From 1fdf2c78037292f4ad092dbe026248a2f2561ac0 Mon Sep 17 00:00:00 2001 From: David Rowe Date: Wed, 6 May 2015 13:35:53 -0700 Subject: [PATCH] Don't flash whole screen when audio clips --- interface/src/ui/ApplicationOverlay.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/interface/src/ui/ApplicationOverlay.cpp b/interface/src/ui/ApplicationOverlay.cpp index c044bb0674..351db9996c 100644 --- a/interface/src/ui/ApplicationOverlay.cpp +++ b/interface/src/ui/ApplicationOverlay.cpp @@ -887,12 +887,6 @@ void ApplicationOverlay::renderAudioMeter() { } bool isClipping = ((audio->getTimeSinceLastClip() > 0.0f) && (audio->getTimeSinceLastClip() < CLIPPING_INDICATOR_TIME)); - if ((audio->getTimeSinceLastClip() > 0.0f) && (audio->getTimeSinceLastClip() < CLIPPING_INDICATOR_TIME)) { - const float MAX_MAGNITUDE = 0.7f; - float magnitude = MAX_MAGNITUDE * (1 - audio->getTimeSinceLastClip() / CLIPPING_INDICATOR_TIME); - renderCollisionOverlay(glCanvas->width(), glCanvas->height(), magnitude, 1.0f); - } - DependencyManager::get()->render(MIRROR_VIEW_LEFT_PADDING + AUDIO_METER_GAP, audioMeterY, cameraSpace, boxed); DependencyManager::get()->render(glCanvas->width(), glCanvas->height());