Gravity Implementation

This commit is contained in:
Cain Kilgore 2017-09-15 06:03:56 +01:00
parent f741083352
commit c2e342ddac
4 changed files with 32 additions and 26 deletions

View file

@ -2262,7 +2262,11 @@ float MyAvatar::getDomainMaxScale() {
}
void MyAvatar::setGravity(float gravity) {
emit gravityChanged(gravity);
_characterController.setGravity(gravity);
}
float MyAvatar::getGravity() {
return _characterController.getGravity();
}
void MyAvatar::increaseSize() {

View file

@ -146,8 +146,6 @@ class MyAvatar : public Avatar {
Q_PROPERTY(float hmdRollControlDeadZone READ getHMDRollControlDeadZone WRITE setHMDRollControlDeadZone)
Q_PROPERTY(float hmdRollControlRate READ getHMDRollControlRate WRITE setHMDRollControlRate)
Q_PROPERTY(float gravity WRITE updateGravity NOTIFY gravityChanged);
const QString DOMINANT_LEFT_HAND = "left";
const QString DOMINANT_RIGHT_HAND = "right";
@ -543,6 +541,7 @@ public slots:
float getDomainMaxScale();
void setGravity(float gravity);
float getGravity();
void goToLocation(const glm::vec3& newPosition,
bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(),
@ -596,7 +595,6 @@ signals:
void wentActive();
void skeletonChanged();
void dominantHandChanged(const QString& hand);
void gravityChanged(const float gravity);
private:

View file

@ -20,7 +20,7 @@
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
const float JUMP_SPEED = 3.5f;
const float MAX_FALL_HEIGHT = 20.0f;
const float DEFAULT_CHARACTER_GRAVITY = -5.0f;
float DEFAULT_CHARACTER_GRAVITY = -5.0f;
#ifdef DEBUG_STATE_CHANGE
#define SET_STATE(desiredState, reason) setState(desiredState, reason)
@ -354,6 +354,27 @@ static const char* stateToStr(CharacterController::State state) {
}
#endif // #ifdef DEBUG_STATE_CHANGE
void CharacterController::updateGravity() {
int16_t collisionGroup = computeCollisionGroup();
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
_gravity = 0.0f;
} else {
_gravity = DEFAULT_CHARACTER_GRAVITY;
}
if (_rigidBody) {
_rigidBody->setGravity(_gravity * _currentUp);
}
}
void CharacterController::setGravity(float gravity) {
DEFAULT_CHARACTER_GRAVITY = gravity;
}
float CharacterController::getGravity() {
return DEFAULT_CHARACTER_GRAVITY;
}
#ifdef DEBUG_STATE_CHANGE
void CharacterController::setState(State desiredState, const char* reason) {
#else
@ -372,20 +393,6 @@ void CharacterController::setState(State desiredState) {
}
}
void CharacterController::updateGravity(float gravity = DEFAULT_CHARACTER_GRAVITY) {
int16_t collisionGroup = computeCollisionGroup();
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
_gravity = 0.0f;
} else {
_gravity = gravity;
}
if (_rigidBody) {
_rigidBody->setGravity(_gravity * _currentUp);
}
emit gravityChanged();
}
void CharacterController::setLocalBoundingBox(const glm::vec3& minCorner, const glm::vec3& scale) {
float x = scale.x;
float z = scale.z;

View file

@ -43,20 +43,17 @@ const btScalar MIN_CHARACTER_MOTOR_TIMESCALE = 0.05f;
class CharacterController : public btCharacterControllerInterface {
Q_PROPERTY(float gravity WRITE updateGravity NOTIFY gravityChanged);
signals:
void gravityChanged();
public:
CharacterController();
virtual ~CharacterController();
void updateGravity(float gravity);
bool needsRemoval() const;
bool needsAddition() const;
virtual void setDynamicsWorld(btDynamicsWorld* world);
btCollisionObject* getCollisionObject() { return _rigidBody; }
void setGravity(float gravity);
float getGravity();
virtual void updateShapeIfNecessary() = 0;
// overrides from btCharacterControllerInterface
@ -136,7 +133,7 @@ protected:
#endif
virtual void updateMassProperties() = 0;
void updateGravity(float gravity);
void updateGravity();
void updateUpAxis(const glm::quat& rotation);
bool checkForSupport(btCollisionWorld* collisionWorld);