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show simulation ownership with status icons
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parent
b38c1cb30f
commit
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2 changed files with 23 additions and 11 deletions
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@ -75,4 +75,17 @@ void makeEntityItemStatusGetters(EntityItem* entity, render::Item::Status::Gette
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return render::Item::Status::Value(0.0f, render::Item::Status::Value::BLUE,
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(unsigned char)RenderItemStatusIcon::ACTIVE_IN_BULLET);
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});
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statusGetters.push_back([entity] () -> render::Item::Status::Value {
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auto nodeList = DependencyManager::get<NodeList>();
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const QUuid& myNodeID = nodeList->getSessionUUID();
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bool weOwnSimulation = entity->getSimulationOwner().matchesValidID(myNodeID);
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if (weOwnSimulation) {
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return render::Item::Status::Value(1.0f, render::Item::Status::Value::BLUE,
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(unsigned char)RenderItemStatusIcon::SIMULATION_OWNER);
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}
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return render::Item::Status::Value(0.0f, render::Item::Status::Value::BLUE,
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(unsigned char)RenderItemStatusIcon::SIMULATION_OWNER);
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});
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}
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@ -18,12 +18,11 @@
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// These or the icon "name" used by the render item status value, they correspond to the atlas texture used by the DrawItemStatus
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// job in the current rendering pipeline defined as of now (11/2015) in render-utils/RenderDeferredTask.cpp.
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enum class RenderItemStatusIcon {
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PACKET_RECEIVED = 2,
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PACKET_SENT = 1,
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ACTIVE_IN_BULLET = 0,
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SIMULATION_OWNER = 3,
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NONE = 255
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ACTIVE_IN_BULLET = 0,
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PACKET_SENT = 1,
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PACKET_RECEIVED = 2,
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SIMULATION_OWNER = 3,
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NONE = 255
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};
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@ -32,7 +31,7 @@ public:
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RenderableEntityItemProxy(EntityItemPointer entity) : entity(entity) { }
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typedef render::Payload<RenderableEntityItemProxy> Payload;
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typedef Payload::DataPointer Pointer;
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EntityItemPointer entity;
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};
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@ -47,19 +46,19 @@ class SimpleRenderableEntityItem {
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public:
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bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
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_myItem = scene->allocateID();
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auto renderData = std::make_shared<RenderableEntityItemProxy>(self);
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auto renderPayload = std::make_shared<RenderableEntityItemProxy::Payload>(renderData);
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pendingChanges.resetItem(_myItem, renderPayload);
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return true;
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}
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void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_myItem);
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}
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private:
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render::ItemID _myItem;
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};
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