From c3a4e5d94b26ace0f3689be34da8142947ffc2d0 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Wed, 4 Mar 2015 16:52:27 -0800 Subject: [PATCH] fix dark lighting and missing avatars on linux --- libraries/gpu/src/gpu/Transform.slh | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/libraries/gpu/src/gpu/Transform.slh b/libraries/gpu/src/gpu/Transform.slh index 9578177826..d3d2629c2e 100644 --- a/libraries/gpu/src/gpu/Transform.slh +++ b/libraries/gpu/src/gpu/Transform.slh @@ -31,7 +31,8 @@ vec4 transformModelToClipPos(TransformCamera camera, TransformObject object, vec return camera._projectionViewUntranslated * epos; // Equivalent to the following but hoppefully a bit more accurate // return camera._projection * camera._view * object._model * pos; - +<@else@> + return gl_ModelViewProjectionMatrix * pos; <@endif@> } @@ -50,6 +51,8 @@ vec3 transformModelToEyeDir(TransformCamera camera, TransformObject object, vec3 vec3 result = vec3(dot(mvc0, dir), dot(mvc1, dir), dot(mvc2, dir)); return result; +<@else@> + return gl_NormalMatrix * dir; <@endif@> }