// This is our butterfly object
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// This is our butterfly object
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function defineButterfly(entityID, targetPosition) {
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function defineButterfly(entityID, targetPosition) {
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this.entityID = entityID;
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this.entityID = entityID;
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this.previousFlapOffset = 0;
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this.targetPosition = targetPosition;
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this.targetPosition = targetPosition;
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this.moving = false;
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}
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}
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// Array of butterflies
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// Array of butterflies
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var butterflies = [];
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var butterflies = [];
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function addButterfly() {
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function addButterfly() {
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// Decide the size of butterfly
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// Decide the size of butterfly
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var color = { red: 100, green: 100, blue: 100 };
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var color = { red: 100, green: 100, blue: 100 };
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@ -88,26 +69,24 @@ function addButterfly() {
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size = MINSIZE + Math.random() * RANGESIZE;
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size = MINSIZE + Math.random() * RANGESIZE;
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var dimensions = Vec3.multiply(NATURAL_SIZE_OF_BUTTERFLY, (size / maxSize));
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var dimensions = Vec3.multiply(NATURAL_SIZE_OF_BUTTERFLY, (size / maxSize));
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flockPosition = Vec3.sum(MyAvatar.position,Vec3.sum(
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var GRAVITY = -0.2;
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Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_ABOVE_ME),
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var newFrameRate = 20 + Math.random() * 30;
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Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_IN_FRONT_OF_ME)));
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var properties = {
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var properties = {
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type: "Model",
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type: "Model",
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lifetime: lifeTime,
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lifetime: lifeTime,
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position: Vec3.sum(randVector(-range, range), flockPosition),
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position: Vec3.sum(randVector(-range, range), flockPosition),
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velocity: { x: 0, y: 0.0, z: 0 },
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rotation: Quat.fromPitchYawRollDegrees(-80 + Math.random() * 20, Math.random() * 360.0, 0.0),
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gravity: { x: 0, y: 1.0, z: 0 },
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velocity: { x: 0, y: 0, z: 0 },
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damping: 0.1,
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gravity: { x: 0, y: GRAVITY, z: 0 },
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damping: 0.9999,
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dimensions: dimensions,
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dimensions: dimensions,
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color: color,
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color: color,
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rotation: rotation,
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animationURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/models/content/butterfly/butterfly.fbx",
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animationURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/models/content/butterfly/butterfly.fbx",
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animationIsPlaying: true,
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animationSettings: "{\"firstFrame\":0,\"fps\":" + newFrameRate + ",\"frameIndex\":0,\"hold\":false,\"lastFrame\":10000,\"loop\":true,\"running\":true,\"startAutomatically\":false}",
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modelURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/models/content/butterfly/butterfly.fbx"
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modelURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/models/content/butterfly/butterfly.fbx"
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};
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};
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butterflies.push(new defineButterfly(Entities.addEntity(properties), properties.position));
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butterflies.push(Entities.addEntity(properties));
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}
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}
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// Generate the butterflies
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// Generate the butterflies
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@ -116,117 +95,34 @@ for (var i = 0; i < numButterflies; i++) {
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}
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}
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// Main update function
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// Main update function
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function updateButterflies(deltaTime) {
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function updateButterflies(deltaTime) {
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// Check to see if we've been running long enough that our butterflies are dead
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var nowTimeInSeconds = new Date().getTime() / 1000;
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if ((nowTimeInSeconds - startTimeInSeconds) >= lifeTime) {
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Script.stop();
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return;
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}
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frame++;
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frame++;
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// Only update every third frame because we don't need to do it too quickly
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// Only update every third frame because we don't need to do it too quickly
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if ((frame % 3) == 0) {
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if ((frame % 3) == 0) {
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flockPosition = Vec3.sum(MyAvatar.position,Vec3.sum(Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_ABOVE_ME),
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Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_IN_FRONT_OF_ME)));
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// Update all the butterflies
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// Update all the butterflies
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var CHANCE_OF_IMPULSE = 0.04;
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for (var i = 0; i < numButterflies; i++) {
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for (var i = 0; i < numButterflies; i++) {
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entityID = Entities.identifyEntity(butterflies[i].entityID);
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if (Math.random() < CHANCE_OF_IMPULSE) {
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butterflies[i].entityID = entityID;
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var properties = Entities.getEntityProperties(butterflies[i]);
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var properties = Entities.getEntityProperties(entityID);
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if (Vec3.length(Vec3.subtract(properties.position, flockPosition)) > range) {
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Entities.editEntity(butterflies[i], { position: flockPosition } );
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if (properties.position.y > flockPosition.y + getRandomFloat(0.0,0.3)){ //0.3 //ceiling
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} else if (properties.velocity.y < 0.0) {
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properties.gravity.y = - 3.0;
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// If falling, Create a new direction and impulse
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properties.damping.y = 1.0;
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var HORIZ_SCALE = 0.50;
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properties.velocity.y = 0;
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var VERT_SCALE = 0.50;
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properties.velocity.x = properties.velocity.x;
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var newHeading = Math.random() * 360.0;
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properties.velocity.z = properties.velocity.z;
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var newVelocity = Vec3.multiply(HORIZ_SCALE, Quat.getFront(Quat.fromPitchYawRollDegrees(0.0, newHeading, 0.0)));
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if (properties.velocity.x < 0.5){
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newVelocity.y = (Math.random() + 0.5) * VERT_SCALE;
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butterflies[i].moving = false;
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Entities.editEntity(butterflies[i], { rotation: Quat.fromPitchYawRollDegrees(-80 + Math.random() * 20, newHeading, (Math.random() - 0.5) * 10),
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}
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velocity: newVelocity } );
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if (properties.velocity.z < 0.5){
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butterflies[i].moving = false;
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}
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}
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if (properties.velocity.y <= -0.2) {
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properties.velocity.y = 0.22;
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properties.velocity.x = properties.velocity.x;
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properties.velocity.z = properties.velocity.z;
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}
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if (properties.position.y < flockPosition.y - getRandomFloat(0.0,0.3)) { //-0.3 // floor
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properties.velocity.y = 0.9;
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properties.gravity.y = - 4.0;
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properties.velocity.x = properties.velocity.x;
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properties.velocity.z = properties.velocity.z;
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if (properties.velocity.x < 0.5){
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butterflies[i].moving = false;
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}
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if (properties.velocity.z < 0.5){
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butterflies[i].moving = false;
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}
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}
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// Begin movement by getting a target
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if (butterflies[i].moving == false) {
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if (Math.random() < CHANCE_OF_MOVING) {
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var targetPosition = Vec3.sum(randVector(-range, range), flockPosition);
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if (targetPosition.x < 0) {
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targetPosition.x = 0;
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}
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if (targetPosition.y < 0) {
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targetPosition.y = 0;
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}
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if (targetPosition.z < 0) {
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targetPosition.z = 0;
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}
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if (targetPosition.x > TREE_SCALE) {
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targetPosition.x = TREE_SCALE;
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}
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if (targetPosition.y > TREE_SCALE) {
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targetPosition.y = TREE_SCALE;
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}
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if (targetPosition.z > TREE_SCALE) {
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targetPosition.z = TREE_SCALE;
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}
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butterflies[i].targetPosition = targetPosition;
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butterflies[i].moving = true;
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}
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}
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}
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}
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}
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// If we are moving, move towards the target
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// Check to see if we've been running long enough that our butterflies are dead
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if (butterflies[i].moving) {
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var nowTimeInSeconds = new Date().getTime() / 1000;
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if ((nowTimeInSeconds - startTimeInSeconds) >= lifeTime) {
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var holding = properties.velocity.y;
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Script.stop();
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return;
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var desiredVelocity = Vec3.subtract(butterflies[i].targetPosition, properties.position);
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desiredVelocity = vScalarMult(Vec3.normalize(desiredVelocity), BUTTERFLY_VELOCITY);
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|
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|
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properties.velocity = vInterpolate(properties.velocity, desiredVelocity, 0.5);
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properties.velocity.y = holding ;
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|
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// If we are near the target, we should get a new target
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|
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var halfLargestDimension = Vec3.length(properties.dimensions) / 2.0;
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|
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if (Vec3.length(Vec3.subtract(properties.position, butterflies[i].targetPosition)) < (halfLargestDimension)) {
|
|
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butterflies[i].moving = false;
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|
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}
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|
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|
|
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var yawRads = Math.atan2(properties.velocity.z, properties.velocity.x);
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yawRads = yawRads + Math.PI / 2.0;
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var newOrientation = Quat.fromPitchYawRollRadians(pitchInRadians, yawRads, rollInRadians);
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properties.rotation = newOrientation;
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}
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// Use a cosine wave offset to make it look like its flapping.
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var offset = Math.cos(nowTimeInSeconds * BUTTERFLY_FLAP_SPEED) * (halfLargestDimension);
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|
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properties.position.y = properties.position.y + (offset - butterflies[i].previousFlapOffset);
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|
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// Change position relative to previous offset.
|
|
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butterflies[i].previousFlapOffset = offset;
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|
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Entities.editEntity(entityID, properties);
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|
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}
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}
|
||||||
}
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}
|
||||||
}
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}
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|
@ -237,6 +133,6 @@ Script.update.connect(updateButterflies);
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// Delete our little friends if script is stopped
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// Delete our little friends if script is stopped
|
||||||
Script.scriptEnding.connect(function() {
|
Script.scriptEnding.connect(function() {
|
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for (var i = 0; i < numButterflies; i++) {
|
for (var i = 0; i < numButterflies; i++) {
|
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Entities.deleteEntity(butterflies[i].entityID);
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Entities.deleteEntity(butterflies[i]);
|
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}
|
}
|
||||||
});
|
});
|
|
@ -160,102 +160,102 @@
|
||||||
elLocked.checked = properties.locked;
|
elLocked.checked = properties.locked;
|
||||||
|
|
||||||
if (properties.locked) {
|
if (properties.locked) {
|
||||||
disableChildren(document.getElementById("properties"), 'input');
|
disableChildren(document.getElementById("properties-table"), 'input');
|
||||||
elLocked.removeAttribute('disabled');
|
elLocked.removeAttribute('disabled');
|
||||||
} else {
|
} else {
|
||||||
enableChildren(document.getElementById("properties"), 'input');
|
enableChildren(document.getElementById("properties-table"), 'input');
|
||||||
|
}
|
||||||
|
|
||||||
elVisible.checked = properties.visible;
|
elVisible.checked = properties.visible;
|
||||||
|
|
||||||
elPositionX.value = properties.position.x.toFixed(2);
|
elPositionX.value = properties.position.x.toFixed(2);
|
||||||
elPositionY.value = properties.position.y.toFixed(2);
|
elPositionY.value = properties.position.y.toFixed(2);
|
||||||
elPositionZ.value = properties.position.z.toFixed(2);
|
elPositionZ.value = properties.position.z.toFixed(2);
|
||||||
|
|
||||||
elDimensionsX.value = properties.dimensions.x.toFixed(2);
|
elDimensionsX.value = properties.dimensions.x.toFixed(2);
|
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elDimensionsY.value = properties.dimensions.y.toFixed(2);
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elDimensionsY.value = properties.dimensions.y.toFixed(2);
|
||||||
elDimensionsZ.value = properties.dimensions.z.toFixed(2);
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elDimensionsZ.value = properties.dimensions.z.toFixed(2);
|
||||||
|
|
||||||
elRegistrationX.value = properties.registrationPoint.x.toFixed(2);
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elRegistrationX.value = properties.registrationPoint.x.toFixed(2);
|
||||||
elRegistrationY.value = properties.registrationPoint.y.toFixed(2);
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elRegistrationY.value = properties.registrationPoint.y.toFixed(2);
|
||||||
elRegistrationZ.value = properties.registrationPoint.z.toFixed(2);
|
elRegistrationZ.value = properties.registrationPoint.z.toFixed(2);
|
||||||
|
|
||||||
elLinearVelocityX.value = properties.velocity.x.toFixed(2);
|
elLinearVelocityX.value = properties.velocity.x.toFixed(2);
|
||||||
elLinearVelocityY.value = properties.velocity.y.toFixed(2);
|
elLinearVelocityY.value = properties.velocity.y.toFixed(2);
|
||||||
elLinearVelocityZ.value = properties.velocity.z.toFixed(2);
|
elLinearVelocityZ.value = properties.velocity.z.toFixed(2);
|
||||||
elLinearDamping.value = properties.damping.toFixed(2);
|
elLinearDamping.value = properties.damping.toFixed(2);
|
||||||
|
|
||||||
elAngularVelocityX.value = properties.angularVelocity.x.toFixed(2);
|
elAngularVelocityX.value = properties.angularVelocity.x.toFixed(2);
|
||||||
elAngularVelocityY.value = properties.angularVelocity.y.toFixed(2);
|
elAngularVelocityY.value = properties.angularVelocity.y.toFixed(2);
|
||||||
elAngularVelocityZ.value = properties.angularVelocity.z.toFixed(2);
|
elAngularVelocityZ.value = properties.angularVelocity.z.toFixed(2);
|
||||||
elAngularDamping.value = properties.angularDamping.toFixed(2);
|
elAngularDamping.value = properties.angularDamping.toFixed(2);
|
||||||
|
|
||||||
elGravityX.value = properties.gravity.x.toFixed(2);
|
elGravityX.value = properties.gravity.x.toFixed(2);
|
||||||
elGravityY.value = properties.gravity.y.toFixed(2);
|
elGravityY.value = properties.gravity.y.toFixed(2);
|
||||||
elGravityZ.value = properties.gravity.z.toFixed(2);
|
elGravityZ.value = properties.gravity.z.toFixed(2);
|
||||||
|
|
||||||
elMass.value = properties.mass.toFixed(2);
|
elMass.value = properties.mass.toFixed(2);
|
||||||
elIgnoreForCollisions.checked = properties.ignoreForCollisions;
|
elIgnoreForCollisions.checked = properties.ignoreForCollisions;
|
||||||
elCollisionsWillMove.checked = properties.collisionsWillMove;
|
elCollisionsWillMove.checked = properties.collisionsWillMove;
|
||||||
elLifetime.value = properties.lifetime;
|
elLifetime.value = properties.lifetime;
|
||||||
|
|
||||||
if (properties.type != "Box") {
|
if (properties.type != "Box") {
|
||||||
elBoxSection.style.display = 'none';
|
elBoxSection.style.display = 'none';
|
||||||
} else {
|
} else {
|
||||||
elBoxSection.style.display = 'block';
|
elBoxSection.style.display = 'block';
|
||||||
|
|
||||||
elBoxColorRed.value = properties.color.red;
|
elBoxColorRed.value = properties.color.red;
|
||||||
elBoxColorGreen.value = properties.color.green;
|
elBoxColorGreen.value = properties.color.green;
|
||||||
elBoxColorBlue.value = properties.color.blue;
|
elBoxColorBlue.value = properties.color.blue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (properties.type != "Model") {
|
if (properties.type != "Model") {
|
||||||
elModelSection.style.display = 'none';
|
elModelSection.style.display = 'none';
|
||||||
} else {
|
} else {
|
||||||
elModelSection.style.display = 'block';
|
elModelSection.style.display = 'block';
|
||||||
elModelURL.value = properties.modelURL;
|
elModelURL.value = properties.modelURL;
|
||||||
elModelAnimationURL.value = properties.animationURL;
|
elModelAnimationURL.value = properties.animationURL;
|
||||||
elModelAnimationPlaying.checked = properties.animationIsPlaying;
|
elModelAnimationPlaying.checked = properties.animationIsPlaying;
|
||||||
elModelAnimationFPS.value = properties.animationFPS;
|
elModelAnimationFPS.value = properties.animationFPS;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (properties.type != "Text") {
|
if (properties.type != "Text") {
|
||||||
elTextSection.style.display = 'none';
|
elTextSection.style.display = 'none';
|
||||||
} else {
|
} else {
|
||||||
elTextSection.style.display = 'block';
|
elTextSection.style.display = 'block';
|
||||||
|
|
||||||
elTextText.value = properties.text;
|
elTextText.value = properties.text;
|
||||||
elTextLineHeight.value = properties.lineHeight;
|
elTextLineHeight.value = properties.lineHeight;
|
||||||
elTextTextColorRed.value = properties.textColor.red;
|
elTextTextColorRed.value = properties.textColor.red;
|
||||||
elTextTextColorGreen.value = properties.textColor.green;
|
elTextTextColorGreen.value = properties.textColor.green;
|
||||||
elTextTextColorBlue.value = properties.textColor.blue;
|
elTextTextColorBlue.value = properties.textColor.blue;
|
||||||
elTextBackgroundColorRed.value = properties.backgroundColor.red;
|
elTextBackgroundColorRed.value = properties.backgroundColor.red;
|
||||||
elTextBackgroundColorGreen.value = properties.backgroundColor.green;
|
elTextBackgroundColorGreen.value = properties.backgroundColor.green;
|
||||||
elTextBackgroundColorBlue.value = properties.backgroundColor.blue;
|
elTextBackgroundColorBlue.value = properties.backgroundColor.blue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (properties.type != "Light") {
|
if (properties.type != "Light") {
|
||||||
elLightSection.style.display = 'none';
|
elLightSection.style.display = 'none';
|
||||||
} else {
|
} else {
|
||||||
elLightSection.style.display = 'block';
|
elLightSection.style.display = 'block';
|
||||||
|
|
||||||
elLightDiffuseRed.value = properties.diffuseColor.red;
|
elLightDiffuseRed.value = properties.diffuseColor.red;
|
||||||
elLightDiffuseGreen.value = properties.diffuseColor.green;
|
elLightDiffuseGreen.value = properties.diffuseColor.green;
|
||||||
elLightDiffuseBlue.value = properties.diffuseColor.blue;
|
elLightDiffuseBlue.value = properties.diffuseColor.blue;
|
||||||
|
|
||||||
elLightAmbientRed.value = properties.ambientColor.red;
|
elLightAmbientRed.value = properties.ambientColor.red;
|
||||||
elLightAmbientGreen.value = properties.ambientColor.green;
|
elLightAmbientGreen.value = properties.ambientColor.green;
|
||||||
elLightAmbientBlue.value = properties.ambientColor.blue;
|
elLightAmbientBlue.value = properties.ambientColor.blue;
|
||||||
|
|
||||||
elLightSpecularRed.value = properties.specularColor.red;
|
elLightSpecularRed.value = properties.specularColor.red;
|
||||||
elLightSpecularGreen.value = properties.specularColor.green;
|
elLightSpecularGreen.value = properties.specularColor.green;
|
||||||
elLightSpecularBlue.value = properties.specularColor.blue;
|
elLightSpecularBlue.value = properties.specularColor.blue;
|
||||||
|
|
||||||
elLightConstantAttenuation.value = properties.constantAttenuation;
|
elLightConstantAttenuation.value = properties.constantAttenuation;
|
||||||
elLightLinearAttenuation.value = properties.linearAttenuation;
|
elLightLinearAttenuation.value = properties.linearAttenuation;
|
||||||
elLightQuadraticAttenuation.value = properties.quadraticAttenuation;
|
elLightQuadraticAttenuation.value = properties.quadraticAttenuation;
|
||||||
elLightExponent.value = properties.exponent;
|
elLightExponent.value = properties.exponent;
|
||||||
elLightCutoff.value = properties.cutoff;
|
elLightCutoff.value = properties.cutoff;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -345,7 +345,7 @@
|
||||||
elModelAnimationPlaying.addEventListener('change', createEmitCheckedPropertyUpdateFunction('animationIsPlaying'));
|
elModelAnimationPlaying.addEventListener('change', createEmitCheckedPropertyUpdateFunction('animationIsPlaying'));
|
||||||
elModelAnimationFPS.addEventListener('change', createEmitNumberPropertyUpdateFunction('animationFPS'));
|
elModelAnimationFPS.addEventListener('change', createEmitNumberPropertyUpdateFunction('animationFPS'));
|
||||||
elModelAnimationFrame.addEventListener('change', createEmitNumberPropertyUpdateFunction('animationFrameIndex'));
|
elModelAnimationFrame.addEventListener('change', createEmitNumberPropertyUpdateFunction('animationFrameIndex'));
|
||||||
|
|
||||||
elTextText.addEventListener('change', createEmitTextPropertyUpdateFunction('text'));
|
elTextText.addEventListener('change', createEmitTextPropertyUpdateFunction('text'));
|
||||||
elTextLineHeight.addEventListener('change', createEmitNumberPropertyUpdateFunction('lineHeight'));
|
elTextLineHeight.addEventListener('change', createEmitNumberPropertyUpdateFunction('lineHeight'));
|
||||||
|
|
||||||
|
@ -361,6 +361,50 @@
|
||||||
elTextBackgroundColorGreen.addEventListener('change', textBackgroundColorChangeFunction);
|
elTextBackgroundColorGreen.addEventListener('change', textBackgroundColorChangeFunction);
|
||||||
elTextBackgroundColorBlue.addEventListener('change', textBackgroundColorChangeFunction);
|
elTextBackgroundColorBlue.addEventListener('change', textBackgroundColorChangeFunction);
|
||||||
|
|
||||||
|
|
||||||
|
var resizing = false;
|
||||||
|
var startX = 0;
|
||||||
|
var originalWidth = 0;
|
||||||
|
var resizeHandleWidth = 10;
|
||||||
|
|
||||||
|
var col1 = document.querySelector("#col-label");
|
||||||
|
|
||||||
|
document.body.addEventListener('mousemove', function(event) {
|
||||||
|
if (resizing) {
|
||||||
|
var dX = event.x - startX;
|
||||||
|
col1.style.width = (originalWidth + dX) + "px";
|
||||||
|
}
|
||||||
|
});
|
||||||
|
document.body.addEventListener('mouseup', function(event) {
|
||||||
|
resizing = false;
|
||||||
|
});
|
||||||
|
document.body.addEventListener('mouseleave', function(event) {
|
||||||
|
resizing = false;
|
||||||
|
});
|
||||||
|
var els = document.querySelectorAll("#properties-table td");
|
||||||
|
for (var i = 0; i < els.length; i++) {
|
||||||
|
var el = els[i];
|
||||||
|
el.addEventListener('mousemove', function(event) {
|
||||||
|
if (!resizing) {
|
||||||
|
var distance = this.offsetWidth - event.offsetX;
|
||||||
|
if (distance < resizeHandleWidth) {
|
||||||
|
document.body.style.cursor = "ew-resize";
|
||||||
|
} else {
|
||||||
|
document.body.style.cursor = "initial";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
el.addEventListener('mousedown', function(event) {
|
||||||
|
var distance = this.offsetWidth - event.offsetX;
|
||||||
|
if (distance < resizeHandleWidth) {
|
||||||
|
startX = event.x;
|
||||||
|
originalWidth = this.offsetWidth;
|
||||||
|
resizing = true;
|
||||||
|
target = this;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
</head>
|
</head>
|
||||||
|
@ -368,272 +412,269 @@
|
||||||
<div class="section-header">
|
<div class="section-header">
|
||||||
<label>Entity Properties</label>
|
<label>Entity Properties</label>
|
||||||
</div>
|
</div>
|
||||||
<div id="properties" class="grid-section">
|
<table id="properties-table">
|
||||||
<div class="property-section">
|
<colgroup>
|
||||||
<label>Type</label>
|
<col id="col-label">
|
||||||
<span>
|
<col>
|
||||||
<label id="property-type"></input>
|
</colgroup>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
<td class="label">
|
||||||
|
Type
|
||||||
<div class="property-section">
|
</td>
|
||||||
<label>Locked</label>
|
<td>
|
||||||
<span>
|
<label id="property-type"></label>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="label">Locked</td>
|
||||||
|
<td>
|
||||||
<input type='checkbox' id="property-locked">
|
<input type='checkbox' id="property-locked">
|
||||||
</span>
|
</td>
|
||||||
</div>
|
</tr>
|
||||||
|
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Visible</label>
|
<td class="label">Visible</td>
|
||||||
<span>
|
<td>
|
||||||
<input type='checkbox' id="property-visible">
|
<input type='checkbox' id="property-visible">
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
|
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Position</label>
|
<td class="label">Position</td>
|
||||||
<span>
|
<td>
|
||||||
X <input class="coord" type='number' id="property-pos-x"></input>
|
<div class="input-area">X <input class="coord" type='number' id="property-pos-x"></input></div>
|
||||||
Y <input class="coord" type='number' id="property-pos-y"></input>
|
<div class="input-area">Y <input class="coord" type='number' id="property-pos-y"></input></div>
|
||||||
Z <input class="coord" type='number' id="property-pos-z"></input>
|
<div class="input-area">Z <input class="coord" type='number' id="property-pos-z"></input></div>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
|
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Registration</label>
|
<td class="label">Registration</td>
|
||||||
<span>
|
<td>
|
||||||
X <input class="coord" type='number' id="property-reg-x"></input>
|
<div class="input-area">X <input class="coord" type='number' id="property-reg-x"></input></div>
|
||||||
Y <input class="coord" type='number' id="property-reg-y"></input>
|
<div class="input-area">Y <input class="coord" type='number' id="property-reg-y"></input></div>
|
||||||
Z <input class="coord" type='number' id="property-reg-z"></input>
|
<div class="input-area">Z <input class="coord" type='number' id="property-reg-z"></input></div>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
|
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Width</label>
|
<td class="label">Width</td>
|
||||||
<span>
|
<td>
|
||||||
<input class="coord" type='number' id="property-dim-x"></input>
|
<input class="coord" type='number' id="property-dim-x"></input>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Height</label>
|
<td class="label">Height</td>
|
||||||
<span>
|
<td>
|
||||||
<input class="coord" type='number' id="property-dim-y"></input>
|
<input class="coord" type='number' id="property-dim-y"></input>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Depth</label>
|
<td class="label">Depth</td>
|
||||||
<span>
|
<td>
|
||||||
<input class="coord" type='number' id="property-dim-z"></input>
|
<input class="coord" type='number' id="property-dim-z"></input>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
|
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Linear</label>
|
<td class="label">Linear</td>
|
||||||
<span>
|
<td>
|
||||||
X <input class="coord" type='number' id="property-lvel-x"></input>
|
<div class="input-area">X <input class="coord" type='number' id="property-lvel-x"></input></div>
|
||||||
Y <input class="coord" type='number' id="property-lvel-y"></input>
|
<div class="input-area">Y <input class="coord" type='number' id="property-lvel-y"></input></div>
|
||||||
Z <input class="coord" type='number' id="property-lvel-z"></input>
|
<div class="input-area">Z <input class="coord" type='number' id="property-lvel-z"></input></div>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Linear Damping</label>
|
<td class="label">Linear Damping</td>
|
||||||
<span>
|
<td>
|
||||||
<input class="coord" type='number' id="property-ldamping"></input>
|
<input class="coord" type='number' id="property-ldamping"></input>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Angular</label>
|
<td class="label">Angular</td>
|
||||||
<span>
|
<td>
|
||||||
Pitch <input class="coord" type='number' id="property-avel-x"></input>
|
<div class="input-area">Pitch <input class="coord" type='number' id="property-avel-x"></input></div>
|
||||||
Roll <input class="coord" type='number' id="property-avel-z"></input>
|
<div class="input-area">Yaw <input class="coord" type='number' id="property-avel-y"></input></div>
|
||||||
Yaw <input class="coord" type='number' id="property-avel-y"></input>
|
<div class="input-area">Roll <input class="coord" type='number' id="property-avel-z"></input></div>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Angular Damping</label>
|
<td class="label">Angular Damping</td>
|
||||||
<span>
|
<td>
|
||||||
<input class="coord" type='number' id="property-adamping"></input>
|
<input class="coord" type='number' id="property-adamping"></input>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
|
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Gravity</label>
|
<td class="label">Gravity</td>
|
||||||
<span>
|
<td>
|
||||||
X <input class="coord" type='number' id="property-grav-x"></input>
|
<div class="input-area">X <input class="coord" type='number' id="property-grav-x"></input></div>
|
||||||
Y <input class="coord" type='number' id="property-grav-y"></input>
|
<div class="input-area">Y <input class="coord" type='number' id="property-grav-y"></input></div>
|
||||||
Z <input class="coord" type='number' id="property-grav-z"></input>
|
<div class="input-area">Z <input class="coord" type='number' id="property-grav-z"></input></div>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
|
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Mass</label>
|
<td class="label">Mass</td>
|
||||||
<span>
|
<td>
|
||||||
<input type='number' id="property-mass"></input>
|
<input type='number' id="property-mass"></input>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
|
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Ignore For Collisions</label>
|
<td class="label">Ignore For Collisions</td>
|
||||||
<span>
|
<td>
|
||||||
<input type='checkbox' id="property-ignore-for-collisions"></input>
|
<input type='checkbox' id="property-ignore-for-collisions"></input>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
|
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Collisions Will Move</label>
|
<td class="label">Collisions Will Move</td>
|
||||||
<span>
|
<td>
|
||||||
<input type='checkbox' id="property-collisions-will-move"></input>
|
<input type='checkbox' id="property-collisions-will-move"></input>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
|
|
||||||
<div class="property-section">
|
<tr>
|
||||||
<label>Lifetime</label>
|
<td class="label">Lifetime</td>
|
||||||
<span>
|
<td>
|
||||||
<input type='number' id="property-lifetime"></input>
|
<input type='number' id="property-lifetime"></input>
|
||||||
</span>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
|
|
||||||
|
|
||||||
<div id="box-section" class="multi-property-section">
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Color</td>
|
||||||
<label>Color</label>
|
<td>
|
||||||
<span>
|
<div class="input-area">Red <input class="coord" type='number' id="property-box-red"></input></div>
|
||||||
Red <input class="coord" type='number' id="property-box-red"></input>
|
<div class="input-area">Green <input class="coord" type='number' id="property-box-green"></input></div>
|
||||||
Green <input class="coord" type='number' id="property-box-green"></input>
|
<div class="input-area">Blue <input class="coord" type='number' id="property-box-blue"></input></div>
|
||||||
Blue <input class="coord" type='number' id="property-box-blue"></input>
|
</td>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
<div id="model-section" class="multi-property-section">
|
|
||||||
<div class="property-section">
|
|
||||||
<label>Model URL</label>
|
|
||||||
<span>
|
|
||||||
<input type="text" id="property-model-url"></input>
|
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
<div class="property-section">
|
|
||||||
<label>Animation URL</label>
|
|
||||||
<span>
|
|
||||||
<input type="text" id="property-model-animation-url"></input>
|
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
<div class="property-section">
|
|
||||||
<label>Animation Playing</label>
|
|
||||||
<span>
|
|
||||||
<input type='checkbox' id="property-model-animation-playing">
|
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
<div class="property-section">
|
|
||||||
<label>Animation FPS</label>
|
|
||||||
<span>
|
|
||||||
<input class="coord" type='number' id="property-model-animation-fps"></input>
|
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
<div class="property-section">
|
|
||||||
<label>Animation Frame</label>
|
|
||||||
<span>
|
|
||||||
<input class="coord" type='number' id="property-model-animation-frame"></input>
|
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="text-section" class="multi-property-section">
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Model URL</td>
|
||||||
<label>Text</label>
|
<td>
|
||||||
<span>
|
<input type="text" id="property-model-url"></input>
|
||||||
<input type="text" id="property-text-text"></input>
|
</td>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Animation URL</td>
|
||||||
<label>Line Height</label>
|
<td>
|
||||||
<span>
|
<input type="text" id="property-model-animation-url"></input>
|
||||||
<input class="coord" type='number' id="property-text-line-height"></input>
|
</td>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Animation Playing</td>
|
||||||
<label>Text Color</label>
|
<td>
|
||||||
<span>
|
<input type='checkbox' id="property-model-animation-playing">
|
||||||
Red <input class="coord" type='number' id="property-text-text-color-red"></input>
|
</td>
|
||||||
Green <input class="coord" type='number' id="property-text-text-color-green"></input>
|
<tr>
|
||||||
Blue <input class="coord" type='number' id="property-text-text-color-blue"></input>
|
<tr>
|
||||||
</span>
|
<td class="label">Animation FPS</td>
|
||||||
</div>
|
<td>
|
||||||
<div class="property-section">
|
<input class="coord" type='number' id="property-model-animation-fps"></input>
|
||||||
<label>Background Color</label>
|
</td>
|
||||||
<span>
|
<tr>
|
||||||
Red <input class="coord" type='number' id="property-text-background-color-red"></input>
|
<tr>
|
||||||
Green <input class="coord" type='number' id="property-text-background-color-green"></input>
|
<td class="label">Animation Frame</td>
|
||||||
Blue <input class="coord" type='number' id="property-text-background-color-blue"></input>
|
<td>
|
||||||
</span>
|
<input class="coord" type='number' id="property-model-animation-frame"></input>
|
||||||
</div>
|
</td>
|
||||||
</div>
|
<tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="label">Text</td>
|
||||||
|
<td>
|
||||||
|
<input type="text" id="property-text-text"></input>
|
||||||
|
</td>
|
||||||
|
<tr>
|
||||||
|
<tr>
|
||||||
|
<td class="label">Line Height</td>
|
||||||
|
<td>
|
||||||
|
<input class="coord" type='number' id="property-text-line-height"></input>
|
||||||
|
</td>
|
||||||
|
<tr>
|
||||||
|
<tr>
|
||||||
|
<td class="label">Text Color</td>
|
||||||
|
<td>
|
||||||
|
<div class="input-area">Red <input class="coord" type='number' id="property-text-text-color-red"></input></div>
|
||||||
|
<div class="input-area">Green <input class="coord" type='number' id="property-text-text-color-green"></input></div>
|
||||||
|
<div class="input-area">Blue <input class="coord" type='number' id="property-text-text-color-blue"></input></div>
|
||||||
|
</td>
|
||||||
|
<tr>
|
||||||
|
<tr>
|
||||||
|
<td class="label">Background Color</td>
|
||||||
|
<td>
|
||||||
|
<div class="input-area">Red <input class="coord" type='number' id="property-text-background-color-red"></input></div>
|
||||||
|
<div class="input-area">Green <input class="coord" type='number' id="property-text-background-color-green"></input></div>
|
||||||
|
<div class="input-area">Blue <input class="coord" type='number' id="property-text-background-color-blue"></input></div>
|
||||||
|
</td>
|
||||||
|
<tr>
|
||||||
|
|
||||||
<div id="light-section" class="multi-property-section">
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Spot Light</td>
|
||||||
<label>Spot Light</label>
|
<td>
|
||||||
<span>
|
<input type='checkbox' id="property-light-spot-light">
|
||||||
<input type='checkbox' id="property-light-spot-light">
|
</td>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Diffuse</td>
|
||||||
<label>Diffuse</label>
|
<td>
|
||||||
<span>
|
<div class="input-area">Red <input class="coord" type='number' id="property-light-diffuse-red"></input></div>
|
||||||
Red <input class="coord" type='number' id="property-light-diffuse-red"></input>
|
<div class="input-area">Green <input class="coord" type='number' id="property-light-diffuse-green"></input></div>
|
||||||
Green <input class="coord" type='number' id="property-light-diffuse-green"></input>
|
<div class="input-area">Blue <input class="coord" type='number' id="property-light-diffuse-blue"></input></div>
|
||||||
Blue <input class="coord" type='number' id="property-light-diffuse-blue"></input>
|
</td>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Ambient</td>
|
||||||
<label>Ambient</label>
|
<td>
|
||||||
<span>
|
<div class="input-area">Red <input class="coord" type='number' id="property-light-ambient-red"></input></div>
|
||||||
Red <input class="coord" type='number' id="property-light-ambient-red"></input>
|
<div class="input-area">Green <input class="coord" type='number' id="property-light-ambient-green"></input></div>
|
||||||
Green <input class="coord" type='number' id="property-light-ambient-green"></input>
|
<div class="input-area">Blue <input class="coord" type='number' id="property-light-ambient-blue"></input></div>
|
||||||
Blue <input class="coord" type='number' id="property-light-ambient-blue"></input>
|
</td>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Specular</td>
|
||||||
<label>Specular</label>
|
<td>
|
||||||
<span>
|
<div class="input-area">Red <input class="coord" type='number' id="property-light-specular-red"></input></div>
|
||||||
Red <input class="coord" type='number' id="property-light-specular-red"></input>
|
<div class="input-area">Green <input class="coord" type='number' id="property-light-specular-green"></input></div>
|
||||||
Green <input class="coord" type='number' id="property-light-specular-green"></input>
|
<div class="input-area">Blue <input class="coord" type='number' id="property-light-specular-blue"></input></div>
|
||||||
Blue <input class="coord" type='number' id="property-light-specular-blue"></input>
|
</td>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Constant Attenuation</td>
|
||||||
<label>Constant Attenuation</label>
|
<td>
|
||||||
<span>
|
<input class="coord" type='number' id="property-light-constant-attenuation"></input>
|
||||||
<input class="coord" type='number' id="property-light-constant-attenuation"></input>
|
</td>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Linear Attenuation</td>
|
||||||
<label>Linear Attenuation</label>
|
<td>
|
||||||
<span>
|
<input class="coord" type='number' id="property-light-linear-attenuation"></input>
|
||||||
<input class="coord" type='number' id="property-light-linear-attenuation"></input>
|
</td>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Quadratic Attenuation</td>
|
||||||
<label>Quadratic Attenuation</label>
|
<td>
|
||||||
<span>
|
<input class="coord" type='number' id="property-light-quadratic-attenuation"></input>
|
||||||
<input class="coord" type='number' id="property-light-quadratic-attenuation"></input>
|
</td>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Exponent</td>
|
||||||
<label>Exponent</label>
|
<td>
|
||||||
<span>
|
<input class="coord" type='number' id="property-light-exponent"></input>
|
||||||
<input class="coord" type='number' id="property-light-exponent"></input>
|
</td>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
<tr>
|
||||||
<div class="property-section">
|
<td class="label">Cutoff (degrees)</td>
|
||||||
<label>Cutoff (degrees)</label>
|
<td>
|
||||||
<span>
|
<input class="coord" type='number' id="property-light-cutoff"></input>
|
||||||
<input class="coord" type='number' id="property-light-cutoff"></input>
|
</td>
|
||||||
</span>
|
<tr>
|
||||||
</div>
|
</table>
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
|
@ -17,15 +17,6 @@ body {
|
||||||
user-select: none;
|
user-select: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
input {
|
|
||||||
line-height: 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
.input-left {
|
|
||||||
display: inline-block;
|
|
||||||
width: 20px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.color-box {
|
.color-box {
|
||||||
display: inline-block;
|
display: inline-block;
|
||||||
width: 20px;
|
width: 20px;
|
||||||
|
@ -63,7 +54,6 @@ input {
|
||||||
|
|
||||||
.property-section label {
|
.property-section label {
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
vertical-align: middle;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.property-section span {
|
.property-section span {
|
||||||
|
@ -89,9 +79,10 @@ input[type=button] {
|
||||||
font-size: .9em;
|
font-size: .9em;
|
||||||
}
|
}
|
||||||
|
|
||||||
input.coord {
|
input {
|
||||||
width: 6em;
|
padding: 2px;
|
||||||
height: 2em;
|
border: 1px solid #999;
|
||||||
|
background-color: #eee;
|
||||||
}
|
}
|
||||||
|
|
||||||
table#entity-table {
|
table#entity-table {
|
||||||
|
@ -105,7 +96,7 @@ table#entity-table {
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
}
|
}
|
||||||
|
|
||||||
tr.selected {
|
#entity-table tr.selected {
|
||||||
background-color: #AAA;
|
background-color: #AAA;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -130,3 +121,48 @@ th#entity-type {
|
||||||
|
|
||||||
th#entity-url {
|
th#entity-url {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
div.input-area {
|
||||||
|
display: inline-block;
|
||||||
|
}
|
||||||
|
|
||||||
|
input {
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
table#properties-table {
|
||||||
|
border: none;
|
||||||
|
border-collapse: collapse;
|
||||||
|
width: 100%;
|
||||||
|
background-color: #efefef;
|
||||||
|
font-family: Arial;
|
||||||
|
font-size: 12px;
|
||||||
|
table-layout: fixed;
|
||||||
|
}
|
||||||
|
|
||||||
|
#properties-table tr {
|
||||||
|
border-bottom: 1px solid #e5e5e5;
|
||||||
|
}
|
||||||
|
|
||||||
|
#properties-table td.label {
|
||||||
|
padding-right: 10px;
|
||||||
|
border-right: 1px solid #999;
|
||||||
|
text-align: right;
|
||||||
|
font-weight: bold;
|
||||||
|
white-space: nowrap;
|
||||||
|
overflow: hidden;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
|
||||||
|
vertical-align: middle;
|
||||||
|
height: 1.2em;
|
||||||
|
}
|
||||||
|
|
||||||
|
#properties-table td {
|
||||||
|
padding: 5px 0px 5px 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
col#col-label {
|
||||||
|
width: 130px;
|
||||||
|
}
|
||||||
|
|
45
examples/orbitingSound.js
Normal file
45
examples/orbitingSound.js
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
//
|
||||||
|
// orbitingSound.js
|
||||||
|
// examples
|
||||||
|
//
|
||||||
|
// Created by Philip Rosedale on December 4, 2014
|
||||||
|
// Copyright 2014 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// An object playing a sound appears and circles you, changing brightness with the audio playing.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
var RADIUS = 2.0;
|
||||||
|
var orbitCenter = Vec3.sum(Camera.position, Vec3.multiply(Quat.getFront(Camera.getOrientation()), RADIUS));
|
||||||
|
var time = 0;
|
||||||
|
var SPEED = 1.0;
|
||||||
|
var currentPosition = { x: 0, y: 0, z: 0 };
|
||||||
|
var trailingLoudness = 0.0;
|
||||||
|
|
||||||
|
var soundClip = SoundCache.getSound("https://s3.amazonaws.com/hifi-public/sounds/Tabla+Loops/Tabla1.wav");
|
||||||
|
|
||||||
|
var properties = {
|
||||||
|
type: "Box",
|
||||||
|
position: orbitCenter,
|
||||||
|
dimensions: { x: 0.25, y: 0.25, z: 0.25 },
|
||||||
|
color: { red: 100, green: 0, blue : 0 }
|
||||||
|
};
|
||||||
|
|
||||||
|
var objectId = Entities.addEntity(properties);
|
||||||
|
var sound = Audio.playSound(soundClip, { position: orbitCenter, loop: true, volume: 0.5 });
|
||||||
|
|
||||||
|
function update(deltaTime) {
|
||||||
|
time += deltaTime;
|
||||||
|
currentPosition = { x: orbitCenter.x + Math.cos(time * SPEED) * RADIUS, y: orbitCenter.y, z: orbitCenter.z + Math.sin(time * SPEED) * RADIUS };
|
||||||
|
trailingLoudness = 0.9 * trailingLoudness + 0.1 * Audio.getLoudness(sound);
|
||||||
|
Entities.editEntity( objectId, { position: currentPosition, color: { red: Math.min(trailingLoudness * 2000, 255), green: 0, blue: 0 } } );
|
||||||
|
Audio.setInjectorOptions(sound, { position: currentPosition });
|
||||||
|
}
|
||||||
|
|
||||||
|
Script.scriptEnding.connect(function() {
|
||||||
|
Entities.deleteEntity(objectId);
|
||||||
|
Audio.stopInjector(sound);
|
||||||
|
});
|
||||||
|
|
||||||
|
Script.update.connect(update);
|
|
@ -2910,7 +2910,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly, RenderAr
|
||||||
// transform by eye offset
|
// transform by eye offset
|
||||||
|
|
||||||
// load the view frustum
|
// load the view frustum
|
||||||
loadViewFrustum(whichCamera, _viewFrustum);
|
loadViewFrustum(whichCamera, _displayViewFrustum);
|
||||||
|
|
||||||
// flip x if in mirror mode (also requires reversing winding order for backface culling)
|
// flip x if in mirror mode (also requires reversing winding order for backface culling)
|
||||||
if (whichCamera.getMode() == CAMERA_MODE_MIRROR) {
|
if (whichCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||||
|
@ -3184,7 +3184,7 @@ void Application::computeOffAxisFrustum(float& left, float& right, float& bottom
|
||||||
float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const {
|
float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const {
|
||||||
|
|
||||||
// allow 3DTV/Oculus to override parameters from camera
|
// allow 3DTV/Oculus to override parameters from camera
|
||||||
_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
_displayViewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
||||||
if (OculusManager::isConnected()) {
|
if (OculusManager::isConnected()) {
|
||||||
OculusManager::overrideOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
OculusManager::overrideOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
||||||
|
|
||||||
|
|
|
@ -196,6 +196,7 @@ public:
|
||||||
const AudioReflector* getAudioReflector() const { return &_audioReflector; }
|
const AudioReflector* getAudioReflector() const { return &_audioReflector; }
|
||||||
Camera* getCamera() { return &_myCamera; }
|
Camera* getCamera() { return &_myCamera; }
|
||||||
ViewFrustum* getViewFrustum() { return &_viewFrustum; }
|
ViewFrustum* getViewFrustum() { return &_viewFrustum; }
|
||||||
|
ViewFrustum* getDisplayViewFrustum() { return &_displayViewFrustum; }
|
||||||
ViewFrustum* getShadowViewFrustum() { return &_shadowViewFrustum; }
|
ViewFrustum* getShadowViewFrustum() { return &_shadowViewFrustum; }
|
||||||
VoxelImporter* getVoxelImporter() { return &_voxelImporter; }
|
VoxelImporter* getVoxelImporter() { return &_voxelImporter; }
|
||||||
VoxelSystem* getVoxels() { return &_voxels; }
|
VoxelSystem* getVoxels() { return &_voxels; }
|
||||||
|
@ -517,6 +518,7 @@ private:
|
||||||
|
|
||||||
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
|
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
|
||||||
ViewFrustum _lastQueriedViewFrustum; /// last view frustum used to query octree servers (voxels)
|
ViewFrustum _lastQueriedViewFrustum; /// last view frustum used to query octree servers (voxels)
|
||||||
|
ViewFrustum _displayViewFrustum;
|
||||||
ViewFrustum _shadowViewFrustum;
|
ViewFrustum _shadowViewFrustum;
|
||||||
quint64 _lastQueriedTime;
|
quint64 _lastQueriedTime;
|
||||||
|
|
||||||
|
|
|
@ -192,7 +192,7 @@ static const float EIGHT_BIT_MAXIMUM_RECIPROCAL = 1.0f / EIGHT_BIT_MAXIMUM;
|
||||||
|
|
||||||
void MetavoxelSystem::render() {
|
void MetavoxelSystem::render() {
|
||||||
// update the frustum
|
// update the frustum
|
||||||
ViewFrustum* viewFrustum = Application::getInstance()->getViewFrustum();
|
ViewFrustum* viewFrustum = Application::getInstance()->getDisplayViewFrustum();
|
||||||
_frustum.set(viewFrustum->getFarTopLeft(), viewFrustum->getFarTopRight(), viewFrustum->getFarBottomLeft(),
|
_frustum.set(viewFrustum->getFarTopLeft(), viewFrustum->getFarTopRight(), viewFrustum->getFarBottomLeft(),
|
||||||
viewFrustum->getFarBottomRight(), viewFrustum->getNearTopLeft(), viewFrustum->getNearTopRight(),
|
viewFrustum->getFarBottomRight(), viewFrustum->getNearTopLeft(), viewFrustum->getNearTopRight(),
|
||||||
viewFrustum->getNearBottomLeft(), viewFrustum->getNearBottomRight());
|
viewFrustum->getNearBottomLeft(), viewFrustum->getNearBottomRight());
|
||||||
|
@ -1953,7 +1953,7 @@ private:
|
||||||
|
|
||||||
BufferRenderVisitor::BufferRenderVisitor(const AttributePointer& attribute) :
|
BufferRenderVisitor::BufferRenderVisitor(const AttributePointer& attribute) :
|
||||||
MetavoxelVisitor(QVector<AttributePointer>() << attribute),
|
MetavoxelVisitor(QVector<AttributePointer>() << attribute),
|
||||||
_order(encodeOrder(Application::getInstance()->getViewFrustum()->getDirection())),
|
_order(encodeOrder(Application::getInstance()->getDisplayViewFrustum()->getDirection())),
|
||||||
_containmentDepth(INT_MAX) {
|
_containmentDepth(INT_MAX) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -232,8 +232,8 @@ void DeferredLightingEffect::render() {
|
||||||
// enlarge the scales slightly to account for tesselation
|
// enlarge the scales slightly to account for tesselation
|
||||||
const float SCALE_EXPANSION = 0.05f;
|
const float SCALE_EXPANSION = 0.05f;
|
||||||
|
|
||||||
const glm::vec3& eyePoint = Application::getInstance()->getViewFrustum()->getPosition();
|
const glm::vec3& eyePoint = Application::getInstance()->getDisplayViewFrustum()->getPosition();
|
||||||
float nearRadius = glm::distance(eyePoint, Application::getInstance()->getViewFrustum()->getNearTopLeft());
|
float nearRadius = glm::distance(eyePoint, Application::getInstance()->getDisplayViewFrustum()->getNearTopLeft());
|
||||||
|
|
||||||
if (!_pointLights.isEmpty()) {
|
if (!_pointLights.isEmpty()) {
|
||||||
_pointLight.bind();
|
_pointLight.bind();
|
||||||
|
|
|
@ -85,6 +85,13 @@ bool AudioScriptingInterface::isInjectorPlaying(AudioInjector* injector) {
|
||||||
return (injector != NULL);
|
return (injector != NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AudioScriptingInterface::setInjectorOptions(AudioInjector* injector, const AudioInjectorOptions& injectorOptions) {
|
||||||
|
AudioInjectorOptions optionsCopy = injectorOptions;
|
||||||
|
if (injector) {
|
||||||
|
injector->setOptions(optionsCopy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
float AudioScriptingInterface::getLoudness(AudioInjector* injector) {
|
float AudioScriptingInterface::getLoudness(AudioInjector* injector) {
|
||||||
if (injector) {
|
if (injector) {
|
||||||
return injector->getLoudness();
|
return injector->getLoudness();
|
||||||
|
|
|
@ -35,6 +35,8 @@ public slots:
|
||||||
void stopInjector(AudioInjector* injector);
|
void stopInjector(AudioInjector* injector);
|
||||||
bool isInjectorPlaying(AudioInjector* injector);
|
bool isInjectorPlaying(AudioInjector* injector);
|
||||||
|
|
||||||
|
void setInjectorOptions(AudioInjector* injector, const AudioInjectorOptions& injectorOptions);
|
||||||
|
|
||||||
void injectorStopped();
|
void injectorStopped();
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
|
|
Loading…
Reference in a new issue