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2 changed files with 3 additions and 3 deletions
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@ -268,7 +268,7 @@ void VoxelTree::deleteVoxelCodeFromTree(unsigned char* codeBuffer, bool stage) {
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int lengthInBytes = bytesRequiredForCodeLength(*codeBuffer); // includes octet count, not color!
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int lengthInBytes = bytesRequiredForCodeLength(*codeBuffer); // includes octet count, not color!
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// if the code we got back matches our target, then we know we can actually delete it
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// if the code we got back matches our target, then we know we can actually delete it
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if (0 == memcmp(nodeToDelete->getOctalCode(), codeBuffer, lengthInBytes)) {
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if (memcmp(nodeToDelete->getOctalCode(), codeBuffer, lengthInBytes) == 0) {
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if (parentNode) {
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if (parentNode) {
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int childIndex = branchIndexWithDescendant(parentNode->getOctalCode(), codeBuffer);
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int childIndex = branchIndexWithDescendant(parentNode->getOctalCode(), codeBuffer);
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if (stage) {
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if (stage) {
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@ -167,7 +167,7 @@ void resInVoxelDistributor(AgentList* agentList,
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bytesWritten = randomTree.encodeTreeBitstream(agentData->getMaxSearchLevel(), subTree,
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bytesWritten = randomTree.encodeTreeBitstream(agentData->getMaxSearchLevel(), subTree,
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&tempOutputBuffer[0], MAX_VOXEL_PACKET_SIZE - 1,
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&tempOutputBuffer[0], MAX_VOXEL_PACKET_SIZE - 1,
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agentData->nodeBag, &viewFrustum,
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agentData->nodeBag, &viewFrustum,
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agentData->getWantColor(),WANT_EXISTS_BITS);
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agentData->getWantColor(), WANT_EXISTS_BITS);
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if (agentData->getAvailable() >= bytesWritten) {
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if (agentData->getAvailable() >= bytesWritten) {
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agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
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agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
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@ -604,7 +604,7 @@ int main(int argc, const char * argv[])
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if (packetData[0] == PACKET_HEADER_ERASE_VOXEL) {
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if (packetData[0] == PACKET_HEADER_ERASE_VOXEL) {
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// Send these bits off to the VoxelTree class to process them
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// Send these bits off to the VoxelTree class to process them
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printf("got Erase Voxels message, have voxel tree do the work... randomTree.processRemoveVoxelBitstream()\n");
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//printf("got Erase Voxels message, have voxel tree do the work... randomTree.processRemoveVoxelBitstream()\n");
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randomTree.processRemoveVoxelBitstream((unsigned char*)packetData,receivedBytes);
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randomTree.processRemoveVoxelBitstream((unsigned char*)packetData,receivedBytes);
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}
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}
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if (packetData[0] == PACKET_HEADER_Z_COMMAND) {
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if (packetData[0] == PACKET_HEADER_Z_COMMAND) {
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