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support collisionless avatar when playing recording
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parent
e21bd7a67a
commit
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2 changed files with 5 additions and 5 deletions
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@ -163,12 +163,12 @@ MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
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if (recordingInterface->getPlayFromCurrentLocation()) {
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if (recordingInterface->getPlayFromCurrentLocation()) {
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setRecordingBasis();
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setRecordingBasis();
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}
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}
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_wasCharacterControllerEnabled = _characterController.isEnabled();
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_previousCollisionGroup = _characterController.getCollisionGroup();
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_characterController.setEnabled(false);
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_characterController.setCollisionGroup(BULLET_COLLISION_GROUP_COLLISIONLESS);
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} else {
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} else {
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clearRecordingBasis();
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clearRecordingBasis();
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useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName);
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useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName);
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_characterController.setEnabled(_wasCharacterControllerEnabled);
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_characterController.setCollisionGroup(_previousCollisionGroup);
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}
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}
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auto audioIO = DependencyManager::get<AudioClient>();
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auto audioIO = DependencyManager::get<AudioClient>();
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@ -2214,7 +2214,7 @@ void MyAvatar::setAvatarCollisionsEnabled(bool enabled) {
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ghostingAllowed = zone->getGhostingAllowed();
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ghostingAllowed = zone->getGhostingAllowed();
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}
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}
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}
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}
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int16_t group = enabled || !ghostingAllowed ? BULLET_COLLISION_GROUP_MY_AVATAR : BULLET_COLLISION_GROUP_COLLISIONLESS;
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int16_t group = (enabled || !ghostingAllowed) ? BULLET_COLLISION_GROUP_MY_AVATAR : BULLET_COLLISION_GROUP_COLLISIONLESS;
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_characterController.setCollisionGroup(group);
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_characterController.setCollisionGroup(group);
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}
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}
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@ -614,7 +614,7 @@ private:
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SharedSoundPointer _collisionSound;
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SharedSoundPointer _collisionSound;
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MyCharacterController _characterController;
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MyCharacterController _characterController;
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bool _wasCharacterControllerEnabled { true };
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int16_t _previousCollisionGroup { BULLET_COLLISION_GROUP_MY_AVATAR };
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AvatarWeakPointer _lookAtTargetAvatar;
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AvatarWeakPointer _lookAtTargetAvatar;
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glm::vec3 _targetAvatarPosition;
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glm::vec3 _targetAvatarPosition;
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