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CullTask: added ability to disable culling during rendering.
You can use the following JavaScript to disable culling: Render.RenderDeferredTask.CullSceneSelection.skipCulling = true
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caf2595e13
commit
c302c803b0
2 changed files with 95 additions and 39 deletions
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@ -114,6 +114,7 @@ void FetchSpatialTree::run(const SceneContextPointer& sceneContext, const Render
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void CullSpatialSelection::configure(const Config& config) {
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_justFrozeFrustum = _justFrozeFrustum || (config.freezeFrustum && !_freezeFrustum);
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_freezeFrustum = config.freezeFrustum;
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_skipCulling = config.skipCulling;
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}
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void CullSpatialSelection::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
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@ -191,60 +192,112 @@ void CullSpatialSelection::run(const SceneContextPointer& sceneContext, const Re
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// visibility cull if partially selected ( octree cell contianing it was partial)
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// distance cull if was a subcell item ( octree cell is way bigger than the item bound itself, so now need to test per item)
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// inside & fit items: easy, just filter
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{
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PerformanceTimer perfTimer("insideFitItems");
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for (auto id : inSelection.insideItems) {
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auto& item = scene->getItem(id);
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if (_filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
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}
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}
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}
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// inside & subcell items: filter & distance cull
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{
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PerformanceTimer perfTimer("insideSmallItems");
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for (auto id : inSelection.insideSubcellItems) {
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auto& item = scene->getItem(id);
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if (_filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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if (test.solidAngleTest(itemBound.bound)) {
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if (_skipCulling) {
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// inside & fit items: easy, just filter
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{
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PerformanceTimer perfTimer("insideFitItems");
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for (auto id : inSelection.insideItems) {
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auto& item = scene->getItem(id);
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if (_filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
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}
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}
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}
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}
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// partial & fit items: filter & frustum cull
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{
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PerformanceTimer perfTimer("partialFitItems");
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for (auto id : inSelection.partialItems) {
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auto& item = scene->getItem(id);
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if (_filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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if (test.frustumTest(itemBound.bound)) {
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// inside & subcell items: filter & distance cull
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{
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PerformanceTimer perfTimer("insideSmallItems");
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for (auto id : inSelection.insideSubcellItems) {
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auto& item = scene->getItem(id);
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if (_filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
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}
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}
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}
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}
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// partial & subcell items:: filter & frutum cull & solidangle cull
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{
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PerformanceTimer perfTimer("partialSmallItems");
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for (auto id : inSelection.partialSubcellItems) {
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auto& item = scene->getItem(id);
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if (_filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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if (test.frustumTest(itemBound.bound)) {
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// partial & fit items: filter & frustum cull
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{
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PerformanceTimer perfTimer("partialFitItems");
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for (auto id : inSelection.partialItems) {
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auto& item = scene->getItem(id);
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if (_filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
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}
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}
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}
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// partial & subcell items:: filter & frutum cull & solidangle cull
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{
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PerformanceTimer perfTimer("partialSmallItems");
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for (auto id : inSelection.partialSubcellItems) {
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auto& item = scene->getItem(id);
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if (_filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
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}
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}
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}
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} else {
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// inside & fit items: easy, just filter
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{
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PerformanceTimer perfTimer("insideFitItems");
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for (auto id : inSelection.insideItems) {
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auto& item = scene->getItem(id);
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if (_filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
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}
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}
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}
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// inside & subcell items: filter & distance cull
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{
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PerformanceTimer perfTimer("insideSmallItems");
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for (auto id : inSelection.insideSubcellItems) {
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auto& item = scene->getItem(id);
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if (_filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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if (test.solidAngleTest(itemBound.bound)) {
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outItems.emplace_back(itemBound);
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}
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}
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}
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}
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// partial & fit items: filter & frustum cull
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{
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PerformanceTimer perfTimer("partialFitItems");
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for (auto id : inSelection.partialItems) {
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auto& item = scene->getItem(id);
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if (_filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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if (test.frustumTest(itemBound.bound)) {
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outItems.emplace_back(itemBound);
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}
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}
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}
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}
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// partial & subcell items:: filter & frutum cull & solidangle cull
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{
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PerformanceTimer perfTimer("partialSmallItems");
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for (auto id : inSelection.partialSubcellItems) {
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auto& item = scene->getItem(id);
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if (_filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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if (test.frustumTest(itemBound.bound)) {
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if (test.solidAngleTest(itemBound.bound)) {
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outItems.emplace_back(itemBound);
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}
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}
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}
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}
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}
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}
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details._rendered += (int)outItems.size();
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@ -70,14 +70,16 @@ namespace render {
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Q_OBJECT
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Q_PROPERTY(int numItems READ getNumItems)
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Q_PROPERTY(bool freezeFrustum MEMBER freezeFrustum WRITE setFreezeFrustum)
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Q_PROPERTY(bool skipCulling MEMBER skipCulling WRITE setSkipCulling)
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public:
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int numItems{ 0 };
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int getNumItems() { return numItems; }
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bool freezeFrustum{ false };
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bool skipCulling{ false };
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public slots:
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void setFreezeFrustum(bool enabled) { freezeFrustum = enabled; emit dirty(); }
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void setSkipCulling(bool enabled) { skipCulling = enabled; emit dirty(); }
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signals:
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void dirty();
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};
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@ -85,6 +87,7 @@ namespace render {
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class CullSpatialSelection {
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bool _freezeFrustum{ false }; // initialized by Config
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bool _justFrozeFrustum{ false };
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bool _skipCulling{ false };
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ViewFrustum _frozenFrutstum;
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public:
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using Config = CullSpatialSelectionConfig;
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