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Document effect of Bezier interpolation on particle radius simulation
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@ -71,6 +71,7 @@
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Entities.editEntity(particles, {
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Entities.editEntity(particles, {
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radiusSpread: 0.0,
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radiusSpread: 0.0,
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radiusStart: 0.0,
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radiusStart: 0.0,
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particleRadius: 2 * PARTICLE_RADIUS, // Bezier interpolation used means that middle value isn't intersected
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radiusFinish: 0.0
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radiusFinish: 0.0
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});
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});
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break;
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break;
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@ -78,6 +79,7 @@
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print("Alpha 0.5");
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print("Alpha 0.5");
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Entities.editEntity(particles, {
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Entities.editEntity(particles, {
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radiusStart: PARTICLE_RADIUS,
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radiusStart: PARTICLE_RADIUS,
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particleRadius: PARTICLE_RADIUS,
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radiusFinish: PARTICLE_RADIUS,
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radiusFinish: PARTICLE_RADIUS,
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alpha: 0.5
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alpha: 0.5
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});
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});
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