use the default Avatar destructor, comment out unused consts in Head

This commit is contained in:
Stephen Birarda 2013-05-17 10:46:59 -07:00
parent a1ea7b58dd
commit c214e9b179
2 changed files with 4 additions and 5 deletions

View file

@ -76,7 +76,6 @@ enum AvatarJointID
class Avatar : public AvatarData { class Avatar : public AvatarData {
public: public:
Avatar(bool isMine); Avatar(bool isMine);
~Avatar();
Avatar(const Avatar &otherAvatar); Avatar(const Avatar &otherAvatar);
Avatar* clone() const; Avatar* clone() const;

View file

@ -297,10 +297,10 @@ void Head::render(bool lookingInMirror) {
glPopMatrix(); glPopMatrix();
// Mouth // Mouth
const float MIN_LOUDNESS_SCALE_WIDTH = 0.7f; // const float MIN_LOUDNESS_SCALE_WIDTH = 0.7f;
const float WIDTH_SENSITIVITY = 60.f; // const float WIDTH_SENSITIVITY = 60.f;
const float HEIGHT_SENSITIVITY = 30.f; // const float HEIGHT_SENSITIVITY = 30.f;
const float MIN_LOUDNESS_SCALE_HEIGHT = 1.0f; // const float MIN_LOUDNESS_SCALE_HEIGHT = 1.0f;
glPushMatrix(); glPushMatrix();
glTranslatef(0,-0.35,0.75); glTranslatef(0,-0.35,0.75);
glColor3f(0,0,0); glColor3f(0,0,0);