mirror of
https://github.com/overte-org/overte.git
synced 2025-04-14 14:47:19 +02:00
commit
c3e345150b
12 changed files with 118 additions and 47 deletions
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@ -1483,6 +1483,7 @@ void Application::initializeGL() {
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_glWidget->makeCurrent();
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_chromiumShareContext = new OffscreenGLCanvas();
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_chromiumShareContext->setObjectName("ChromiumShareContext");
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_chromiumShareContext->create(_glWidget->context()->contextHandle());
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_chromiumShareContext->makeCurrent();
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qt_gl_set_global_share_context(_chromiumShareContext->getContext());
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@ -1529,6 +1530,7 @@ void Application::initializeGL() {
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_idleLoopStdev.reset();
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_offscreenContext = new OffscreenGLCanvas();
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_offscreenContext->setObjectName("MainThreadContext");
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_offscreenContext->create(_glWidget->context()->contextHandle());
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_offscreenContext->makeCurrent();
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@ -102,5 +102,6 @@ void GLDebug::setupLogger(QObject* window) {
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QObject::connect(logger, &QOpenGLDebugLogger::messageLogged, window, [&](const QOpenGLDebugMessage & debugMessage) {
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GLDebug::log(debugMessage);
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});
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logger->startLogging(QOpenGLDebugLogger::SynchronousLogging);
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}
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}
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@ -23,7 +23,8 @@ OffscreenGLCanvas::OffscreenGLCanvas() : _context(new QOpenGLContext), _offscree
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}
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OffscreenGLCanvas::~OffscreenGLCanvas() {
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_context->doneCurrent();
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// A context with logging enabled needs to be current when it's destroyed
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_context->makeCurrent(_offscreenSurface);
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delete _context;
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_context = nullptr;
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@ -195,6 +195,7 @@ QEvent* OffscreenQmlRenderThread::Queue::take() {
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}
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OffscreenQmlRenderThread::OffscreenQmlRenderThread(OffscreenQmlSurface* surface, QOpenGLContext* shareContext) : _surface(surface) {
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_canvas.setObjectName("OffscreenQmlRenderCanvas");
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qDebug() << "Building QML Renderer";
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if (!_canvas.create(shareContext)) {
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qWarning("Failed to create OffscreenGLCanvas");
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@ -582,7 +582,7 @@ void GLBackend::releaseShader(GLuint id) const {
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void GLBackend::releaseProgram(GLuint id) const {
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Lock lock(_trashMutex);
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_shadersTrash.push_back(id);
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_programsTrash.push_back(id);
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}
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void GLBackend::releaseQuery(GLuint id) const {
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@ -243,15 +243,8 @@ bool GLTexture::isReady() const {
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return false;
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}
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// If we're out of date, but the transfer is in progress, report ready
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// as a special case
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auto syncState = _syncState.load();
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if (isOutdated()) {
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return Idle != syncState;
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}
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if (Idle != syncState) {
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if (isOutdated() || Idle != syncState) {
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return false;
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}
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@ -21,6 +21,9 @@ struct GLFilterMode {
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class GLTexture : public GLObject<Texture> {
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public:
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static const uint16_t INVALID_MIP { (uint16_t)-1 };
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static const uint8_t INVALID_FACE { (uint8_t)-1 };
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static void initTextureTransferHelper();
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static std::shared_ptr<GLTextureTransferHelper> _textureTransferHelper;
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@ -58,18 +61,24 @@ public:
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return object;
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}
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if (object->isReady()) {
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// Do we need to reduce texture memory usage?
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if (object->isOverMaxMemory() && texturePointer->incremementMinMip()) {
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// WARNING, this code path will essentially `delete this`,
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// so no dereferencing of this instance should be done past this point
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object = new GLTextureType(backend.shared_from_this(), texture, object);
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_textureTransferHelper->transferTexture(texturePointer);
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}
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} else if (object->isOutdated()) {
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if (object->isOutdated()) {
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// Object might be outdated, if so, start the transfer
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// (outdated objects that are already in transfer will have reported 'true' for ready()
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_textureTransferHelper->transferTexture(texturePointer);
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return nullptr;
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}
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if (!object->isReady()) {
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return nullptr;
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}
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// Do we need to reduce texture memory usage?
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if (object->isOverMaxMemory() && texturePointer->incremementMinMip()) {
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// WARNING, this code path will essentially `delete this`,
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// so no dereferencing of this instance should be done past this point
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object = new GLTextureType(backend.shared_from_this(), texture, object);
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_textureTransferHelper->transferTexture(texturePointer);
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return nullptr;
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}
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return object;
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@ -21,6 +21,7 @@ using namespace gpu::gl;
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GLTextureTransferHelper::GLTextureTransferHelper() {
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#ifdef THREADED_TEXTURE_TRANSFER
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_canvas = QSharedPointer<OffscreenGLCanvas>(new OffscreenGLCanvas(), &QObject::deleteLater);
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_canvas->setObjectName("TextureTransferCanvas");
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_canvas->create(QOpenGLContextWrapper::currentContext());
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if (!_canvas->makeCurrent()) {
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qFatal("Unable to create texture transfer context");
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@ -38,7 +38,7 @@ void GL45Backend::transferTransformState(const Batch& batch) const {
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}
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if (!batch._objects.empty()) {
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glNamedBufferData(_transform._objectBuffer, batch._objects.size() * sizeof(Batch::TransformObject), batch._objects.data(), GL_DYNAMIC_DRAW);
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glNamedBufferData(_transform._objectBuffer, batch._objects.size() * sizeof(Batch::TransformObject), batch._objects.data(), GL_STREAM_DRAW);
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}
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if (!batch._namedData.empty()) {
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@ -56,7 +56,7 @@ public:
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using Condition = std::condition_variable;
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using Lock = std::unique_lock<Mutex>;
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friend class OpenVrDisplayPlugin;
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OffscreenGLCanvas _canvas;
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std::shared_ptr<OffscreenGLCanvas> _canvas;
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BasicFramebufferWrapperPtr _framebuffer;
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ProgramPtr _program;
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ShapeWrapperPtr _plane;
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@ -68,9 +68,7 @@ public:
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OpenVrSubmitThread(OpenVrDisplayPlugin& plugin) : _plugin(plugin) {
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_canvas.create(plugin._container->getPrimaryContext());
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_canvas.doneCurrent();
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_canvas.moveToThreadWithContext(this);
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setObjectName("OpenVR Submit Thread");
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}
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void updateReprojectionProgram() {
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@ -131,19 +129,20 @@ public:
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void run() override {
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QThread::currentThread()->setPriority(QThread::Priority::TimeCriticalPriority);
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_canvas.makeCurrent();
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assert(_canvas->thread() == QThread::currentThread());
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_canvas->makeCurrent();
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glDisable(GL_DEPTH_TEST);
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glViewport(0, 0, _plugin._renderTargetSize.x, _plugin._renderTargetSize.y);
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_framebuffer = std::make_shared<BasicFramebufferWrapper>();
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_framebuffer->Init(_plugin._renderTargetSize);
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updateReprojectionProgram();
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_plane = loadPlane(_program);
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_canvas.doneCurrent();
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_canvas->doneCurrent();
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while (!_quit) {
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_canvas.makeCurrent();
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_canvas->makeCurrent();
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updateSource();
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if (!_current.texture) {
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_canvas.doneCurrent();
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_canvas->doneCurrent();
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QThread::usleep(1);
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continue;
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}
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@ -199,15 +198,15 @@ public:
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_presented.notify_one();
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});
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}
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_canvas.doneCurrent();
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_canvas->doneCurrent();
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}
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_canvas.makeCurrent();
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_canvas->makeCurrent();
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_plane.reset();
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_program.reset();
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_framebuffer.reset();
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_canvas.doneCurrent();
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_canvas->doneCurrent();
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_canvas->moveToThreadWithContext(qApp->thread());
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}
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void update(const CompositeInfo& newCompositeInfo) {
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@ -307,10 +306,17 @@ bool OpenVrDisplayPlugin::internalActivate() {
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}
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#if OPENVR_THREADED_SUBMIT
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withMainThreadContext([&] {
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_submitThread = std::make_shared<OpenVrSubmitThread>(*this);
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});
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_submitThread->setObjectName("OpenVR Submit Thread");
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_submitThread = std::make_shared<OpenVrSubmitThread>(*this);
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if (!_submitCanvas) {
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withMainThreadContext([&] {
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_submitCanvas = std::make_shared<OffscreenGLCanvas>();
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_submitCanvas->setObjectName("OpenVRSubmitContext");
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_submitCanvas->create(_container->getPrimaryContext());
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_submitCanvas->doneCurrent();
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});
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}
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_submitCanvas->moveToThreadWithContext(_submitThread.get());
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assert(_submitCanvas->thread() == _submitThread.get());
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#endif
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return Parent::internalActivate();
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@ -348,6 +354,8 @@ void OpenVrDisplayPlugin::customizeContext() {
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}
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_compositeInfos[i].textureID = getGLBackend()->getTextureID(_compositeInfos[i].texture, false);
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}
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assert(_submitCanvas->thread() == _submitThread.get());
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_submitThread->_canvas = _submitCanvas;
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_submitThread->start(QThread::HighPriority);
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#endif
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}
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@ -358,6 +366,8 @@ void OpenVrDisplayPlugin::uncustomizeContext() {
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#if OPENVR_THREADED_SUBMIT
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_submitThread->_quit = true;
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_submitThread->wait();
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_submitThread.reset();
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assert(_submitCanvas->thread() == qApp->thread());
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#endif
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}
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@ -19,6 +19,7 @@ const float TARGET_RATE_OpenVr = 90.0f; // FIXME: get from sdk tracked device p
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#if OPENVR_THREADED_SUBMIT
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class OpenVrSubmitThread;
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class OffscreenGLCanvas;
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static const size_t COMPOSITING_BUFFER_SIZE = 3;
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struct CompositeInfo {
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@ -78,6 +79,7 @@ private:
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CompositeInfo::Array _compositeInfos;
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size_t _renderingIndex { 0 };
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std::shared_ptr<OpenVrSubmitThread> _submitThread;
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std::shared_ptr<OffscreenGLCanvas> _submitCanvas;
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friend class OpenVrSubmitThread;
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#endif
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};
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@ -172,8 +172,8 @@ void main(void) {
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extern QThread* RENDER_THREAD;
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class RenderThread : public GenericQueueThread<gpu::FramePointer> {
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using Parent = GenericQueueThread<gpu::FramePointer>;
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class RenderThread : public GenericThread {
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using Parent = GenericThread;
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public:
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QOpenGLContextWrapper* _displayContext{ nullptr };
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QSurface* _displaySurface{ nullptr };
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@ -187,8 +187,15 @@ public:
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std::shared_ptr<gpu::Backend> _backend;
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std::vector<uint64_t> _frameTimes;
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size_t _frameIndex;
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std::mutex _frameLock;
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std::queue<gpu::FramePointer> _pendingFrames;
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gpu::FramePointer _activeFrame;
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static const size_t FRAME_TIME_BUFFER_SIZE{ 8192 };
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void submitFrame(const gpu::FramePointer& frame) {
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std::unique_lock<std::mutex> lock(_frameLock);
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_pendingFrames.push(frame);
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}
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void initialize(QOpenGLContextWrapper* displayContext, QWindow* surface) {
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@ -203,6 +210,7 @@ public:
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_displayContext->makeCurrent(_displaySurface);
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DependencyManager::get<DeferredLightingEffect>()->init();
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_displayContext->doneCurrent();
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std::unique_lock<std::mutex> lock(_mutex);
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Parent::initialize();
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if (isThreaded()) {
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_displayContext->moveToThread(thread());
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@ -211,6 +219,11 @@ public:
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void setup() override {
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RENDER_THREAD = QThread::currentThread();
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QThread::currentThread()->setPriority(QThread::HighestPriority);
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// Wait until the context has been moved to this thread
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{
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std::unique_lock<std::mutex> lock(_mutex);
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}
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_displayContext->makeCurrent(_displaySurface);
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glewExperimental = true;
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glewInit();
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@ -229,12 +242,21 @@ public:
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//_textOverlay = new TextOverlay(glm::uvec2(800, 600));
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glViewport(0, 0, 800, 600);
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(void)CHECK_GL_ERROR();
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_elapsed.start();
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}
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void shutdown() override {
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_activeFrame.reset();
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while (!_pendingFrames.empty()) {
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_gpuContext->consumeFrameUpdates(_pendingFrames.front());
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_pendingFrames.pop();
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}
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_presentPipeline.reset();
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_gpuContext.reset();
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if (isThreaded()) {
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_displayContext->moveToThread(qApp->thread());
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}
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}
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void renderFrame(gpu::FramePointer& frame) {
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@ -256,9 +278,7 @@ public:
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presentBatch.draw(gpu::TRIANGLE_STRIP, 4);
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_gpuContext->executeBatch(presentBatch);
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}
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}
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{
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//_textOverlay->render();
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(void)CHECK_GL_ERROR();
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}
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_displayContext->swapBuffers(_displaySurface);
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_fpsCounter.increment();
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@ -269,6 +289,8 @@ public:
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_frameCount = 0;
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_elapsed.restart();
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}
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(void)CHECK_GL_ERROR();
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_displayContext->doneCurrent();
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}
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void report() {
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@ -292,10 +314,30 @@ public:
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}
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}
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bool processQueueItems(const Queue& items) override {
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for (auto frame : items) {
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bool process() override {
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std::queue<gpu::FramePointer> pendingFrames;
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{
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std::unique_lock<std::mutex> lock(_frameLock);
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pendingFrames.swap(_pendingFrames);
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}
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while (!pendingFrames.empty()) {
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_activeFrame = pendingFrames.front();
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if (_activeFrame) {
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_gpuContext->consumeFrameUpdates(_activeFrame);
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}
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pendingFrames.pop();
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}
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if (!_activeFrame) {
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QThread::msleep(1);
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return true;
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}
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{
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auto start = usecTimestampNow();
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renderFrame(frame);
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renderFrame(_activeFrame);
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auto duration = usecTimestampNow() - start;
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auto frameBufferIndex = _frameIndex % FRAME_TIME_BUFFER_SIZE;
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_frameTimes[frameBufferIndex] = duration;
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@ -416,6 +458,7 @@ public:
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}
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QTestWindow() {
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installEventFilter(this);
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_camera.movementSpeed = 50.0f;
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QThreadPool::globalInstance()->setMaxThreadCount(2);
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QThread::currentThread()->setPriority(QThread::HighestPriority);
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@ -457,7 +500,7 @@ public:
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_renderThread.initialize(&_context, this);
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// FIXME use a wait condition
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QThread::msleep(1000);
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_renderThread.queueItem(gpu::FramePointer());
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_renderThread.submitFrame(gpu::FramePointer());
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_initContext.makeCurrent();
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// Render engine init
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_renderEngine->addJob<RenderShadowTask>("RenderShadowTask", _cullFunctor);
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@ -479,7 +522,6 @@ public:
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}
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virtual ~QTestWindow() {
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_renderThread.terminate();
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getEntities()->shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
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_renderEngine.reset();
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_main3DScene.reset();
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@ -497,6 +539,15 @@ public:
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}
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protected:
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bool eventFilter(QObject *obj, QEvent *event) override {
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if (event->type() == QEvent::Close) {
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_renderThread.terminate();
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}
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return QWindow::eventFilter(obj, event);
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}
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void keyPressEvent(QKeyEvent* event) override {
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switch (event->key()) {
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case Qt::Key_F1:
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@ -742,7 +793,7 @@ private:
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frame->framebufferRecycler = [](const gpu::FramebufferPointer& framebuffer){
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DependencyManager::get<FramebufferCache>()->releaseFramebuffer(framebuffer);
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};
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_renderThread.queueItem(frame);
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_renderThread.submitFrame(frame);
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if (!_renderThread.isThreaded()) {
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_renderThread.process();
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}
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