mirror of
https://github.com/overte-org/overte.git
synced 2025-04-11 12:20:26 +02:00
Merge branch 'feature/quest_frame_player' into feature/quest
This commit is contained in:
commit
c46d73128b
12 changed files with 101 additions and 30 deletions
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@ -3,10 +3,10 @@ apply plugin: 'com.android.application'
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android {
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signingConfigs {
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release {
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keyAlias 'key0'
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keyPassword 'password'
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storeFile file('C:/android/keystore.jks')
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storePassword 'password'
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storeFile project.hasProperty("HIFI_ANDROID_KEYSTORE") ? file(HIFI_ANDROID_KEYSTORE) : null
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storePassword project.hasProperty("HIFI_ANDROID_KEYSTORE_PASSWORD") ? HIFI_ANDROID_KEYSTORE_PASSWORD : ''
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keyAlias project.hasProperty("HIFI_ANDROID_KEY_ALIAS") ? HIFI_ANDROID_KEY_ALIAS : ''
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keyPassword project.hasProperty("HIFI_ANDROID_KEY_PASSWORD") ? HIFI_ANDROID_KEY_PASSWORD : ''
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}
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}
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@ -3,10 +3,10 @@ apply plugin: 'com.android.application'
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android {
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signingConfigs {
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release {
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keyAlias 'key0'
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keyPassword 'password'
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storeFile file('C:/android/keystore.jks')
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storePassword 'password'
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storeFile project.hasProperty("HIFI_ANDROID_KEYSTORE") ? file(HIFI_ANDROID_KEYSTORE) : null
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storePassword project.hasProperty("HIFI_ANDROID_KEYSTORE_PASSWORD") ? HIFI_ANDROID_KEYSTORE_PASSWORD : ''
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keyAlias project.hasProperty("HIFI_ANDROID_KEY_ALIAS") ? HIFI_ANDROID_KEY_ALIAS : ''
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keyPassword project.hasProperty("HIFI_ANDROID_KEY_PASSWORD") ? HIFI_ANDROID_KEY_PASSWORD : ''
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}
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}
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@ -194,12 +194,9 @@ void RenderThread::renderFrame() {
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// Quest
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auto frameCorrection = _correction * ovr::toGlm(tracking.HeadPose.Pose);
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_backend->setCameraCorrection(glm::inverse(frameCorrection), frame->view);
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vec4 fovs[2];
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ovr::for_each_eye([&](ovrEye eye){
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const auto& eyeInfo = tracking.Eye[eye];
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eyeProjections[eye] = ovr::toGlm(eyeInfo.ProjectionMatrix);
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auto& fov = fovs[eye];
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ovrMatrix4f_ExtractFov(&eyeInfo.ProjectionMatrix, &fov.x, &fov.y, &fov.z, &fov.w);
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eyeOffsets[eye] = ovr::toGlm(eyeInfo.ViewMatrix);
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});
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_backend->recycle();
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@ -39,6 +39,7 @@ public class QuestQtActivity extends QtActivity {
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keepInterfaceRunning = true;
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launchedQuestMode = true;
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moveTaskToBack(true);
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startActivity(new Intent(this, QuestRenderActivity.class));
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});
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}
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@ -73,13 +73,10 @@ RUN mkdir "$HIFI_BASE" && \
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RUN git clone https://github.com/jherico/hifi.git && \
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cd ~/hifi && \
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git checkout feature/quest_move_interface
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git checkout feature/quest_frame_player
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WORKDIR /home/jenkins/hifi
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RUN touch .test6 && \
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git fetch && git reset origin/feature/quest_move_interface --hard
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RUN mkdir build
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# Pre-cache the vcpkg managed dependencies
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@ -1,5 +1,6 @@
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set(TARGET_NAME entities)
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setup_hifi_library(Network Script)
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target_include_directories(${TARGET_NAME} PRIVATE "${OPENSSL_INCLUDE_DIR}")
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include_hifi_library_headers(hfm)
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include_hifi_library_headers(fbx)
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include_hifi_library_headers(gpu)
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@ -434,6 +434,9 @@ void GLBackend::render(const Batch& batch) {
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GL_PROFILE_RANGE(render_gpu_gl, batch.getName().c_str());
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_transform._skybox = _stereo._skybox = batch.isSkyboxEnabled();
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// FIXME move this to between the transfer and draw passes, so that
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// framebuffer setup can see the proper stereo state and enable things
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// like foveation
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// Allow the batch to override the rendering stereo settings
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// for things like full framebuffer copy operations (deferred lighting passes)
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bool savedStereo = _stereo._enable;
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@ -48,6 +48,7 @@ public:
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class GLESTexture : public GLTexture {
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using Parent = GLTexture;
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friend class GLESBackend;
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friend class GLESFramebuffer;
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GLuint allocate(const Texture& texture);
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protected:
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GLESTexture(const std::weak_ptr<GLBackend>& backend, const Texture& buffer);
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@ -17,6 +17,34 @@
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namespace gpu { namespace gles {
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// returns the FOV from the projection matrix
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static inline vec4 extractFov( const glm::mat4& m) {
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static const std::array<vec4, 4> CLIPS{ {
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{ 1, 0, 0, 1 },
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{ -1, 0, 0, 1 },
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{ 0, 1, 0, 1 },
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{ 0, -1, 0, 1 }
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} };
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glm::mat4 mt = glm::transpose(m);
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vec4 v, result;
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// Left
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v = mt * CLIPS[0];
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result.x = -atanf(v.z / v.x);
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// Right
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v = mt * CLIPS[1];
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result.y = atanf(v.z / v.x);
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// Down
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v = mt * CLIPS[2];
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result.z = -atanf(v.z / v.y);
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// Up
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v = mt * CLIPS[3];
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result.w = atanf(v.z / v.y);
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return result;
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}
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class GLESFramebuffer : public gl::GLFramebuffer {
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using Parent = gl::GLFramebuffer;
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static GLuint allocate() {
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@ -29,6 +57,24 @@ public:
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GLint currentFBO = -1;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤tFBO);
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glBindFramebuffer(GL_FRAMEBUFFER, _fbo);
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vec2 focalPoint{ -1.0f };
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#if 0
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{
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auto backend = _backend.lock();
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if (backend && backend->isStereo()) {
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glm::mat4 projections[2];
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backend->getStereoProjections(projections);
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vec4 fov = extractFov(projections[0]);
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float fovwidth = fov.x + fov.y;
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float fovheight = fov.z + fov.w;
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focalPoint.x = fov.y / fovwidth;
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focalPoint.y = (fov.z / fovheight) - 0.5f;
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}
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}
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#endif
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gl::GLTexture* gltexture = nullptr;
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TexturePointer surface;
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if (_gpuObject.getColorStamps() != _colorStamps) {
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@ -58,7 +104,7 @@ public:
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surface = b._texture;
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if (surface) {
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Q_ASSERT(TextureUsageType::RENDERBUFFER == surface->getUsageType());
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gltexture = backend->syncGPUObject(surface);
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gltexture = backend->syncGPUObject(surface);
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} else {
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gltexture = nullptr;
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}
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@ -66,6 +112,24 @@ public:
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if (gltexture) {
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if (gltexture->_target == GL_TEXTURE_2D) {
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glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[unit], GL_TEXTURE_2D, gltexture->_texture, 0);
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#if 0
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if (glTextureFoveationParametersQCOM && focalPoint.x != -1.0f) {
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static GLint FOVEATION_QUERY = 0;
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static std::once_flag once;
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std::call_once(once, [&]{
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM, &FOVEATION_QUERY);
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});
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static const float foveaArea = 4.0f;
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static const float gain = 16.0f;
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GLESBackend::GLESTexture* glestexture = static_cast<GLESBackend::GLESTexture*>(gltexture);
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glestexture->withPreservedTexture([=]{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM, GL_FOVEATION_ENABLE_BIT_QCOM | GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM);
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glTextureFoveationParametersQCOM(_id, 0, 0, -focalPoint.x, focalPoint.y, gain * 2.0f, gain, foveaArea);
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glTextureFoveationParametersQCOM(_id, 0, 1, focalPoint.x, focalPoint.y, gain * 2.0f, gain, foveaArea);
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});
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}
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#endif
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} else {
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glFramebufferTextureLayer(GL_FRAMEBUFFER, colorAttachments[unit], gltexture->_texture, 0,
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b._subresource);
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@ -118,7 +118,6 @@ public:
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static ContextMetricSize textureResourcePopulatedGPUMemSize;
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static ContextMetricSize textureResourceIdealGPUMemSize;
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protected:
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virtual bool isStereo() const {
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return _stereo.isStereo();
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}
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@ -128,6 +127,7 @@ protected:
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eyeProjections[i] = _stereo._eyeProjections[i];
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}
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}
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protected:
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void getStereoViews(mat4* eyeViews) const {
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for (int i = 0; i < 2; ++i) {
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@ -34,16 +34,26 @@ public:
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return filename;
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}
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Deserializer(const std::string& filename, uint32_t externalTexture, const TextureLoader& loader) :
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basename(getBaseName(filename)), externalTexture(externalTexture), textureLoader(loader) {
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basedir = QFileInfo(filename.c_str()).absoluteDir().canonicalPath().toStdString();
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if (*basedir.rbegin() != '/') {
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basedir += '/';
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static std::string getBaseDir(const std::string& filename) {
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std::string result;
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if (0 == filename.find("assets:")) {
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auto lastSlash = filename.rfind('/');
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result = filename.substr(0, lastSlash + 1);
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} else {
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std::string result = QFileInfo(filename.c_str()).absoluteDir().canonicalPath().toStdString();
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if (*result.rbegin() != '/') {
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result += '/';
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}
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}
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return result;
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}
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Deserializer(const std::string& filename, uint32_t externalTexture, const TextureLoader& loader) :
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basename(getBaseName(filename)), basedir(getBaseDir(filename)), externalTexture(externalTexture), textureLoader(loader) {
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}
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const std::string basename;
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std::string basedir;
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const std::string basedir;
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std::string binaryFile;
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const uint32_t externalTexture;
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TextureLoader textureLoader;
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@ -772,12 +782,6 @@ StereoState readStereoState(const json& node) {
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FramePointer Deserializer::deserializeFrame() {
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{
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std::string filename{ basename + ".json" };
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if (0 == basename.find("assets:")) {
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auto lastSlash = basename.rfind('/');
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basedir = basename.substr(0, lastSlash);
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} else {
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basedir = QFileInfo(basename.c_str()).absolutePath().toStdString();
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}
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storage::FileStorage mappedFile(filename.c_str());
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frameNode = json::parse(std::string((const char*)mappedFile.data(), mappedFile.size()));
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}
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@ -32,9 +32,12 @@ void RenderThread::initialize(QWindow* window) {
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_window = window;
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#ifdef USE_GL
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_window->setFormat(getDefaultOpenGLSurfaceFormat());
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_context.setWindow(window);
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_context.create();
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_context.makeCurrent();
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if (!_context.makeCurrent()) {
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qFatal("Unable to make context current");
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}
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QOpenGLContextWrapper(_context.qglContext()).makeCurrent(_window);
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glGenTextures(1, &_externalTexture);
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glBindTexture(GL_TEXTURE_2D, _externalTexture);
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