fixed tablet grabbing issue

This commit is contained in:
druiz17 2017-09-20 14:10:10 -07:00
parent 2ce6dcf89d
commit c20c5ee2b5

View file

@ -276,14 +276,30 @@ Script.include("/~/system/libraries/controllers.js");
return true;
};
this.grabModuleWantsNearbyOverlay = function(controllerData) {
if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE) {
var nearGrabName = this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay";
var nearGrabModule = getEnabledModuleByName(nearGrabName);
if (nearGrabModule) {
var candidateOverlays = controllerData.nearbyOverlayIDs[this.hand];
var grabbableOverlays = candidateOverlays.filter(function(overlayID) {
return Overlays.getProperty(overlayID, "grabbable");
});
var target = nearGrabModule.getTargetID(grabbableOverlays, controllerData);
if (target) {
return true;
}
}
}
return false;
};
this.shouldExit = function(controllerData) {
var intersection = controllerData.rayPicks[this.hand];
var nearGrabName = this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay";
var nearGrabModule = getEnabledModuleByName(nearGrabName);
var status = nearGrabModule ? nearGrabModule.isReady(controllerData) : makeRunningValues(false, [], []);
var offOverlay = (intersection.type !== RayPick.INTERSECTED_OVERLAY);
var triggerOff = (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE);
return offOverlay || status.active || triggerOff;
var grabbingOverlay = this.grabModuleWantsNearbyOverlay(controllerData);
return offOverlay || grabbingOverlay || triggerOff;
};
this.exitModule = function() {