fix race for isUpstream and node hole punch

This commit is contained in:
Stephen Birarda 2017-06-15 17:34:20 -07:00
parent 36b4990114
commit c332244f4f
7 changed files with 16 additions and 18 deletions

View file

@ -126,9 +126,8 @@ void AudioMixer::queueReplicatedAudioPacket(QSharedPointer<ReceivedMessage> mess
auto replicatedNode = nodeList->addOrUpdateNode(nodeID, NodeType::Agent,
message->getSenderSockAddr(), message->getSenderSockAddr(),
DEFAULT_AGENT_PERMISSIONS, true);
true, true);
replicatedNode->setLastHeardMicrostamp(usecTimestampNow());
replicatedNode->setIsUpstream(true);
// construct a "fake" audio received message from the byte array and packet list information
auto audioData = message->getMessage().mid(NUM_BYTES_RFC4122_UUID);

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@ -75,10 +75,9 @@ SharedNodePointer addOrUpdateReplicatedNode(const QUuid& nodeID, const HifiSockA
auto replicatedNode = DependencyManager::get<NodeList>()->addOrUpdateNode(nodeID, NodeType::Agent,
senderSockAddr,
senderSockAddr,
DEFAULT_AGENT_PERMISSIONS, true);
true, true);
replicatedNode->setLastHeardMicrostamp(usecTimestampNow());
replicatedNode->setIsUpstream(true);
return replicatedNode;
}

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@ -570,9 +570,8 @@ void LimitedNodeList::handleNodeKill(const SharedNodePointer& node) {
SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t nodeType,
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
const NodePermissions& permissions,
bool isReplicated,
const QUuid& connectionSecret) {
bool isReplicated, bool isUpstream,
const QUuid& connectionSecret, const NodePermissions& permissions) {
QReadLocker readLocker(&_nodeMutex);
NodeHash::const_iterator it = _nodeHash.find(uuid);
@ -584,11 +583,16 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
matchingNode->setPermissions(permissions);
matchingNode->setConnectionSecret(connectionSecret);
matchingNode->setIsReplicated(isReplicated);
matchingNode->setIsUpstream(isUpstream);
return matchingNode;
} else {
// we didn't have this node, so add them
Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket, permissions, isReplicated, connectionSecret);
Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket);
newNode->setIsReplicated(isReplicated);
newNode->setIsUpstream(isUpstream);
newNode->setConnectionSecret(connectionSecret);
newNode->setPermissions(permissions);
// move the newly constructed node to the LNL thread
newNode->moveToThread(thread());

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@ -145,8 +145,9 @@ public:
SharedNodePointer addOrUpdateNode(const QUuid& uuid, NodeType_t nodeType,
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
const NodePermissions& permissions = DEFAULT_AGENT_PERMISSIONS,
bool isReplicated = false, const QUuid& connectionSecret = QUuid());
bool isReplicated = false, bool isUpstream = false,
const QUuid& connectionSecret = QUuid(),
const NodePermissions& permissions = DEFAULT_AGENT_PERMISSIONS);
static bool parseSTUNResponse(udt::BasePacket* packet, QHostAddress& newPublicAddress, uint16_t& newPublicPort);
bool hasCompletedInitialSTUN() const { return _hasCompletedInitialSTUN; }

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@ -73,17 +73,13 @@ NodeType_t NodeType::fromString(QString type) {
Node::Node(const QUuid& uuid, NodeType_t type, const HifiSockAddr& publicSocket,
const HifiSockAddr& localSocket, const NodePermissions& permissions, bool isReplicated,
const QUuid& connectionSecret, QObject* parent) :
const HifiSockAddr& localSocket, QObject* parent) :
NetworkPeer(uuid, publicSocket, localSocket, parent),
_type(type),
_connectionSecret(connectionSecret),
_isReplicated(isReplicated),
_pingMs(-1), // "Uninitialized"
_clockSkewUsec(0),
_mutex(),
_clockSkewMovingPercentile(30, 0.8f), // moving 80th percentile of 30 samples
_permissions(permissions)
_clockSkewMovingPercentile(30, 0.8f) // moving 80th percentile of 30 samples
{
// Update socket's object name
setType(_type);

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@ -40,7 +40,6 @@ public:
Node(const QUuid& uuid, NodeType_t type,
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
const NodePermissions& permissions, bool isReplicated, const QUuid& connectionSecret = QUuid(),
QObject* parent = nullptr);
bool operator==(const Node& otherNode) const { return _uuid == otherNode._uuid; }

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@ -667,7 +667,7 @@ void NodeList::parseNodeFromPacketStream(QDataStream& packetStream) {
packetStream >> connectionUUID;
SharedNodePointer node = addOrUpdateNode(nodeUUID, nodeType, nodePublicSocket,
nodeLocalSocket, permissions, isReplicated, connectionUUID);
nodeLocalSocket, isReplicated, false, connectionUUID, permissions);
// nodes that are downstream of our own type are kept alive when we hear about them from the domain server
if (node->getType() == NodeType::downstreamType(_ownerType)) {