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Add velocity filtering to DDE head movement
Based on filtering code in Faceshift.cpp.
This commit is contained in:
parent
3e484ee208
commit
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2 changed files with 48 additions and 3 deletions
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@ -17,6 +17,8 @@
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#include <QJsonObject>
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#include <QElapsedTimer>
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#include <GLMHelpers.h>
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#include "DdeFaceTracker.h"
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#include "FaceshiftConstants.h"
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#include "InterfaceLogging.h"
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@ -267,6 +269,8 @@ float DdeFaceTracker::getBlendshapeCoefficient(int index) const {
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void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
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if(buffer.size() > MIN_PACKET_SIZE) {
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bool isFitering = Menu::getInstance()->isOptionChecked(MenuOption::DDEFiltering);
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Packet packet;
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int bytesToCopy = glm::min((int)sizeof(packet), buffer.size());
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memset(&packet.name, '\n', MAX_NAME_SIZE + 1);
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@ -287,11 +291,36 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
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translation -= _referenceTranslation;
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translation /= LEAN_DAMPING_FACTOR;
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translation.x *= -1;
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_headTranslation = translation;
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if (isFitering) {
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glm::vec3 linearVelocity = (translation - _lastHeadTranslation) / _averageMessageTime;
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const float LINEAR_VELOCITY_FILTER_STRENGTH = 0.3f;
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float velocityFilter = glm::clamp(1.0f - glm::length(linearVelocity) *
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LINEAR_VELOCITY_FILTER_STRENGTH, 0.0f, 1.0f);
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_filteredHeadTranslation = velocityFilter * _filteredHeadTranslation + (1.0f - velocityFilter) * translation;
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_lastHeadTranslation = translation;
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_headTranslation = _filteredHeadTranslation;
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} else {
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_headTranslation = translation;
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}
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// Compute relative rotation
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rotation = glm::inverse(_referenceRotation) * rotation;
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_headRotation = rotation;
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if (isFitering) {
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glm::quat r = rotation * glm::inverse(_headRotation);
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float theta = 2 * acos(r.w);
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glm::vec3 angularVelocity;
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if (theta > EPSILON) {
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float rMag = glm::length(glm::vec3(r.x, r.y, r.z));
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angularVelocity = theta / _averageMessageTime * glm::vec3(r.x, r.y, r.z) / rMag;
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} else {
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angularVelocity = glm::vec3(0, 0, 0);
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}
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const float ANGULAR_VELOCITY_FILTER_STRENGTH = 0.3f;
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_headRotation = safeMix(_headRotation, rotation, glm::clamp(glm::length(angularVelocity) *
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ANGULAR_VELOCITY_FILTER_STRENGTH, 0.0f, 1.0f));
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} else {
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_headRotation = rotation;
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}
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// Translate DDE coefficients to Faceshift compatible coefficients
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for (int i = 0; i < NUM_EXPRESSIONS; i += 1) {
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@ -339,7 +368,16 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
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= glm::clamp(DDE_COEFFICIENT_SCALES[i] * _coefficients[i], 0.0f, 1.0f);
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}
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} else {
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// Calculate average frame time
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const float FRAME_AVERAGING_FACTOR = 0.99f;
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quint64 usecsNow = usecTimestampNow();
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if (_lastMessageReceived != 0) {
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_averageMessageTime = FRAME_AVERAGING_FACTOR * _averageMessageTime
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+ (1.0f - FRAME_AVERAGING_FACTOR) * (float)(usecsNow - _lastMessageReceived) / 1000000.0f;
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}
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_lastMessageReceived = usecsNow;
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} else {
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qCDebug(interfaceapp) << "[Error] DDE Face Tracker Decode Error";
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}
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_lastReceiveTimestamp = usecTimestampNow();
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@ -23,6 +23,8 @@
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#include "FaceTracker.h"
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const float STARTING_DDE_MESSAGE_TIME = 0.033f;
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class DdeFaceTracker : public FaceTracker, public Dependency {
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Q_OBJECT
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SINGLETON_DEPENDENCY
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@ -100,6 +102,11 @@ private:
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int _jawOpenIndex;
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QVector<float> _coefficients;
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quint64 _lastMessageReceived = 0;
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float _averageMessageTime = STARTING_DDE_MESSAGE_TIME;
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glm::vec3 _lastHeadTranslation = glm::vec3(0.0f);
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glm::vec3 _filteredHeadTranslation = glm::vec3(0.0f);
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};
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#endif // hifi_DdeFaceTracker_h
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